Myself it really depends on what Germany does, though my standard moves are, Dest from SZ35 to SZ59, Sub from SZ40 to SZ45, The Subs a 50/50, some people like to take the carrier to the tran as well but, I prefer the Dest Alone. If Africa is going good, Namely if I can retake EGY, then the tran in SZ40 takes two inf from AUS and invades New Guinea (Something nice to try) If I cannot retake EGY I like to use the Tran to pick up 2 INF from AUS and then move to SZ30, then on UK2 drop them anywhere along the Africa coast (Even Persia if it needs them). If Germany takes EGY and you “can” retake it, then do it bringing 2 inf from IND, 1 INF from TRJ and the Fighter from SZ35 (You can also bring your Bomber but I usually don’t). Otherwise I like to stack 2 inf in TRJ and the 3 Indian Inf and A-A gun to Persia. The AC stays with the Tran wherever it decides to go. If Germany is stupid and doesn’t take EGY, then smile :lol: happily and move the INF from TRJ into it, stack 4 + A-A gun in Persia, move the FIG to EGY and move the Tran and AC to SZ33 (Out of reach of the IJN).
The SAF INF always moves up, regardless of what you do.
How do you lay out a good Navy plan?
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This reply is two parts
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No I’m not calling you a slow unit.
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I was thinking of the classic rules when a sub had the option to 1) submerge, 2) retreat to adjacent sea zone, 3) stay and attack. Sorry for the mix up.
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In classic subs can never submerge. They can only withdraw or stay and fight.
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In classic subs can never submerge. They can only withdraw or stay and fight.
Right, but this is the Revised forum. :p
I haven’t played Classic in a long time. I seem to recall a certain Russian fighter blowing up a German sub, though . . .
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FYI - It was in reply to this:
- I was thinking of the classic rules when a sub had the option to 1) submerge, 2) retreat to adjacent sea zone, 3) stay and attack. Sorry for the mix up.
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FYI - It was in reply to this:
- I was thinking of the classic rules when a sub had the option to 1) submerge, 2) retreat to adjacent sea zone, 3) stay and attack. Sorry for the mix up.
oic.
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Yeah Baghdaddy,
My American Military History Prof. said the same thing in collage. He told us to look at oceans as high-ways not road blocks.
Thanks guys. I got a bit long winded there (it was the wine in the glass). What more can you expect from retired Chief with 22+ years of service?
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What more can you expect from retired Chief with 22+ years of service?
I expect results. :lol:
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One thing to remember in this game as navy is discussed…
1 BB with 1 TRN that is loaded with 1 INF, 1 ART that is out of range of massed enemy navy/air is a seriously annoying force. They have good mobility, great punch against lightly held territories (and automatic take against vacant of course) and has enough ‘oomph’ in it as a defenisve force to take a pretty significant dedication of force to destroy.
And other than Russia, any nation can pretty much float that force at any time…
Always be aware of the potential (especially for Japan or US) to drop such a force when you are otherwise focused on the other side of the world…
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In the revised rule set can you use bombers to move 1 INF as paratroopers like in classic? If so has any one used this airborne idea to island hop?
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I am not aware of any paratroopers in any game, except as an optional rule for “3rd Edition”, the Hasbro CD-Rom





