Oh, I get it now!
So the AI just confused. Makes sense.
Its just hard to see how one idea can work if you dont include the other parts to stitch it in the larger picture.
Yeah,
I see what you mean. Just for sake of discussion lets go with the OOB rules. Then we can add vareations kinda like an addendum.
Its going to be to hard to keep simultaneous posting on this topic in two places so any one following refer to the house rules section, labeled rare house rules
Lets start with your unit values? do you have any changes in this department?
No all unit value stays the same.
Hmmm… you got 87 posts in 3 days? huh?
My union is on strike as of a few weeks ago. They don’t make us picket unless its at least + 10 F, even then only for so long. I have had a lot of free time going from 82-84 hours a week to 0.
I hope we dont lose you once you get back to work. :-D
No you can’t pawn me off like a rancid jar of peanut butter; however, I don’t think I will be nearly as active as I am now. Just on weekends I think. :-)
:-o
I have several house rules, trying to get someone to agree to play them is usuallly the hard part.
1. Armor can blitz into enemy territory in the non-combat phase, even if it causes a special," blitz combat phase"!
Armor that have left over movement after their combat movement only.
2." Combined Arms"; When there are Infantry+artillary+armor+air units combined in either attack or defense, all the units recieve a +1 in combat.
So, if you have only three armor, then only they and three of each other troop type gains this bonus, irregardless of how many other troop types there are.
3. Anti-Aircraft guns act as artillary too. Attack at a 3 and defend at a three. 88s’ were a bad ass gun.
+++++++++++++++++++++++++++++++ More later++++++++++++++++++++++++++++++++++++
:roll:Crazy Ivan