Frood AACalc Dicey / Sim / Odds Calculator: Updates and Opinions

  • 2007 AAR League

    Well the old one is still available… sheesh! And it’s not like I’m doing this for money.

    And what’s so non-intuitive about entering “2 Inf 1 Ftr v. 1 Inf” ?

  • 2007 AAR League

    Okay, due to excessive whining, I’ve made the old one the default, with the new one available on a sub-page.


  • Not a matter of whining Dan.

    As I said previously, it is what folks are used to…  the format they have with other diceys.

    You can build a car with a great new method of steering and acceleration, but if someone gets into it and there is no steering wheel and no gas pedal… they are not likely to know how to drive it, and will likely go purchase a model they are more familiar with.

  • 2007 AAR League

    Grrr… very grumpy. Not feeling very impressed with the human race tonight…


  • Dan, if it makes you feel any better, I think your old dicey is the most popular one on this site, including with yours truly.  :-)

    But now that you have me playing Triple A, I will now be using it primarily for checking battle odds . . . (which I should have done for the Germany defense – I was just getting lazy with that one).

  • 2007 AAR League

    Yeah that’s what I mostly use it for too (or only I guess)

    I think that attack on Germany was hard to anticipate though - it was a 3-wave attack and I only made it because Russia was also in a position to strike. Good game. Let me know if you want to go again!

    It’s just frustrating - I did some really clever work and I think it really simplifies the form and makes it easier to use for cutting and pasting combat moves. It may just take some time. I’ll add NAs to the new one, and it sounds like I need to improve the OOL stuff. Is it the unit entry, or the OOL entry that people don’t like about the new one?

  • 2007 AAR League

    If it’s the unit entry, blame me :lol:


  • Don’t get me wrong–I’m a huge fan of the efforts you have made to provide free tools for A&A style gaming.  I also appreciate all the effort you put into parsing user entries for battles in your new calculator.

    I’m just saying, it became like staring at a system prompt, rather than a GUI.  Many people wouldn’t have a clue what to do if they had a system prompt staring them in the face.  Now, is a GUI superior to a system prompt?  Not if you’re trying to add a prefix or suffix to several hundred file names in a given directory!  While it may not be nearly as powerful, a GUI is generally considered friendlier (but some GUIs are actually counter-intuitive and pretty yucky).  You just happened to migrate from a no-questions-asked interface to one where people need to figure out how things work–at first glance, people have no idea how forgiving your input field was–it’s only by playing with it that people discover the speedier entry of attack/defend units.  (I’m still not sure yet how one would have changed the OOL for attack vs defense, since I wasn’t looking to spend time figuring that part out)

  • 2007 AAR League

    @UncleNate:

    Don’t get me wrong–I’m a huge fan of the efforts you have made to provide free tools for A&A style gaming.  I also appreciate all the effort you put into parsing user entries for battles in your new calculator.

    I’m just saying, it became like staring at a system prompt, rather than a GUI.  Many people wouldn’t have a clue what to do if they had a system prompt staring them in the face.  Now, is a GUI superior to a system prompt?  Not if you’re trying to add a prefix or suffix to several hundred file names in a given directory!  While it may not be nearly as powerful, a GUI is generally considered friendlier (but some GUIs are actually counter-intuitive and pretty yucky).  You just happened to migrate from a no-questions-asked interface to one where people need to figure out how things work–at first glance, people have no idea how forgiving your input field was–it’s only by playing with it that people discover the speedier entry of attack/defend units.  (I’m still not sure yet how one would have changed the OOL for attack vs defense, since I wasn’t looking to spend time figuring that part out)

    Thanks.

    Attack vs Defence OOL - the attacking units are killed in the order they are listed, and the defending units are killed in the order they are listed.


  • Yep, you will need some instructions for the new one so that folks other than those who have been active in this thread can use it.

  • 2007 AAR League

    There were/are instructions right on the page…


  • Don;t get down Dan.

    Give it time for folks to get used to it.

    And if you do implement the fully customizable OOL that folks have discussed above, you will ahve a far superior dicey to anythign else out there (which means beating your own current dicey, since it is already superior to DAAK, AAMC, etc.)


  • Some abbreviatioons to make sure they are coded for the new dicey…

    SS = Super Sub
    DST = Destroyer

    Also, does it automatically pair INF/ART if both are present to boost the INF attack?  Or is there a seperate coding type for ART supported INF?

  • 2007 AAR League

    Looks like it automatically pairs inf and art.  Try a sample combat

    4 inf 4 art v. 6 arm

    compare to

    8 art v. 6 arm

    both results are the same (and they should be!)  If it wasn’t automatically pairing, you would have different results for the two above combats.


  • Just asking :-D

  • 2007 AAR League

    Yeah, the Inf/Art thing is supported by the underlying code - I’ve only made changes to how the actual units are entered. Once entered they are handled the same as before.


  • Just out of curiosity, what is the attack value of a Zombie?

    2 Zombies on 2 INF is an 82% Zombie win… I am guessing they are 4’s on attack?

    And I am guessing they defend on 6’s, since even against 2 HB attacking, they still win 75% of the time

    And also just curious…  which nation gets Zombies?  Haiti would seem to be the natural source, and since the USA controls Haiti is that a new US NA?  :mrgreen:

  • 2007 AAR League

    @Frood:

    Grrr… very grumpy. Not feeling very impressed with the human race tonight…

    Sorry Dan.  Did not intend to sound ungrateful.  I really do appreciate your dicey and the effort you put into it.

    To be honest, it is the only one I keep a bookmarked link to.  I can find the others if I have to but since they are nowhere near as user friendly with stats, breakdowns of various sims and the like, I don’t even go to them.

    We will figure out how to deal with the added complexity of having to think (oh no!!!) about our OOL as we enter them.

    I was thinking (ow, ow, ow, get me some aspirin!!!) about how we post our moves and I might start listing the units in each of my territories in the OOL so it is a simple cut and paste for the opponent.

  • 2007 AAR League

    Now I feel bad - I really was sleep deprived last night. It’s clear though that the new version needs a little more work yet before I can justify replacing the old one. I think once I add NAs and multiple unit groupings for OOL people will see past the “change” from the familiar.

    Also, just adding better documentation ABOVE the form so you can’t help but see it I think will also ease the transition


  • Eh, won;t be the first time that someone posted late at night and regretted their posts the next day.

    At least yours was not in a GAME though  :roll:

Suggested Topics

Axis & Allies Boardgaming Custom Painted Miniatures

33

Online

17.7k

Users

40.3k

Topics

1.7m

Posts