The two ANZAC figs are on different ACs is my intention.
BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)
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I think TripleA’s “oversight” is not and cannot be bound to a single combat move. By the rules all combat movement happens at the same time. As this - for reasons of usability - must be performed step by step the sequence of combat moves is arbitrary. So it can only be after all combat moves have been executed that TripleA might be enabled to check for valid landing spaces.
In this game the attack on Malaya (isolated) will be valid if you bring the carrier from SZ 36 to SZ 37, what gives a valid landing space, and when you move the one from SZ37 to SZ38 you have a valid landing space for the planes there, too (or bring the carrier from SZ 36 to 38 directly and leave the one in 37 there). But in that case only one carrier is present for the three planes in SZ 54 and 62. So here you could blame the movement of three fighters to the seazones south-east of Australia (instead of the attack on Malaya).
So - in case you don’t want the players to be resonsible for their movement - the engine should be enabled to check for landing spaces at the end of Combat Move Phase. During Combat Move Phase TripelA - at the time of executing each move - simply cannot “know” the follow up moves.
But let us further discuss that on https://github.com/triplea-game/triplea/issues/14508 .
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@Panther Thanks for your input!
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@Amon-Sul said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
If Shan State wasnt taken , i think the program probably wouldnt allow the sz 62 attack
Just stating already that that has not caused the issue. I started a save file from the start of the Japanese turn, didn’t purchase anything and only did the movements of the 7 air units in question. Still, TripleA allowed the movement of all 7 air units at any point, even though it is obvious one air unit will not have a landing spot. EVen when the fighter moving to SZ 62 is the very last move, the engine still allows it.
That being said, there are complex cases where the engine does correctly disallow some air attacks, when there are multiple carriers involved. One actually occurred in a game I am currently playing against Simon33 on G13, where the engine correctly prevents the movement of one fighter to SZ 91.
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@VictoryFirst said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
@Amon-Sul said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):
If Shan State wasnt taken , i think the program probably wouldnt allow the sz 62 attack
Just stating already that that has not caused the issue. I started a save file from the start of the Japanese turn, didn’t purchase anything and only did the movements of the 7 air units in question. Still, TripleA allowed the movement of all 7 air units at any point, even though it is obvious one air unit will not have a landing spot. EVen when the fighter moving to SZ 62 is the very last move, the engine still allows it.
That being said, there are complex cases where the engine does correctly disallow some air attacks, when there are multiple carriers involved. One actually occurred in a game I am currently playing against Simon33 on G13, where the engine correctly prevents the movement of one fighter to SZ 91.
Thanks a lot dude
It seems triple a has a bug sometimes (not Always, which makes it hard to detect) on this Isuse
Good to know
Hope it resolves somehow
Until then we ll be more careful
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TripleA Turn Summary: Russians round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Russians Russians buy 4 artilleries and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Manchuria to Jehol Chinese take Jehol from Japanese 1 mech_infantry moved from Sikang to Kansu 1 fighter moved from Novgorod to Kansu 1 infantry moved from Belarus to Eastern Poland 1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland Combat - Russians Battle in Kansu Russians attack with 1 fighter and 1 mech_infantry Japanese defend with 1 infantry Russians roll dice for 1 fighter and 1 mech_infantry in Kansu, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kansu, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kansu Russians win, taking Kansu from Japanese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Eastern Poland Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 3 artilleries and 1 infantry moved from Bryansk to Rostov 5 infantry moved from Belarus to Bryansk 2 armour moved from Belarus to Smolensk 1 fighter and 1 tactical_bomber moved from Eastern Poland to Russia 6 artilleries moved from Russia to Tambov 2 aaGuns, 4 artilleries and 4 infantry moved from Novgorod to Belarus 1 aaGun moved from Belarus to Smolensk 1 aaGun moved from Belarus to Bryansk 1 infantry moved from Belarus to Baltic States 1 infantry moved from Belarus to Novgorod 2 aaGuns and 16 infantry moved from Manchuria to Jehol 1 fighter moved from Kansu to Novosibirsk 1 mech_infantry moved from Sikang to Kazakhstan Place Units - Russians 3 infantry placed in Volgograd 4 artilleries and 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6 Russians collect 32 PUs (2 lost to blockades); end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 39 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -0.33 Russians regular : 1.00 -
Japan on the move…
Godspeed :)
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I forgot one thing
Can u please move Russian tanks to Russia
I put them to Smolensk
I would Like them in Russia (Moscow)
Thanks man
Japan may proceed
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@Amon-Sul Of course! Will do! Thanks :)
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Unusual and interesting situation on the Eastern Front
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In China too ha
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TripleA Turn Summary: Japanese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 artillery, 2 carriers, 1 factory_minor, 1 harbour and 1 infantry; Remaining resources: 3 PUs; 6 SuicideAttackTokens; Combat Move - Japanese Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Japanese Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 2 armour moved from Smolensk to Russia 1 artillery and 3 infantry moved from Sumatra to 41 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 41 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from 36 Sea Zone to French Indo China 1 infantry moved from Celebes to 44 Sea Zone 1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone 1 artillery moved from Dutch New Guinea to 45 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines 2 bombers moved from Kwangsi to Philippines 1 infantry moved from Siberia to Soviet Far East Japanese take Soviet Far East from Russians 1 infantry moved from Siberia to Amur Japanese take Amur from Russians 1 transport moved from 5 Sea Zone to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from Japan to 6 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 6 Sea Zone to Korea 1 fighter moved from 54 Sea Zone to 49 Sea Zone 1 carrier, 2 destroyers and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone Combat - Japanese Battle in French Indo China Battle in 49 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 49 Sea Zone Japanese win, taking French Indo China from French with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Philippines Japanese attack with 1 artillery, 2 bombers and 1 infantry Americans defend with 1 airfield, 1 harbour and 2 infantry Japanese roll dice for 1 artillery, 2 bombers and 1 infantry in Philippines, round 2 : 3/4 hits, 2.00 expected hits Americans roll dice for 2 infantry in Philippines, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Americans lost in Philippines Japanese win, taking Philippines from Americans with 1 artillery, 2 bombers and 1 infantry remaining. Battle score for attacker is 6 Casualties for Americans: 2 infantry Battle in Korea Japanese attack with 1 artillery, 2 infantry and 1 mech_infantry Russians defend with 1 infantry Japanese roll dice for 1 artillery, 2 infantry and 1 mech_infantry in Korea, round 2 : 1/4 hits, 1.00 expected hits Russians roll dice for 1 infantry in Korea, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Korea 1 infantry owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 artillery, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 carrier and 1 submarine moved from 6 Sea Zone to 33 Sea Zone 1 destroyer and 1 submarine moved from 35 Sea Zone to 33 Sea Zone 1 battleship moved from 20 Sea Zone to 33 Sea Zone 1 fighter moved from 49 Sea Zone to 33 Sea Zone 2 fighters moved from 33 Sea Zone to Caroline Islands 1 tactical_bomber moved from 33 Sea Zone to Kwangsi 3 fighters moved from Kwangsi to 33 Sea Zone 1 fighter moved from 37 Sea Zone to 33 Sea Zone 1 fighter moved from 41 Sea Zone to 33 Sea Zone 1 battleship, 1 carrier and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone 1 submarine moved from 38 Sea Zone to 39 Sea Zone 1 carrier, 1 destroyer and 1 tactical_bomber moved from 37 Sea Zone to 36 Sea Zone 1 armour and 1 mech_infantry moved from Malaya to Yunnan 1 marine moved from Kwangtung to Kwangsi 2 bombers moved from Philippines to Kwangsi 1 infantry moved from Borneo to 43 Sea Zone 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 infantry moved from 36 Sea Zone to French Indo China 1 submarine moved from 5 Sea Zone to 6 Sea Zone 1 aaGun and 1 infantry moved from Kweichow to Yunnan 1 artillery and 1 infantry moved from Hopei to Kweichow 1 infantry moved from Kweichow to Yunnan 1 infantry moved from Anhwe to Hunan 1 infantry moved from Hunan to Yunnan Place Units - Japanese 1 harbour placed in Hainan 1 factory_minor placed in Kwangtung 2 carriers placed in 6 Sea Zone 1 artillery and 1 infantry placed in Japan Turn Complete - Japanese Japanese collect 61 PUs; end with 64 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 67 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from Kwangsi: 1 tactical_bomber EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Americans regular : -0.67 Japanese regular : 1.00 Russians regular : 0.67 -
@Amon-Sul Yeah I agree with China definitely!
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TripleA Turn Summary: Americans round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Americans Americans buy 5 infantry, 1 marine, 1 submarine and 8 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Malaya 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra Combat - Americans Americans creates battle in territory 54 Sea Zone Battle in Malaya Battle in Sumatra Non Combat Move - Americans 1 submarine moved from 54 Sea Zone to 43 Sea Zone 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from Central United States to 101 Sea Zone 1 aaGun, 1 armour, 1 mech_infantry and 3 transports moved from 101 Sea Zone to 86 Sea Zone 1 aaGun, 1 armour and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 carrier, 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone 1 fighter and 1 tactical_bomber moved from Eastern United States to 91 Sea Zone 2 aaGuns, 1 artillery and 2 infantry moved from Eastern United States to Central United States 1 aaGun, 1 infantry and 3 mech_infantrys moved from Western United States to Central United States 1 bomber moved from Western United States to Queensland Place Units - Americans 5 infantry placed in Central United States 1 marine placed in Central United States Americans undo move 2. Americans undo move 1. 4 infantry placed in Central United States 7 transports placed in 101 Sea Zone 1 infantry and 1 marine placed in Western United States 1 submarine and 1 transport placed in 10 Sea Zone Americans undo move 4. 1 transport placed in 10 Sea Zone 1 submarine placed in 101 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 4 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 6 infantry moved from Sikang to Shensi 1 infantry moved from Tsinghai to Shensi Combat - Chinese Battle in Shensi Chinese attack with 7 infantry Japanese defend with 1 infantry Chinese roll dice for 7 infantry in Shensi, round 2 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Shensi, round 3 : 0/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 7 infantry in Shensi, round 4 : 2/7 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Shensi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shensi Chinese win, taking Shensi from Japanese with 7 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Shensi Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.00





