In A&A online, each player typically bids so many IPCs to the Axis for the privilege of getting to play the Axis side. Whoever bids less IPCs wins the bid. So, for example, I bid 7 IPCs and you bid 8 IPCs, I win and get to play the Axis. I immediately get to buy up to 7 IPCs worth of units and deploy them or bank all seven IPCs or buy some and bank some, etc.
I think a similar system could work for Fortress America. I think it’s safe to say America is the hardest player to play (meaning most challenging tactically speaking) and is probably the hardest to win with. If for no other reason than the invaders have 3 minds working everything out while America is on her own.
As for a system, I just thought of a way to make it easier so we don’t have to assign some arbitrary values to the pieces. We could bid a number which represents the number of partisan cards and/or lasers that the US player gets to draw and deploy before the game begins. So, for example, let’s say I bid “5”. I could draw 3 partisan cards and deploy the units referenced AND deploy 2 lasers immediately. Come to think of it, that bid may be on the high end! :lol: (or maybe not?). But it would make for a very simple bidding system.
Thoughts?