• Generally anything thought to generate “good” karma is probably the way to go- help an old lady across the street, get the cat out of the tree, help out at the soup kitchen et al. Alternately just don’t do anything that generates “bad” karma- throw and old lady into the street, hang a cat from a tree, poison the soup in the kitchen et al.


  • NPB and Frimmel

    Thanks for the laughs!

    I actually DID recieve a huge dice break (after a crappy one put me on the chopping block….)
    So this game is back to ‘normal’

    And then I went ahead and risked my US bomber… oh course: Boom

    1st SBR this game, dead bomber

    I’ve had opponents go OH for 13 on bombing runs against me…

    
    whoops.. good Karma, good Karma... think positive
  • 2007 AAR League

    i played Britannia yesterday (maybe some one knows the game), the thing was i rolled 24 dices (consecuative rounds of combat) was to hit on 5+, missed all dices.

    Then i went to Me and switchs game and managed to roll 3 rounds of combat with 5 inf, 1 arm, 4 figs with 2-3 hits total…

    It should have been 2-3 hits/round with the figs and arm……

  • Mod

    You have to use reverse psychology.

    For example, I don’t want any hits with these 6 infantry:

    DiceRolls: 6@1; Total Hits: 06@1: (2, 4, 2, 6, 3, 6)

  • Mod

    Damn you dice gods!!!

  • 2007 AAR League

    @DarthMaximus:

    Damn you dice gods!!!

    Haha watch me get 3 1’s

    DiceRolls: 6@1; Total Hits: 06@1: (5, 6, 6, 3, 3, 5)

  • Mod

    They are toying with us!


  • DiceRolls: 6@1; Total Hits: 06@1: (6, 2, 3, 6, 6, 3)

  • 2007 AAR League

    next person is gonna get 6 1’s …

  • 2007 AAR League

    Im gona check how “normal” my bretannia rolls are.

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 2224@5: (2, 5, 3, 5, 5, 4, 4, 6, 2, 2, 3, 4, 2, 2, 6, 4, 3, 1, 3, 5, 3, 1, 5, 2)

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 2124@5: (6, 4, 1, 1, 3, 5, 2, 5, 4, 4, 3, 2, 2, 6, 2, 3, 2, 4, 1, 4, 6, 1, 2, 2)

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 1924@5: (1, 4, 1, 4, 4, 6, 6, 3, 3, 6, 4, 6, 5, 5, 4, 2, 3, 1, 4, 5, 1, 6, 2, 3)

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 2124@5: (3, 3, 6, 3, 3, 1, 5, 4, 5, 5, 1, 2, 4, 6, 5, 1, 6, 2, 1, 5, 1, 4, 1, 4)

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 2124@5: (5, 4, 2, 5, 4, 3, 1, 1, 5, 1, 3, 2, 2, 1, 5, 6, 6, 5, 2, 3, 5, 6, 4, 5)

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 2024@5: (2, 4, 3, 3, 2, 3, 6, 6, 1, 2, 5, 4, 4, 5, 4, 3, 6, 1, 5, 1, 1, 3, 1, 6)

    24 dices hits on 5+
    DiceRolls: 24@5; Total Hits: 2024@5: (2, 2, 3, 1, 2, 1, 5, 4, 4, 2, 6, 6, 4, 5, 6, 5, 6, 4, 3, 4, 3, 1, 1, 2)

  • 2007 AAR League

    well i kinda made that badly…  sorry…

    hmm

    :24 dice 6:


  • The only sure thing about luck is that it will change.

    They are dice it is their nature.

    The only things more fickle than dice and cards are women and cats.


  • reverse psychology doesn’t work if the dice God’s are listening.

    -LT04

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