I have a expansion set in my closet that I bought in probably '94-'96 that starts around '40 and has rules for how and when Russia and US enter the war. When Germany takes France, you roll a die to determine whether French territories + troops are either Vichy or Free French, and whether the French Navy is Vichy, Free or scuttled. ( I think the Free French are played by the UK). Haven’t played it in years. I think it was by Xeno Games and called “The World at War”. Also had destroyers and some other cool changes.
Simple new buy for U.S.S.R
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 Some people do this already. But yeah if you attack Ukraine and lose a lot of Inf on R1 you will be lacking infantry so this buy wouldn’t be that great. 
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 more or less always i buy 3 inf, 3 arm… more mobility… bigger threat factor… 
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 perhaps this isnt the greatest strat but, all always by inf with russia and not much else. 
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 what makes a good R1 buy? Depends on: Your R1 attacks: - if they’re a bit risky or go badly, a good buy would cover this risk
 Your R1 EOT positioning: - if you are going KJF, you might want the mobility
- setting up to support/take back india (tanks helpful)
 Your OVERALL allied gameplan: - will russia just survive or be agressive?
 You need to measure a buy against these factors.
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 My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn. 
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 All infantry all the time. Then I am carefull about where I put my arm/ftrs. When Germany can’t build as many Inf as I can I will consider Armor. 
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 @AJGundam: My personal buy is usually 8 Inf on R1. Then after that I have been buying a tank every turn. I like this build too, usually 0,1 or 2 arm each turn, to spend all USSR’s IPCs. This is assuming there are no large battles. If you plan on a major attack, you had better be building all inf to replenish your losses. 
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 I think you gotta stack the Inf……above all else. You should be buying Inf. EVERY turn…at lest through the first 7-8 turns (I don’t mean Inf. only…but you should buy a LOT of Inf.) IMO 
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 It’s a little light on infantry. I try to buy at least as many inf as other units. Some buys I’ve tried in the past: 1fgt, 1tnk, 3inf-My personal favorite. 
 1tnk, 1art, 5inf-Good choice if you’ve moved a lot of Inf east to counter Japan.
 3tnk, 3inf-Not bad, if you still have your original tanks it makes for a good Armored force.
 3art, 4inf-good for defense and trading dead zones.I rarely go for an all infantry buy, since russia is short on offensive punch to begin with. 
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 I only do 2 inf 2 art 2 arm if I’m going to mess with Ukraine on USSR1 or USSR2. For that plan, you want to have attacking units on the front real quick, so it’s 2 inf 2 art on Cauc and 2 arm on Russia, all threatening Ukraine. If I’m going W. Russia / Belorussia, I’ll usually go 8 inf, or sometimes 1 fighter 1 tank 3 inf. In those situations, Germany can’t really afford to take anything in a forward position anyways. If I get 8 inf, I can make my W. Russia stack bigger earlier. If I get 1 fighter, I can hit Germany’s territories early. 








 
		 
		






