@Jennifer:
I put this in another thread, but I’ll repeat it here:
It would be nice if you could edit your dicey to handle classic as well. Should be easy enough since you’re just deleting lines really. Tanks go from defending at a 3 to a 2. Infantry do not get boosted by artillery. Artillery and Destroyers don’t exist.
If you don’t want too that’s fine too, since Classic seems to be dieing off.
I’ve actually been thinking about adding a dropdown for differen variant rulesets, I just don’t know the differences, If someone who knows could explain them all to me it shouldn’t take me too long.
I could do Europe, Pacific, Classic - are there others? I REALLY don’t want to mess with subs.
@Jennifer:
Back to Revised:Â I recommend putting text on the site (like you do for explaining why Battleships are first in OOL) explaining the 2nd AA Gun option.
There’s an explanation on the readme page, but honestly I think I should just drop that option. Who ever flies over 2 AA Guns? With ALL of their aircraft for a battle?
@Jennifer:
Also, is there anyway you could put in a calculator to average the success of multiple attacks?Â
For instance, if Germany attacks W. Europe, S. Europe, Balkans and E. Europe and has the following chances of success:
77%, 48%, 65% and 90%
They then take those numbers, after determining them, and put them into another form and hit compute to learn they have:
22% Chance of Winning all of them
45% Chance of Winning 3 of them
69% Chance of Winning 2 of them
90% Chance of Winning 1 of them
(Best chances that is.)
That’s a different app altogether, but it would be a simple one. I could make one on a subpage.
However, I think you’d have a higher than 90% chance of winning one. That’s the chance you have of just winning the one 90% odds battle, but if that fails there’s still some chance that you’ll win one of the other three.