I bet he’s talking about OOB rules. He got the game a couple days ago.
SEE I TOLD YOU GUYS THAT NOT EVERYONE PLAYS BY LHTR!!!1!!!
zomg!
My opinion on Out Of Box (OOB) National Advantages: They make the Allies insanely and stupidly powerful. Not just insane. Not just stupid. But insanely stupidly powerful, you know.
Just a few:
1. Lend-Lease. Yeah, let me build fighters with UK and US, and maybe a few infantry to fight off enemy invasion. Suddenly USSR has like 10 fighters around round 3. What the hell.
2. Superfortresses. Oh yeah, invincible US bombers. Let me try some strat bombing! Oh wait. Let me build an assload of bombers, then roll for heavy bombers and strat bomb. Yeah, that’s it! Zomgzorz abuse.
3. Colonial Garrison. Now I can pop a factory in India. Which means that I can use it on first turn. Which means that I now have 3 additional infantry or tanks there at end of UK1. Which is a huge pain in the ass for Japan.
Most of the other Allied NAs offer stupidly powerful advantages as well. Mechanized infantry is horribly abusable. Radar skews the game a lot. Seriously, most of the Allied NAs are MUCH MUCH better than the crappy Axis NAs.
Japan: Yeah, I get Banzai. So now I’m supposed to switch fronts between China, India, and Yakut - how? Oh wait, I can’t. Or maybe I can use destroyers to transport my infantry . . . or maybe . . . oh wait, all these NAs SUCK!
Germany: Yeah, I get Blitzkrieg or whatever that thing is that lets you retreat tanks. Actually pretty decent. Not AWESOME, but decent. The rest - do you REALLY want to build an assload of subs with Germany? Etc. etc. Sob.