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WaW game Elrood vs CaptainWalker

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Dutch
            1 Destroyer and 1 Submarine moved from 110 Sea Zone to 105 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Fighter moved from Banjarmasin to 105 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 105 Sea Zone
            1 Submarine moved from 67 Sea Zone to 105 Sea Zone
    
        Purchase Units - Dutch
            Dutch buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in 105 Sea Zone
                Dutch attack with 2 Destroyers, 1 Fighter, 2 Submarines and 1 Transport
                Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
                    Dutch roll dice for 2 Submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 Destroyers, 1 Fighter and 1 Transport in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 1/4 hits, 0.83 expected hits
                    1 Transport owned by the Dutch lost in 105 Sea Zone
                    2 Transports owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 2 Submarines in 105 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer and 1 T.Boat in 105 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                1 T.Boat owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 2 Submarines in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    Dutch roll dice for 2 Destroyers and 1 Fighter in 105 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
                    Thai roll dice for 1 Destroyer in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Submarine owned by the Thai lost in 105 Sea Zone
                    Dutch roll dice for 2 Submarines in 105 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
                    Thai roll dice for 1 Destroyer in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Thai lost in 105 Sea Zone
                Dutch win with 2 Destroyers, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 27
                Casualties for Dutch: 1 Transport
                Casualties for Thai: 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
    
        Non Combat Move - Dutch
            1 Fighter moved from 105 Sea Zone to Banjarmasin
            2 Infantrys moved from West Borneo to Banjarmasin
            1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
            1 Artillery moved from Java to Sumatra
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Thai regular : -2.00
    Dutch regular : -0.67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Finns
            1 Infantry moved from Oulu to Vyborg
            1 Infantry moved from Kotka to Vyborg
            1 Fighter moved from Helsinki to Vyborg
    
        Purchase Units - Finns
            Finns buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Fighter and 2 Infantrys
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0,67 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    1 Infantry owned by the Russians lost in Vyborg
                    Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0,50 expected hits
                    Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Infantry moved from Tampere to Oulu
            1 Tank moved from Helsinki to Oulu
            3 Infantrys moved from Helsinki to Tampere
            1 Fighter moved from Vyborg to Oulu
            1 Artillery moved from Lapland to Oulu
    
        Place Units - Finns
            3 Infantrys placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 14 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0,83
    Russians regular : 0,00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Romanians
            1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
            1 Artillery and 1 Infantry moved from W.Romania to E.Romania
            2 Infantrys and 1 Tank moved from Bucharest to E.Romania
            1 Fighter moved from Bucharest to E.Romania
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in E.Romania
                Romanians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 2 : 1/8 hits, 2,50 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 2 : 0/3 hits, 1,00 expected hits
                    1 Infantry owned by the Russians lost in E.Romania
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 3 : 5/8 hits, 2,50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 3 : 2/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Romanians lost in E.Romania
                    1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in E.Romania
                Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Artillery and 2 Infantrys
                Casualties for Romanians: 2 Infantrys
    
        Non Combat Move - Romanians
            1 Fighter moved from E.Romania to Bucharest
    
        Place Units - Romanians
            3 Infantrys placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1,00
    Russians regular : 0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Thai
            1 Artillery, 1 Fighter and 1 Infantry moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                French defend with 1 Artillery and 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
                    French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0,67 expected hits
                    1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in S.Thailand
                    1 Infantry owned by the French lost in S.Thailand
                1 Fighter owned by the Thai retreated
                French win with 1 Artillery remaining. Battle score for attacker is -4
                Casualties for Thai: 1 Artillery and 1 Infantry
                Casualties for French: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 6 PUs; end with 6 PUs
    

    Combat Hit Differential Summary :

    French regular : 1,33
    Thai regular : 0,00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Americans
            1 Fighter moved from Washington to 25 Sea Zone
            1 Bomber moved from South Central USA to 88 Sea Zone
            1 Bomber moved from North Central USA to 88 Sea Zone
            1 Fighter moved from Midway to 88 Sea Zone
            1 Fighter moved from Palmyra to 88 Sea Zone
            1 Bomber and 1 Fighter moved from Pearl Harbor to 88 Sea Zone
            1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
            2 Fighters moved from 118 Sea Zone to 88 Sea Zone
            1 Tank moved from Southwest USA to E.Mexico
            1 Infantry and 1 Tank moved from South Central USA to E.Mexico
            1 Tank moved from South Atlantic USA to E.Mexico
            1 Artillery and 2 Infantrys moved from Southwest USA to W.Mexico
            1 Infantry and 2 Tanks moved from San Francisco to W.Mexico
            1 Artillery moved from San Francisco to W.Mexico
            1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone
            1 Infantry moved from San Francisco to 83 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 100 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 100 Sea Zone to Peru
            2 Infantrys moved from Colombia to Peru
    
        Purchase Units - Americans
            Americans buy 1 Battleship, 2 Cruisers and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 25 Sea Zone
                Americans attack with 1 Fighter
                Germans defend with 1 Submarine
                    Americans roll dice for 1 Fighter in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                1 Fighter owned by the Americans retreated
            Battle in 88 Sea Zone
                Americans attack with 3 Bombers, 1 Destroyer, 5 Fighters and 1 Submarine
                Yamamoto defend with 1 Battleship, 2 Carriers, 3 Fighters and 1 Transport
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
                Units damaged: 1 Battleship owned by the Yamamoto
                    Yamamoto roll dice for 1 Battleship, 2 Carriers, 3 Fighters and 1 Transport in 88 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
                    2 Fighters owned by the Americans and 1 Destroyer owned by the Americans lost in 88 Sea Zone
                    1 Transport owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone
                    Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 3 Bombers and 3 Fighters in 88 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
                    Yamamoto roll dice for 1 Battleship, 2 Carriers and 2 Fighters in 88 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
                    2 Fighters owned by the Americans and 1 Submarine owned by the Americans lost in 88 Sea Zone
                    1 Carrier owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 88 Sea Zone
                    Americans roll dice for 3 Bombers and 1 Fighter in 88 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
                    Yamamoto roll dice for 1 Battleship and 1 Carrier in 88 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
                    1 Fighter owned by the Americans and 1 Bomber owned by the Americans lost in 88 Sea Zone
                    1 Battleship owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 88 Sea Zone
                Americans winGermans win with 1 Submarine remaining with 2 Bombers remaining. Battle score for attacker is 9
                Casualties for Americans: 1 Bomber, 1 Destroyer, 5 Fighters and 1 Submarine
                Casualties for Yamamoto: 1 Battleship, 2 Carriers, 3 Fighters and 1 Transport
            Battle in Peru
                Americans attack with 1 Artillery, 4 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 1 Infantry
                    Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Peru, round 2 : 0/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
                    Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Peru, round 3 : 1/6 hits, 1.67 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the Americans lost in Peru
                    1 Infantry owned by the Neutral lost in Peru
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 4 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 5 : 0/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 5 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 6 : 2/5 hits, 1.50 expected hits
                    Neutral roll dice for 1 Artillery in Peru, round 6 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in Peru
                    1 Artillery owned by the Neutral lost in Peru
                Americans loses 0 PUs for violating Perus neutrality.
                Americans win, taking Peru from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Americans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 1 Infantry
            Battle in W.Mexico
                Americans attack with 2 Artillerys, 3 Infantrys and 2 Tanks
                Neutral defend with 1 Infantry and 1 Tank
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in W.Mexico, round 2 : 1/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits
                    1 Infantry owned by the Neutral lost in W.Mexico
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in W.Mexico, round 3 : 2/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
                    1 Tank owned by the Neutral lost in W.Mexico
                Americans loses 0 PUs for violating W.Mexicos neutrality.
                Americans win, taking W.Mexico from Neutral with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
                Casualties for Neutral: 1 Infantry and 1 Tank
            Battle in E.Mexico
                Americans attack with 1 Infantry and 3 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Infantry and 3 Tanks in E.Mexico, round 2 : 2/4 hits, 1.67 expected hits
                    Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Americans lost in E.Mexico
                    1 Infantry owned by the Neutral lost in E.Mexico
                Americans loses 0 PUs for violating E.Mexicos neutrality.
                Americans win, taking E.Mexico from Neutral with 3 Tanks remaining. Battle score for attacker is 0
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from 25 Sea Zone to South Atlantic USA
            1 Bomber moved from 88 Sea Zone to Pearl Harbor
            1 Bomber moved from 88 Sea Zone to Midway
            2 Carriers moved from 118 Sea Zone to 91 Sea Zone
            1 Destroyer and 2 Transports moved from 99 Sea Zone to 98 Sea Zone
            1 Infantry moved from Christmas to 98 Sea Zone
            1 Infantry moved from Palmyra to 98 Sea Zone
            1 Infantry moved from Johnston to 98 Sea Zone
            1 Destroyer, 3 Infantrys and 2 Transports moved from 98 Sea Zone to 91 Sea Zone
            3 Infantrys moved from 91 Sea Zone to Pearl Harbor
            1 Artillery moved from Oahu to Pearl Harbor
            1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
            1 Infantry moved from Northeast USA to South Atlantic USA
            1 Infantry moved from North Central USA to Southwest USA
    
        Place Units - Americans
            1 Cruiser and 1 Transport placed in 13 Sea Zone
            1 Battleship and 1 Cruiser placed in 91 Sea Zone
    
        Turn Complete - Americans
            Americans collect 105 PUs; end with 105 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.83
    Americans regular : -6.83
    Neutral regular : -1.00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Germans
            1 unit repaired.
            1 Artillery and 1 Infantry moved from Stockholm to Middle Norrland
            1 Artillery and 4 Infantrys moved from Denmark to 23 Sea Zone
            1 Artillery, 4 Infantrys, 1 T.Boat and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery moved from 24 Sea Zone to Upper Norrland
            1 Infantry moved from 24 Sea Zone to Middle Norrland
            3 Infantrys moved from 24 Sea Zone to Upper Norrland
            1 Bomber moved from Hamburg to Middle Norrland
            1 Artillery and 1 Infantry moved from Oslo to Middle Norrland
            2 Infantrys moved from Danzig to East Prussia
            2 Fighters moved from Pomerania to East Prussia
            1 Stuka moved from Silesia to East Prussia
            1 Tank moved from Danzig to East Prussia
            1 Tank moved from Danzig to Brest
            4 Infantrys moved from Krakow to Brest
            3 Artillerys moved from Krakow to Brest
            1 Tank moved from Hungary to Warsaw
            2 Infantrys moved from Krakow to Warsaw
            2 Tanks moved from Krakow to Warsaw
            1 Tank moved from Bohemia to Warsaw
            1 Infantry moved from Krakow to Vinnytsia
            1 Stuka moved from Bohemia to Vinnytsia
            1 Fighter moved from Bohemia to Vinnytsia
            2 Infantrys and 2 Tanks moved from Languedoc to Orleanais
            5 Infantrys moved from Lorraine to Picardy
            5 Infantrys moved from Lorraine to Burgundy
            1 Artillery moved from Lorraine to Picardy
            1 Artillery moved from Lorraine to Burgundy
            5 Tanks moved from Lorraine to Burgundy
            4 Tanks moved from Rhine to Picardy
            2 Tanks moved from Bavaria to Picardy
            2 Tanks moved from Bavaria to Burgundy
            1 Submarine moved from 25 Sea Zone to 13 Sea Zone
            2 Infantrys and 2 Tanks moved from Kufra to Darfur
    
        Purchase Units - Germans
            Germans buy 1 Factory, 6 Infantrys and 7 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in 13 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Cruiser, 1 Destroyer and 1 Transport
                    Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
                    1 Submarine owned by the Germans lost in 13 Sea Zone
                    1 Transport owned by the Americans lost in 13 Sea Zone
                Americans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Submarine
                Casualties for Americans: 1 Transport
            Battle in Picardy
                Germans attack with 1 Artillery, 5 Infantrys and 6 Tanks
                French defend with 1 Bunker
                    Germans roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in Picardy, round 2 : 2/12 hits, 4,33 expected hits
                    French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the French lost in Picardy
                Germans win, taking Picardy from French with 1 Artillery, 5 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
                Casualties for French: 1 Bunker
            Battle in Orleanais
                Germans attack with 2 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in Orleanais, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Orleanais
                Germans win, taking Orleanais from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Burgundy
                Germans attack with 1 Artillery, 5 Infantrys and 7 Tanks
                French defend with 2 Infantrys
                    Germans roll dice for 1 Artillery, 5 Infantrys and 7 Tanks in Burgundy, round 2 : 3/13 hits, 4,83 expected hits
                    French roll dice for 2 Infantrys in Burgundy, round 2 : 2/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Germans lost in Burgundy
                    2 Infantrys owned by the French lost in Burgundy
                Germans win, taking Burgundy from French with 1 Artillery, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
                Casualties for Germans: 2 Infantrys
                Casualties for French: 2 Infantrys
            Battle in Darfur
                Germans attack with 2 Infantrys and 2 Tanks
                British defend with 1 Infantry and 1 Tank
                    Germans roll dice for 2 Infantrys and 2 Tanks in Darfur, round 2 : 2/4 hits, 1,33 expected hits
                    British roll dice for 1 Infantry and 1 Tank in Darfur, round 2 : 1/2 hits, 0,83 expected hits
                    1 Infantry owned by the Germans lost in Darfur
                    1 Tank owned by the British and 1 Infantry owned by the British lost in Darfur
                Germans win, taking Darfur from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Infantry
                Casualties for British: 1 Infantry and 1 Tank
            Battle in Brest
                Germans attack with 3 Artillerys, 4 Infantrys and 1 Tank
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 3 Artillerys, 4 Infantrys and 1 Tank in Brest, round 2 : 4/8 hits, 2,67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in Brest
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
                Germans loses 0 PUs for violating Brests neutrality.
                Germans win, taking Brest from Neutral with 3 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Warsaw
                Germans attack with 2 Infantrys and 4 Tanks
                Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
                    Germans roll dice for 2 Infantrys and 4 Tanks in Warsaw, round 2 : 3/6 hits, 2,33 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
                Germans loses 0 PUs for violating Warsaws neutrality.
                Germans win, taking Warsaw from Neutral with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in East Prussia
                Germans attack with 2 Fighters, 2 Infantrys, 1 Stuka and 1 Tank
                Russians defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Fighters, 2 Infantrys, 1 Stuka and 1 Tank in East Prussia, round 2 : 2/6 hits, 2,17 expected hits
                    Russians roll dice for 1 Artillery and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in East Prussia
                    2 Infantrys owned by the Russians lost in East Prussia
                    Germans roll dice for 2 Fighters, 1 Infantry, 1 Stuka and 1 Tank in East Prussia, round 3 : 4/5 hits, 2,00 expected hits
                    Russians roll dice for 1 Artillery in East Prussia, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in East Prussia
                Germans win, taking East Prussia from Russians with 2 Fighters, 1 Infantry, 1 Stuka and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Infantry
                Casualties for Russians: 1 Artillery and 2 Infantrys
            Battle in Upper Norrland
                Germans attack with 1 Artillery and 3 Infantrys
                Neutral defend with 2 Infantrys
                    Germans roll dice for 1 Battleship in Upper Norrland, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Upper Norrland
                    Germans roll dice for 1 Artillery and 3 Infantrys in Upper Norrland, round 2 : 3/4 hits, 1,00 expected hits
                    Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Germans lost in Upper Norrland
                    1 Infantry owned by the Neutral lost in Upper Norrland
                Germans loses 0 PUs for violating Upper Norrlands neutrality.
                Germans win, taking Upper Norrland from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Neutral: 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Middle Norrland
                Germans attack with 2 Artillerys, 1 Bomber and 3 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Middle Norrland, round 2 : 2/6 hits, 2,17 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Neutral lost in Middle Norrland
                    Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Middle Norrland, round 3 : 2/6 hits, 2,17 expected hits
                    Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Neutral lost in Middle Norrland
                Germans loses 0 PUs for violating Middle Norrlands neutrality.
                Germans win, taking Middle Norrland from Neutral with 2 Artillerys, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Vinnytsia
                Germans attack with 1 Fighter, 1 Infantry and 1 Stuka
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Vinnytsia, round 2 : 0/3 hits, 1,17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Vinnytsia, round 3 : 2/3 hits, 1,17 expected hits
                    Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                Germans win, taking Vinnytsia from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Fighter and 1 Stuka moved from East Prussia to Danzig
            3 Infantrys moved from Silesia to Danzig
            3 Infantrys moved from Silesia to Krakow
            2 Artillerys and 2 Infantrys moved from Hungary to Krakow
            1 Fighter and 1 Stuka moved from Vinnytsia to Krakow
            1 Fighter moved from Danzig to Krakow
            1 Stuka moved from Danzig to Krakow
            1 Fighter moved from East Prussia to Krakow
            2 Artillerys and 5 Infantrys moved from Brandenburg to Silesia
            1 AAGun moved from Brandenburg to Silesia
            1 Infantry moved from Brandenburg to Silesia
            1 AAGun moved from Lorraine to Bavaria
            3 Tanks moved from Lorraine to Orleanais
            1 Tank moved from Lorraine to Picardy
            1 Tank moved from Lorraine to Orleanais
            1 Tank moved from Lorraine to Orleanais
            1 Submarine moved from 34 Sea Zone to 41 Sea Zone
            3 Submarines moved from 31 Sea Zone to 41 Sea Zone
            1 Destroyer and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
            1 AAGun moved from Bohemia to Krakow
            1 Bomber moved from Middle Norrland to Danzig
    
        Place Units - Germans
            1 Factory placed in Danzig
            4 Mech.Infs placed in Rhine
            3 Mech.Infs placed in Bavaria
            5 Infantrys placed in Bohemia
            1 Infantry placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 93 PUs; end with 94 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 1,00
    French regular : 0,50
    Russians regular : -1,00
    Germans regular : 2,33
    Neutral regular : -1,67
    British regular : 0,17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Russians
            2 Infantrys moved from S.Karelia to Vyborg
            1 Fighter moved from S.Karelia to Vyborg
            1 Fighter moved from Leningrad to Vyborg
            1 Tank moved from Finnmark to Lapland
            2 Infantrys moved from Arkhangelsk to 6 Sea Zone
            2 Infantrys moved from 6 Sea Zone to Lapland
            1 Infantry moved from Kiev to Vinnytsia
            1 Tank moved from Kursk to Vinnytsia
            1 Artillery, 1 Infantry and 1 Tank moved from Azerbaijan to Erzurum
            1 Bomber moved from Chimkent to Erzurum
    
        Purchase Units - Russians
            Russians buy 2 Adv.Fighters, 4 Artillerys, 4 Elites, 22 Infantrys and 6 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Russians
            Battle in Vyborg
                Russians attack with 2 Fighters and 2 Infantrys
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
                    Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
            Battle in Lapland
                Russians attack with 2 Infantrys and 1 Tank
                Finns defend with 1 Infantry
                    Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 1/3 hits, 0.83 expected hits
                    Finns roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Lapland
                    1 Infantry owned by the Finns lost in Lapland
                Russians win, taking Lapland from Finns with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Russians: 1 Infantry
                Casualties for Finns: 1 Infantry
            Battle in Vinnytsia
                Russians attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Russians roll dice for 1 Infantry and 1 Tank in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Vinnytsia, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Russians lost in Vinnytsia
                    Russians roll dice for 1 Tank in Vinnytsia, round 3 : 1/1 hits, 0.50 expected hits
                    Germans roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
                    1 Tank owned by the Russians lost in Vinnytsia
                    1 Infantry owned by the Germans lost in Vinnytsia
                Germans win with no units remaining. Battle score for attacker is -5
                Casualties for Russians: 1 Infantry and 1 Tank
                Casualties for Germans: 1 Infantry
            Battle in Erzurum
                Russians attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
                Neutral defend with 2 Infantrys
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Erzurum, round 2 : 1/4 hits, 1.83 expected hits
                    Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Erzurum
                    Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Erzurum, round 3 : 2/4 hits, 1.83 expected hits
                    Neutral roll dice for 1 Infantry in Erzurum, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Erzurum
                Russians loses 0 PUs for violating Erzurums neutrality.
                Russians win, taking Erzurum from Neutral with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Neutral: 2 Infantrys
    
        Non Combat Move - Russians
            1 Bomber moved from Erzurum to Kursk
            1 Infantry moved from Donetsk to Odessa
            1 Infantry moved from Kursk to Kiev
            1 Infantry moved from Kursk to Minsk
            1 Infantry moved from Rostov to Donetsk
            1 AAGun and 3 Infantrys moved from Rostov to Kursk
            1 Artillery moved from Yaroslavl to Kursk
            3 Infantrys moved from Yaroslavl to Kursk
            2 Infantrys moved from Arkhangelsk to S.Karelia
            1 Artillery moved from Penza to Tula
            1 AAGun and 1 Infantry moved from Chimkent to 126 Sea Zone
            1 AAGun and 1 Infantry moved from 126 Sea Zone to Astrakhan
            1 Infantry moved from Kuybyshev to Penza
            1 Infantry moved from Kirov to Arkhangelsk
            1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
            3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
            1 AAGun and 1 Infantry moved from Khatanga to Olyokminsk
            1 Infantry moved from Evenkia to Olyokminsk
            1 Artillery moved from Zhigansk to Yakutsk
            1 Artillery and 1 Infantry moved from Krasnoyarsk to Irkutsk
            1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
            2 Tanks moved from Khobdo to N.Buryat Mongolia
            2 Infantrys moved from Khobdo to Irkutsk
            1 Artillery moved from Semipalatinsk to Krasnoyarsk
            1 Infantry moved from Novosibirsk to Krasnoyarsk
            2 Infantrys moved from Yeniseysk to Evenkia
            2 Fighters moved from Vyborg to Leningrad
            1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
    
        Place Units - Russians
            2 Infantrys placed in Tashkent
            1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
            1 Artillery, 1 Elite and 1 Infantry placed in Georgia
            1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Arkhangelsk
            1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
            Russians undo move 5.
            1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
            4 Infantrys and 1 Tank placed in Stalingrad
            9 Infantrys and 1 Tank placed in Moscow
            2 Adv.Fighters and 2 Tanks placed in Sverdlovsk
            Russians undo move 8.
            Russians undo move 7.
            8 Infantrys and 2 Tanks placed in Moscow
            2 Adv.Fighters, 1 Infantry and 1 Tank placed in Sverdlovsk
    
        Turn Complete - Russians
            Russians collect 107 PUs; end with 107 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0.33
    Germans regular : 1.33
    Russians regular : -0.67
    Neutral regular : -1.00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Italians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Italians
            1 unit repaired.
            3 Infantrys moved from S.Tunisia to S.Algeria
            1 Tank moved from S.Tunisia to N.Tunisia
                  Italians take N.Tunisia from French
            1 Tank moved from N.Tunisia to S.Algeria
            1 Battleship moved from 47 Sea Zone to 48 Sea Zone
            1 Tank moved from Croatia to Greece
            2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Greece
            3 Infantrys moved from Croatia to 50 Sea Zone
            2 Artillerys moved from Rome to 50 Sea Zone
            1 Infantry moved from Rome to 50 Sea Zone
            2 Artillerys, 4 Infantrys and 3 Transports moved from 50 Sea Zone to 48 Sea Zone
            2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Greece
            1 Artillery moved from Kordofan to Italian East Africa
            1 Infantry moved from Kufra to New Valley
            1 Fighter moved from Kufra to New Valley
            1 Tank moved from Tunis to S.Algeria
    
        Purchase Units - Italians
            Italians buy 1 Carrier, 1 Elite, 3 Infantrys, 4 Mech.Infs and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Italians
            Battle in Greece
                Italians attack with 4 Artillerys, 5 Infantrys and 2 Tanks
                Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
                    Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral lost in Greece
                    Italians roll dice for 4 Artillerys, 5 Infantrys and 2 Tanks in Greece, round 2 : 6/11 hits, 3,83 expected hits
                    Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 2 : 2/6 hits, 2,33 expected hits
                    2 Infantrys owned by the Italians lost in Greece
                    1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 4 Infantrys owned by the Neutral lost in Greece
                Italians loses 0 PUs for violating Greeces neutrality.
                Italians win, taking Greece from Neutral with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
                Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
                Casualties for Italians: 2 Infantrys
            Battle in New Valley
                Italians attack with 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 2 : 1/2 hits, 0,50 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in New Valley
                Italians win, taking New Valley from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Italian East Africa
                Italians attack with 1 Artillery
                British defend with 1 Artillery
                    Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0,33 expected hits
                    Italians roll dice for 1 Artillery in Italian East Africa, round 3 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 Artillery in Italian East Africa, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the British lost in Italian East Africa
                Italians win, taking Italian East Africa from British with 1 Artillery remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery
            Battle in S.Algeria
                Italians attack with 3 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Italians roll dice for 3 Infantrys and 2 Tanks in S.Algeria, round 2 : 3/5 hits, 1,50 expected hits
                    French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in S.Algeria
                Italians win, taking S.Algeria from French with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
    
        Non Combat Move - Italians
            2 Artillerys moved from Tunis to N.Tunisia
            3 Transports moved from 47 Sea Zone to 46 Sea Zone
            1 Infantry moved from Sicily to 46 Sea Zone
            1 Infantry moved from Campania to 46 Sea Zone
            1 Infantry moved from Sardinia to 46 Sea Zone
            2 Infantrys moved from Rome to 46 Sea Zone
            1 Infantry moved from Rome to 46 Sea Zone
            6 Infantrys and 3 Transports moved from 46 Sea Zone to 45 Sea Zone
            5 Infantrys moved from 45 Sea Zone to N.Tunisia
            1 Infantry moved from 45 Sea Zone to N.Tunisia
            1 Tank moved from Provence to Tuscany
            1 Carrier, 1 Destroyer and 2 Fighters moved from 50 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            1 Submarine moved from 47 Sea Zone to 48 Sea Zone
            1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
            1 Infantry moved from Tobruk to Kufra
            1 Fighter moved from New Valley to Darfur
            2 Fighters moved from Rome to S.Tunisia
    
        Place Units - Italians
            2 Transports placed in 43 Sea Zone
            1 Elite and 1 Infantry placed in Provence
            1 Carrier placed in 46 Sea Zone
            4 Mech.Infs placed in Tunis
            2 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 64 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,33
    Italians regular : 4,83
    British regular : -1,00
    Neutral regular : -0,33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Purchase Units - French
            French buy 1 Adv.Fighter, 1 Cruiser, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from W.Morocco to Mauritania
            1 AAGun, 1 Artillery and 6 Infantrys moved from E.Morocco to W.Morocco
            1 Infantry moved from N.Algeria to E.Morocco
            1 Artillery moved from S.Thailand to N.Thailand
            1 Infantry moved from N.French Indochina to N.Thailand
            1 Infantry moved from Aquitaine to Brittany
            1 AAGun moved from Normandy to Brittany
    
        Place Units - French
            1 Elite placed in Churchill
            1 Cruiser placed in 1 Sea Zone
            1 Adv.Fighter and 1 Tank placed in Syria
            1 Factory placed in French Equatorial Africa
            3 Infantrys placed in Normandy
    
        Turn Complete - French
            French collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Yamamoto round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Yamamoto
            1 unit repaired.
            1 Bomber moved from Kwajalein to Midway
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry and 1 Tank moved from Saipan to 86 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
            1 Infantry and 1 Tank moved from 87 Sea Zone to Wake
            1 Fighter moved from Ulithi to Wake
            2 Infantrys moved from Kiangsi to Hong Kong
            1 Infantry moved from Kwangtung to Hong Kong
            1 Artillery moved from Kiangsi to Hong Kong
            2 Tanks moved from Kiangsi to Hong Kong
            2 Tanks moved from Kwangtung to Hong Kong
            2 Transports moved from 92 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Tanks moved from Tokyo to 84 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
            1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
            1 Infantry moved from Kwangtung to Hunan
            1 Bomber moved from Hainan to Hunan
            1 Tank moved from Kwangtung to Hong Kong
            1 Infantry moved from Kwangtung to 92 Sea Zone
            1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Samar
                  Yamamoto take Samar from Americans
            1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
            1 Infantry moved from Kyushu to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Mindanao
            1 Transport moved from 107 Sea Zone to 93 Sea Zone
            1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
            1 Infantry and 1 Tank moved from 107 Sea Zone to Davao
            2 Fighters moved from 107 Sea Zone to Mindanao
            1 Transport moved from 107 Sea Zone to 93 Sea Zone
            1 Tank moved from Kyushu to 93 Sea Zone
            1 Infantry moved from Peleliu to 93 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
            1 Infantry and 1 Tank moved from 107 Sea Zone to Davao
            1 Transport moved from 107 Sea Zone to 108 Sea Zone
            1 Artillery and 1 Infantry moved from Ulithi to 108 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 101 Sea Zone
            1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
            1 Fighter moved from Peleliu to Guam
            1 Transport moved from 85 Sea Zone to 86 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Infantry moved from Iwo Jima to 86 Sea Zone
            2 Infantrys and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
            2 Infantrys moved from 87 Sea Zone to Wake
            1 Infantry moved from Kwangtung to Hunan
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Yamamoto
            Battle in Mindanao
                Yamamoto attack with 2 Fighters and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Fighters and 1 Infantry in Mindanao, round 2 : 2/3 hits, 0,83 expected hits
                    Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Mindanao
                Yamamoto win, taking Mindanao from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Hong Kong
                Yamamoto attack with 1 Artillery, 3 Infantrys and 5 Tanks
                British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
                    Yamamoto roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Hong Kong, round 2 : 5/9 hits, 3,50 expected hits
                    British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits, 1,83 expected hits
                    2 Infantrys owned by the Yamamoto lost in Hong Kong
                    1 Tank owned by the British, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Hong Kong
                Yamamoto win, taking Hong Kong from British with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 2 Infantrys
                Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
            Battle in Hunan
                Yamamoto attack with 1 Bomber and 2 Infantrys
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hunan, round 2 : 1/3 hits, 1,00 expected hits
                    Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Hunan
                Yamamoto win, taking Hunan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Guam
                Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Guam, round 2 : 0/3 hits, 1,00 expected hits
                    Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Guam, round 3 : 1/3 hits, 1,00 expected hits
                    Americans roll dice for 1 Infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Guam
                Yamamoto win, taking Guam from Americans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Kwangsi
                Yamamoto attack with 2 Infantrys and 2 Tanks
                Chinese defend with 1 Infantry
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Kwangsi
                Yamamoto win, taking Kwangsi from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Midway
                Yamamoto attack with 1 Bomber
                Americans defend with 1 Bomber
                    Yamamoto roll dice for 1 Bomber in Midway, round 2 : 1/1 hits, 0,67 expected hits
                    Americans roll dice for 1 Bomber in Midway, round 2 : 1/1 hits, 0,17 expected hits
                    1 Bomber owned by the Yamamoto lost in Midway
                    1 Bomber owned by the Americans lost in Midway
                Americans win with no units remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Bomber
                Casualties for Americans: 1 Bomber
            Battle in Davao
                Yamamoto attack with 2 Infantrys and 2 Tanks
                Americans defend with 1 AAGun, 1 Factory and 1 Fighter
                    Yamamoto roll dice for 2 Infantrys and 2 Tanks in Davao, round 2 : 1/4 hits, 1,33 expected hits
                    Americans roll dice for 1 Fighter in Davao, round 2 : 0/1 hits, 0,50 expected hits
                    1 Fighter owned by the Americans lost in Davao
                Yamamoto win, taking Davao from Americans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Americans: 1 Fighter
            Battle in Wake
                Yamamoto attack with 1 Fighter, 3 Infantrys and 1 Tank
                Americans defend with 1 Artillery and 1 Infantry
                    Yamamoto roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 2 : 2/5 hits, 1,33 expected hits
                    Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 0/2 hits, 0,67 expected hits
                    1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake
                Yamamoto win, taking Wake from Americans with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Artillery and 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Fighter moved from Wake to 87 Sea Zone
            1 Carrier moved from 85 Sea Zone to 87 Sea Zone
            1 Fighter moved from Guam to Saipan
            2 Fighters moved from Mindanao to 107 Sea Zone
            1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
            1 Infantry moved from Chubu to Kyushu
            1 Bomber moved from Hunan to Formosa
    
        Place Units - Yamamoto
            1 B.Transport and 1 Carrier placed in 85 Sea Zone
            2 Adv.Fighters placed in 85 Sea Zone
            2 Elites and 2 Infantrys placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0,67
    Yamamoto regular : 2,00
    Americans regular : -1,33
    British regular : 0,17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Chinese
            1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
            1 Fighter moved from Shensi to Anhwei
    
        Purchase Units - Chinese
            Chinese buy 1 Adv.Fighter, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Anhwei
                Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Anhwei
                Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Fighter moved from Anhwei to Hupeh
            2 Infantrys moved from Szechwan to Hupeh
            1 Infantry moved from Lanchow to Szechwan
            1 Tank moved from N.Thailand to Kweichow
            1 Artillery moved from E.Qinghai to Ningsia
            1 Tank moved from Suiyuan to Shensi
            1 Tank moved from Shensi to Hupeh
            1 AAGun moved from E.Qinghai to Ningsia
            1 Infantry moved from E.Qinghai to Lanchow
            2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            2 Tanks moved from Gobi Altai to Shensi
            6 Infantrys moved from Hsining to E.Qinghai
            1 AAGun moved from E.Sinkiang to W.Qinghai
            2 Infantrys moved from E.Sinkiang to Gobi Altai
    
        Place Units - Chinese
            2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
            1 Adv.Fighter and 3 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 34 PUs; end with 34 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.17
    Hisaichi regular : -0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Hisaichi
            1 unit repaired.
            1 Tank moved from Manila to Panay
                  Hisaichi take Mindoro from Americans
                  Hisaichi take Panay from Americans
            1 Tank moved from British Borneo to East And South Borneo
                  Hisaichi take East And South Borneo from Dutch
            1 Tank moved from East And South Borneo to British Borneo
            1 Tank moved from British Borneo to West Borneo
                  Hisaichi take West Borneo from Dutch
            1 Tank moved from West Borneo to British Borneo
            1 Battleship, 1 Destroyer, 2 Fighters and 2 Submarines moved from 106 Sea Zone to 105 Sea Zone
            1 Bomber moved from Formosa to 105 Sea Zone
            1 Artillery, 5 Infantrys and 1 Tank moved from Chita to Ayan
            2 Transports moved from 75 Sea Zone to 84 Sea Zone
            1 Infantry moved from Kirin to 84 Sea Zone
            1 Infantry moved from Changchun to 84 Sea Zone
            2 Artillerys moved from Changchun to 84 Sea Zone
            2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
            2 Artillerys and 2 Infantrys moved from 75 Sea Zone to Ayan
            1 Infantry moved from Heilungchiang to Ayan
            2 Artillerys and 3 Infantrys moved from Khabarovsk to Ayan
            1 Tank moved from Vladivostok to Ayan
            1 Artillery, 2 Infantrys and 1 Tank moved from Shanghai to Anhwei
            1 Infantry and 2 Tanks moved from Shantung to Anhwei
            3 Tanks moved from Chahar to Anhwei
            1 Tank moved from Shantung to Anhwei
            1 Infantry moved from Chahar to Shansi
            2 Fighters moved from Shantung to Shansi
            1 Transport moved from 106 Sea Zone to 92 Sea Zone
            1 Infantry and 1 Tank moved from Formosa to 92 Sea Zone
            1 Infantry and 1 Tank moved from 92 Sea Zone to S.French Indochina
                  Hisaichi take S.French Indochina from French
            1 Infantry moved from Vladivostok to 84 Sea Zone
            1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from 92 Sea Zone to N.French Indochina
                  Hisaichi take N.French Indochina from French
            1 Carrier moved from 106 Sea Zone to 105 Sea Zone
            1 Transport moved from 106 Sea Zone to 105 Sea Zone
    
        Purchase Units - Hisaichi
            Hisaichi buy 4 Artillerys, 1 Bomber, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in 105 Sea Zone
                Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 1 Transport
                Dutch defend with 2 Destroyers and 2 Submarines
                    Hisaichi roll dice for 2 Submarines in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Dutch roll dice for 2 Submarines in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 105 Sea Zone, round 2 : 1/6 hits, 2,50 expected hits
                    Dutch roll dice for 2 Destroyers in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
                    1 Submarine owned by the Dutch lost in 105 Sea Zone
                    Hisaichi roll dice for 2 Submarines in 105 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    Dutch roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 105 Sea Zone, round 3 : 3/6 hits, 2,50 expected hits
                    Dutch roll dice for 2 Destroyers in 105 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    1 Submarine owned by the Dutch and 2 Destroyers owned by the Dutch lost in 105 Sea Zone
                Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 30
                Casualties for Dutch: 2 Destroyers and 2 Submarines
            Battle in Shansi
                Hisaichi attack with 2 Fighters and 1 Infantry
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits
                    Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 4 : 1/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Shansi
                Hisaichi win, taking Shansi from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Anhwei
                Hisaichi attack with 1 Artillery, 3 Infantrys and 7 Tanks
                Chinese defend with 1 Artillery and 2 Infantrys
                    Hisaichi roll dice for 1 Artillery, 3 Infantrys and 7 Tanks in Anhwei, round 2 : 7/11 hits, 4,50 expected hits
                    Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
                Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Ayan
                Hisaichi attack with 5 Artillerys, 11 Infantrys and 2 Tanks
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 5 Artillerys, 11 Infantrys and 2 Tanks in Ayan, round 2 : 6/18 hits, 5,33 expected hits
                    Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    1 Bunker owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 5 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Hisaichi
            1 Tank moved from Changchun to Heilungchiang
            1 Artillery and 1 Infantry moved from Vladivostok to Khabarovsk
            1 Artillery moved from Chahar to Shantung
            1 Infantry moved from Peking to Hulunbuir
            1 Infantry moved from Peking to Hulunbuir
            3 Transports moved from 106 Sea Zone to 84 Sea Zone
            1 Bomber moved from 105 Sea Zone to Bangkok
            2 Fighters moved from Shansi to Kwangsi
    
        Place Units - Hisaichi
            1 Factory placed in Hulunbuir
            3 Infantrys placed in Peking
            4 Artillerys, 1 Bomber and 1 Infantry placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 65 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2,00
    Russians regular : 0,50
    Dutch regular : -2,33
    Hisaichi regular : -0,67
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - British
            1 unit repaired.
            1 Transport moved from 10 Sea Zone to 18 Sea Zone
            1 Artillery moved from Wales to 18 Sea Zone
            1 Infantry moved from Wales to 18 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 10 Sea Zone
            1 Artillery and 1 Infantry moved from 10 Sea Zone to Dublin
            3 Infantrys and 2 Tanks moved from Northern Ireland to Dublin
            1 Bomber moved from Manchester to Iceland
            1 Battleship and 1 Destroyer moved from 5 Sea Zone to 10 Sea Zone
            1 Tank moved from Quebec to 2 Sea Zone
            1 Infantry moved from Montreal to 2 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
            1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
            1 Fighter and 2 Tanks moved from Lower Egypt to Darfur
            1 Infantry moved from Equatoria to Darfur
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
            1 Infantry moved from Trucial Coast to 58 Sea Zone
            1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa
            1 Fighter moved from Aden to Italian East Africa
            2 Fighters moved from Cairo to Darfur
            1 Artillery and 5 Infantrys moved from Lower Egypt to New Valley
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 2 Carriers, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Italian East Africa
                British attack with 1 Artillery, 1 Fighter and 2 Infantrys
                Italians defend with 1 Artillery
                    British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
                    British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Italian East Africa, round 2 : 2/4 hits, 1.17 expected hits
                    Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Italian East Africa
                    1 Artillery owned by the Italians lost in Italian East Africa
                British win, taking Italian East Africa from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Artillery
            Battle in Iceland
                British attack with 1 Bomber, 1 Infantry and 1 Tank
                Neutral defend with 1 Infantry
                    British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Iceland, round 2 : 2/3 hits, 1.33 expected hits
                    Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Iceland
                British loses 0 PUs for violating Icelands neutrality.
                British win, taking Iceland from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
            Battle in Dublin
                British attack with 1 Artillery, 4 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    British roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Dublin, round 2 : 1/7 hits, 2.17 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 1/2 hits, 0.67 expected hits
                    1 Infantry owned by the British lost in Dublin
                    1 Infantry owned by the Neutral lost in Dublin
                    British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Dublin, round 3 : 1/6 hits, 2.00 expected hits
                    Neutral roll dice for 1 Artillery in Dublin, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in Dublin
                British loses 0 PUs for violating Dublins neutrality.
                British win, taking Dublin from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Neutral: 1 Artillery and 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in New Valley
                British attack with 1 Artillery and 5 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Artillery and 5 Infantrys in New Valley, round 2 : 1/6 hits, 1.33 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in New Valley
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Darfur
                British attack with 3 Fighters, 2 Infantrys and 2 Tanks
                Germans defend with 1 Infantry and 2 Tanks; Italians defend with 1 Fighter
                    British roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Darfur, round 2 : 2/7 hits, 2.33 expected hits
                    Germans roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Darfur, round 2 : 2/4 hits, 1.83 expected hits
                    2 Infantrys owned by the British lost in Darfur
                    1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Darfur
                    British roll dice for 3 Fighters and 2 Tanks in Darfur, round 3 : 4/5 hits, 2.00 expected hits
                    Germans roll dice for 1 Fighter and 1 Tank in Darfur, round 3 : 1/2 hits, 1.00 expected hits
                    1 Tank owned by the British lost in Darfur
                    1 Fighter owned by the Italians and 1 Tank owned by the Germans lost in Darfur
                British win, taking Darfur from Germans with 3 Fighters and 1 Tank remaining. Battle score for attacker is 11
                Casualties for British: 2 Infantrys and 1 Tank
                Casualties for Germans: 1 Infantry and 2 Tanks
                Casualties for Italians: 1 Fighter
    
        Non Combat Move - British
            3 Fighters moved from Darfur to French Equatorial Africa
            1 Fighter moved from E.Morocco to French Equatorial Africa
            1 Infantry moved from French Sudan to French Equatorial Africa
            1 Infantry moved from Kenya to Equatoria
            1 Fighter moved from Italian East Africa to French Equatorial Africa
            1 Infantry moved from Rhodesia to Kenya
            1 AAGun and 1 Infantry moved from South Africa to Rhodesia
            1 Submarine moved from 58 Sea Zone to 56 Sea Zone
            2 Tanks moved from W.Iran to Palestine
            4 Infantrys moved from Cairo to Lower Egypt
            1 Fighter moved from Malaya to Banjarmasin
            1 Infantry moved from Burma to S.Thailand
            1 Artillery moved from Burma to N.Thailand
            1 Infantry moved from Yunnan to N.Thailand
            2 Tanks moved from Assam to N.Thailand
            2 Infantrys moved from Assam to Yunnan
            1 AAGun and 2 Infantrys moved from Bihar to Assam
            2 Transports moved from 65 Sea Zone to 60 Sea Zone
            1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
            1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya
            1 Submarine moved from 120 Sea Zone to 70 Sea Zone
            1 Infantry moved from Yukon to Alaska
            1 Infantry moved from British Columbia to Yukon
            1 Fighter moved from Greenland to 18 Sea Zone
            1 Bomber moved from Iceland to Manchester
            1 Destroyer moved from 10 Sea Zone to 18 Sea Zone
            1 Fighter moved from Finnmark to 18 Sea Zone
            2 Fighters moved from Finnmark to Manchester
    
        Place Units - British
            1 Carrier placed in 18 Sea Zone
            1 Battleship and 1 Carrier placed in 56 Sea Zone
            2 Adv.Fighters placed in 56 Sea Zone
            1 Artillery and 1 Infantry placed in Cairo
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            3 Infantrys and 1 Tank placed in Madras
            1 Infantry placed in W.Iran
            British undo move 7.
            1 Infantry placed in Madras
    
        Turn Complete - British
            British collect 99 PUs; end with 99 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 1.33
    Germans regular : 0.17
    Neutral regular : -0.33
    British regular : 0.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Anzac
            2 Fighters moved from 67 Sea Zone to Banjarmasin
            1 Tank moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Infantry moved from Western Australia to Broome
            1 Infantry moved from Northern Territory to Western Australia
            1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
            1 Infantry and 1 Tank moved from Java to Sumatra
            1 Infantry moved from Tasmania to 122 Sea Zone
            1 Infantry moved from South New Zealand to 122 Sea Zone
            2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            3 Infantrys and 1 Tank moved from Port Moresby to West Papua
            1 AAGun moved from Port Moresby to West Papua
            1 Submarine moved from 70 Sea Zone to 67 Sea Zone
    
        Place Units - Anzac
            1 Adv.Fighter, 1 Cruiser and 1 Transport placed in 67 Sea Zone
            3 Infantrys placed in Townsville
            1 Infantry placed in Port Moresby
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Dutch
            1 Tank moved from Banjarmasin to West Borneo
                  Dutch take West Borneo from Hisaichi
            1 Tank moved from Banjarmasin to East And South Borneo
                  Dutch take East And South Borneo from Hisaichi
            1 Tank moved from East And South Borneo to Banjarmasin
            1 Tank moved from West Borneo to Banjarmasin
    
        Purchase Units - Dutch
            Dutch buy 1 Elite, 1 Factory, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Dutch
    
        Non Combat Move - Dutch
            1 Infantry and 1 Tank moved from Merauke to West Papua
            1 Artillery and 1 Infantry moved from Hollandia to West Papua
    
        Place Units - Dutch
            1 Factory placed in Suriname
            1 Elite, 2 Infantrys and 1 Tank placed in Banjarmasin
    
        Turn Complete - Dutch
            Dutch collect 27 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Finns
            1 Artillery and 1 Infantry moved from Oulu to Vyborg
            1 Fighter moved from Oulu to Vyborg
    
        Purchase Units - Finns
            Finns buy 4 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Vyborg
                Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
                Russians defend with 2 Infantrys
                    Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 2 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Finns lost in Vyborg
                    2 Infantrys owned by the Russians lost in Vyborg
                Finns win, taking Vyborg from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            1 Fighter moved from Vyborg to Oulu
            3 Infantrys moved from Tampere to Oulu
            3 Infantrys moved from Helsinki to Tampere
    
        Place Units - Finns
            4 Infantrys and 1 Tank placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 12 PUs; end with 13 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1,00
    Russians regular : 0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Romanians
            2 Artillerys, 2 Infantrys and 1 Tank moved from E.Romania to Odessa
            1 Fighter moved from Bucharest to Odessa
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 1 PUs; 
    
        Combat - Romanians
            Battle in Odessa
                Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Odessa, round 2 : 1/6 hits, 2,17 expected hits
                    Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Odessa
                Romanians win, taking Odessa from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Romanians
            1 Fighter moved from Odessa to E.Romania
            3 Infantrys moved from Bucharest to E.Romania
    
        Place Units - Romanians
            3 Infantrys and 1 Tank placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 13 PUs; end with 14 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -1,17
    Russians regular : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Thai
            2 Infantrys moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0,67 expected hits
                    French roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 1/3 hits, 0,67 expected hits
                    French roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            3 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    French regular : -0,67
    Thai regular : -0,33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 2

    TripleA Turn Summary for game: World At War

    Game History

    Round: 2
    
        Combat Move - Americans
            2 Transports moved from 100 Sea Zone to 99 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
            1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 119 Sea Zone
            1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to N.Chile
            1 Artillery, 2 Infantrys and 1 Tank moved from Peru to N.Chile
            1 Infantry moved from Colombia to Central America
            2 Tanks moved from E.Mexico to Central America
            1 Tank moved from W.Mexico to Central America
            1 Fighter moved from South Atlantic USA to Central America
            1 Artillery and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
            1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
            1 Artillery and 4 Infantrys moved from 88 Sea Zone to Wake
            1 Bomber moved from Pearl Harbor to Wake
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in Wake
                Americans attack with 1 Artillery, 1 Bomber and 4 Infantrys
                Yamamoto defend with 3 Infantrys and 1 Tank
                    Americans roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Yamamoto lost in Wake
                    Americans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Wake, round 2 : 2/6 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 Infantry and 1 Tank in Wake, round 2 : 2/2 hits, 0.83 expected hits
                    2 Infantrys owned by the Americans lost in Wake
                    1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Wake
                Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
                Casualties for Yamamoto: 3 Infantrys and 1 Tank
                Casualties for Americans: 2 Infantrys
            Battle in N.Chile
                Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks
                Neutral defend with 1 Artillery and 2 Infantrys
                    Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Chile, round 2 : 2/8 hits, 2.67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Americans lost in N.Chile
                    2 Infantrys owned by the Neutral lost in N.Chile
                    Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in N.Chile, round 3 : 3/7 hits, 2.50 expected hits
                    Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
                    1 Artillery owned by the Neutral lost in N.Chile
                Americans loses 0 PUs for violating N.Chiles neutrality.
                Americans win, taking N.Chile from Neutral with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Infantry
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Central America
                Americans attack with 1 Fighter, 1 Infantry and 3 Tanks
                Neutral defend with 1 Infantry
                    Americans roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Central America, round 2 : 3/5 hits, 2.00 expected hits
                    Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Central America
                Americans loses 0 PUs for violating Central Americas neutrality.
                Americans win, taking Central America from Neutral with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
                Casualties for Neutral: 1 Infantry
    
        Non Combat Move - Americans
            1 Fighter moved from Central America to Colombia
            1 Tank moved from E.Mexico to Colombia
            1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico
            1 Bomber moved from Wake to Midway
            1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 81 Sea Zone
            1 Submarine moved from 71 Sea Zone to 79 Sea Zone
            1 Artillery and 1 Infantry moved from Ponape to Truk
    
        Place Units - Americans
            1 B.Transport placed in 13 Sea Zone
            1 Infantry and 1 Marine placed in Washington
            2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone
            1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone
            2 Adv.Fighters, 1 Elite and 1 Infantry placed in San Francisco
    
        Turn Complete - Americans
            Americans collect 98 PUs; end with 98 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.17
    Americans regular : 1.83
    Neutral regular : -0.67
    

    Savegame

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