@hengst This house rules forum is full of ideas. To avoid scripted games you need a varaiety ways to win or lose a game in a reasonable amount of time ,eg 8 to 12 rounds.BBR and 3G40 are rulesets that encourage you to win by achieving various victory objectives.(not just victory cities)
3G40 changes turn order,merges Anzac into UKPacific,and sticks pretty close to oob rules.BBR is more complex than oob and is real popular.Both are designed to play in 1 day and to be able to declare a winner.
Axis & Allies Revised Enhanced
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Hey!
Anyone got an active link to the rules?
😊
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Wow, you’ve dug up an 11 year old thread. I might have some rules documents if you send me your email (via PM if you prefer some privacy).
No promises, but I should have something on my home computer.
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Hi Bass,
As it happens, I have a dog eared print out of the rules to hand since I recently dug out my copy of the game to give it a spin (sadly, playing against myself). I can email you a scanned copy if Axis Roll can’t locate his set.They are excellent: every unit plays a role, National Advantages plus bid makes every game a strategic puzzle before you even start.
It’s one of the reasons I can’t bring myself to get involved with Steam
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@Trusty-Sapper
Wow, you’ve responded to my reply from a year ago, on a very old thread. I checked my PM’s and I was able to send Bass my most recent version of AARe.I do agree with you Trusty, that “National Advantages plus bid makes every game a strategic puzzle”
Don’t forget the targeted tech rolls too. No chance to develop super subs when my scientist were working on long range!I was a bit upset when it was only a short 5 years after Revised was released (and we fine-tuned Enhanced) that AA50 (Anniversary came out). Everyone ran for the new release and Revised was left to rot.





