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WaW game Elrood vs CaptainWalker

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Romanians
            2 Infantrys moved from Odessa to Donetsk
            1 Fighter moved from E.Romania to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Donetsk
                Romanians attack with 1 Fighter and 2 Infantrys
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 0/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 5 : 0/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 6 : 0/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 6 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 7 : 2/3 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Donetsk, round 7 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Romanians lost in Donetsk
                    1 Infantry owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Donetsk to Vinnytsia
            2 Infantrys moved from E.Romania to Vinnytsia
            1 Infantry moved from E.Romania to Odessa
            1 Artillery moved from Odessa to Vinnytsia
            3 Infantrys moved from Bucharest to E.Romania
            1 Tank moved from Bucharest to Odessa
    
        Place Units - Romanians
            2 Infantrys and 2 Tanks placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 15 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -2,00
    Russians regular : -1,00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Thai
            3 Infantrys moved from Bangkok to S.Thailand
            2 Artillerys moved from Bangkok to S.Thailand
            4 Infantrys and 1 Tank moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 2 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank
                British defend with 3 Tanks
                    Thai roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank in S.Thailand, round 2 : 3/11 hits, 3,00 expected hits
                    British roll dice for 3 Tanks in S.Thailand, round 2 : 1/3 hits, 1,50 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    3 Tanks owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 2 Artillerys, 1 Fighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 13
                Casualties for Thai: 1 Infantry
                Casualties for British: 3 Tanks
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0,00
    British regular : -0,50
    

    Savegame


  • @captainwalker said in WaW game Elrood vs CaptainWalker:

    British win, taking S.Thailand from Thai with 3 Tanks remaining. Battle score for attacker is 25
    Casualties for British: 3 Artillerys and 9 Infantrys
    Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 2 Infantrys
    Casualties for Thai: 2 Infantrys
    Casualties for Hisaichi: 2 Fighters, 1 Infantry and 1 Tank

    Half expected you not go for it and instead try and save Malaya at all costs. Cannot judge yet, but I hope it was a phyrric victory for you :-)

  • 2026 25 24 22 19 17 15

    @captainwalker actually… i did not consider survivng really that naval attack on UK fleet… so I did not consider where to land the fighters… i had to land them in Thailand and thought… “ok I have to prepare a defense that really weakens Malaya if he goes for it”
    So to give you sth to consider… I should have sunk the TT in SZ 110 with my Yama ships and land my planes on a carrier in that SZ instead… would have been “cleaner”, but I think the trade off with UK in Thailand was ok for Japans Position … I hope!!


  • @Elrood I think it’s better for the UK to weaken Japan’s offensive capabilities rather than try to hold Malaya. Malaya is going to fall anyway so I’m good with the way it turned out.


  • @captainwalker said in WaW game Elrood vs CaptainWalker:

    Malaya is going to fall anyway

    after my first turn blunder I was not so sure anymore! :-D

    it really looked like I messed up there… Not taking Borneo ASAP is already a big mistake in my opinion


  • @captainwalker I haven’t played Japan for while and need to find my bearings.


  • @Elrood Japan really needs to take the Dutch out R2. They’ll still be able to take that capitol, but it’s going to cost a lot of units now… and it gives Anzac a little more time to build up.


  • @captainwalker agreed. :-( at least Europe doesn’t look half bad for Axis now

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 3

    TripleA Turn Summary for game: World At War

    Game History

    Round: 3
    
        Combat Move - Americans
            1 Fighter and 1 Tank moved from Colombia to Bahia
            4 Infantrys and 1 Marine moved from Washington to 13 Sea Zone
            1 B.Transport, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 13 Sea Zone to 32 Sea Zone
            4 Infantrys and 1 Marine moved from 32 Sea Zone to Bahia
            2 Transports moved from 119 Sea Zone to 100 Sea Zone
            1 Artillery and 1 Infantry moved from E.Mexico to 100 Sea Zone
            1 Infantry and 1 Tank moved from Central America to 100 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 100 Sea Zone to 119 Sea Zone
            2 Artillerys, 3 Infantrys and 2 Tanks moved from N.Chile to Santiago
            1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to Santiago
            1 Infantry moved from Truk to Woleai
                  Americans take Woleai from Yamamoto
            1 Artillery moved from Truk to Woleai
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Bahia
                Americans attack with 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank
                Neutral defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 1 Cruiser in Bahia, round 2 : 0/1 hits, 0.50 expected hits
                    Americans roll dice for 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank in Bahia, round 2 : 4/7 hits, 2.00 expected hits
                    Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits
                    1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia
                Americans loses 0 PUs for violating Bahias neutrality.
                Americans win, taking Bahia from Neutral with 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 11
                Casualties for Neutral: 3 Infantrys and 1 Tank
            Battle in Santiago
                Americans attack with 3 Artillerys, 5 Infantrys and 3 Tanks
                Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks
                    Americans roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Santiago, round 2 : 5/11 hits, 3.83 expected hits
                    Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 4/6 hits, 2.33 expected hits
                    4 Infantrys owned by the Americans lost in Santiago
                    1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago
                    Americans roll dice for 3 Artillerys, 1 Infantry and 3 Tanks in Santiago, round 3 : 1/7 hits, 2.83 expected hits
                    Neutral roll dice for 1 Tank in Santiago, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in Santiago
                Americans loses 0 PUs for violating Santiagos neutrality.
                Americans win, taking Santiago from Neutral with 3 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14
                Casualties for Americans: 4 Infantrys
                Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks
    
        Non Combat Move - Americans
            1 Fighter moved from Bahia to Amazon
            2 Tanks moved from Central America to Amazon
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 88 Sea Zone
            1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake
            1 Submarine moved from 79 Sea Zone to 88 Sea Zone
            2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 91 Sea Zone to 88 Sea Zone
            1 Transport moved from 88 Sea Zone to 91 Sea Zone
            1 Infantry moved from Southwest USA to 83 Sea Zone
            1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone
            1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
            1 Elite and 2 Infantrys moved from 89 Sea Zone to Midway
    
        Place Units - Americans
            1 B.Transport placed in 26 Sea Zone
            1 Carrier, 1 Cruiser and 1 Submarine placed in 91 Sea Zone
            1 B.Transport and 1 Destroyer placed in 83 Sea Zone
            2 Adv.Fighters placed in San Francisco
            1 Elite and 4 Infantrys placed in San Francisco
            Americans undo move 5.
            1 Elite and 4 Infantrys placed in San Francisco
            2 Tanks placed in South Atlantic USA
    
        Turn Complete - Americans
            Americans collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0.83
    Neutral regular : -0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Manual Gamesave Post: Germans round 4

    TripleA Manual Gamesave Post for game: World At War

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Infantry moved from East Prussia to Latvia
            1 Stuka moved from East Prussia to Latvia
            1 Infantry moved from East Prussia to Latvia
            1 Infantry moved from Brest to Lithuania
                  Germans take Lithuania from Russians
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            1 Bomber, 3 Fighters and 1 Stuka moved from Vinnytsia to 54 Sea Zone
            3 Tanks moved from Vinnytsia to Crimea
            5 Infantrys moved from Rhine to Netherlands
            3 Infantrys moved from Hamburg to Netherlands
            1 Adv.Fighter and 1 Carrier moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to Netherlands
            1 Artillery moved from Lapland to 24 Sea Zone
            1 Artillery, 1 Battleship and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery moved from 22 Sea Zone to Netherlands
            1 Adv.Fighter moved from 23 Sea Zone to Netherlands
    
        Purchase Units - Germans
            Germans buy 1 Carrier, 29 Infantrys, 2 JetFighters, 4 Stukas and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 54 Sea Zone
                Germans attack with 1 Bomber, 3 Fighters and 1 Stuka
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 1 Bomber, 3 Fighters and 1 Stuka in 54 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
    

    Combat Hit Differential Summary :

    Russians regular : -0,50
    Germans regular : -2,17
    

    Savegame


  • @all planes missed and defenders as well. Will your sub stay?


  • @Elrood yeah… it will soak up hits. If I submerge it will just sit there all game.


  • @captainwalker 2 hits. TT and Sub?


  • @Elrood yes


  • @captainwalker I stayed for posterity and sacrificed a plane to your DD ;-)


  • @Elrood lol…after I told you OOL I thought that I should have taken the dd and sub…turned out ok for me anyway.


  • @captainwalker ha :-D I do not like to leave witnesses behind!

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 4

    TripleA Turn Summary for game: World At War

    Game History

    Round: 4
    
        Combat Move - Germans
            Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans
            Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew
            Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew
            Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew
            Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew
            Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew
            Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew
            Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew
            Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew
            Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew
            Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew
            Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew
            Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew
            Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew
            Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew
            1 Infantry moved from East Prussia to Latvia
            1 Stuka moved from East Prussia to Latvia
            1 Infantry moved from East Prussia to Latvia
            1 Infantry moved from Brest to Lithuania
                  Germans take Lithuania from Russians
            1 Artillery and 1 Infantry moved from Vinnytsia to Kiev
            1 Bomber, 3 Fighters and 1 Stuka moved from Vinnytsia to 54 Sea Zone
            3 Tanks moved from Vinnytsia to Crimea
            5 Infantrys moved from Rhine to Netherlands
            3 Infantrys moved from Hamburg to Netherlands
            1 Adv.Fighter and 1 Carrier moved from 23 Sea Zone to 22 Sea Zone
            1 Adv.Fighter moved from 22 Sea Zone to Netherlands
            1 Artillery moved from Lapland to 24 Sea Zone
            1 Artillery, 1 Battleship and 2 Transports moved from 24 Sea Zone to 22 Sea Zone
            1 Artillery moved from 22 Sea Zone to Netherlands
            1 Adv.Fighter moved from 23 Sea Zone to Netherlands
    
        Purchase Units - Germans
            Germans buy 1 Carrier, 29 Infantrys, 2 JetFighters, 4 Stukas and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 54 Sea Zone
                Germans attack with 1 Bomber, 3 Fighters and 1 Stuka
                Russians defend with 1 Destroyer, 1 Submarine and 1 Transport
                    Germans roll dice for 1 Bomber, 3 Fighters and 1 Stuka in 54 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    Germans roll dice for 1 Bomber, 3 Fighters and 1 Stuka in 54 Sea Zone, round 3 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 3 : 0/2 hits, 0,50 expected hits
                    1 Transport owned by the Russians and 1 Submarine owned by the Russians lost in 54 Sea Zone
                    Germans roll dice for 1 Bomber, 3 Fighters and 1 Stuka in 54 Sea Zone, round 4 : 2/5 hits, 2,17 expected hits
                    Russians roll dice for 1 Destroyer in 54 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 Fighter owned by the Germans lost in 54 Sea Zone
                    1 Destroyer owned by the Russians lost in 54 Sea Zone
                Germans win with 1 Bomber, 2 Fighters and 1 Stuka remaining. Battle score for attacker is 13
                Casualties for Russians: 1 Destroyer, 1 Submarine and 1 Transport
                Casualties for Germans: 1 Fighter
            Battle in Latvia
                Germans attack with 2 Infantrys and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 2 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kiev
                Germans attack with 1 Artillery and 1 Infantry
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Artillery and 1 Infantry in Kiev, round 2 : 0/2 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans lost in Kiev
                    Germans roll dice for 1 Artillery in Kiev, round 3 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Artillery in Kiev, round 4 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 4 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Artillery in Kiev, round 5 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 1 Infantry in Kiev, round 5 : 1/1 hits, 0,33 expected hits
                    1 Artillery owned by the Germans lost in Kiev
                Russians win with 1 Infantry remaining. Battle score for attacker is -6
                Casualties for Germans: 1 Artillery and 1 Infantry
            Battle in Crimea
                Germans attack with 3 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 3 Tanks in Crimea, round 2 : 3/3 hits, 1,50 expected hits
                    Russians roll dice for 1 Infantry in Crimea, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Crimea
                Germans win, taking Crimea from Russians with 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Netherlands
                Germans attack with 2 Adv.Fighters, 1 Artillery and 8 Infantrys
                Neutral defend with 1 Artillery and 3 Infantrys
                    Germans roll dice for 1 Battleship in Netherlands, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Netherlands
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery and 8 Infantrys in Netherlands, round 2 : 0/11 hits, 2,83 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    Germans roll dice for 2 Adv.Fighters, 1 Artillery and 6 Infantrys in Netherlands, round 3 : 3/9 hits, 2,50 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Netherlands, round 3 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Germans lost in Netherlands
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Netherlands
                Germans loses 0 PUs for violating Netherlandss neutrality.
                Germans win, taking Netherlands from Neutral with 2 Adv.Fighters, 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Artillery and 3 Infantrys
                Casualties for Germans: 4 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Netherlands to 22 Sea Zone
            2 Destroyers moved from 24 Sea Zone to 22 Sea Zone
            1 Infantry moved from Danzig to 24 Sea Zone
            1 Infantry moved from 24 Sea Zone to Lapland
            1 Infantry moved from Middle Norrland to Upper Norrland
            2 Elites moved from Danzig to Brest
            4 Infantrys moved from Warsaw to Brest
            1 AAGun moved from Krakow to Vinnytsia
            1 AAGun moved from Bohemia to Krakow
            1 AAGun and 1 Infantry moved from Brittany to Normandy
            2 Tanks moved from Brittany to Normandy
            6 Tanks moved from Normandy to Lorraine
            7 Mech.Infs moved from Paris to Bavaria
            7 Tanks moved from Bavaria to Krakow
            2 Artillerys moved from Paris to Normandy
            1 Tank moved from Brittany to Normandy
            5 Tanks moved from Brittany to Burgundy
            1 Destroyer, 4 Submarines and 2 Transports moved from 45 Sea Zone to 48 Sea Zone
            1 Bomber, 2 Fighters and 1 Stuka moved from 54 Sea Zone to Vinnytsia
            1 Stuka moved from Latvia to Brest
            2 Infantrys moved from Krakow to Brest
            2 Artillerys moved from Krakow to Brest
            1 Infantry moved from Krakow to Brest
            8 Infantrys moved from Krakow to Vinnytsia
    
        Place Units - Germans
            1 Carrier and 2 JetFighters placed in 22 Sea Zone
            3 Infantrys placed in Normandy
            4 Infantrys placed in Vinnytsia
            3 Infantrys placed in Krakow
            4 Infantrys placed in Warsaw
            3 Infantrys placed in Danzig
            5 Tanks placed in Bohemia
            4 Infantrys placed in Rhine
            3 Infantrys placed in Hamburg
            4 Infantrys and 4 Stukas placed in Paris
            1 Infantry placed in Bavaria
    
        Turn Complete - Germans
            Germans collect 114 PUs; end with 114 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0,33
    Germans regular : -4,67
    Neutral regular : 2,00
    

    Savegame


  • @captainwalker said in WaW game Elrood vs CaptainWalker:

    @Elrood lol…after I told you OOL I thought that I should have taken the dd and sub…turned out ok for me anyway.

    But I will try not to formulate my questions in a suggestive way! Was a bit stupid of me to make assumptions

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