@OutsideLime:
Excellent! So it goes like this:
1. Egypt starts off British.
2. Germany conquers it and builds the IC and AA, which are German.
3. Japan ships an AA gun to Egypt, which is Japanese in a German territory (use a national-control marker (NM) to indicate the Japanese AA while it is in a German-controlled territory).
4. US liberates Egypt. Egypt, the IC, and both AA guns turn British, but the Japanese AA keeps its NM, and the German AA gets a German NM underneath it. Britain has captured and controls those AA units like normal, the NMs are simply there as an indicator of which Axis power their control reverts to, should they be liberated by either Axis power.
4.5 UK retreats the AA guns to Moscow. Place a UK control marker underneat the AA gun with the German/Japanese control marker. How high can you build your AA gun with control markers? Maybe we should just play J-J-J-Jenga instead?
@OutsideLime:
5. Japan retakes Egypt. Egypt, the IC, and the Japanese-marked AA become Japanese. You can remove the Japanese NM. The German-marked AA gun reverts to German control, and keeps its German NM.
- All of this assumes that all capitals are under the original nation’s control - it gets trickier when they aren’t.
… I think I might just mark my AA Guns with a little patch of colour to represent their ownership… would solve the problem of marking and unmarking using NMs, and you could just obey the following points:
a) When an AA is in its original owner’s territory, the original owner controls it.
b) When an AA is in a friendly territory, the original owner controls it.
c) When an AA is in an enemy-controlled territory, that enemy controls it.
~Josh