Am I crazy or are there no USA fighters or USA bombers. I don’t see them as a unit available for purchase or editing.
WaW game Elrood vs CaptainWalker
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TripleA Turn Summary: British round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - British 1 Infantry and 1 Tank moved from Iceland to 9 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 9 Sea Zone to 18 Sea Zone 1 Infantry and 1 Tank moved from 18 Sea Zone to Munster 1 Battleship and 1 Destroyer moved from 10 Sea Zone to 18 Sea Zone 1 Artillery and 3 Infantrys moved from Dublin to Munster 1 Bomber moved from Manchester to Munster 2 Fighters moved from Manchester to Munster 2 Fighters moved from 18 Sea Zone to Munster 1 Artillery and 1 Infantry moved from Italian East Africa to Kordofan British take Kordofan from Italians 1 Artillery moved from W.Iran to 58 Sea Zone 1 Artillery, 1 Cruiser and 1 Transport moved from 58 Sea Zone to 57 Sea Zone 1 Infantry moved from Lower Egypt to 57 Sea Zone 1 Artillery, 1 Cruiser, 1 Infantry and 1 Transport moved from 57 Sea Zone to 56 Sea Zone 1 Artillery and 1 Infantry moved from 56 Sea Zone to Crete 2 Infantrys moved from New Valley to Kufra 5 Fighters moved from French Equatorial Africa to Kufra 1 Tank moved from N.Thailand to S.French Indochina French take S.French Indochina from Hisaichi 1 Tank moved from S.French Indochina to S.Thailand 1 Artillery, 1 Infantry and 1 Tank moved from N.Thailand to S.Thailand 2 Artillerys, 8 Infantrys and 1 Tank moved from Malaya to S.Thailand Purchase Units - British British buy 2 Artillerys, 1 Battleship, 1 Carrier, 1 Destroyer, 1 Factory, 12 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Munster British attack with 1 Artillery, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank Neutral defend with 2 Infantrys British roll dice for 1 Battleship in Munster, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Munster British roll dice for 1 Artillery, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank in Munster, round 2 : 2/11 hits, 3.67 expected hits Neutral roll dice for 1 Infantry in Munster, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Munster British loses 0 PUs for violating Munsters neutrality. British win, taking Munster from Neutral with 1 Artillery, 1 Bomber, 4 Fighters, 4 Infantrys and 1 Tank remaining. Battle score for attacker is 4 Casualties for Neutral: 2 Infantrys Battle in Kufra British attack with 5 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 5 Fighters and 2 Infantrys in Kufra, round 2 : 2/7 hits, 2.00 expected hits Italians roll dice for 1 Infantry in Kufra, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in Kufra British win, taking Kufra from Italians with 5 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Crete British attack with 1 Artillery and 1 Infantry Neutral defend with 1 AAGun and 1 Artillery British roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 0/2 hits, 1.17 expected hits British roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Artillery in Crete, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Crete British roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits Neutral roll dice for 1 Artillery in Crete, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the British lost in Crete 1 Artillery owned by the Neutral lost in Crete Neutral win with no units remaining. Battle score for attacker is -2 Casualties for British: 1 Artillery and 1 Infantry Casualties for Neutral: 1 Artillery Battle in S.Thailand British attack with 3 Artillerys, 9 Infantrys and 3 Tanks Hisaichi defend with 2 Fighters, 1 Infantry and 1 Tank; Yamamoto defend with 2 Artillerys, 2 Fighters and 2 Infantrys; Thai defend with 2 Infantrys British roll dice for 3 Artillerys, 9 Infantrys and 3 Tanks in S.Thailand, round 2 : 7/15 hits, 4.50 expected hits Thai roll dice for 2 Artillerys, 4 Fighters, 5 Infantrys and 1 Tank in S.Thailand, round 2 : 6/12 hits, 4.83 expected hits 6 Infantrys owned by the British lost in S.Thailand 2 Infantrys owned by the Thai, 2 Artillerys owned by the Yamamoto, 2 Infantrys owned by the Yamamoto and 1 Infantry owned by the Hisaichi lost in S.Thailand British roll dice for 3 Artillerys, 3 Infantrys and 3 Tanks in S.Thailand, round 3 : 2/9 hits, 3.50 expected hits Thai roll dice for 4 Fighters and 1 Tank in S.Thailand, round 3 : 3/5 hits, 2.50 expected hits 3 Infantrys owned by the British lost in S.Thailand 1 Tank owned by the Hisaichi and 1 Fighter owned by the Yamamoto lost in S.Thailand British roll dice for 3 Artillerys and 3 Tanks in S.Thailand, round 4 : 5/6 hits, 2.50 expected hits Thai roll dice for 3 Fighters in S.Thailand, round 4 : 3/3 hits, 1.50 expected hits 3 Artillerys owned by the British lost in S.Thailand 2 Fighters owned by the Hisaichi and 1 Fighter owned by the Yamamoto lost in S.Thailand British win, taking S.Thailand from Thai with 3 Tanks remaining. Battle score for attacker is 25 Casualties for British: 3 Artillerys and 9 Infantrys Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 2 Infantrys Casualties for Thai: 2 Infantrys Casualties for Hisaichi: 2 Fighters, 1 Infantry and 1 Tank Non Combat Move - British 2 Infantrys moved from Yunnan to N.Thailand 2 Infantrys moved from Assam to Yunnan 1 Tank moved from Delhi to Assam 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Submarine moved from 65 Sea Zone to 67 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 1 Destroyer, 2 Infantrys and 1 Transport moved from 71 Sea Zone to 79 Sea Zone 2 Fighters moved from Munster to 18 Sea Zone 2 Fighters moved from Munster to Manchester 1 Bomber moved from Munster to Manchester 1 Tank moved from Dublin to 10 Sea Zone 1 Tank moved from Dublin to Scotland 1 Tank and 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Tank moved from 18 Sea Zone to Wales 1 Infantry moved from Kenya to Italian East Africa 1 AAGun and 1 Infantry moved from Rhodesia to Kenya 1 Tank moved from Darfur to New Valley 2 Tanks moved from Palestine to Lower Egypt 1 Infantry moved from Equatoria to Darfur 2 Fighters moved from Kufra to 56 Sea Zone 3 Fighters moved from Kufra to New Valley 1 AAGun moved from Cairo to Lower Egypt Place Units - British 1 Battleship and 1 Carrier placed in 56 Sea Zone 1 Factory placed in Italian East Africa 4 Infantrys placed in Cairo 1 Destroyer and 1 Transport placed in 58 Sea Zone 1 Infantry placed in W.Iran 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 1 Artillery and 4 Infantrys placed in Madras Turn Complete - British British collect 106 PUs; end with 106 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Thai regular : 3.17 Neutral regular : 1.00 British regular : 1.00 -
TripleA Turn Summary: Anzac round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 1 Infantry moved from West Papua to 113 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from Townsville to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Adv.Fighter moved from 67 Sea Zone to Flores 2 Fighters moved from Banjarmasin to Lombok Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Flores Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Flores, round 2 : 1/1 hits, 0.50 expected hits 1 Infantry owned by the Yamamoto lost in Flores Anzac win, taking Flores from Yamamoto with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Lombok Anzac attack with 2 Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 2 Fighters and 2 Infantrys in Lombok, round 2 : 2/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Lombok Anzac win, taking Lombok from Yamamoto with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 2 Fighters moved from Lombok to Banjarmasin 1 Adv.Fighter moved from Flores to 67 Sea Zone 1 Infantry moved from Western Australia to Broome 1 Infantry moved from Townsville to Northern Territory 4 Infantrys moved from Canberra to New South Wales 1 Infantry moved from Milne Bay to West Papua Place Units - Anzac 1 Adv.Fighter and 1 Cruiser placed in 67 Sea Zone 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby 1 Transport placed in 122 Sea Zone Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -0.33 Anzac regular : 1.50 -
TripleA Turn Summary: Dutch round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Dutch 1 Infantry and 1 Tank moved from Suriname to Amazon 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Hisaichi 1 Tank moved from West Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Elite, 2 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Dutch Battle in Amazon Dutch attack with 1 Infantry and 1 Tank Neutral defend with 1 Infantry Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 2 : 0/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Amazon, round 2 : 0/1 hits, 0.33 expected hits Dutch roll dice for 1 Infantry and 1 Tank in Amazon, round 3 : 1/2 hits, 0.67 expected hits Neutral roll dice for 1 Infantry in Amazon, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Dutch lost in Amazon 1 Infantry owned by the Neutral lost in Amazon Dutch loses 0 PUs for violating Amazons neutrality. Dutch win, taking Amazon from Neutral with 1 Tank remaining. Battle score for attacker is 0 Casualties for Dutch: 1 Infantry Casualties for Neutral: 1 Infantry Non Combat Move - Dutch Place Units - Dutch 4 Tanks placed in Banjarmasin 1 Elite and 2 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 25 PUs; end with 25 PUsCombat Hit Differential Summary :
Neutral regular : 0.33 Dutch regular : -0.33 -
TripleA Turn Summary: Finns round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Finns 1 Infantry moved from Oulu to N.Karelia Finns take N.Karelia from Russians 2 Infantrys moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Finns lost in Vyborg 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Finns: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 3 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 4 Infantrys moved from Helsinki to Tampere Place Units - Finns 4 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Finns regular : 0,33 Russians regular : 0,67 -
TripleA Turn Summary: Romanians round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Romanians 2 Infantrys moved from Odessa to Donetsk 1 Fighter moved from E.Romania to Donetsk Purchase Units - Romanians Romanians buy 2 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - Romanians Battle in Donetsk Romanians attack with 1 Fighter and 2 Infantrys Russians defend with 1 Infantry Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 2 : 0/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 2 : 0/1 hits, 0,33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 3 : 0/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0,33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 4 : 0/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 4 : 0/1 hits, 0,33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 5 : 0/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 5 : 0/1 hits, 0,33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 6 : 0/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 6 : 0/1 hits, 0,33 expected hits Romanians roll dice for 1 Fighter and 2 Infantrys in Donetsk, round 7 : 2/3 hits, 0,67 expected hits Russians roll dice for 1 Infantry in Donetsk, round 7 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Donetsk to Vinnytsia 2 Infantrys moved from E.Romania to Vinnytsia 1 Infantry moved from E.Romania to Odessa 1 Artillery moved from Odessa to Vinnytsia 3 Infantrys moved from Bucharest to E.Romania 1 Tank moved from Bucharest to Odessa Place Units - Romanians 2 Infantrys and 2 Tanks placed in Bucharest Turn Complete - Romanians Romanians collect 15 PUs; end with 15 PUsCombat Hit Differential Summary :
Romanians regular : -2,00 Russians regular : -1,00 -
TripleA Turn Summary: Thai round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Thai 3 Infantrys moved from Bangkok to S.Thailand 2 Artillerys moved from Bangkok to S.Thailand 4 Infantrys and 1 Tank moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 4 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 2 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank British defend with 3 Tanks Thai roll dice for 2 Artillerys, 1 Fighter, 7 Infantrys and 1 Tank in S.Thailand, round 2 : 3/11 hits, 3,00 expected hits British roll dice for 3 Tanks in S.Thailand, round 2 : 1/3 hits, 1,50 expected hits 1 Infantry owned by the Thai lost in S.Thailand 3 Tanks owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 2 Artillerys, 1 Fighter, 6 Infantrys and 1 Tank remaining. Battle score for attacker is 13 Casualties for Thai: 1 Infantry Casualties for British: 3 Tanks Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 4 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Thai regular : 0,00 British regular : -0,50 -
@captainwalker said in WaW game Elrood vs CaptainWalker:
British win, taking S.Thailand from Thai with 3 Tanks remaining. Battle score for attacker is 25
Casualties for British: 3 Artillerys and 9 Infantrys
Casualties for Yamamoto: 2 Artillerys, 2 Fighters and 2 Infantrys
Casualties for Thai: 2 Infantrys
Casualties for Hisaichi: 2 Fighters, 1 Infantry and 1 TankHalf expected you not go for it and instead try and save Malaya at all costs. Cannot judge yet, but I hope it was a phyrric victory for you :-)
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@captainwalker actually… i did not consider survivng really that naval attack on UK fleet… so I did not consider where to land the fighters… i had to land them in Thailand and thought… “ok I have to prepare a defense that really weakens Malaya if he goes for it”
So to give you sth to consider… I should have sunk the TT in SZ 110 with my Yama ships and land my planes on a carrier in that SZ instead… would have been “cleaner”, but I think the trade off with UK in Thailand was ok for Japans Position … I hope!! -
@Elrood I think it’s better for the UK to weaken Japan’s offensive capabilities rather than try to hold Malaya. Malaya is going to fall anyway so I’m good with the way it turned out.
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@captainwalker said in WaW game Elrood vs CaptainWalker:
Malaya is going to fall anyway
after my first turn blunder I was not so sure anymore! :-D
it really looked like I messed up there… Not taking Borneo ASAP is already a big mistake in my opinion
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@captainwalker I haven’t played Japan for while and need to find my bearings.
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@Elrood Japan really needs to take the Dutch out R2. They’ll still be able to take that capitol, but it’s going to cost a lot of units now… and it gives Anzac a little more time to build up.
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@captainwalker agreed. :-( at least Europe doesn’t look half bad for Axis now
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TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World At War
Game History
Round: 3 Combat Move - Americans 1 Fighter and 1 Tank moved from Colombia to Bahia 4 Infantrys and 1 Marine moved from Washington to 13 Sea Zone 1 B.Transport, 1 Cruiser, 1 Destroyer, 4 Infantrys and 1 Marine moved from 13 Sea Zone to 32 Sea Zone 4 Infantrys and 1 Marine moved from 32 Sea Zone to Bahia 2 Transports moved from 119 Sea Zone to 100 Sea Zone 1 Artillery and 1 Infantry moved from E.Mexico to 100 Sea Zone 1 Infantry and 1 Tank moved from Central America to 100 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 100 Sea Zone to 119 Sea Zone 2 Artillerys, 3 Infantrys and 2 Tanks moved from N.Chile to Santiago 1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to Santiago 1 Infantry moved from Truk to Woleai Americans take Woleai from Yamamoto 1 Artillery moved from Truk to Woleai Purchase Units - Americans Americans buy 2 Adv.Fighters, 2 B.Transports, 1 Carrier, 1 Cruiser, 1 Destroyer, 1 Elite, 4 Infantrys, 1 Submarine and 2 Tanks; Remaining resources: 0 PUs; Combat - Americans Battle in Bahia Americans attack with 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank Neutral defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Cruiser in Bahia, round 2 : 0/1 hits, 0.50 expected hits Americans roll dice for 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank in Bahia, round 2 : 4/7 hits, 2.00 expected hits Neutral roll dice for 3 Infantrys and 1 Tank in Bahia, round 2 : 0/4 hits, 1.50 expected hits 1 Tank owned by the Neutral and 3 Infantrys owned by the Neutral lost in Bahia Americans loses 0 PUs for violating Bahias neutrality. Americans win, taking Bahia from Neutral with 1 Fighter, 4 Infantrys, 1 Marine and 1 Tank remaining. Battle score for attacker is 11 Casualties for Neutral: 3 Infantrys and 1 Tank Battle in Santiago Americans attack with 3 Artillerys, 5 Infantrys and 3 Tanks Neutral defend with 1 AAGun, 2 Artillerys, 1 Factory, 2 Infantrys and 2 Tanks Americans roll dice for 3 Artillerys, 5 Infantrys and 3 Tanks in Santiago, round 2 : 5/11 hits, 3.83 expected hits Neutral roll dice for 2 Artillerys, 2 Infantrys and 2 Tanks in Santiago, round 2 : 4/6 hits, 2.33 expected hits 4 Infantrys owned by the Americans lost in Santiago 1 Tank owned by the Neutral, 2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Santiago Americans roll dice for 3 Artillerys, 1 Infantry and 3 Tanks in Santiago, round 3 : 1/7 hits, 2.83 expected hits Neutral roll dice for 1 Tank in Santiago, round 3 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Neutral lost in Santiago Americans loses 0 PUs for violating Santiagos neutrality. Americans win, taking Santiago from Neutral with 3 Artillerys, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 14 Casualties for Americans: 4 Infantrys Casualties for Neutral: 2 Artillerys, 2 Infantrys and 2 Tanks Non Combat Move - Americans 1 Fighter moved from Bahia to Amazon 2 Tanks moved from Central America to Amazon 2 Adv.Fighters moved from San Francisco to 88 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 81 Sea Zone to 88 Sea Zone 1 Artillery and 1 Infantry moved from 88 Sea Zone to Wake 1 Submarine moved from 79 Sea Zone to 88 Sea Zone 2 Adv.Fighters, 1 Battleship and 1 Carrier moved from 91 Sea Zone to 88 Sea Zone 1 Transport moved from 88 Sea Zone to 91 Sea Zone 1 Infantry moved from Southwest USA to 83 Sea Zone 1 Elite and 1 Infantry moved from San Francisco to 83 Sea Zone 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone 1 Elite and 2 Infantrys moved from 89 Sea Zone to Midway Place Units - Americans 1 B.Transport placed in 26 Sea Zone 1 Carrier, 1 Cruiser and 1 Submarine placed in 91 Sea Zone 1 B.Transport and 1 Destroyer placed in 83 Sea Zone 2 Adv.Fighters placed in San Francisco 1 Elite and 4 Infantrys placed in San Francisco Americans undo move 5. 1 Elite and 4 Infantrys placed in San Francisco 2 Tanks placed in South Atlantic USA Turn Complete - Americans Americans collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Americans regular : 0.83 Neutral regular : -0.33 -
TripleA Manual Gamesave Post: Germans round 4
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 4 Combat Move - Germans Trigger Units New True: Setting switch to true for conditionAttachment_Units_New_True attached to Germans Trigger Units Bonus New Thai: Thai has their production frontier changed to: ThaiFrontierBonusNew Trigger Units Bonus New Italians: Italians has their production frontier changed to: ItaliansFrontierBonusNew Trigger Units Bonus New Americans: Americans has their production frontier changed to: AmericansFrontierBonusNew Trigger Units Bonus New Yamamoto: Yamamoto has their production frontier changed to: YamamotoFrontierBonusNew Trigger Units Bonus New Chinese: Chinese has their production frontier changed to: ChineseFrontierBonusNew Trigger Units Bonus New British: British has their production frontier changed to: BritishFrontierBonusNew Trigger Units Bonus New Dutch: Dutch has their production frontier changed to: DutchFrontierBonusNew Trigger Units Bonus New Russians: Russians has their production frontier changed to: RussiansFrontierBonusNew Trigger Units Bonus New French: French has their production frontier changed to: FrenchFrontierBonusNew Trigger Units Bonus New Hisaichi: Hisaichi has their production frontier changed to: HisaichiFrontierBonusNew Trigger Units Bonus New Germans: Germans has their production frontier changed to: GermansFrontierBonusNew Trigger Units Bonus New Romanians: Romanians has their production frontier changed to: RomaniansFrontierBonusNew Trigger Units Bonus New Finns: Finns has their production frontier changed to: FinnsFrontierBonusNew Trigger Units Bonus New Anzac: Anzac has their production frontier changed to: AnzacFrontierBonusNew 1 Infantry moved from East Prussia to Latvia 1 Stuka moved from East Prussia to Latvia 1 Infantry moved from East Prussia to Latvia 1 Infantry moved from Brest to Lithuania Germans take Lithuania from Russians 1 Artillery and 1 Infantry moved from Vinnytsia to Kiev 1 Bomber, 3 Fighters and 1 Stuka moved from Vinnytsia to 54 Sea Zone 3 Tanks moved from Vinnytsia to Crimea 5 Infantrys moved from Rhine to Netherlands 3 Infantrys moved from Hamburg to Netherlands 1 Adv.Fighter and 1 Carrier moved from 23 Sea Zone to 22 Sea Zone 1 Adv.Fighter moved from 22 Sea Zone to Netherlands 1 Artillery moved from Lapland to 24 Sea Zone 1 Artillery, 1 Battleship and 2 Transports moved from 24 Sea Zone to 22 Sea Zone 1 Artillery moved from 22 Sea Zone to Netherlands 1 Adv.Fighter moved from 23 Sea Zone to Netherlands Purchase Units - Germans Germans buy 1 Carrier, 29 Infantrys, 2 JetFighters, 4 Stukas and 5 Tanks; Remaining resources: 0 PUs; Combat - Germans Battle in 54 Sea Zone Germans attack with 1 Bomber, 3 Fighters and 1 Stuka Russians defend with 1 Destroyer, 1 Submarine and 1 Transport Germans roll dice for 1 Bomber, 3 Fighters and 1 Stuka in 54 Sea Zone, round 2 : 0/5 hits, 2,17 expected hits Russians roll dice for 1 Destroyer and 1 Transport in 54 Sea Zone, round 2 : 0/2 hits, 0,50 expected hitsCombat Hit Differential Summary :
Russians regular : -0,50 Germans regular : -2,17 -
@all planes missed and defenders as well. Will your sub stay?
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@Elrood yeah… it will soak up hits. If I submerge it will just sit there all game.
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@captainwalker 2 hits. TT and Sub?
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@Elrood yes
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@captainwalker I stayed for posterity and sacrificed a plane to your DD ;-)





