But I should add -
Blitzing is combat move and doesn’t necessarily involve OCCUPIED territories, nor does violating neutrality which the rulebook also makes clear is a combat move.
keep destroyer
@Amon-Sul I’ll post mid-combat here and roll the rest of the battle in this forum thread since I accidentally took your destroyer as causality. Will then continue with the remaining battles. Sorry for the first round f***-up.
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Poland to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in France
Germans attack with 5 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/13 hits, 5.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in France
2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 8/11 hits, 4.33 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 2 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
French roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for French: 2 artilleries and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for French: 1 cruiser
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
1 destroyer owned by the British lost in 111 Sea Zone
Combat Hit Differential Summary :
French regular : -2.50
Germans regular : 1.50
British regular : 0.33
French AA : -0.33
np
forum roll is ok
@Amon-Sul Thank you! See if I can get this to work. I searched around a bit.
German sub at 2 or less:
:dice 1d6
German fighter at 3 or less:
:dice 2d6
German tacs + strat at 4 or less:
:dice 3d6
@Amon-Sul I googled how to do it since it was a long time ago, but we don’t seem to get any output from the forum. Do you remember how to correctly write it in the thread?
i am using it often when playing from work
[dice 1d6<=2]
[dice 1d6<=3]
vs
[dice 1d6<=2]
in this example u may see
1 art and 1 tank
against
1 inf
1d6<=2: 6; Hits: 0
1d6<=3: 6; Hits: 0
1d6<=2: 1; Hits: 1
@Amon-Sul Thanks a lot! Will do that now and then continue the other battles and provide the casualties at the end of the round.
[dice 1d6<=2]
[dice 2d6<=3]
[dice 3d6<=4]
vs
[dice 1d6<=2]
[dice 1d6<=4]
1d6<=2: 1; Hits: 1
2d6<=3: 5, 1; Hits: 1
3d6<=4: 3, 5, 6; Hits: 1
1d6<=2: 2; Hits: 1
1d6<=4: 5; Hits: 0
@Amon-Sul Thanks for your patience. I’ll take one fighter as causality. Will now commence with the other battles.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Germans
Germans buy 2 artilleries, 1 carrier and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour and 1 infantry moved from Romania to Yugoslavia
1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
1 fighter moved from Slovakia Hungary to France
1 tactical_bomber moved from Poland to France
1 armour moved from Poland to Yugoslavia
3 armour moved from Greater Southern Germany to France
2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
1 bomber moved from Germany to 110 Sea Zone
1 bomber moved from Germany to 111 Sea Zone
1 fighter moved from Norway to 111 Sea Zone
1 tactical_bomber moved from Germany to 111 Sea Zone
1 battleship moved from 113 Sea Zone to 110 Sea Zone
1 submarine moved from 117 Sea Zone to 106 Sea Zone
1 submarine moved from 103 Sea Zone to 110 Sea Zone
1 submarine moved from 108 Sea Zone to 110 Sea Zone
1 submarine moved from 118 Sea Zone to 111 Sea Zone
1 submarine moved from 124 Sea Zone to 111 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 111 Sea Zone
1 fighter and 2 tactical_bombers moved from Western Germany to 110 Sea Zone
1 fighter moved from Holland Belgium to 110 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Holland Belgium to Normandy Bordeaux
2 armour and 2 infantry moved from Holland Belgium to France
1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
Combat - Germans
Battle in France
Germans attack with 5 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber
British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry
French roll AA dice in France : 0/2 hits, 0.33 expected hits
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 5 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 2 : 5/17 hits, 5.67 expected hits
French roll dice for 1 aaGun, 2 armour, 2 artilleries, 1 fighter and 6 infantry in France, round 2 : 4/11 hits, 4.33 expected hits
4 infantry owned by the Germans lost in France
1 aaGun owned by the French and 4 infantry owned by the French lost in France
Germans roll dice for 5 armour, 1 artillery, 1 fighter, 1 infantry, 4 mech_infantrys and 1 tactical_bomber in France, round 3 : 5/13 hits, 5.00 expected hits
French roll dice for 2 armour, 2 artilleries, 1 fighter and 2 infantry in France, round 3 : 2/7 hits, 3.00 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in France
2 infantry owned by the French, 1 artillery owned by the British, 1 armour owned by the British and 1 artillery owned by the French lost in France
Germans roll dice for 5 armour, 1 fighter, 4 mech_infantrys and 1 tactical_bomber in France, round 4 : 8/11 hits, 4.33 expected hits
French roll dice for 1 armour and 1 fighter in France, round 4 : 2/2 hits, 1.17 expected hits
2 mech_infantrys owned by the Germans lost in France
1 armour owned by the French and 1 fighter owned by the French lost in France
Germans captures 19PUs while taking French capital
Germans converts factory_major into different units
Germans win, taking France from French with 5 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry
Casualties for British: 1 armour and 1 artillery
Battle in Normandy Bordeaux
Germans attack with 1 armour, 2 artilleries and 2 infantry
French defend with 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 2 : 1/5 hits, 1.83 expected hits
French roll dice for 2 artilleries and 1 infantry in Normandy Bordeaux, round 2 : 0/3 hits, 1.00 expected hits
1 infantry owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 3 : 1/5 hits, 1.83 expected hits
French roll dice for 2 artilleries in Normandy Bordeaux, round 3 : 0/2 hits, 0.67 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans roll dice for 1 armour, 2 artilleries and 2 infantry in Normandy Bordeaux, round 4 : 2/5 hits, 1.83 expected hits
French roll dice for 1 artillery in Normandy Bordeaux, round 4 : 0/1 hits, 0.33 expected hits
1 artillery owned by the French lost in Normandy Bordeaux
Germans win, taking Normandy Bordeaux from French with 1 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 11
Casualties for French: 2 artilleries and 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French lost in 110 Sea Zone
Germans roll dice for 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers in 110 Sea Zone, round 2 : 4/6 hits, 3.67 expected hits
British roll dice for 1 battleship and 1 cruiser in 110 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Units damaged: 1 battleship owned by the Germans
1 submarine owned by the Germans lost in 110 Sea Zone
1 cruiser owned by the British and 1 battleship owned by the British lost in 110 Sea Zone
Germans win with 1 battleship, 1 bomber, 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 38
Casualties for French: 1 cruiser
Casualties for Germans: 1 submarine
Casualties for British: 1 battleship and 1 cruiser
Battle in 111 Sea Zone
Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers
British defend with 1 battleship, 1 cruiser and 1 destroyer
Germans roll dice for 2 submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 bomber, 2 fighters and 2 tactical_bombers in 111 Sea Zone, round 2 : 2/5 hits, 3.00 expected hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
1 submarine owned by the Germans lost in 111 Sea Zone
1 destroyer owned by the British lost in 111 Sea Zone
1 bomber owned by the Germans, 2 fighters owned by the Germans and 2 tactical_bombers owned by the Germans retreated
1 submarine owned by the Germans retreated to 124 Sea Zone
British win with 1 battleship and 1 cruiser remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for British: 1 destroyer
Battle in 106 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
British roll dice for 1 destroyer and 1 transport in 106 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6
Casualties for Germans: 1 submarine
Battle in Yugoslavia
Germans attack with 3 armour, 2 artilleries and 9 infantry
Neutral_Allies defend with 5 infantry
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 2 : 4/14 hits, 4.00 expected hits
Neutral_Allies roll dice for 5 infantry in Yugoslavia, round 2 : 0/5 hits, 1.67 expected hits
4 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans roll dice for 3 armour, 2 artilleries and 9 infantry in Yugoslavia, round 3 : 2/14 hits, 4.00 expected hits
Neutral_Allies roll dice for 1 infantry in Yugoslavia, round 3 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Neutral_Allies lost in Yugoslavia
Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries and 9 infantry remaining. Battle score for attacker is 15
Casualties for Neutral_Allies: 5 infantry
Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French
triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from 111 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
EDIT: 1 submarine moved from 124 Sea Zone to 111 Sea Zone
3 infantry moved from Norway to Finland
Germans take Finland from Neutral_Axis
1 cruiser and 1 transport moved from 114 Sea Zone to 112 Sea Zone
2 infantry moved from Denmark to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter and 1 tactical_bomber moved from France to Western Germany
1 infantry moved from Romania to Bulgaria
Germans take Bulgaria from Neutral_Axis
3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland
1 fighter and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 fighter moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to Western Germany
1 tactical_bomber moved from 111 Sea Zone to 112 Sea Zone
1 bomber moved from 111 Sea Zone to Western Germany
1 bomber moved from 110 Sea Zone to Western Germany
Place Units - Germans
Turning on Edit Mode
EDIT: Removing units owned by British from 111 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode
1 carrier placed in 112 Sea Zone
2 artilleries and 2 infantry placed in Germany
Turn Complete - Germans
Germans collect 41 PUs; end with 60 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
French regular : -2.50
Neutral_Allies regular : -2.00
Germans regular : -0.83
British regular : 1.00
French AA : -0.33
Test summary from TripleA, engine version: 2.6.14732, time: 2:26:00 PM
Savegame
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Russians
Russians buy 9 artilleries; Remaining resources: 1 PUs;
Combat Move - Russians
Non Combat Move - Russians
2 aaGuns and 6 infantry moved from Sakha to Buryatia
6 infantry moved from Amur to Buryatia
2 infantry moved from Karelia to Novgorod
3 infantry moved from Vyborg to Novgorod
1 fighter moved from Novgorod to Russia
1 armour and 1 mech_infantry moved from Russia to Archangel
3 infantry moved from Baltic States to Belarus
2 infantry moved from Eastern Poland to Belarus
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Bessarabia to Ukraine
3 infantry moved from Ukraine to Bryansk
1 armour and 1 mech_infantry moved from Volgograd to Vologda
2 aaGuns, 1 artillery and 1 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Rostov
1 infantry moved from Archangel to Belarus
6 infantry moved from Novgorod to Belarus
1 aaGun moved from Novgorod to Belarus
1 submarine moved from 127 Sea Zone to 125 Sea Zone
Place Units - Russians
3 artilleries placed in Novgorod
3 artilleries placed in Ukraine
3 artilleries placed in Russia
Turn Complete - Russians
Russians collect 37 PUs; end with 38 PUs
Combat Hit Differential Summary :
Japan on the move
Godspeed :)
@Amon-Sul Fun! Let’s see how Japan does. Germany managed very well first round :)
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Japanese
Japanese buy 1 marine and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 3 infantry moved from Kwangsi to Yunnan
1 artillery and 3 infantry moved from Kiangsi to Hunan
1 fighter and 1 tactical_bomber moved from Kiangsu to Yunnan
2 bombers moved from Japan to Yunnan
1 infantry moved from Jehol to Chahar
Japanese take Chahar from Chinese
1 infantry moved from Shantung to Anhwe
Japanese take Anhwe from Chinese
2 fighters and 2 tactical_bombers moved from Manchuria to Hunan
1 fighter moved from Formosa to Hunan
Combat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
Chinese defend with 4 infantry
Japanese roll dice for 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Yunnan, round 2 : 4/8 hits, 3.50 expected hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits
1 infantry owned by the Japanese lost in Yunnan
4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Battle in Hunan
Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese roll dice for 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers in Hunan, round 2 : 3/9 hits, 3.83 expected hits
Chinese roll dice for 2 infantry in Hunan, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the Chinese lost in Hunan
Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Non Combat Move - Japanese
2 bombers, 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
3 fighters and 2 tactical_bombers moved from Hunan to Kwangsi
1 mech_infantry moved from Manchuria to Anhwe
1 armour and 1 infantry moved from Japan to 6 Sea Zone
1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from Okinawa to 19 Sea Zone
1 artillery moved from Manchuria to 19 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
1 transport moved from 20 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from Kiangsu to Anhwe
1 artillery and 2 infantry moved from Shantung to Anhwe
1 artillery and 1 infantry moved from Jehol to Chahar
1 aaGun and 4 infantry moved from Manchuria to Jehol
4 infantry moved from Korea to Manchuria
1 armour, 1 artillery and 2 infantry moved from 36 Sea Zone to Kwangsi
2 infantry moved from 20 Sea Zone to Kiangsi
1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 36 Sea Zone
1 cruiser moved from 20 Sea Zone to 36 Sea Zone
2 carriers, 2 fighters and 2 tactical_bombers moved from 6 Sea Zone to 36 Sea Zone
2 fighters moved from Japan to Caroline Islands
1 tactical_bomber moved from Japan to Caroline Islands
1 battleship, 1 destroyer and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from Okinawa to Kwangsi
1 fighter moved from Korea to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from Japan to Kwangsi
Place Units - Japanese
3 transports placed in 6 Sea Zone
1 marine placed in Japan
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 40 PUs
Combat Hit Differential Summary :
Chinese regular : -1.00
Japanese regular : -0.33
Another great start for the Axis I believe.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 1
Purchase Units - Americans
Americans buy 3 carriers; Remaining resources: 4 PUs;
Combat Move - Americans
Non Combat Move - Americans
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry and 1 transport moved from 10 Sea Zone to 30 Sea Zone
1 cruiser, 1 destroyer and 1 submarine moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from Philippines to 30 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 49 Sea Zone
1 artillery and 1 infantry moved from 30 Sea Zone to Johnston Island
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 infantry moved from Central United States to Western United States
2 mech_infantrys moved from Central United States to Western United States
1 aaGun moved from Western United States to Central United States
1 bomber moved from Central United States to Western United States
1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 fighter moved from Western United States to Eastern United States
Place Units - Americans
3 carriers placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 56 PUs
Combat Hit Differential Summary :