I have two starter packs of War at Sea and 4 or 5 boosters, so I have the rules. I agree that they are fast-playing and pretty bare bones. I have played most of the rule sets that I mentioned, and likely will use the War at Sea ships to play them as well. I might also mount some of the ships from my various Axis and Allies game sets on strips of index card, and use them for additional ships. I am working on a data card for a B-25 Strafer as used in the Battle of the Bismarck Sea. I picked up two sets of the Tamiya 1/700 scale Mitchells to use with them. I will like add them to the Axis and Allies game as well, using them as the US bomber, and the B-17 as a heavy bomber per weapons research rules.
How long is the miniatures game?
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Does it last as long as the A&A Revised game? Thanks.
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A standard game of 100 points on a 2x2 map is usually done in an hour, sometimes less depending on how things go.
Scenarios, larger builds and/or maps, or using a lot of infantry can cause the game to go longer.
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@Der:
A standard game of 100 points on a 2x2 map is usually done in an hour, sometimes less depending on how things go.
Scenarios, larger builds and/or maps, or using a lot of infantry can cause the game to go longer.
Can three people play or is it multiples of two?
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@Der:
A standard game of 100 points on a 2x2 map is usually done in an hour, sometimes less depending on how things go.
Scenarios, larger builds and/or maps, or using a lot of infantry can cause the game to go longer.
Can three people play or is it multiples of two?
Three people can play. One person can be axis or allies with 100 points and the other two can be the opposite with 50 points each.
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Something like MechanizedWarfare suggested works best; US & UK vs GE usually works well. A free-for-all is interesting to do sometimes, but often it simply ends up with two players joining up against the third who doesn’t have a chance.





