Hello everyone. I’ve been viewing this forum for years now and have finally registered. I first started playing Axis and Allies Classic in 1994 and have followed the game through its many incarnations. I haven’t had a chance to read a lot of recent posts but I’ll try to catch up. Right now trying to navigate your board on my phone as I’m, eh, between laptops. I’ve always had a habit of mixing game pieces and making up new rules. I guess when you grow up in the seventies that’s an occupational hazard–lots of board games and not too many computer ones? I have a project I’d like to introduce to get some feedback on–hopefully it’s not too much like “The Cones of Dunshire,” (Parks and Recreation–forget the season) but the nice accountants liked that one. Anyway nice to finally be here.
New Naval rules
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Lets face it, A&A naval combat is plain and expensive.
So I took a hint from Imp Games East&West A&A Variant(Game is horrible, but it has a lot of new ideas)Â and adapted them for A&A RevisedDestroyers cost 8, defend at 2 and attack at 2, however when they are in a territory with enemy subs, the subs can not submerge or sneak attack(first strike)
Carriers cost 14
Battleships cost 22New Unit!: Cruiser: cost 10, defends 3 and attacks 3, moves 2(as always)
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does it take one hit or two?
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one hit
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I suppose if the cost of a crusier was sixteen you could have it take two hits though.
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Id say from AARHE:
destroyers stay at 10 2/2
cruisers take 2 hits cost 15 3/3
Battleships take 2 hits (preemtive) cost 20 4/4
Carriers take 2 hits cost 16 1/3
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That works too
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I was also thinking maybe transports could carrymoney to other nations.





