Understand, it was a fun game. Best of luck in the rest of the tournament.
You can use the version you have probably but I don’t do that. I only do play by email.
Hey, I made an error going into West India - my original plan was to just go in with 2 guys, but then I brought the entire force without thinking - forgot I needed to still defend my bombers. I pulled 4 guys back if you are OK with that. I only needed to kill 1 inf, so it was extreme overkill…
Let me know if you want to reverse it back. I don’t know if those planes would have gone for 4 naked bombers, or are heading to Egypt anyways. I guess I could also re-do some of my build if necessary, to put an inf or 2 there instead.
I guess I’m considering these as proof-of-concept games, to try to work out different strats.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Malaya to West India
4 artilleries moved from India to West India
9 infantry moved from India to West India
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsi
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone
1 bomber moved from West India to India
2 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 4 infantry
EDIT: Adding units owned by Japanese to India: 4 infantry
EDIT: Turning off Edit Mode
3 bombers placed in India
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.83
UK_Pacific regular : -0.33
Sorry, made one more adjustment. Am I correct that the planes in Hopei cannot attack SZ6 with no viable landing spot?
Argh, sorry, will need to make one more change, I didn’t see your bombers in Queensland…
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 bombers, 10 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 destroyer and 1 submarine moved from 36 Sea Zone to 20 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 25 Sea Zone
1 fighter moved from 6 Sea Zone to Manchuria
1 infantry moved from Korea to Manchuria
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from India to West India
1 fighter and 1 tactical_bomber moved from 39 Sea Zone to West India
1 bomber moved from Malaya to West India
4 artilleries moved from India to West India
9 infantry moved from India to West India
1 tactical_bomber moved from 6 Sea Zone to Kiangsu
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to 20 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
2 fighters moved from Japan to Kiangsu
2 fighters moved from Japan to Kiangsi
1 artillery and 5 infantry moved from 19 Sea Zone to Kiangsu
Combat - Japanese
Battle in Manchuria
Japanese attack with 1 fighter and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 1 infantry in Manchuria, round 2 : 1/2 hits, 0.67 expected hits
Chinese roll dice for 1 infantry in Manchuria, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Chinese defend with 1 infantry; Russians defend with 2 infantry
Japanese roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Kiangsu, round 2 : 3/9 hits, 3.00 expected hits
Chinese roll dice for 3 infantry in Kiangsu, round 2 : 1/3 hits, 1.00 expected hits
1 infantry owned by the Japanese lost in Kiangsu
2 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Kiangsu
Japanese win, taking Kiangsu from Chinese with 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Casualties for Russians: 2 infantry
Battle in West India
Japanese attack with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese roll dice for 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber in West India, round 2 : 4/18 hits, 5.67 expected hits
UK_Pacific roll dice for 1 infantry in West India, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the British lost in West India
Japanese win, taking West India from UK_Pacific with 4 artilleries, 1 bomber, 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 20 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 20 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
1 submarine owned by the Americans lost in 20 Sea Zone
Japanese win with 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in Kiangsi
Japanese attack with 1 artillery, 2 fighters and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Kiangsi, round 2 : 1/4 hits, 1.67 expected hits
Chinese roll dice for 1 infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 2/2 hits, 1.17 expected hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 fighter moved from Kiangsi to Kwangtung
1 fighter moved from Kiangsi to Kwangtung
2 fighters moved from Kiangsu to 19 Sea Zone
1 fighter moved from Manchuria to 19 Sea Zone
1 fighter moved from 20 Sea Zone to 19 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to 6 Sea Zone
1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 battleship moved from 6 Sea Zone to 19 Sea Zone
2 carriers moved from 6 Sea Zone to 19 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from India to 39 Sea Zone
2 armour, 2 artilleries, 1 battleship, 1 carrier, 1 destroyer, 4 infantry and 4 transports moved from 39 Sea Zone to 77 Sea Zone
1 fighter and 1 tactical_bomber moved from West India to 77 Sea Zone
1 bomber moved from West India to India
2 infantry moved from Malaya to Shan State
Place Units - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from West India: 4 infantry
EDIT: Adding units owned by Japanese to India: 4 infantry
EDIT: Turning off Edit Mode
3 bombers placed in India
1 transport placed in 36 Sea Zone
2 infantry placed in French Indo China
8 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 56 PUs; end with 56 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 66 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 6 Sea Zone: 1 destroyer and 1 tactical_bomber
EDIT: Adding units owned by Japanese to 19 Sea Zone: 1 destroyer and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
EDIT: Removing units owned by Japanese from French Indo China: 1 infantry
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 transport
EDIT: Adding units owned by Japanese to Japan: 1 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.67
Americans regular : -0.33
Japanese regular : -0.83
UK_Pacific regular : -0.33
@Booper Edits are fine, it’s a test game. More important to get a high quality test than anything else.
The planes from Hopei could land on my Hawaii CVs, but that would take away from how many of the planes on those CVs currently could attack there.
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 2 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Hunan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
1 infantry moved from Hunan to Kwangsi
1 infantry moved from Chahar to Jehol
Place Units - Chinese
1 infantry placed in Hunan
Chinese undo move 1.
7 infantry placed in Manchuria
Turn Complete - Chinese
Chinese collect 22 PUs; end with 24 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 14 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Greece to Eastern Poland
1 fighter moved from Greece to Eastern Poland
1 tactical_bomber moved from Greece to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
1 bomber moved from Southern Italy to Archangel
2 infantry moved from Novgorod to Archangel
8 artilleries moved from Baltic States to Belarus
4 infantry moved from Novgorod to Belarus
2 armour moved from Baltic States to Belarus
3 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Baltic States to Belarus
1 bomber moved from Western Germany to Archangel
2 fighters moved from Greece to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 8 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 8 artilleries, 4 infantry and 3 mech_infantrys in Belarus, round 2 : 7/19 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 8 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Archangel to Novgorod
3 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Baltic States to Belarus
6 armour moved from Novgorod to Belarus
13 mech_infantrys moved from Novgorod to Belarus
3 submarines moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 7 infantry placed in Germany
3 infantry placed in Novgorod
2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 2 fighters
EDIT: Removing units owned by Germans from Alexandria: 2 tactical_bombers
EDIT: Adding units owned by Germans to Greece: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Greece: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.17
Germans regular : 3.00
Sorry for the long delay. Too many games going on, and I don’t think I have a winner here again. :)
Interesting moves on your part! I made an error with the attack on the lone tank, I meant to reserve a fighter to go to W. Germany, so I edited that back. There was severe overkill there anyways.
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Germans
Germans buy 2 artilleries, 1 destroyer, 14 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone
1 fighter moved from Greece to Eastern Poland
1 fighter moved from Greece to Eastern Poland
1 tactical_bomber moved from Greece to Eastern Poland
1 mech_infantry moved from Poland to Eastern Poland
1 mech_infantry moved from Baltic States to Eastern Poland
1 bomber moved from Southern Italy to Archangel
2 infantry moved from Novgorod to Archangel
8 artilleries moved from Baltic States to Belarus
4 infantry moved from Novgorod to Belarus
2 armour moved from Baltic States to Belarus
3 mech_infantrys moved from Baltic States to Belarus
2 armour moved from Baltic States to Belarus
1 bomber moved from Western Germany to Archangel
2 fighters moved from Greece to Eastern Poland
Combat - Germans
Battle in Archangel
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Archangel, round 2 : 3/4 hits, 1.67 expected hits
Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Archangel
Germans win, taking Archangel from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Belarus
Germans attack with 4 armour, 8 artilleries, 4 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 8 artilleries, 4 infantry and 3 mech_infantrys in Belarus, round 2 : 7/19 hits, 7.00 expected hits
Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 4 armour, 8 artilleries, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Eastern Poland
Germans attack with 4 fighters, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 armour
Germans roll dice for 4 fighters, 2 mech_infantrys and 1 tactical_bomber in Eastern Poland, round 2 : 4/7 hits, 3.00 expected hits
Russians roll dice for 1 armour in Eastern Poland, round 2 : 0/1 hits, 0.50 expected hits
1 armour owned by the Russians lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 4 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in 110 Sea Zone
Germans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the Americans lost in 110 Sea Zone
Germans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Removing units owned by Germans from Eastern Poland: 1 fighter
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to Western Germany
2 bombers moved from Archangel to Novgorod
3 fighters and 1 tactical_bomber moved from Eastern Poland to Baltic States
2 armour and 3 mech_infantrys moved from Baltic States to Belarus
6 armour moved from Novgorod to Belarus
13 mech_infantrys moved from Novgorod to Belarus
3 submarines moved from 97 Sea Zone to 95 Sea Zone
2 destroyers moved from 97 Sea Zone to 95 Sea Zone
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Germans
1 artillery and 2 infantry placed in France
1 artillery and 7 infantry placed in Germany
3 infantry placed in Novgorod
2 infantry placed in Western Germany
1 destroyer and 1 submarine placed in 112 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Alexandria: 2 fighters
EDIT: Removing units owned by Germans from Alexandria: 2 tactical_bombers
EDIT: Adding units owned by Germans to Greece: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Greece: 2 fighters and 2 tactical_bombers
EDIT: Adding units owned by Germans to Southern Italy: 2 fighters and 2 tactical_bombers
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Novgorod: 1 mech_infantry
EDIT: Adding units owned by Germans to Belarus: 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 fighters and 1 tactical_bomber
EDIT: Adding units owned by Germans to Poland: 3 fighters and 1 tactical_bomber
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Americans regular : -0.33
Russians regular : -1.17
Germans regular : 3.00
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - British
British buy 1 airfield, 1 destroyer and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 tactical_bomber moved from United Kingdom to 110 Sea Zone
1 bomber moved from Gibraltar to 110 Sea Zone
1 fighter moved from Gibraltar to 110 Sea Zone
Combat - British
Battle in 110 Sea Zone
British attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
Germans defend with 1 submarine
British roll dice for 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/4 hits, 2.17 expected hits
Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
1 submarine owned by the Germans lost in 110 Sea Zone
British win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Non Combat Move - British
1 bomber moved from 110 Sea Zone to Gibraltar
1 fighter moved from 110 Sea Zone to United Kingdom
1 tactical_bomber moved from 110 Sea Zone to Gibraltar
2 fighters and 1 tactical_bomber moved from Eastern Persia to Egypt
1 artillery and 2 mech_infantrys moved from Union of South Africa to Rhodesia
2 mech_infantrys moved from Rhodesia to Belgian Congo
1 artillery moved from Egypt to Anglo Egyptian Sudan
2 aaGuns and 9 infantry moved from Eastern Persia to Persia
1 transport moved from 71 Sea Zone to 81 Sea Zone
1 armour and 1 mech_infantry moved from Egypt to Belgian Congo
2 mech_infantrys moved from Egypt to Iraq
Place Units - British
1 airfield placed in Egypt
1 destroyer and 1 transport placed in 109 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,3
British collect 30 PUs (3 lost to blockades); end with 30 PUs
Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Germans regular : -0.17
British regular : -1.17
@Booper said in G42 Practice Mikawgunichi vs Booper:
Sorry for the long delay. Too many games going on, and I don’t think I have a winner here again. :)
Interesting moves on your part! I made an error with the attack on the lone tank, I meant to reserve a fighter to go to W. Germany, so I edited that back. There was severe overkill there anyways.
No worries!
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Combat Hit Differential Summary :
Scramble into 110?
@Booper no thanks
TripleA Turn Summary for game: World War II Global 1942 2nd Edition
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 fighter and 1 transport; Remaining resources: 2 PUs;
Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
1 bomber moved from Southern Italy to 110 Sea Zone
1 tactical_bomber moved from Southern Italy to 110 Sea Zone
Combat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 110 Sea Zone, round 2 : 1/3 hits, 1.83 expected hits
British roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 destroyer owned by the British lost in 110 Sea Zone
Italians win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
1 fighter moved from 110 Sea Zone to Holland Belgium
1 bomber moved from 110 Sea Zone to Western Germany
1 tactical_bomber moved from 110 Sea Zone to Holland Belgium
Place Units - Italians
1 transport placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 8 PUs; end with 10 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.83
British regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 airfields and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
4 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Archangel to Smolensk
1 armour and 5 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
1 airfield placed in Buryatia
1 airfield placed in Smolensk
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.33
TripleA Manual Gamesave Post for game: World War II Global 1942 2nd Edition
Game History
Round: 6
Purchase Units - Russians
Russians buy 2 airfields and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bessarabia to Romania
Russians take Romania from Germans
4 armour, 1 artillery and 2 mech_infantrys moved from Western Ukraine to Eastern Poland
2 infantry moved from Smolensk to Archangel
2 fighters moved from Russia to Archangel
1 fighter and 1 tactical_bomber moved from Bryansk to Archangel
Combat - Russians
Battle in Archangel
Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Archangel, round 2 : 2/6 hits, 2.50 expected hits
Germans roll dice for 2 infantry in Archangel, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Russians lost in Archangel
2 infantry owned by the Germans lost in Archangel
Russians win, taking Archangel from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Casualties for Germans: 2 infantry
Battle in Eastern Poland
Russians attack with 4 armour, 1 artillery and 2 mech_infantrys
Germans defend with 2 mech_infantrys
Russians roll dice for 4 armour, 1 artillery and 2 mech_infantrys in Eastern Poland, round 2 : 3/7 hits, 2.83 expected hits
Germans roll dice for 2 mech_infantrys in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits
1 mech_infantry owned by the Russians lost in Eastern Poland
2 mech_infantrys owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 4 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Casualties for Germans: 2 mech_infantrys
Non Combat Move - Russians
1 infantry moved from Bessarabia to Romania
3 infantry moved from Ukraine to Bryansk
1 mech_infantry moved from Bryansk to Smolensk
3 fighters and 1 tactical_bomber moved from Archangel to Smolensk
1 armour and 5 mech_infantrys moved from Russia to Smolensk
Place Units - Russians
1 airfield placed in Buryatia
1 airfield placed in Smolensk
1 infantry placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 38 PUs
Turning on Edit Mode
EDIT: Removing units owned by Russians from Kweichow: 2 infantry
EDIT: Adding units owned by Russians to Hunan: 2 infantry
EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans regular : 0.67
Russians regular : -0.33