@Amon-Sul Sure thing! Yeah I think you have some options.
BM4 Simon33 (Allies +16) vs. Pejon_88 (Axis)
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Dutch New Guinea to New Guinea Japanese take New Guinea from ANZAC 1 destroyer moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone 2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 35 Sea Zone to 21 Sea Zone 1 submarine moved from 36 Sea Zone to 19 Sea Zone 2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 35 Sea Zone to 19 Sea Zone 4 fighters and 6 tactical_bombers moved from French Indo China to 19 Sea Zone 1 infantry moved from Yunnan to Burma 1 bomber moved from French Indo China to Burma 1 bomber moved from French Indo China to Timguska 1 infantry moved from Kansu to Timguska 1 submarine moved from 6 Sea Zone to 18 Sea Zone 1 fighter moved from Japan to 17 Sea Zone 2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone Combat - Japanese Battle in 17 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 17 Sea Zone Japanese win with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in 21 Sea Zone Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers Americans defend with 1 destroyer Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 21 Sea Zone Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in 45 Sea Zone Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 45 Sea Zone Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in 18 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the ANZAC lost in 18 Sea Zone Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for ANZAC: 1 cruiser Battle in 19 Sea Zone Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers Americans defend with 4 submarines and 1 transport; ANZAC defend with 1 carrier and 2 fighters Japanese roll dice for 7 submarines in 19 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits Units damaged: 1 carrier owned by the ANZAC 1 submarine owned by the Americans lost in 19 Sea Zone Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits Units damaged: 1 battleship owned by the Japanese Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 3 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers remaining. Battle score for attacker is 67 Casualties for Americans: 4 submarines and 1 transport Casualties for ANZAC: 1 carrier and 2 fighters Battle in Timguska Japanese attack with 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Timguska Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Burma Japanese attack with 1 bomber and 1 infantry British defend with 1 infantry Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 2 armour and 2 mech_infantrys moved from Malaya to Yunnan 1 infantry and 1 mech_infantry moved from French Indo China to Yunnan 3 mech_infantrys moved from Kwangtung to Yunnan 1 mech_infantry moved from Szechwan to Yunnan 1 infantry moved from Shensi to Kansu 1 infantry moved from Szechwan to Shensi 1 infantry moved from Yunnan to Szechwan 1 fighter moved from 17 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan 2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 19 Sea Zone 1 artillery and 11 infantry moved from Philippines to 35 Sea Zone 1 artillery, 11 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone 1 artillery and 11 infantry moved from 19 Sea Zone to Jehol 2 mech_infantrys moved from Hunan to Jehol 1 armour moved from Kweichow to Jehol 1 mech_infantry moved from Yunnan to Kweichow 1 mech_infantry moved from Yunnan to Hunan 1 tactical_bomber moved from 19 Sea Zone to Japan 1 bomber moved from Timguska to Shensi 1 infantry moved from Dutch New Guinea to New Guinea 1 bomber moved from Burma to French Indo China 1 fighter moved from 18 Sea Zone to 19 Sea Zone 1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan Place Units - Japanese 1 harbour placed in Okinawa 1 destroyer placed in 6 Sea Zone 1 artillery, 1 fighter and 4 infantry placed in Japan 1 armour and 2 mech_infantrys placed in Kwangtung 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,2,6,5,2,4,5,2,1,6,1,4,4,6,3,1,2,3,2,1,3,6,4,3,4,4,4,2,4,2,2,3,6,2,1,2,5,3,4,5,6,4,5,3,3,1,3,4,2 Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUsCombat Hit Differential Summary :
Americans regular : -1.67 Japanese regular : 1.33 UK_Pacific regular : -0.33 Russians regular : -0.33 -
Gee, +67 battle score, did I save much with that blocker? Guess the subs were going to be sunk no matter what.
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Did you realise Mongolia would activate for Timguska?
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@simon33 Yeah that was tough. When looking in the battle calculator that was the average funny enough.
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@simon33 I did not :D
Always think the Mongolian rule is difficult. I thought since Germany had taking it previously and/or since you reinforced Manchuria it would not apply.
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Because Japan hadn’t attacked a border territory, and/or troops I was still active. Do you want to keep that attack then?
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@simon33 Yes that’s overplayed now but considerate of you to ask. It could’ve been a tactic on your end to be fair.
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TripleA Manual Gamesave Post: Americans round 9
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Americans Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 battleship, 6 carriers, 2 cruisers, 1 fighter, 12 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone 1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone 1 artillery and 1 infantry moved from 112 Sea Zone to Norway 1 bomber and 2 fighters moved from Gibraltar to 112 Sea Zone Combat - Americans Americans creates battle in territory 6 Sea ZoneCombat Hit Differential Summary :
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Scramble and Kami SZ6?
Scramble SZ112? -
@simon33 No thanks on either.





