WaW game Elrood vs CaptainWalker
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TripleA Turn Summary: Yamamoto round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Yamamoto 1 unit repaired. 1 Bomber moved from Kwajalein to Midway 1 Transport moved from 85 Sea Zone to 86 Sea Zone 1 Infantry and 1 Tank moved from Saipan to 86 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 87 Sea Zone 1 Infantry and 1 Tank moved from 87 Sea Zone to Wake 1 Fighter moved from Ulithi to Wake 2 Infantrys moved from Kiangsi to Hong Kong 1 Infantry moved from Kwangtung to Hong Kong 1 Artillery moved from Kiangsi to Hong Kong 2 Tanks moved from Kiangsi to Hong Kong 2 Tanks moved from Kwangtung to Hong Kong 2 Transports moved from 92 Sea Zone to 84 Sea Zone 2 Infantrys moved from Tokyo to 84 Sea Zone 2 Tanks moved from Tokyo to 84 Sea Zone 2 Infantrys, 2 Tanks and 2 Transports moved from 84 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi 1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi 1 Infantry moved from Kwangtung to Hunan 1 Bomber moved from Hainan to Hunan 1 Tank moved from Kwangtung to Hong Kong 1 Infantry moved from Kwangtung to 92 Sea Zone 1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Samar Yamamoto take Samar from Americans 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone 1 Infantry moved from Kyushu to 93 Sea Zone 1 Infantry moved from 93 Sea Zone to Mindanao 1 Transport moved from 107 Sea Zone to 93 Sea Zone 1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Infantry and 1 Tank moved from 107 Sea Zone to Davao 2 Fighters moved from 107 Sea Zone to Mindanao 1 Transport moved from 107 Sea Zone to 93 Sea Zone 1 Tank moved from Kyushu to 93 Sea Zone 1 Infantry moved from Peleliu to 93 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone 1 Infantry and 1 Tank moved from 107 Sea Zone to Davao 1 Transport moved from 107 Sea Zone to 108 Sea Zone 1 Artillery and 1 Infantry moved from Ulithi to 108 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 101 Sea Zone 1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam 1 Fighter moved from Peleliu to Guam 1 Transport moved from 85 Sea Zone to 86 Sea Zone 1 Infantry moved from Minamitori to 86 Sea Zone 1 Infantry moved from Iwo Jima to 86 Sea Zone 2 Infantrys and 1 Transport moved from 86 Sea Zone to 87 Sea Zone 2 Infantrys moved from 87 Sea Zone to Wake 1 Infantry moved from Kwangtung to Hunan Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Mindanao Yamamoto attack with 2 Fighters and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 2 Fighters and 1 Infantry in Mindanao, round 2 : 2/3 hits, 0,83 expected hits Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Americans lost in Mindanao Yamamoto win, taking Mindanao from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Hong Kong Yamamoto attack with 1 Artillery, 3 Infantrys and 5 Tanks British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank Yamamoto roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Hong Kong, round 2 : 5/9 hits, 3,50 expected hits British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits, 1,83 expected hits 2 Infantrys owned by the Yamamoto lost in Hong Kong 1 Tank owned by the British, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Hong Kong Yamamoto win, taking Hong Kong from British with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 11 Casualties for Yamamoto: 2 Infantrys Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank Battle in Hunan Yamamoto attack with 1 Bomber and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hunan, round 2 : 1/3 hits, 1,00 expected hits Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Hunan Yamamoto win, taking Hunan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Guam Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry Americans defend with 1 Infantry Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Guam, round 2 : 0/3 hits, 1,00 expected hits Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Guam, round 3 : 1/3 hits, 1,00 expected hits Americans roll dice for 1 Infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Americans lost in Guam Yamamoto win, taking Guam from Americans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Americans: 1 Infantry Battle in Kwangsi Yamamoto attack with 2 Infantrys and 2 Tanks Chinese defend with 1 Infantry Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Kwangsi Yamamoto win, taking Kwangsi from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Midway Yamamoto attack with 1 Bomber Americans defend with 1 Bomber Yamamoto roll dice for 1 Bomber in Midway, round 2 : 1/1 hits, 0,67 expected hits Americans roll dice for 1 Bomber in Midway, round 2 : 1/1 hits, 0,17 expected hits 1 Bomber owned by the Yamamoto lost in Midway 1 Bomber owned by the Americans lost in Midway Americans win with no units remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Bomber Casualties for Americans: 1 Bomber Battle in Davao Yamamoto attack with 2 Infantrys and 2 Tanks Americans defend with 1 AAGun, 1 Factory and 1 Fighter Yamamoto roll dice for 2 Infantrys and 2 Tanks in Davao, round 2 : 1/4 hits, 1,33 expected hits Americans roll dice for 1 Fighter in Davao, round 2 : 0/1 hits, 0,50 expected hits 1 Fighter owned by the Americans lost in Davao Yamamoto win, taking Davao from Americans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Americans: 1 Fighter Battle in Wake Yamamoto attack with 1 Fighter, 3 Infantrys and 1 Tank Americans defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 2 : 2/5 hits, 1,33 expected hits Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 0/2 hits, 0,67 expected hits 1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake Yamamoto win, taking Wake from Americans with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6 Casualties for Americans: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 1 Fighter moved from Wake to 87 Sea Zone 1 Carrier moved from 85 Sea Zone to 87 Sea Zone 1 Fighter moved from Guam to Saipan 2 Fighters moved from Mindanao to 107 Sea Zone 1 Destroyer moved from 108 Sea Zone to 107 Sea Zone 1 Infantry moved from Chubu to Kyushu 1 Bomber moved from Hunan to Formosa Place Units - Yamamoto 1 B.Transport and 1 Carrier placed in 85 Sea Zone 2 Adv.Fighters placed in 85 Sea Zone 2 Elites and 2 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 69 PUs; end with 69 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Yamamoto regular : 2,00 Americans regular : -1,33 British regular : 0,17 -
TripleA Turn Summary: Chinese round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Hupeh to Anhwei 1 Fighter moved from Shensi to Anhwei Purchase Units - Chinese Chinese buy 1 Adv.Fighter, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Anhwei Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 2 Infantrys moved from Szechwan to Hupeh 1 Infantry moved from Lanchow to Szechwan 1 Tank moved from N.Thailand to Kweichow 1 Artillery moved from E.Qinghai to Ningsia 1 Tank moved from Suiyuan to Shensi 1 Tank moved from Shensi to Hupeh 1 AAGun moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from Gobi Altai to Ningsia 2 Tanks moved from Gobi Altai to Shensi 6 Infantrys moved from Hsining to E.Qinghai 1 AAGun moved from E.Sinkiang to W.Qinghai 2 Infantrys moved from E.Sinkiang to Gobi Altai Place Units - Chinese 2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining 1 Adv.Fighter and 3 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 34 PUs; end with 34 PUsCombat Hit Differential Summary :
Chinese regular : -0.17 Hisaichi regular : -0.33 -
TripleA Turn Summary: Hisaichi round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Hisaichi 1 unit repaired. 1 Tank moved from Manila to Panay Hisaichi take Mindoro from Americans Hisaichi take Panay from Americans 1 Tank moved from British Borneo to East And South Borneo Hisaichi take East And South Borneo from Dutch 1 Tank moved from East And South Borneo to British Borneo 1 Tank moved from British Borneo to West Borneo Hisaichi take West Borneo from Dutch 1 Tank moved from West Borneo to British Borneo 1 Battleship, 1 Destroyer, 2 Fighters and 2 Submarines moved from 106 Sea Zone to 105 Sea Zone 1 Bomber moved from Formosa to 105 Sea Zone 1 Artillery, 5 Infantrys and 1 Tank moved from Chita to Ayan 2 Transports moved from 75 Sea Zone to 84 Sea Zone 1 Infantry moved from Kirin to 84 Sea Zone 1 Infantry moved from Changchun to 84 Sea Zone 2 Artillerys moved from Changchun to 84 Sea Zone 2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone 2 Artillerys and 2 Infantrys moved from 75 Sea Zone to Ayan 1 Infantry moved from Heilungchiang to Ayan 2 Artillerys and 3 Infantrys moved from Khabarovsk to Ayan 1 Tank moved from Vladivostok to Ayan 1 Artillery, 2 Infantrys and 1 Tank moved from Shanghai to Anhwei 1 Infantry and 2 Tanks moved from Shantung to Anhwei 3 Tanks moved from Chahar to Anhwei 1 Tank moved from Shantung to Anhwei 1 Infantry moved from Chahar to Shansi 2 Fighters moved from Shantung to Shansi 1 Transport moved from 106 Sea Zone to 92 Sea Zone 1 Infantry and 1 Tank moved from Formosa to 92 Sea Zone 1 Infantry and 1 Tank moved from 92 Sea Zone to S.French Indochina Hisaichi take S.French Indochina from French 1 Infantry moved from Vladivostok to 84 Sea Zone 1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone 1 Infantry moved from 92 Sea Zone to N.French Indochina Hisaichi take N.French Indochina from French 1 Carrier moved from 106 Sea Zone to 105 Sea Zone 1 Transport moved from 106 Sea Zone to 105 Sea Zone Purchase Units - Hisaichi Hisaichi buy 4 Artillerys, 1 Bomber, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; Combat - Hisaichi Battle in 105 Sea Zone Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 1 Transport Dutch defend with 2 Destroyers and 2 Submarines Hisaichi roll dice for 2 Submarines in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Dutch roll dice for 2 Submarines in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 105 Sea Zone, round 2 : 1/6 hits, 2,50 expected hits Dutch roll dice for 2 Destroyers in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits 1 Submarine owned by the Dutch lost in 105 Sea Zone Hisaichi roll dice for 2 Submarines in 105 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits Dutch roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 105 Sea Zone, round 3 : 3/6 hits, 2,50 expected hits Dutch roll dice for 2 Destroyers in 105 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits 1 Submarine owned by the Dutch and 2 Destroyers owned by the Dutch lost in 105 Sea Zone Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 30 Casualties for Dutch: 2 Destroyers and 2 Submarines Battle in Shansi Hisaichi attack with 2 Fighters and 1 Infantry Chinese defend with 1 Infantry Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 0/3 hits, 0,83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 4 : 1/3 hits, 0,83 expected hits Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Chinese lost in Shansi Hisaichi win, taking Shansi from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Battle in Anhwei Hisaichi attack with 1 Artillery, 3 Infantrys and 7 Tanks Chinese defend with 1 Artillery and 2 Infantrys Hisaichi roll dice for 1 Artillery, 3 Infantrys and 7 Tanks in Anhwei, round 2 : 7/11 hits, 4,50 expected hits Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 1,00 expected hits 2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 8 Casualties for Chinese: 1 Artillery and 2 Infantrys Battle in Ayan Hisaichi attack with 5 Artillerys, 11 Infantrys and 2 Tanks Russians defend with 1 Bunker Hisaichi roll dice for 5 Artillerys, 11 Infantrys and 2 Tanks in Ayan, round 2 : 6/18 hits, 5,33 expected hits Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Hisaichi lost in Ayan 1 Bunker owned by the Russians lost in Ayan Hisaichi win, taking Ayan from Russians with 5 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Russians: 1 Bunker Non Combat Move - Hisaichi 1 Tank moved from Changchun to Heilungchiang 1 Artillery and 1 Infantry moved from Vladivostok to Khabarovsk 1 Artillery moved from Chahar to Shantung 1 Infantry moved from Peking to Hulunbuir 1 Infantry moved from Peking to Hulunbuir 3 Transports moved from 106 Sea Zone to 84 Sea Zone 1 Bomber moved from 105 Sea Zone to Bangkok 2 Fighters moved from Shansi to Kwangsi Place Units - Hisaichi 1 Factory placed in Hulunbuir 3 Infantrys placed in Peking 4 Artillerys, 1 Bomber and 1 Infantry placed in Changchun Turn Complete - Hisaichi Hisaichi collect 65 PUs; end with 65 PUsCombat Hit Differential Summary :
Chinese regular : -2,00 Russians regular : 0,50 Dutch regular : -2,33 Hisaichi regular : -0,67 -
TripleA Turn Summary: British round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - British 1 unit repaired. 1 Transport moved from 10 Sea Zone to 18 Sea Zone 1 Artillery moved from Wales to 18 Sea Zone 1 Infantry moved from Wales to 18 Sea Zone 1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 10 Sea Zone 1 Artillery and 1 Infantry moved from 10 Sea Zone to Dublin 3 Infantrys and 2 Tanks moved from Northern Ireland to Dublin 1 Bomber moved from Manchester to Iceland 1 Battleship and 1 Destroyer moved from 5 Sea Zone to 10 Sea Zone 1 Tank moved from Quebec to 2 Sea Zone 1 Infantry moved from Montreal to 2 Sea Zone 1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone 1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland 1 Fighter and 2 Tanks moved from Lower Egypt to Darfur 1 Infantry moved from Equatoria to Darfur 1 Infantry moved from French Equatorial Africa to Darfur 1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone 1 Infantry moved from Trucial Coast to 58 Sea Zone 1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa 1 Fighter moved from Aden to Italian East Africa 2 Fighters moved from Cairo to Darfur 1 Artillery and 5 Infantrys moved from Lower Egypt to New Valley Purchase Units - British British buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 2 Carriers, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Italian East Africa British attack with 1 Artillery, 1 Fighter and 2 Infantrys Italians defend with 1 Artillery British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Italian East Africa, round 2 : 2/4 hits, 1.17 expected hits Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Italian East Africa 1 Artillery owned by the Italians lost in Italian East Africa British win, taking Italian East Africa from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Casualties for Italians: 1 Artillery Battle in Iceland British attack with 1 Bomber, 1 Infantry and 1 Tank Neutral defend with 1 Infantry British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Iceland, round 2 : 2/3 hits, 1.33 expected hits Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Iceland British loses 0 PUs for violating Icelands neutrality. British win, taking Iceland from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Battle in Dublin British attack with 1 Artillery, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys British roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits 1 Infantry owned by the Neutral lost in Dublin British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Dublin, round 2 : 1/7 hits, 2.17 expected hits Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Dublin 1 Infantry owned by the Neutral lost in Dublin British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Dublin, round 3 : 1/6 hits, 2.00 expected hits Neutral roll dice for 1 Artillery in Dublin, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in Dublin British loses 0 PUs for violating Dublins neutrality. British win, taking Dublin from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Artillery and 2 Infantrys Casualties for British: 1 Infantry Battle in New Valley British attack with 1 Artillery and 5 Infantrys Italians defend with 1 Infantry British roll dice for 1 Artillery and 5 Infantrys in New Valley, round 2 : 1/6 hits, 1.33 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in New Valley 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0 Casualties for British: 1 Infantry Casualties for Italians: 1 Infantry Battle in Darfur British attack with 3 Fighters, 2 Infantrys and 2 Tanks Germans defend with 1 Infantry and 2 Tanks; Italians defend with 1 Fighter British roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Darfur, round 2 : 2/7 hits, 2.33 expected hits Germans roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Darfur, round 2 : 2/4 hits, 1.83 expected hits 2 Infantrys owned by the British lost in Darfur 1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Darfur British roll dice for 3 Fighters and 2 Tanks in Darfur, round 3 : 4/5 hits, 2.00 expected hits Germans roll dice for 1 Fighter and 1 Tank in Darfur, round 3 : 1/2 hits, 1.00 expected hits 1 Tank owned by the British lost in Darfur 1 Fighter owned by the Italians and 1 Tank owned by the Germans lost in Darfur British win, taking Darfur from Germans with 3 Fighters and 1 Tank remaining. Battle score for attacker is 11 Casualties for British: 2 Infantrys and 1 Tank Casualties for Germans: 1 Infantry and 2 Tanks Casualties for Italians: 1 Fighter Non Combat Move - British 3 Fighters moved from Darfur to French Equatorial Africa 1 Fighter moved from E.Morocco to French Equatorial Africa 1 Infantry moved from French Sudan to French Equatorial Africa 1 Infantry moved from Kenya to Equatoria 1 Fighter moved from Italian East Africa to French Equatorial Africa 1 Infantry moved from Rhodesia to Kenya 1 AAGun and 1 Infantry moved from South Africa to Rhodesia 1 Submarine moved from 58 Sea Zone to 56 Sea Zone 2 Tanks moved from W.Iran to Palestine 4 Infantrys moved from Cairo to Lower Egypt 1 Fighter moved from Malaya to Banjarmasin 1 Infantry moved from Burma to S.Thailand 1 Artillery moved from Burma to N.Thailand 1 Infantry moved from Yunnan to N.Thailand 2 Tanks moved from Assam to N.Thailand 2 Infantrys moved from Assam to Yunnan 1 AAGun and 2 Infantrys moved from Bihar to Assam 2 Transports moved from 65 Sea Zone to 60 Sea Zone 1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone 1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone 1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya 1 Submarine moved from 120 Sea Zone to 70 Sea Zone 1 Infantry moved from Yukon to Alaska 1 Infantry moved from British Columbia to Yukon 1 Fighter moved from Greenland to 18 Sea Zone 1 Bomber moved from Iceland to Manchester 1 Destroyer moved from 10 Sea Zone to 18 Sea Zone 1 Fighter moved from Finnmark to 18 Sea Zone 2 Fighters moved from Finnmark to Manchester Place Units - British 1 Carrier placed in 18 Sea Zone 1 Battleship and 1 Carrier placed in 56 Sea Zone 2 Adv.Fighters placed in 56 Sea Zone 1 Artillery and 1 Infantry placed in Cairo 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 3 Infantrys and 1 Tank placed in Madras 1 Infantry placed in W.Iran British undo move 7. 1 Infantry placed in Madras Turn Complete - British British collect 99 PUs; end with 99 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Germans regular : 0.17 Neutral regular : -0.33 British regular : 0.50 -
TripleA Turn Summary: Anzac round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Purchase Units - Anzac Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Anzac 2 Fighters moved from 67 Sea Zone to Banjarmasin 1 Tank moved from Western Australia to 67 Sea Zone 1 Infantry moved from Northern Territory to 67 Sea Zone 1 Infantry moved from Western Australia to Broome 1 Infantry moved from Northern Territory to Western Australia 1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 110 Sea Zone 1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin 1 Infantry and 1 Tank moved from Java to Sumatra 1 Infantry moved from Tasmania to 122 Sea Zone 1 Infantry moved from South New Zealand to 122 Sea Zone 2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Java 3 Infantrys and 1 Tank moved from Port Moresby to West Papua 1 AAGun moved from Port Moresby to West Papua 1 Submarine moved from 70 Sea Zone to 67 Sea Zone Place Units - Anzac 1 Adv.Fighter, 1 Cruiser and 1 Transport placed in 67 Sea Zone 3 Infantrys placed in Townsville 1 Infantry placed in Port Moresby Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Dutch round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Dutch 1 Tank moved from Banjarmasin to West Borneo Dutch take West Borneo from Hisaichi 1 Tank moved from Banjarmasin to East And South Borneo Dutch take East And South Borneo from Hisaichi 1 Tank moved from East And South Borneo to Banjarmasin 1 Tank moved from West Borneo to Banjarmasin Purchase Units - Dutch Dutch buy 1 Elite, 1 Factory, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; Combat - Dutch Non Combat Move - Dutch 1 Infantry and 1 Tank moved from Merauke to West Papua 1 Artillery and 1 Infantry moved from Hollandia to West Papua Place Units - Dutch 1 Factory placed in Suriname 1 Elite, 2 Infantrys and 1 Tank placed in Banjarmasin Turn Complete - Dutch Dutch collect 27 PUs; end with 27 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Finns 1 Artillery and 1 Infantry moved from Oulu to Vyborg 1 Fighter moved from Oulu to Vyborg Purchase Units - Finns Finns buy 4 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Finns Battle in Vyborg Finns attack with 1 Artillery, 1 Fighter and 1 Infantry Russians defend with 2 Infantrys Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 2 : 2/3 hits, 1,00 expected hits Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Vyborg 2 Infantrys owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 3 Infantrys moved from Tampere to Oulu 3 Infantrys moved from Helsinki to Tampere Place Units - Finns 4 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 12 PUs; end with 13 PUsCombat Hit Differential Summary :
Finns regular : 1,00 Russians regular : 0,33 -
TripleA Turn Summary: Romanians round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Romanians 2 Artillerys, 2 Infantrys and 1 Tank moved from E.Romania to Odessa 1 Fighter moved from Bucharest to Odessa Purchase Units - Romanians Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Romanians Battle in Odessa Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Infantry Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Odessa, round 2 : 1/6 hits, 2,17 expected hits Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Odessa Romanians win, taking Odessa from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Romanians 1 Fighter moved from Odessa to E.Romania 3 Infantrys moved from Bucharest to E.Romania Place Units - Romanians 3 Infantrys and 1 Tank placed in Bucharest Turn Complete - Romanians Romanians collect 13 PUs; end with 14 PUsCombat Hit Differential Summary :
Romanians regular : -1,17 Russians regular : -0,33 -
TripleA Turn Summary: Thai round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Thai 2 Infantrys moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 3 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Fighter and 2 Infantrys British defend with 1 Infantry Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0,67 expected hits French roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 1/3 hits, 0,67 expected hits French roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok Place Units - Thai 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
French regular : -0,67 Thai regular : -0,33 -
TripleA Turn Summary: Americans round 2
TripleA Turn Summary for game: World At War
Game History
Round: 2 Combat Move - Americans 2 Transports moved from 100 Sea Zone to 99 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone 1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 119 Sea Zone 1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to N.Chile 1 Artillery, 2 Infantrys and 1 Tank moved from Peru to N.Chile 1 Infantry moved from Colombia to Central America 2 Tanks moved from E.Mexico to Central America 1 Tank moved from W.Mexico to Central America 1 Fighter moved from South Atlantic USA to Central America 1 Artillery and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone 1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone 1 Artillery and 4 Infantrys moved from 88 Sea Zone to Wake 1 Bomber moved from Pearl Harbor to Wake Purchase Units - Americans Americans buy 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; Combat - Americans Battle in Wake Americans attack with 1 Artillery, 1 Bomber and 4 Infantrys Yamamoto defend with 3 Infantrys and 1 Tank Americans roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Yamamoto lost in Wake Americans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Wake, round 2 : 2/6 hits, 1.83 expected hits Yamamoto roll dice for 1 Infantry and 1 Tank in Wake, round 2 : 2/2 hits, 0.83 expected hits 2 Infantrys owned by the Americans lost in Wake 1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Wake Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Yamamoto: 3 Infantrys and 1 Tank Casualties for Americans: 2 Infantrys Battle in N.Chile Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks Neutral defend with 1 Artillery and 2 Infantrys Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Chile, round 2 : 2/8 hits, 2.67 expected hits Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Americans lost in N.Chile 2 Infantrys owned by the Neutral lost in N.Chile Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in N.Chile, round 3 : 3/7 hits, 2.50 expected hits Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Neutral lost in N.Chile Americans loses 0 PUs for violating N.Chiles neutrality. Americans win, taking N.Chile from Neutral with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6 Casualties for Americans: 1 Infantry Casualties for Neutral: 1 Artillery and 2 Infantrys Battle in Central America Americans attack with 1 Fighter, 1 Infantry and 3 Tanks Neutral defend with 1 Infantry Americans roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Central America, round 2 : 3/5 hits, 2.00 expected hits Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Neutral lost in Central America Americans loses 0 PUs for violating Central Americas neutrality. Americans win, taking Central America from Neutral with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2 Casualties for Neutral: 1 Infantry Non Combat Move - Americans 1 Fighter moved from Central America to Colombia 1 Tank moved from E.Mexico to Colombia 1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico 1 Bomber moved from Wake to Midway 1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone 1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 81 Sea Zone 1 Submarine moved from 71 Sea Zone to 79 Sea Zone 1 Artillery and 1 Infantry moved from Ponape to Truk Place Units - Americans 1 B.Transport placed in 13 Sea Zone 1 Infantry and 1 Marine placed in Washington 2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone 1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone 2 Adv.Fighters, 1 Elite and 1 Infantry placed in San Francisco Turn Complete - Americans Americans collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.17 Americans regular : 1.83 Neutral regular : -0.67





