Now, extra German planes in the mid-game can be a good investment against a balanced, slow KGF if Allies don’t have excess escorts. They already defend where they are almost like 2 more inf (6 IPC), also threaten 1-2 fleets that will need extra escorts, and swap easier on land. Combined with the Japanese fleet coming throught the Med, they can paralyze the Allied moves sandwiched between each of them.
But, that’s not ships, but anti-ship build…
Best Feeling in Round 1
-
@ncscswitch:
I knew I liked you. Now tell me you have the red print cover Monster Manual too :-P
( I actually have a complete set of ALL of the first edition hardbacks… up to and including Dragonlance, Oriental, etc. ONLY lacking the Dark Sun Adventures hard cover…)
Sorry, no. I have this one:
http://www.fantasticfiction.co.uk/g/gary-gygax/monster-manual.htmFiends Folio yes but when I headed off to the service in 1984, I did not take my AD&D stuff with me. I did not have time to get back into AD&D and instead did board games like Star Fleet Battles (http://www.boardgamegeek.com/game/1589).
Still have the AD&D stuff but really don’t have the time to do anything with it.
-
Alas I have not played since about 1999.





