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BM4 Simon33 (Allies +16) vs. Pejon_88 (Axis)

  • 23 22

    TripleA Turn Summary: Japanese round 9

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Japanese
            Japanese buy 1 armour, 1 artillery, 1 destroyer, 1 fighter, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Dutch New Guinea to New Guinea
                  Japanese take New Guinea from ANZAC
            1 destroyer moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 45 Sea Zone
            2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 35 Sea Zone to 21 Sea Zone
            1 submarine moved from 36 Sea Zone to 19 Sea Zone
            2 battleships, 7 carriers, 2 cruisers, 4 destroyers and 6 submarines moved from 35 Sea Zone to 19 Sea Zone
            4 fighters and 6 tactical_bombers moved from French Indo China to 19 Sea Zone
            1 infantry moved from Yunnan to Burma
            1 bomber moved from French Indo China to Burma
            1 bomber moved from French Indo China to Timguska
            1 infantry moved from Kansu to Timguska
            1 submarine moved from 6 Sea Zone to 18 Sea Zone
            1 fighter moved from Japan to 17 Sea Zone
            2 fighters and 1 tactical_bomber moved from Japan to 18 Sea Zone
    
        Combat - Japanese
            Battle in 17 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 17 Sea Zone
                Japanese win with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in 21 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 submarine in 21 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Americans roll dice for 1 destroyer in 21 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Americans lost in 21 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 45 Sea Zone
                Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 45 Sea Zone, round 2 : 3/5 hits, 2.67 expected hits
                    Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 submarine owned by the Americans lost in 45 Sea Zone
                Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 18 Sea Zone
                Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber
                ANZAC defend with 1 cruiser
                    Japanese roll dice for 1 submarine in 18 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 cruiser owned by the ANZAC lost in 18 Sea Zone
                Japanese win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 12
                Casualties for ANZAC: 1 cruiser
            Battle in 19 Sea Zone
                Japanese attack with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers
                Americans defend with 4 submarines and 1 transport; ANZAC defend with 1 carrier and 2 fighters
                    Japanese roll dice for 7 submarines in 19 Sea Zone, round 2 : 2/7 hits, 2.33 expected hits
                Units damaged: 1 carrier owned by the ANZAC
                    1 submarine owned by the Americans lost in 19 Sea Zone
                    Japanese roll dice for 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters and 6 tactical_bombers in 19 Sea Zone, round 2 : 8/18 hits, 9.33 expected hits
                    Americans roll dice for 3 submarines in 19 Sea Zone, round 2 : 0/3 hits, 0.50 expected hits
                    Americans roll dice for 2 fighters in 19 Sea Zone, round 2 : 1/2 hits, 1.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Americans roll dice for 1 carrier and 1 transport in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 carrier owned by the ANZAC, 2 fighters owned by the ANZAC, 3 submarines owned by the Americans and 1 transport owned by the Americans lost in 19 Sea Zone
                Japanese win with 2 battleships, 7 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 6 tactical_bombers remaining. Battle score for attacker is 67
                Casualties for Americans: 4 submarines and 1 transport
                Casualties for ANZAC: 1 carrier and 2 fighters
            Battle in Timguska
                Japanese attack with 1 bomber and 1 infantry
                Russians defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Timguska, round 2 : 1/2 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Timguska, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Timguska
                Japanese win, taking Timguska from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber and 1 infantry
                British defend with 1 infantry
                    Japanese roll dice for 1 bomber and 1 infantry in Burma, round 2 : 2/2 hits, 0.83 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa
            Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar
            Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
            Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
    
        Non Combat Move - Japanese
            2 armour and 2 mech_infantrys moved from Malaya to Yunnan
            1 infantry and 1 mech_infantry moved from French Indo China to Yunnan
            3 mech_infantrys moved from Kwangtung to Yunnan
            1 mech_infantry moved from Szechwan to Yunnan
            1 infantry moved from Shensi to Kansu
            1 infantry moved from Szechwan to Shensi
            1 infantry moved from Yunnan to Szechwan
            1 fighter moved from 17 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 21 Sea Zone to Japan
            2 fighters and 2 tactical_bombers moved from 45 Sea Zone to 19 Sea Zone
            1 artillery and 11 infantry moved from Philippines to 35 Sea Zone
            1 artillery, 11 infantry and 6 transports moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 11 infantry moved from 19 Sea Zone to Jehol
            2 mech_infantrys moved from Hunan to Jehol
            1 armour moved from Kweichow to Jehol
            1 mech_infantry moved from Yunnan to Kweichow
            1 mech_infantry moved from Yunnan to Hunan
            1 tactical_bomber moved from 19 Sea Zone to Japan
            1 bomber moved from Timguska to Shensi
            1 infantry moved from Dutch New Guinea to New Guinea
            1 bomber moved from Burma to French Indo China
            1 fighter moved from 18 Sea Zone to 19 Sea Zone
            1 fighter and 1 tactical_bomber moved from 18 Sea Zone to Japan
    
        Place Units - Japanese
            1 harbour placed in Okinawa
            1 destroyer placed in 6 Sea Zone
            1 artillery, 1 fighter and 4 infantry placed in Japan
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 infantry placed in French Indo China
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,6,3,6,2,6,5,2,4,5,2,1,6,1,4,4,6,3,1,2,3,2,1,3,6,4,3,4,4,4,2,4,2,2,3,6,2,1,2,5,3,4,5,6,4,5,3,3,1,3,4,2
            Japanese collect 50 PUs (8 lost to blockades); end with 50 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
    

    Combat Hit Differential Summary :

    Americans regular : -1.67
    Japanese regular : 1.33
    UK_Pacific regular : -0.33
    Russians regular : -0.33
    

    Savegame

  • 19 17 16

    Gee, +67 battle score, did I save much with that blocker? Guess the subs were going to be sunk no matter what.

  • 19 17 16

    Did you realise Mongolia would activate for Timguska?

  • 23 22

    @simon33 Yeah that was tough. When looking in the battle calculator that was the average funny enough.

  • 23 22

    @simon33 I did not :D

    Always think the Mongolian rule is difficult. I thought since Germany had taking it previously and/or since you reinforced Manchuria it would not apply.

  • 19 17 16

    Because Japan hadn’t attacked a border territory, and/or troops I was still active. Do you want to keep that attack then?

  • 23 22

    @simon33 Yes that’s overplayed now but considerate of you to ask. It could’ve been a tactic on your end to be fair.

  • 19 17 16

    TripleA Manual Gamesave Post: Americans round 9

    TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3

    Game History

    Round: 9
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 fighters and 7 submarines; Remaining resources: 0 PUs; 
    
        Politics - Americans
            Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
    
        Combat Move - Americans
            1 battleship, 6 carriers, 2 cruisers, 1 fighter, 12 submarines and 1 transport moved from 6 Sea Zone to 25 Sea Zone
            1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
            1 artillery and 1 infantry moved from 112 Sea Zone to Norway
            1 bomber and 2 fighters moved from Gibraltar to 112 Sea Zone
    
        Combat - Americans
            Americans creates battle in territory 6 Sea Zone
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    Scramble and Kami SZ6?
    Scramble SZ112?

  • 23 22

    @simon33 No thanks on either.

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