In all actuality it was almost pure luck that Russia did survive the war. If Hitler had not split his massive Barbarossa force to attack South, Moscow would have surely fallen. I think the best way to make the game a little more fair is have it start in 1940 or 39 like the new AAE40 will do. Starting at the beginning of 41 like AAE does highlights the ineptitude that Stalin had by not strengthening his front lines and purging his army in the 30’s by killing I believe 70% of his officers. If we are given control in 1939 the German force would be smaller than the Soviets (had the largest army in the world: equaled all other armies tanks put together and had more planes than all others combined), but the Germans have a stronger economy. So the Russian player is given time to move his forces (albeit outclassed forces) into position for a massive offensive by Germany. We could right Stalin’s mistakes and Hitler’s as well (he attacked Yugoslavia right before Barbarossa, killing 6 precious weeks of good weather that would be needed for the Russian offensive). But at the current state the game is pretty accurate, if there is a determined German player and a non-cohesive allied force then Germany will win 90% of the time. But if the allies work together (UK helping out Russia while the US does its thing to invade Europe) then the game swings to a very balanced game where dice rolls and a little luck is what usually wins the day, or a little mistake by either side, which is how the game should be IMO.
Rules question!
-
Hello all!
Would you be so kind to clarify the following rules question of Axis & Allies: Europe?
Are the Allies allowed to place a unit bought from the special cash advance in a territory or sea zone of another member of the alliance?
Examples:
1. Place an USA tank in Belorussia.
2. Place a Russian Submarine in Davis Strait.Best regards
xxstefanx -
The “cash advance” troops can only go where there are already troops of the country getting the units. No, US FTRs in Moscow.
-
The “cash advance” troops can only go where there are already troops of the country getting the units. No, US FTRs in Moscow.
But the manual is not undoubtly explicit about it as it is written there “sides”, right? :-D
-
The rulebook does say sides. And there is nothing to this matter in the FAQ. I have always played it as US units only where there are already US units. Looks like you’ll need somebody else to chime in. :|
-
I hope Larry himself will clarify it personally on his website!
I think it is intended as you said but if not there might be some interesting ideas…. :evil:
Thx for answering, frimmel!
-
yea and sorry if my answer in the other forum may be incorrect.
-
Please be sure to let us know here. If IL is stumped this must be one that doesn’t come up very often.
It was always “why buy a US FTR” Russia will jsut take it. Might as well just give it to 'em to start. I think it was always not a question of could you but why would you?
-
A Russian sub in North Sea would prevent Germany from taking 4 IPCs of the Archangelsk convoy in R1! (And of course never again!)
(If Germany has “bad” rolls in attacking North sea maybe even as compensation to save the UK Battleship on occasion!)
Simoultaneaously it allows:
1. Agressive Russian play in Scandinavian territories (1 Art from the cash advance placed as Art in Karelia; transport can load 2 Inf from Archangelsk in R1) - to take IPCs and annihilate the isolated German troops there as fast as possible - and be back in time to face the main German threat! (More money, more inf-build possible for defending Moscow!)
2. Speed up UK retaking its convoy zones to allow for faster development.I am curious what Larry will say! ;)