OK i found all the files and i must say they are impressive. PM me your email and ill start
AARHE: Map files
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the correct names for the maps are the following as used in the rules file…
_AARHE Standard Map: The map is mostly as the original revised map. Baltic Sea (sea zone 5) is no longer connected to Western Europe. Balkans and Turkey are connected. There are other small changes. Income and unit setup remains the same. Setup icons and AARHE information has been added for your convenience.
AARHE 1939 Map: Game starts in 1939 with France, Italy, and China as separate players. The map contains a large number of changes from the original map adding important sites such as Malta, Tunsia, and Iwo Jima. Territories are also a bit more divided.
AARHE 1942 Italy Map: Game starts in 1942 with Italy as 6th player. This map contains a small number of changes from original map adding territories such as Italy and Finland. Setup remains the same for other territories._
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Well go ahead and add AA50HE as the 4th phase of this process.
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it wouldn’t be correct to put it into that list
that list has maps of scenarios using the base AARHE rules plus a few scenario rulesAA50HE has its own rules
and it has its own list of scenarios
maps of AA50HE would be listed in a list in the AA50HE rules file -
Yes but you inherit these products as well.
Also, on my proposal for changes… i feel what im doing is support the basis of a new version of Lite… that takes a milked down approach to hardcore AARHE ideas, but what we created before is not playable. Its like taking 5 pages of hardcore rules and leaving out everything else and having the OOB rules cover for us. WE cant support a variant like that. WE must do better.
Lite would now become a AARHE for Dummies, rather than a way to chop a recipe by leaving out key ingredients that can only work if they are together.
In my opinion Lite was not well received when it should have been a triumph. So we retool and formulate a new ruleset. I just laid out the idea in general.
And i still need to load up that file…arrg.
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@Imperious:
In my opinion Lite was not well received when it should have been a triumph. So we retool and formulate a new ruleset.
some of the more complex rules in AARHE:Lite I did not totally agree in having
but you insist they were importantI am not sure things are going to work this time around neither
you seem to want to simplify some things yet remain firm on having some complex rules
you complaint about air units in land and then air units in naval being a “chore”
meanwhile you add CAPI think for new players, combat sequence is the scary part
you could write CAP in 3 sentences
but ever item potentially adds sentence to the combat sequenceI just laid out the idea in general.
you mean you are justing laying out ideas rather than forcing the course of the project
then thank god
you can go ahead and release the experimental file (but don’t call it AARHE)after that we continue the existing system
I update the file and changelog as points are ticked off -
some of the more complex rules in AARHE:Lite I did not totally agree in having
but you insist they were importantYes they were for the most part, but the real issue was the Land/naval/air combat and amphibious sequence that became a chore to play in games. Lite didn’t manage to do a thing to abrogate the difficulty.
I am not sure things are going to work this time around neither
you seem to want to simplify some things yet remain firm on having some complex rules
you complaint about air units in land and then air units in naval being a “chore”
meanwhile you add CAPI don’t yet have CAP, but if it was proposed it would be very close to AAP, which is hardly complicated.
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I just laid out the idea in general.
you mean you are justing laying out ideas rather than forcing the course of the project
then thank god
you can go ahead and release the experimental file (but don’t call it AARHE)Yes i am laying our ideas for a reformulation of Lite. Lite needs retooling. Its useless for the most part.
after that we continue the existing system
I update the file and changelog as points are ticked offYes the normal AARHE is fine for hard core peeps, but we need something for the idiots who cant think their way out of a paper bag. It has to be KISS so beer types can still swig while rolling dice. If people just want to roll dice and kill things we need to make it easier for them to do just that.
Thats what LITE should be in a nutshell.
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@Imperious:
Yes they were for the most part, but the real issue was the Land/naval/air combat and amphibious sequence that became a chore to play in games. Lite didn’t manage to do a thing to abrogate the difficulty.
wait a minute I answered that in another recent post already
AARHE:Lite doesn’t add to Combat Sequences much
only AARHE does
AARHE:Lite merely extends the hit allocation restriction of OOB/LHTR(eg. OOB submarine hits can’t be allocated on air, AARHE submarines hits can’t be allocated on air/submarine)
the only thing AARHE:Lite adds to the Combat Sequence
*Land Combat: Air units fire preemptively
*Naval COmbat: add preemptive Anti-AirAARHE:Lite does not even need to list out the Combat Sequence and people would see know what is happening
its there partially to remind players that there is defender retreat
AARHE:Lite 's Combat Sequence is closer to OOB/LHTR than AARHE -
Lite cant be used for anything more than a paper waster. We must start that over.
I will bring up one concept at a time beginning tomorrow pulled from the latest file and we reformulate from that.
Don’t worry.
I will compile the language and assemble the parts.
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yeah you have you feelings about AARHE:Lite
but my feelings remind there’ll be a bit of reinventing the wheelsyes it would be good to discuss one or a few rule at a time right from the start, then we do phase 1, then phase2
some shall be toned down (simpler model)
some might be removed if deemed more tedious then adding to gameplay/realismmy latest feeling is not a slightly adjusted AARHE just in areas that you don’t like
but potentially a new lean AARHE for the masses
one ruleset instead of two
optional rules separated from main fileevery page discourages people to print it out
every page makes it harder for them to get their friend to even touch it -
yes right.
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cool
that reduces rules file from 30 pages to 18 pages straight off (National Advantages is 9 pages, Optional units, Rail, etc)my early prediction, 15 pages
very touchable -
yes we could make them a separate file. Thats good thinking Tekkyy!
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Does anyone have a copy of the standard map file (or historical for that matter) without the country names, national markers, or VC/IPC numbers on it. I’m basically looking for a map with just the countries outlined. if anyone could be of assistance I would appreciate it. It can be in PDF or Illustrator format.
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Sorry just use the AARHE map. Use GIMP to edit.
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It can be in PDF or Illustrator format.
hi
I can give you the .ai file
all the icons are in separate layers
so in illustrator you can toggle on/off for all everything
in 15 seconds you can tick on/off the IPC icons, VC icons, setup icons, etc independentlyby the way what are your plans?
making a new map? customized gameplay? -
I want to use it for customized gameplay. Illustrator format would be excellent. Just send the file to my email address.
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stuanderson, I’ll try to send you the file soon
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hi stuanderson
you get can the blank here http://home.exetel.com.au/cometo/aarhe/maps/20080321_AARHE_blank.ai -
Thanks. Just got to learn how to use Illustrator to it’s full potential… j/k.
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Do you really did it,after carefully trimming and taping them all together the map was glued to a nice 1/16" pressboard surface on a 1" x 2 " frame for stability.?