@ezto:
you just cant f’up in LL as much as you can in ADS. ADS is really unrealistic. When 2 inf can beat 3 arm, you know there is something wrong there.
Why couldn’t 2 INF beat 3 ARM? If we want to be realistic, pretty standard theories of war can be used. Pick terrain unfavorable to the tanks that redues the effect of their numbers. How about wait till half the column crosses a river? Blow the bridge behind them and chop 'em up. Maneuver your units behind the Tank columns and attack their support. Draw 'em into cities and towns where you can pick at 'em like gnats.
Units in A&A represent thousands of men and hundreds of tanks over vast stretches of city and countryside. The dice represent skillful commanders, unskillful commanders, uncommon valor and the will to win.
What happens at Gettysburg if Joshua Lawerence Chamberlain gets killed in the first volley? What happens to Easy Company if Captain Winters gets killed coming out of the aircraft?
If you don’t like dice play Chess or Go or something. Okay, that was uncalled for. Dice as distasteful as they can be are what make things fun/frustrating. If you like LL fine but it isn’t how you deal with the unexpected that counts most?