@axis_roll:
We are discussing personal player preferences, in mid game, when it’s very hard to discuss unit counts (not sure where you pulled your 12 inf, 5 tanks…. Jap unit number from)
That assumes a game in which the Allies attacked Germany first and haven’t destroyed it, while Japan controlled much of Asia and Pacific islands, thereby having considerable income, which it pushes into tanks - plus five transport (minimum), as four are used to ferry units from Japan, and one used to ferry infantry from the Pacific islands.
It is presumed that the Japanese player was not a total buffoon, so kept most of his/her air. Also that the Japanese player is not retarded, so can see the Allies coming, so builds up, moves, and deploys appropriately.
Therefore, if you attack, say, French Indochina, say there are just two tanks at Ssinkiang, two infantry and one tank in China, two infantry in Kwangtung, Japan can transport 2 additional tanks and 8 infantry from Japan and the surrounding islands for 5 tanks 12 infantry 5 fighter 1 bomber.
Frankly, if that is ALL Japan had available, I would think that Japan was doing an amazing job of sucking. Japan should really have quite a hell of a lot more than that.
@axis_roll:
Actually, I like using the US to clear a hole in the Japanese forces (if possible) to open up a tank rush with either Russia or UK.
This shows how much a difference there is between Axis Roll’s picture of the board and mine. In my picture, US can clear a path for UK or Russia, but if Russia or UK DO run through with tanks, Japan just kills all the Russian or UK tanks, or at least kills most of them and withdraws, then moves reinforcements up. In Axis Roll’s picture, I think Japan is mostly already dead.