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  • i’ve been watching some 42 2nd gameplay videos online and from time to time people talk about setting blockers in sea zones to slow navies down to 1 space per turn movement. But this doesn’t make sense to me, or I don’t understand the rules. if someone set a blocker in a sea zone, could you not just move a few fighters out to destroy the blocker on your combat and then on your non combat move your entire navy through the now clear zone and onward to another sea zone and then land the fighters?

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    @miked

    Hi miked

    yea the blocker is to prevent an attack. You can move in ncm into that SZ, if it’s been cleared but any occupied SZs can’t be moved into.

    So your main Fleet can’t defend against your opponent’s Fleet, you put a blocker preventing him from attacking your Fleet.

    He sinks your blocker but can’t move into your main Fleet SZ.

    Hopefully you can reinforce to withstand a future attack or withdraw and block again until you can fight on at least equal terms.

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