The Field artillery represents short ranged artillery that armies tried to use at the beginning of the war because they thought the war would be fought in fields at relatively short range like the Napoleonic wars. The Germans hid these behind the lines at the end of the war so when the tanks would break through they had a way of stopping them before they got through to there long ranged artillery.
Axis & Allies Revised Enhanced
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Hey!
Anyone got an active link to the rules?
😊
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Wow, you’ve dug up an 11 year old thread. I might have some rules documents if you send me your email (via PM if you prefer some privacy).
No promises, but I should have something on my home computer.
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Hi Bass,
As it happens, I have a dog eared print out of the rules to hand since I recently dug out my copy of the game to give it a spin (sadly, playing against myself). I can email you a scanned copy if Axis Roll can’t locate his set.They are excellent: every unit plays a role, National Advantages plus bid makes every game a strategic puzzle before you even start.
It’s one of the reasons I can’t bring myself to get involved with Steam
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@Trusty-Sapper
Wow, you’ve responded to my reply from a year ago, on a very old thread. I checked my PM’s and I was able to send Bass my most recent version of AARe.I do agree with you Trusty, that “National Advantages plus bid makes every game a strategic puzzle”
Don’t forget the targeted tech rolls too. No chance to develop super subs when my scientist were working on long range!I was a bit upset when it was only a short 5 years after Revised was released (and we fine-tuned Enhanced) that AA50 (Anniversary came out). Everyone ran for the new release and Revised was left to rot.





