@hiijohnson Best is to use the latest pre-release. Download here: https://github.com/triplea-game/triplea/releases
Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5
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6d10: 3, 6, 6, 2, 9, 6
2d10: 8, 2 -
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Rolling this battle for an additional round because the Vichy do not surrender until they are either dead or roll a round where they score 0 hits (Pg. 29, “Vichy French Units”, paragraph 2)
Algiers Allied infantry (5@2):
[dice 5d10<=2]
Vichy Infantry (1@3):
[dice 1d10<=3] -
5d10<=2: 3, 10, 2, 1, 6; Hits: 2
1d10<=3: 10; Hits: 0 -
Mine detonation in Cairo:
[dice 6d10<=3] -
6d10<=3: 5, 4, 4, 5, 5, 3; Hits: 1
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@The_Good_Captain Game History
Round: 8 Place Submarines - Germans Turning on Edit Mode EDIT: Removing units owned by Germans from Sea Zone 6: 1 G-submarine EDIT: Turning off Edit Mode Combat Move - Germans Turning on Edit Mode EDIT: Removing units owned by Mines from CAI-MAT: 2 landmines EDIT: Turning off Edit Mode 1 G-bomber and 2 G-fighters moved from Tobruk to Cairo 1 mech moved from Tobruk to Mersa Matruh Combat - Germans Battle in Cairo Germans attack with 1 G-bomber and 2 G-fighters British defend with 1 UK-truck, 1 infantry and 2 shermen; Americans defend with 4 1-supplys Germans roll dice for 1 G-bomber and 2 G-fighters in Cairo, round 2 : 2/3 hits, 1.30 expected hits British roll dice for 1 infantry and 2 shermen in Cairo, round 2 : 0/3 hits, 1.10 expected hits 1 infantry owned by the British and 1 sherman owned by the British lost in Cairo Germans roll dice for 1 G-bomber and 2 G-fighters in Cairo, round 3 : 1/3 hits, 1.30 expected hits British roll dice for 1 sherman in Cairo, round 3 : 0/1 hits, 0.40 expected hits 1 sherman owned by the British lost in Cairo Germans win with 1 G-bomber and 2 G-fighters remaining. Battle score for attacker is 15 Casualties for British: 1 infantry and 2 shermen Non Combat Move - Germans Trigger AddCoastRoadMersa MatruhRound7: Germans has 1 coast_road placed in Mersa Matruh Trigger AddCoastRoadBenghaziRound7: Germans has 1 coast_road placed in Benghazi Turning on Edit Mode EDIT: Removing units owned by Americans from Cairo: 3 1-supplys EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Trigger RemoveCoastRoadMersa MatruhRound7: has removed 1 coast_road owned by Germans in Mersa Matruh EDIT: Trigger RemoveCoastRoadBenghaziRound7: has removed 1 coast_road owned by Germans in Benghazi EDIT: Cleaning up during movement phase 1 G-bomber and 2 G-fighters moved from Cairo to Tobruk 2 mechs moved from Benghazi to Mersa Matruh Place Units - Germans EDIT: Adding units owned by British to Cairo: 1 1-supply EDIT: Turning off Edit Mode 1 G-antitank and 10 mechs placed in Tunis Convoy G Germans undo move 1. 1 G-antitank and 10 mechs placed in Tripoli Convoy G Germans undo move 1. 10 mechs placed in Tripoli Convoy G 1 G-antitank placed in Tunis Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 27 1-supplys and 3 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1Italian5-supplyTunis Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyIndian Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyAtlantic Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2American1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American5-supplyCasablanca Convoy US: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1American1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyAtlantic Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyIndian Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American1-supplyAlgiers: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2American1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyIndian Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyAtlantic Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Germans regular : 0.40 British regular : -1.50 -
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6d10: 7, 6, 1, 9, 4, 5
2d10: 4, 8 -
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6d10: 9, 9, 2, 7, 7, 2
2d10: 6, 1 -
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@The_Good_Captain

Rolling for MM (UK is out of supply so cannot fight back):[dice 2d10<=4]
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2d10<=4: 9, 6; Hits: 0
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@The_Good_Captain Game History
Round: 8 Combat Move - Italians Turning on Edit Mode EDIT: Turning off Edit Mode 12 I-infantrys moved from Tunis to Kasserine Pass EDIT: 2 infantry moved from Mersa Matruh to Cairo Combat - Italians Battle in Kasserine Pass Italians attack with 12 I-infantrys British defend with 3 infantry Italians roll dice for 12 I-infantrys in Kasserine Pass, round 2 : 7,4,6,2,9,9,9,8,9,3,8,6 British roll dice for 3 infantry in Kasserine Pass, round 2 : 9,6,4 Italians roll dice for 12 I-infantrys in Kasserine Pass, round 3 : 7,1,2,3,1,3,4,1,2,8,4,9 British roll dice for 2 infantry in Kasserine Pass, round 3 : 6,10 Non Combat Move - Italians Trigger AddCoastRoadEl AgheilaRound7: Italians has 1 coast_road placed in El Agheila Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Changing ownership of Kasserine Pass from British to Germans EDIT: Removing units owned by British from Algiers: 2 1-supplys EDIT: Turning off Edit Mode Trigger RemoveCoastRoadEl AgheilaRound7: has removed 1 coast_road owned by Italians in El Agheila EDIT: 2 I-infantrys moved from Kasserine Pass to Tunis EDIT: Italians undo move 1. EDIT: 2 I-infantrys moved from Kasserine Pass to Tunis 2 I-infantrys and 1 truck moved from El Agheila to Mersa Matruh 1 I-infantry moved from Siwa to Mersa Matruh Place Units - Italians Turning on Edit Mode EDIT: Removing units owned by Italians from Tunis: 1 5-supply EDIT: Adding units owned by Italians to Tunis: 1 1-supply EDIT: Turning off Edit Mode 1 5-supply and 12 I-infantrys placed in Tunis Convoy I Assign Convoy Escorts - Italians Trigger AllowItalianBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-bomber Trigger AllowItalianFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to I-fighter Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-fighter Trigger ReduceMovementItalianAircraft: Setting movement to 2 for unitAttachment attached to I-bomber Trigger RemoveSupplySaharaDesert: has removed 26 1-supplys and 3 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1Italian5-supplyTunis Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyIndian Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyAtlantic Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 4Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplySuez Canal Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1American5-supplyCasablanca Convoy US: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyMalta Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplySuez Canal Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyItaly: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyAtlantic Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2Italian1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3Italian1-supplyTunis: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyIndian Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCasablanca: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2British1-supplyOran: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplySuez Canal Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyIndian Ocean Convoy: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Turning on Edit Mode EDIT: Turning off Edit Mode Trigger IncreaseAircraftMovementTo6: Setting movement to 6 for unitAttachment attached to I-bomber Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to I-fighter EDIT: 3 1-supplys moved from Italy to Tunis Convoy I End Turn - Italians Italians collect 0 PUs; end with 0 PUs Objective Italians Base Income: Italians met a national objective for an additional 10 PUs; end with 10 PUsThe other Italian Supply came from Italy (it was bought on previous turns)
Also; @VictoryFirst Something came up during my turn that both of us overlooked.
Vichy is bugged because they have no capital city, so when the Axis counterattack and retake a territory from the Allies in French North Africa, the game crashes. In my opinion the best way to fix this would be to have the “Torch” event change the relationship between Axis and Vichy to “At War”. What do you think?
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@DoManMacgee Good catch. I think it’s best if we change the relationship type between Germany/Italy and Vichy to a separate relationship called “Friendly”, and then with these optionAttachments:
<option name="archeType" value="allied"/> <option name="canTakeOverOwnedTerritory" value="true"/> <option name="canMoveLandUnitsOverOwnedLand" value="true"/> <option name="canMoveAirUnitsOverOwnedLand" value="false"/> <option name="canLandAirUnitsOnOwnedLand" value="false"/> <option name="canMoveIntoDuringCombatMove" value="false"/> <option name="rocketsCanFlyOver" value="false"/>These are copied directly from the XML of G40 of relationship “Friendly_Neutral”. This is because Axis powers can move into Vichy territory and take over the territory. The units will not be taken over as we will omit the playerAttachment “captureUnitOnEnteringBy”.
I need to test if this works, but I think it will. Will correct this, along with the custom territory names probably by tomorrow. Version 1.6 will be the one that is fully ready for play and @The_Good_Captain can use for his video.
Then, there will probably be a version 1.7 that includes a Torch Scenario and has automatic victory conditions. Or possibly additional versions depending on if there are additional bugs discovered.
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Actually, we might need to changes the values of a couple of option attachments because NA might handle this differently. I have a few questions:
Can Axis powers land air units in Vichy territory? What happens in that case?
If Axis moves land units into Vichy territory, do they take over the territory and the units or only the territory?
If they move through a Vichy territory, do they take control over the territory/units in that case?
What happens when a Vichy territory becomes empty through combat. Does it stay Vichy until someone moves in? -
@VictoryFirst said in Rommel's Last Push - DoMan (Axis) Vs. TGC (Allies) - Round 5:
Then, there will probably be a version 1.7 that includes a Torch Scenario and has automatic victory conditions. Or possibly additional versions depending on if there are additional bugs discovered.
Do you still have my initial XML for the Torch scenario that has the setup programmed?
Can Axis powers land air units in Vichy territory? What happens in that case?
Irrelevant. After turn 7 Germany takes control of Mareth/Tunis/Kasserine and the Allies invade the rest. If in the 0.1% chance the Allies lose any of the battles in Oran/Algiers/Casablanca, what happens is that, if either Axis power enters the territory, they take control and gain control of all units. The rules don’t say if this applies to air units but I don’t see why it wouldn’t.
If Axis moves land units into Vichy territory, do they take over the territory and the units or only the territory?
Both.
If they move through a Vichy territory, do they take control over the territory/units in that case?
The blitz mechanic doesn’t exist in NA.
What happens when a Vichy territory becomes empty through combat. Does it stay Vichy until someone moves in?
In the .001% chance that a battle during the Torch landing was a draw, whoever enters the territory first takes control.






