@GenBiggunz:
so you’re saying that after i attack an enemies hex and destroy all their units or make them retreat i do not move into that hex until the movement and reinforcement turn? So i leave that hex empty for the time being ? damn this is confusing me
Yes, you do exactly that.
You may move into that hex during movement. You do not move into it during combat no matter what is or isn’t in it after you resolve your attack. (questions 1,4,5,)
Combat and movement are separate–except for units that must retreat.
@frimmel:
During your turn to move you may move into any hex with friendly units being mindful of the stacking limits or any hex that is empty being mindful of the stacking limits.
Questions 6 and 7
@frimmel:
The only units that move during combat are units that have been forced to retreat. A unit must retreat to a hex that satisfies these conditions:
- It is not in an enemy ZOC.
- Adding the units to the hex will not violate stacking limits. A unit can’t be the 13th or higher unit into a hex or be the 7th INF or ARM or 4th ART in a hex.
A unit that can not find such a hex is destroyed. Units do not have to all retreat to the same hex.
When what I’ve said about where you can retreat to sinks in you will have your answer to your question 2.
I haven’t really hit no 3 at all. You will need to use trucks if you want to move INF and ART from the chart to a hex other than one on the corresponding map edge. Supplies always need a truck to be brought on. INF and ART do not.
I don’t know what other A&A games you might have played but forget all of them when you play BOTB.
Don’t worry we’ll get you cleared up. Patience, Grasshopper. :-)