@SuperbattleshipYamato Sticking with the hidden subs subject,I would give destroyers a high probability,say 5/6, of finding subs in the same sz and zero chance of finding subs in an adjacent sz.
Also to prevent cheating,I’d use sealed envelopes or a locked box to store the sheets that record locations and previous movements of hidden subs.
On the subject of penalties for taking too long,I have another game the has "Time Machine"cards which when played,allows 1 selected D6 roll by yourself or an opponent to be cancelled and re-rolled.Example I’m bombing a factory and my opponent rolls 1 with his AA .I play a Time Machine card that I got because he was slow on a previous turn.I make him re-roll his AA and discard my Time machine card.Yes ,he could again roll 1 and my bomber dies.
World at War
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Hi
I really like the idea behind World At War-scenario. However, does there exist any webforum where WaW strat is being discussed?
or maybe that site is this one :-)
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Hi Perry.
Dou you have an EMAIL?
I would like to send you some photos of my World at War map. 6 x 3.
Alan.
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what do you like about world at war?
is it the more realistic (rather than unlimited in axis and allies revised) anti-aircraft? -
Perry, try this link:
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all i really play is WAW I don’t play on the old axis and allies world maps. I do still play the Europe and Pacfic and battle specific games tho.
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I played a lot of wargame but now i only play with WAW.
AL.