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cwglee51 (Allies+40) vs SImon33 (Axis) G40 rematch


  • TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 factory_minor, 1 fighter, 1 harbour, 1 infantry, 1 submarine and 1 transport; Remaining resources: 2 PUs; 
    
        Combat Move - Americans
            1 armour moved from Norway to Finland
                  Americans take Finland from Germans
            1 armour moved from Finland to Norway
            1 submarine moved from 33 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
            1 artillery and 1 infantry moved from 3 Sea Zone to Soviet Far East
    
        Combat - Americans
            Battle in Soviet Far East
            Battle in 44 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                Americans win, taking Soviet Far East from Japanese, taking 44 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                Casualties for Japanese: 1 destroyer
    
        Non Combat Move - Americans
            3 infantry and 2 mech_infantrys moved from Caroline Islands to 33 Sea Zone
            3 infantry, 2 mech_infantrys and 3 transports moved from 33 Sea Zone to 6 Sea Zone
            3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
            1 battleship, 3 carriers, 2 cruisers, 3 destroyers, 5 fighters and 1 tactical_bomber moved from 33 Sea Zone to 6 Sea Zone
            1 carrier moved from 26 Sea Zone to 6 Sea Zone
            3 fighters moved from Hawaiian Islands to 6 Sea Zone
            1 fighter moved from 26 Sea Zone to 6 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to Korea
            1 fighter moved from 6 Sea Zone to Korea
            1 bomber moved from Hawaiian Islands to Korea
            1 bomber moved from Western United States to Korea
            2 fighters moved from Western United States to 6 Sea Zone
            2 fighters moved from 6 Sea Zone to Korea
            1 carrier moved from 10 Sea Zone to 26 Sea Zone
            1 submarine moved from 26 Sea Zone to 6 Sea Zone
            2 submarines moved from 10 Sea Zone to 26 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from Norway to 112 Sea Zone
            1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 5 transports moved from 112 Sea Zone to 110 Sea Zone
            1 artillery, 2 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
    
        Place Units - Americans
            1 factory_minor and 1 harbour placed in Norway
            1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
            1 artillery, 1 fighter and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 57 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 1 infantry; Remaining resources: 2 PUs; 
    
        Combat Move - Chinese
    
        Place Units - Chinese
            1 infantry placed in Manchuria
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 5 PUs
    
        Purchase Units - British
            British buy 1 artillery, 7 infantry and 3 mech_infantrys; Remaining resources: 2 PUs; 
    
        Combat Move - British
            1 artillery moved from Norway to 112 Sea Zone
            1 artillery and 3 transports moved from 112 Sea Zone to 110 Sea Zone
            5 infantry moved from United Kingdom to 110 Sea Zone
            1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 91 Sea Zone
            1 artillery and 5 infantry moved from 91 Sea Zone to Gibraltar
            1 carrier, 1 destroyer and 2 fighters moved from 112 Sea Zone to 91 Sea Zone
            1 mech_infantry moved from Eastern Persia to India
                  UK_Pacific take India from Japanese
            1 mech_infantry moved from Iraq to Caucasus
            1 fighter and 1 tactical_bomber moved from Eastern Persia to Caucasus
            1 armour moved from Libya to Alexandria
            1 bomber moved from Russia to Volgograd
    
        Combat - British
            Strategic bombing raid in Volgograd
                    Germans roll AA dice in Volgograd : 1/1 hits, 0.17 expected hits
                1 bomber owned by the British killed by AA in Volgograd
                Bombing raid in Volgograd causes 0 damage total. 
            Battle in Gibraltar
                British attack with 1 artillery and 5 infantry
                Italians defend with 1 airfield, 1 harbour and 2 infantry
                    British roll dice for 1 artillery and 5 infantry in Gibraltar, round 2 : 1/6 hits, 1.33 expected hits
                    Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    1 infantry owned by the Italians lost in Gibraltar
                    British roll dice for 1 artillery and 4 infantry in Gibraltar, round 3 : 0/5 hits, 1.17 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 artillery and 3 infantry in Gibraltar, round 4 : 0/4 hits, 1.00 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    British roll dice for 1 artillery and 2 infantry in Gibraltar, round 5 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 5 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Gibraltar, round 6 : 0/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 6 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Gibraltar, round 7 : 2/3 hits, 0.83 expected hits
                    Italians roll dice for 1 infantry in Gibraltar, round 7 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Gibraltar
                    1 infantry owned by the Italians lost in Gibraltar
                British win, taking Gibraltar from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is -6
                Casualties for British: 4 infantry
                Casualties for Italians: 2 infantry
            Battle in Caucasus
                British attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                Germans defend with 1 mech_infantry
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 2 : 0/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 fighter, 1 mech_infantry and 1 tactical_bomber in Caucasus, round 3 : 1/3 hits, 1.33 expected hits
                    Germans roll dice for 1 mech_infantry in Caucasus, round 3 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in Caucasus
                    1 mech_infantry owned by the Germans lost in Caucasus
                British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for British: 1 mech_infantry
                Casualties for Germans: 1 mech_infantry
    
        Non Combat Move - British
            2 artilleries and 4 infantry moved from Eastern Persia to West India
            1 fighter and 1 tactical_bomber moved from Caucasus to Eastern Persia
            2 mech_infantrys moved from Persia to West India
            2 mech_infantrys moved from Iraq to Eastern Persia
            1 artillery and 2 infantry moved from Egypt to Trans-Jordan
            2 fighters moved from Norway to United Kingdom
    
        Place Units - British
            3 mech_infantrys placed in Persia
            1 artillery and 2 infantry placed in Iraq
            5 infantry placed in United Kingdom
    
        Turn Complete - British
            British collect 34 PUs; end with 36 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 0
                Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4
            UK_Pacific collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.67
    Italians regular : 1.67
    Japanese regular : -0.33
    Germans AA : 0.83
    Germans regular : 0.33
    British regular : -4.67
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 fighter and 5 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Italians
            1 cruiser, 1 destroyer and 1 transport moved from 92 Sea Zone to 95 Sea Zone
            2 fighters moved from Greece to Western Germany
            1 artillery and 1 infantry moved from Greece to Bulgaria
            1 infantry moved from Romania to Bessarabia
            1 armour moved from Bessarabia to Ukraine
            2 armour and 1 mech_infantry moved from Rostov to Volgograd
    
        Non Combat Move - Italians
            3 infantry moved from Northern Italy to Western Germany
            3 infantry moved from Southern Italy to Northern Italy
    
        Place Units - Italians
            1 fighter placed in Southern Italy
            5 infantry placed in Northern Italy
    
        Turn Complete - Italians
            Italians collect 16 PUs; end with 17 PUs
            Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 2 submarines; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                  ANZAC take 22 Sea Zone from Japanese
                  ANZAC take 19 Sea Zone from Japanese
            1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                  ANZAC take 17 Sea Zone from Japanese
                  ANZAC take 6 Sea Zone from Japanese
            1 fighter moved from 6 Sea Zone to Caroline Islands
            1 transport moved from 33 Sea Zone to 62 Sea Zone
            1 artillery and 1 infantry moved from New South Wales to Queensland
            1 fighter moved from Western Australia to 43 Sea Zone
    
        Combat - ANZAC
            Battle in 43 Sea Zone
                ANZAC attack with 1 fighter
                Japanese defend with 1 destroyer
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 fighter in 43 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                    Japanese roll dice for 1 destroyer in 43 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                    1 fighter owned by the ANZAC lost in 43 Sea Zone
                Japanese win with 1 destroyer remaining. Battle score for attacker is -10
                Casualties for ANZAC: 1 fighter
    
        Non Combat Move - ANZAC
    
        Place Units - ANZAC
            1 fighter placed in New South Wales
            2 submarines placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
    
        Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Japanese regular : 0.00
    ANZAC regular : -1.50
    

    Savegame

  • 19 17 16

    TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 6 artilleries, 1 carrier, 3 infantry, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            5 artilleries and 7 infantry moved from Vyborg to Finland
                  Germans take Finland from Americans
            3 armour moved from Novgorod to Finland
            1 transport moved from 115 Sea Zone to 114 Sea Zone
            1 artillery and 1 infantry moved from Germany to 114 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
            1 artillery and 1 infantry moved from 115 Sea Zone to Finland
            4 armour and 4 mech_infantrys moved from Tsinghai to Caucasus
                  Germans take Kazakhstan from Russians
            1 armour moved from Yenisey to Timguska
                  Germans take Timguska from Russians
            1 armour moved from Timguska to Yenisey
    
        Combat - Germans
    
        Non Combat Move - Germans
            1 battleship and 1 cruiser moved from 115 Sea Zone to 112 Sea Zone
            1 fighter moved from Novgorod to Western Germany
            2 fighters moved from Novgorod to 112 Sea Zone
            2 fighters moved from Ukraine to Novgorod
            5 armour, 10 artilleries, 10 infantry and 4 mech_infantrys moved from Rostov to Caucasus
            2 mech_infantrys moved from Volgograd to Caucasus
            2 aaGuns and 9 infantry moved from Rostov to Volgograd
            2 tactical_bombers moved from Rostov to Volgograd
            2 bombers moved from Novgorod to Yunnan
            6 mech_infantrys moved from Eastern Poland to Ukraine
            3 mech_infantrys moved from Poland to Novgorod
            7 mech_infantrys moved from Germany to Eastern Poland
            1 artillery and 1 infantry moved from Western Germany to Germany
            1 infantry moved from Western Germany to Germany
    
        Place Units - Germans
            1 carrier and 1 submarine placed in 112 Sea Zone
            3 infantry placed in Volgograd
            3 artilleries placed in Novgorod
            3 artilleries placed in Ukraine
            1 armour and 3 mech_infantrys placed in Germany
    
        Turn Complete - Germans
            Germans collect 58 PUs; end with 58 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 1x factory_major; Remaining resources: 13 PUs; 
            Russians buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            6 fighters moved from Russia to Norway
            1 tactical_bomber moved from Russia to Norway
            53 infantry moved from Russia to Tambov
                  Russians take Tambov from Germans
            2 armour moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 armour moved from Bryansk to Tambov
            4 mech_infantrys moved from Russia to Tambov
            3 artilleries moved from Russia to Tambov
            1 infantry moved from Amur to Buryatia
                  Russians take Buryatia from Japanese
            1 armour moved from Bryansk to Tambov
    
        Combat - Russians
    
        Non Combat Move - Russians
            2 aaGuns moved from Russia to Tambov
            16 infantry moved from Korea to Manchuria
            2 aaGuns moved from Korea to Manchuria
    
        Place Units - Russians
            3 infantry and 1 mech_infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 19 17 16

    TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 artillery, 1 destroyer, 10 infantry and 2 tactical_bombers; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 infantry moved from Sumatra to 41 Sea Zone
            1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
            1 artillery moved from Shan State to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from 41 Sea Zone to Java
            1 fighter moved from 41 Sea Zone to 42 Sea Zone
            1 tactical_bomber moved from 37 Sea Zone to Java
            1 fighter moved from 42 Sea Zone to Java
            1 tactical_bomber moved from 37 Sea Zone to 44 Sea Zone
            2 tactical_bombers moved from 35 Sea Zone to 19 Sea Zone
            1 artillery and 1 mech_infantry moved from Burma to India
            2 bombers moved from Shan State to India
            1 destroyer, 3 fighters and 3 tactical_bombers moved from 35 Sea Zone to 44 Sea Zone
            1 fighter moved from Philippines to 44 Sea Zone
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            2 infantry moved from Guam to 21 Sea Zone
            2 infantry and 1 transport moved from 21 Sea Zone to 43 Sea Zone
            2 infantry moved from 43 Sea Zone to Borneo
            1 infantry moved from Siberia to Amur
                  Japanese take Amur from Russians
            4 fighters moved from Japan to 19 Sea Zone
            1 fighter moved from Japan to 19 Sea Zone
    
        Combat - Japanese
            Battle in Borneo
            Battle in Java
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Java, round 2 : 5/6 hits, 3.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 1/2 hits, 0.67 expected hits
                    1 infantry owned by the Japanese lost in Java
                    1 infantry owned by the ANZAC and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Borneo from UK_Pacific, taking Java from ANZAC with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 infantry
                Casualties for ANZAC: 1 artillery and 1 infantry
            Battle in India
                Japanese attack with 1 artillery, 2 bombers and 1 mech_infantry
                British defend with 1 mech_infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                    Japanese roll dice for 1 artillery, 2 bombers and 1 mech_infantry in India, round 2 : 1/4 hits, 2.00 expected hits
                    UK_Pacific roll dice for 1 mech_infantry in India, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the British lost in India
                Japanese captures 9PUs while taking UK_Pacific capital
                Japanese win, taking India from UK_Pacific with 1 artillery, 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 mech_infantry
            Battle in 19 Sea Zone
                Japanese attack with 5 fighters and 2 tactical_bombers
                ANZAC defend with 1 destroyer
                    Japanese roll dice for 5 fighters and 2 tactical_bombers in 19 Sea Zone, round 2 : 3/7 hits, 3.83 expected hits
                    ANZAC roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the ANZAC lost in 19 Sea Zone
                Japanese win with 5 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for ANZAC: 1 destroyer
            Battle in 44 Sea Zone
                Japanese attack with 1 destroyer, 4 fighters and 4 tactical_bombers
                Americans defend with 1 submarine
                    Japanese roll dice for 1 destroyer, 4 fighters and 4 tactical_bombers in 44 Sea Zone, round 2 : 6/9 hits, 5.00 expected hits
                    Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 destroyer owned by the Japanese lost in 44 Sea Zone
                    1 submarine owned by the Americans lost in 44 Sea Zone
                Japanese win with 4 fighters and 4 tactical_bombers remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 destroyer
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Japanese
            4 fighters and 4 tactical_bombers moved from 44 Sea Zone to 35 Sea Zone
            2 fighters moved from Java to 42 Sea Zone
            2 carriers moved from 37 Sea Zone to 35 Sea Zone
            1 carrier moved from 41 Sea Zone to 42 Sea Zone
            1 destroyer moved from 43 Sea Zone to 42 Sea Zone
            1 carrier moved from 35 Sea Zone to 43 Sea Zone
            2 tactical_bombers moved from Java to 43 Sea Zone
            2 infantry moved from Yunnan to Burma
            3 infantry moved from French Indo China to Yunnan
            1 aaGun moved from Hunan to Yunnan
            1 infantry moved from Hopei to Anhwe
            2 bombers moved from India to French Indo China
            2 fighters and 2 tactical_bombers moved from 19 Sea Zone to Jehol
            1 mech_infantry moved from Anhwe to Jehol
            1 infantry moved from Hunan to Anhwe
            3 artilleries and 3 infantry moved from Kiangsu to Anhwe
            1 armour moved from Yakut S.S.R. to Yenisey
            3 fighters moved from 19 Sea Zone to Japan
    
        Place Units - Japanese
            1 destroyer placed in 6 Sea Zone
            3 infantry placed in Kiangsu
            1 artillery and 2 infantry placed in French Indo China
            5 infantry and 2 tactical_bombers placed in Japan
    
        Turn Complete - Japanese
            Total Cost from Convoy Blockades: 8
                Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,5,5,1,6,3,5,4,1,3,2,6,5,3,5,3,4,5,6,6,6,3
            Japanese collect 58 PUs (8 lost to blockades); end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Japanese regular : 1.17
    UK_Pacific regular : -0.33
    ANZAC regular : 0.00
    

    Savegame


  • TripleA Move Summary: Americans round 7

    TripleA Move Summary for game: World War II Global 1940 2nd Edition

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 aaGun, 1 airfield, 5 fighters and 1 submarine; Remaining resources: 3 PUs; 
    
        Combat Move - Americans
            3 infantry and 2 mech_infantrys moved from Korea to Amur
            2 bombers, 3 fighters and 1 tactical_bomber moved from Korea to Japan
            7 fighters moved from 6 Sea Zone to Japan
            1 transport moved from 6 Sea Zone to 5 Sea Zone
            1 artillery and 1 infantry moved from Soviet Far East to 5 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 5 Sea Zone to 6 Sea Zone
            1 artillery and 1 infantry moved from 6 Sea Zone to Japan
            1 carrier and 2 submarines moved from 26 Sea Zone to 6 Sea Zone
            1 fighter moved from Western United States to 6 Sea Zone
    

    Savegame


  • @simon33 need scramble and kami orders in sz6?

  • 19 17 16

    5 cvs in sz6? 2 kami on one cv, 1 each on the remaining 4.

  • 19 17 16

    No scramble.

    I’m not at a computer but i think that’s right.

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