I made two new rules to that can help change strategy and make the game more historically accurate. They are air transports/paradrops. You need bombers for this. For air transports, you can carry anything you can on a transport on a bomber and land it in another friendly territory where it drops off all units in the air transport, but aa rules apply if you fly over an enemy aa gun. Also, once the bomber lands it stays in that territory for the rest of the turn. In paradrops, you take a bomber and use it to transport 1 or 2 infantry to either an enemy or friendly territory and then fly it back to a friendly territory. Again, aa rules apply. Also, when paradroping into enemy territory the bomber can’t be used both to paradrop and bomb, you either send in two troops or use it to bomb, not both. Also, if an aa shoots down a bomber with units on it, the bomber as well as the units are lost, and if attacking an enemy territory with an aa gun with paratroopers, the aa gun fires at the bomber before the paratroopers are drooped. One more thing is that you cannot use bombers used in an attack, airdrop, or bombing raid during the combat phase as an air transport or to paradrop into friendly territory in the noncombat phase.
Another new rule I made is neutral armies and territory value. With this, you give neutral territories armies and value so that it becomes legal to take these territories, but you have to fight a neutral army first. Also, as soon as you attack a neutral territory, the territory and troops in that territory are turned over to one of your enemy nations until you take it over.
Simple new buy for U.S.S.R
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hey. i have played the revised version for a while now. and i found that if you buy 2 tanks (10) 2 art (8) and 2 inft (6)= 24. i think this is a good combo. it worked well enough to hold off the germans for a while. and it gives russia some offensive punch. what do you all think about this buy.
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As long as you have about 8 inf stacked on Wru, it will work
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Some people do this already. But yeah if you attack Ukraine and lose a lot of Inf on R1 you will be lacking infantry so this buy wouldn’t be that great.
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more or less always i buy 3 inf, 3 arm… more mobility… bigger threat factor…
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perhaps this isnt the greatest strat but, all always by inf with russia and not much else.
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what makes a good R1 buy?
Depends on:
Your R1 attacks:
- if they’re a bit risky or go badly, a good buy would cover this risk
Your R1 EOT positioning:
- if you are going KJF, you might want the mobility
- setting up to support/take back india (tanks helpful)
Your OVERALL allied gameplan:
- will russia just survive or be agressive?
You need to measure a buy against these factors.
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My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn.
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All infantry all the time. Then I am carefull about where I put my arm/ftrs. When Germany can’t build as many Inf as I can I will consider Armor.
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@AJGundam:
My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn.
I like this build too, usually 0,1 or 2 arm each turn, to spend all USSR’s IPCs. This is assuming there are no large battles. If you plan on a major attack, you had better be building all inf to replenish your losses.
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I think you gotta stack the Inf……above all else. You should be buying Inf. EVERY turn…at lest through the first 7-8 turns (I don’t mean Inf. only…but you should buy a LOT of Inf.) IMO
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It’s a little light on infantry. I try to buy at least as many inf as other units. Some buys I’ve tried in the past:
1fgt, 1tnk, 3inf-My personal favorite.
1tnk, 1art, 5inf-Good choice if you’ve moved a lot of Inf east to counter Japan.
3tnk, 3inf-Not bad, if you still have your original tanks it makes for a good Armored force.
3art, 4inf-good for defense and trading dead zones.I rarely go for an all infantry buy, since russia is short on offensive punch to begin with.
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I only do 2 inf 2 art 2 arm if I’m going to mess with Ukraine on USSR1 or USSR2. For that plan, you want to have attacking units on the front real quick, so it’s 2 inf 2 art on Cauc and 2 arm on Russia, all threatening Ukraine.
If I’m going W. Russia / Belorussia, I’ll usually go 8 inf, or sometimes 1 fighter 1 tank 3 inf. In those situations, Germany can’t really afford to take anything in a forward position anyways. If I get 8 inf, I can make my W. Russia stack bigger earlier. If I get 1 fighter, I can hit Germany’s territories early.





