• SUB, DST, FIGs and BOM.

    Stage an AC to recover FIGs off Wake, reinforce with BB at Wake.
    Nothing for the US to counter…

  • 2007 AAR League

    Back on Japan ICs - I just built a 2nd (well, 3rd I guess) IC in India on J3 - the first was in Manchuria on J1.

    The India IC is defended by 6 Inf 6 Ftr, so it’s safe (except from SBRs - doh!) Some more Art and Inf are just behind in FIC and Armor built in India can strike Caucasus next round. I did this because I was able to build 5 Arm in addition anyway, and any more units would have been on Japan start of J4, which would only reach Russia J6 at the earliest. The new IC will produce units that will have effect defensively already after J4 and will be able to attack in J5.

    I think I should have built the first one in FIC, given that on UK1 the UK retreated from India. Oh well.

  • '18 '17 '16 '11 Moderator

    Once you break 50 IPC a round, you can have 3 ICs and not have a big problem.  9 Tanks is enough to crush Russia, usually.  (Excpet when you’re on round 19/20 I think.)  Meanwhile, your fleet is now free for other exploits.

  • 2007 AAR League

    Going for russia japan ultimately needs 3 IC in the mainland. and yes I can supply all of them and Japan.

  • 2007 AAR League

    I’m liking the East Indies IC - it is protected by water, and can supply 4 units instead of 3. Also, since they’ll be shipped with TRNs, they can be going to Africa, Persia, Australia - all next round. But probably an FIC IC first.

  • '18 '17 '16 '11 Moderator

    As I mentioned before, KJF isn’t really an option if Japan doesn’t go heavy to Pearl.  You need to be able to take out a Jap BB and Carrier on USA 1 in order to gain the advantage, preferably a couple of fighters as well.  Likewise, if Japan goes heavy and does extremely well, it’s also not wise to do a KJF.

    However, if Japan is left with a BB, AC, 2 Fig at Pearl and you hit it with 3 Fig, Bomber, Battleship and Transport you can do some serious damage while building a couple of carriers to even the Capital Ship count (maybe exceed it if your BB lives) and press the battle, maintaining the advantage or forcing Japan to yield Asia to teh Russians to build a fleet just barely strong enough to defend against you.


  • I would argue that you are wrong Jen…

    JSP did a pretty nice job on Japan my last game, and I did Pearl Ultra-Light.

    So Japan going Pearl Heavy is NOT a requirement for a KJF strat.

  • '18 '17 '16 '11 Moderator

    There’s going to be exceptions.  However, those are what my standards are for KJF vs KGF with America.

  • Moderator

    As America it’s got to be KJF with minimal support through lendlease and Afrika
    Japan would get on it’s first buy 2 trrny and tank and arty 2nd turn factory and bomber. After that depends on what happens. The whole time picking into russia and china, India can wait unless collonial garrison is there
    We don’t bid so the extra cash would be nice.
    Question can you bid a IC ?


  • You have some strange thoughts on builds there 420.  Japan will be starved for land units if they build as you state.


  • I second the “them’s some strange builds,” 420. Since when can Japan afford a BOM?  :? Frankly, when before say turn 6 can anyone afford a BOM?  :?

    The US can afford BOMs.

    IN PACIFIC.  :-)

    IC and BOM that’s a new one. Really. Did that work? What is your opponent’s first two turns in those cases? I’m all for a Just-play-gosh-darnit.-It’s-a-game-for-Pete’s-sake attitude but that is pretty out there even for me (and I’ve been drinking this evening.)  :-)

  • '18 '17 '16 '11 Moderator

    The really scarey part is the first turn build is only 25 IPC unless I’m adding wrong.

    2 Transports = 16
    1 Armor = 5
    1 Artillery = 4

    16+5+4 = 25 still, right?

    But if he want’s bombers what’s wrong with that?  Not like anyone ever goes after Japan anyway, well, other then DM, JSP and I. :P

    And for the record, I’ve done 2 Bomber purchases with USA on Round 1 and Round 2 (22 IPC left usually for other builds on Round 2) to give me 5 bombers SBRing Germany every round.

    But that REALLY depends on the status of Africa!!  England had BETTER have strong forces in Africa to counter Germany!

  • Moderator

    You see Japan Can go the first 2 rounds with minimal Ground troops cause all they have to do is secure Mancuria for there IC Kick US out of first chinese space and hold till turn 3. That is when you  go grunt and tank city on russia till they fall. The second bomber is to give your already respectable airforce a little more power. I use this Strategy quit a bit and it seems to work well. Germany uasually doesn’t start really pushing on USSR until turn 3 or 4 and thats when u send in japan to pull resources out of eastern russia to deal with it. Unless GB sinks the lone tranny in turn 1 you put 3 tanks and 8 or 6 grunts every turn into russia couple that with Germany’s push and russia won’t last long, garanteed. If you need too pull men off of islands first turn or two, by all means do it, by the time US or Britain come and take it it will be too late to matter. I love Japan it is my Favorite country to use, They make or break axis power. Go Japanese tankettes,T-34 is no match,LOL.
    And your right about build cost first turn I meant 2 tanks
    Yes Japan will be short a few men and tanks but that is irrelevant because who has an IC near them that they would have to fear a large scale invasion of any of there territories. Unl ess Collonial Garrison is in India this strategy should work well. If there is a garrison, Don’t invade russia until the garrison is gone, buy 3 tanks instead of bomber thats all, still get IC and still Manchuria is the place to go you should be able to take India by turn two if you focus most of your attention there.
    I have tried many different Strategy’s with Japan, with none being more succesful then ones similar to this

  • '18 '17 '16 '11 Moderator

    I’ve begun to think Japan really only needs China, Manchuria, FIC and Bury.  I’ve also started to think that the sinking of the carrier fleet in Pearl is a rather large waste of resources.  WIthout it you have 2 battleship shots, 3 extra fighters, an extra bomber, etc.  That’s a lot of firepower you can use to crush the Russian wall at Bury.

    Besides, America’s only going to pull those ships into the Atlantic, and last I checked, 1 Submarine is rather ineffective against 12 fighters. (Assuming Germany’s buying fighters, not silly aircraft carriers.)

  • 2007 AAR League

    4 trn regardless of KGF or KJF (given i win the 7 bid)

  • Moderator

    AS much fun as pearl is unles you attack the ships off of west coast and pearl, Pearl is a waste of time, 9 out of 10 times the American navy runs and hides in Atlantic like Jen has stated. When this happens,. what is left for japan 2 deal with––NOTHING, a couple of Occupied spaces that can’t be reiinforced heavily, So you do not need all the grunts right away, build your Needs first two turns, and then your wants. Japan Needs Trrny’s. Japan Needs atleast 1 IC on mainland. Japan needs 2nd Bomber. Buy it You will use it a ton. Acouple of fighter and 2 bombers following Russian-Japanese Front all the way to moscow. The front will move fast this way.


  • 420…

    If Japan needs TRNs, then they also need TROOPS.  A TRN without troops is a expensive game board decoration.

    Yes, Japan DOES need 1 IC on the mainland early in the game, otherwise their 8 unit build limit cripples them.  But without INF, ART, ARM for Asia, Japan is going nowhere fast.

  • 2007 AAR League

    no it doesnt. you ahve troops on the islands that can keep those trn running. on turn 2 you build an IC.


  • And while Japan is raiding those scattered islands with isolated TRN’s, the Americans SHOULD be picking those TRNs off.

    Japan can obtain 6 INF easilly from islands (Wake, Oki, Phil, EI).  The rest take more effort.  That is less than 1 turns worth of land units to fill the TRNs (Japan should have 3 or 4 after J1).  So Japan BETTER be building land units on J2, otherwise those TRNs have nothign to do on J3.

  • Moderator

    You are right if you want to make heavy pushes early, but if all you want to do is make sure your new IC is secure. You can send your trry crews on RR. so what if they are not all used for 1 turn  not that big of a deal yes it’s pretty and expensive and not doing anything, think of it as a refit for the trnny, it’s getting new deck chairs. You do not always need to be pushing forward. sometimes it’s better to wait, (not real long though) then going balls out right away.

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