0% for April

BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis)

  • 23 22

    @Amon-Sul Oh you’re absolutely right, I realize I owed Siam from start of turn. Will change accordingly :)

  • 23 22

    @Amon-Sul We have more chances to play further games later so don’t worry. I am well aware of the feeling after a big blunder though and feel with you :)

  • 23 22

    @Amon-Sul Oh no, I retract that again… The planes attacking in SZ38 and Malaya (2+2) all have only one move point left and thus need two ACs. That leaves me with two planes in SZ54 + a plane in SZ62 that all can move 1 move point and thus need space on two ACs and I only had one more available.

  • 23 22

    TripleA Turn Summary: Italians round 3

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 3
    
        Purchase Units - Italians
            Italians buy 2 artilleries, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 
    
        Politics - Italians
            Italians takes Political Action: Political Action Axis To War With Russians
                Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
    
        Combat Move - Italians
            1 artillery and 2 infantry moved from Tobruk to Alexandria
            1 battleship, 2 cruisers and 1 destroyer moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from Morocco to 92 Sea Zone
            1 infantry and 1 transport moved from 92 Sea Zone to 98 Sea Zone
            1 infantry moved from 98 Sea Zone to Syria
            1 bomber moved from Southern Italy to Alexandria
            1 fighter moved from Southern Italy to 98 Sea Zone
            2 fighters moved from Libya to 98 Sea Zone
            1 armour moved from Romania to Western Ukraine
                  Italians take Western Ukraine from Russians
    
        Combat - Italians
            Battle in 98 Sea Zone
                Italians attack with 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport
                British defend with 1 destroyer
                    Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer, 3 fighters and 1 transport in 98 Sea Zone, round 2 : 3/7 hits, 3.50 expected hits
                    British roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the Italians lost in 98 Sea Zone
                    1 destroyer owned by the British lost in 98 Sea Zone
                Italians win, taking 98 Sea Zone from Neutral with 1 battleship, 2 cruisers, 1 destroyer, 2 fighters and 1 transport remaining. Battle score for attacker is -2
                Casualties for Italians: 1 fighter
                Casualties for British: 1 destroyer
            Battle in Alexandria
                Italians attack with 1 artillery, 1 bomber and 2 infantry
                British defend with 1 artillery and 1 infantry
                    Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Alexandria, round 2 : 2/4 hits, 1.50 expected hits
                    British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Italians lost in Alexandria
                    1 artillery owned by the British and 1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Italians: 1 infantry
                Casualties for British: 1 artillery and 1 infantry
            Battle in Syria
    
        Non Combat Move - Italians
            2 fighters moved from 98 Sea Zone to Libya
            1 armour moved from Romania to Western Ukraine
            2 aaGuns, 1 artillery and 1 infantry moved from Romania to Bessarabia
            3 infantry moved from Bulgaria to Romania
            2 infantry moved from Yugoslavia to Romania
            1 mech_infantry moved from Northern Italy to Romania
            1 bomber moved from Alexandria to Libya
            1 artillery and 1 infantry moved from Algeria to 92 Sea Zone
            1 artillery, 1 infantry and 2 transports moved from 92 Sea Zone to 94 Sea Zone
            1 artillery and 1 infantry moved from Tunisia to 94 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 94 Sea Zone to 98 Sea Zone
            2 artilleries and 2 infantry moved from 98 Sea Zone to Syria
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            2 artilleries, 2 infantry and 2 mech_infantrys placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 19 PUs; end with 19 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs
            Objective Italians 3 North Africa Control: Italians met a national objective for an additional 5 PUs; end with 29 PUs
            Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 0.00
    British regular : 1.00
    

    Savegame

  • 23 22

    @Pejon_88 I didn’t ask for scramble in SZ98 due to the overwhelming odds. Please tell me if you thought differently.

    I couldn’t find a solution to the plane issue for Japan. You decide on the way forward but left it as we decided before for now :)

    Anzac and France up. Good luck!


  • @Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):

    @Amon-Sul Oh no, I retract that again… The planes attacking in SZ38 and Malaya (2+2) all have only one move point left and thus need two ACs. That leaves me with two planes in SZ54 + a plane in SZ62 that all can move 1 move point and thus need space on two ACs and I only had one more available.

    So triple a allowed u to attack sz 62 all though u had no chance to land that plane (or some other if u land that one from sz 62 on AC)?!

    Weird but thanks for the info. I ll watch my moves a liitle better in future too ha

    So we re fine with anzac keeping the transport, and Japanese fighter had its ncm and thats it ?

  • 23 22

    @Amon-Sul If you have a bit of time, please double check my mid turn 3 Japan where it’s currently in NCM and see if you find a solution, but otherwise yes it seems so unfortunately.

    Yes, definitely fine by me but you choose what’s most fair since I was in the wrong here.


  • @Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):

    @Amon-Sul If you have a bit of time, please double check my mid turn 3 Japan where it’s currently in NCM and see if you find a solution, but otherwise yes it seems so unfortunately.

    Yes, definitely fine by me but you choose what’s most fair since I was in the wrong here.

    I ve checked ur CM and NCM thorughly.

    At first i thought that solution is that u land ur fig and tac from Johnston Island SZ to Marshall Islands

    That how u have 4 ACs for 7 air units to handle

    But there is a problem
    Your AC from sz 6 cant reach any of those air units

    (Sz 38, Malaya, Sz 54, sz 62)

    Cus they all have only one movement left.

    Maybe triple a made a mistake by counting Shan state as a place to land ?

    It seems we have to proceed with what we had earlier

  • 23 22

    @Amon-Sul Yes I think so. And again apologies for not making sure all planes could land properly.


  • Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
    
        Combat Move - ANZAC
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 49 Sea Zone
    

    sz 45:

    [dice 2d6<=3]

    vs

    [dice 2d6<=3]


  • 2d6<=3: 2, 5; Hits: 1
    2d6<=3: 6, 2; Hits: 1


  • Sz 45 RD 2

    [dice 1d6<=3]

    vs

    [dice 1d6<=3]


  • 1d6<=3: 1; Hits: 1
    1d6<=3: 4; Hits: 0


  • Game History

    Round: 3
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;
    
        Combat Move - ANZAC
            1 fighter moved from India to 42 Sea Zone
            2 fighters moved from Queensland to 45 Sea Zone
            1 transport moved from 45 Sea Zone to 49 Sea Zone
            1 transport moved from 41 Sea Zone to 75 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 transport
                ANZAC win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 45 Sea Zone
                ANZAC attack with 2 fighters
                Japanese defend with 2 cruisers and 1 transport
                ANZAC win with 1 fighter remaining. Battle score for attacker is 21
                Casualties for ANZAC: 1 fighter
                Casualties for Japanese: 2 cruisers and 1 transport
    
        Non Combat Move - ANZAC
            1 fighter moved from 42 Sea Zone to Northern Territory
            1 fighter moved from 45 Sea Zone to Northern Territory
            1 fighter moved from New South Wales to Queensland
            1 transport moved from 62 Sea Zone to 52 Sea Zone
    
        Place Units - ANZAC
            1 submarine placed in 62 Sea Zone
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 5,6,4,4,3,4
            ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 11 PUs
    

  • Round: 3

        Combat Move - French
            1 infantry moved from Nigeria to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
    

    Burma sz (first hit wins)

    [dice 10d6<=2]

    vs

    [dice 10d6<=1]


  • 10d6<=2: 4, 4, 5, 6, 4, 1, 5, 5, 5, 4; Hits: 1
    10d6<=1: 1, 6, 6, 3, 4, 5, 1, 5, 2, 2; Hits: 2


  • Japan wins


  • Round: 3

        Combat Move - French
            1 infantry moved from Nigeria to French Equatorial Africa
                  French take French Equatorial Africa from Italians
            1 destroyer moved from 39 Sea Zone to 38 Sea Zone
    
        Combat - French
            Battle in 38 Sea Zone
                French attack with 1 destroyer
                Japanese defend with 1 submarine
                French win with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for Japanese: 1 submarine
    
        Non Combat Move - French
            Turning on Edit Mode
            EDIT: Removing units owned by French from 38 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 38 Sea Zone: 1 submarine
            EDIT: Turning off Edit Mode
            1 fighter and 1 tactical_bomber moved from United Kingdom to French West Africa
    

    France 3 (1).tsvg


  • Round 3 done

    Germany on the move


  • @Pejon_88 said in BM4 Amon-Sul (Allies +15) vs. Pejon_88 (Axis):

    @Amon-Sul Yes I think so. And again apologies for not making sure all planes could land properly.

    Np

    It happens

    Weird rare but happens

T-shirts, Hats, and More

Suggested Topics

  • 37
  • 28
  • 22
  • 162
  • 141
  • 56
  • 130
  • 4.3k
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.1k

Users

40.9k

Topics

1.8m

Posts