Another idea is if you could make up a small set of cards, each one with a different country on it. You wouldnāt have to give each player the first set of cards, just deal out the one set that each player keeps face down.
Then itās like you said, if you get your own card, you can attack anyone you want. If you get another country, then you are at war with just that country and which ever other country got your card.
This has interesting possibilities.
Axis & Allies Revised Enhanced
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Hey!
Anyone got an active link to the rules?
š
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Wow, youāve dug up an 11 year old thread.Ā I might have some rules documents if you send me your email (via PM if you prefer some privacy).
No promises, but I should have something on my home computer.
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Hi Bass,
As it happens, I have a dog eared print out of the rules to hand since I recently dug out my copy of the game to give it a spin (sadly, playing against myself). I can email you a scanned copy if Axis Roll canāt locate his set.They are excellent: every unit plays a role, National Advantages plus bid makes every game a strategic puzzle before you even start.
Itās one of the reasons I canāt bring myself to get involved with Steam
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@Trusty-Sapper
Wow, youāve responded to my reply from a year ago, on a very old thread. I checked my PMās and I was able to send Bass my most recent version of AARe.I do agree with you Trusty, that āNational Advantages plus bid makes every game a strategic puzzleā
Donāt forget the targeted tech rolls too. No chance to develop super subs when my scientist were working on long range!I was a bit upset when it was only a short 5 years after Revised was released (and we fine-tuned Enhanced) that AA50 (Anniversary came out). Everyone ran for the new release and Revised was left to rot.





