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  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Chinese
            1 Infantry moved from Anhwei to Shantung
            1 Infantry moved from Anhwei to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            2 Infantrys moved from Hunan to Kwangsi
            1 Adv.Fighter moved from Hupeh to Kwangsi
            2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Hupeh to Chahar
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 10 Infantrys and 2 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Kwangsi
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Kwangsi, round 2 : 2/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Kwangsi
                Chinese win, taking Kwangsi from Yamamoto with 1 Adv.Fighter and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Shantung, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            Turning on Edit Mode
            EDIT: Removing units owned by Chinese from C.Sinkiang: 2 Infantrys
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Semipalatinsk: 2 ArmoredCars
            EDIT: Changing ownership of Semipalatinsk from Germans to Russians
            EDIT: Adding units owned by Chinese to Semipalatinsk: 1 Artillery
            EDIT: Turning off Edit Mode
            1 Adv.Fighter moved from Shantung to Hupeh
            1 Adv.Fighter moved from Kwangsi to Hupeh
            1 Adv.Fighter moved from Chahar to Hupeh
            10 Tanks moved from Shansi to Lanchow
            5 Tanks moved from Ningsia to Lanchow
            2 Infantrys moved from Suiyuan to Shansi
            1 Infantry moved from Hupeh to Anhwei
            14 Tanks moved from C.Sinkiang to E.Sinkiang
            1 Artillery and 10 Infantrys moved from C.Sinkiang to E.Sinkiang
    
        Place Units - Chinese
            1 Bunker placed in Hsining
            3 Infantrys placed in Hupeh
            4 Infantrys placed in Urumqi
            3 Infantrys and 2 Tanks placed in Hsining
    
        Turn Complete - Chinese
            Chinese collect 41 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -0.33
    Chinese regular : 1.50
    Hisaichi regular : 1.33
    

    Savegame


  • @Elrood everything seems to be working now… your armored cars got lucky with snake eyes in the first round!


  • @captainwalker hab you confirmed your registration from Marti (it sends an email)


  • @Elrood I did it twice actually the first time didn’t work for some reason.

  • 2026 25 24 22 19 17 15

    Testing Forum poster

    Test summary from TripleA, engine version: 2026-06.16.15640, time: 14:37:51
    Savegame


  • @Elrood with this new version I don’t have to load the game manually and the purchase charts aren’t bigger than my monitor… I like it so far.

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Hisaichi
            3 Infantrys moved from Hulunbuir to Chita
            2 Bombers moved from Hulunbuir to Chita
            3 L.Fighters moved from 84 Sea Zone to Chita
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Liaoning to 84 Sea Zone
            2 Infantrys and 1 Transport moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from 85 Sea Zone to Shikoku
            4 Infantrys moved from Changchun to 84 Sea Zone
            4 Infantrys and 2 Transports moved from 84 Sea Zone to 106 Sea Zone
            4 Infantrys moved from 106 Sea Zone to Mindoro
            2 Adv.Fighters moved from 84 Sea Zone to Shantung
            2 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shikoku
            4 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Mindoro
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 2 Destroyers and 10 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Bombers, 3 Infantrys and 3 L.Fighters
                Russians defend with 1 Artillery, 1 Elite and 1 Infantry
                    Hisaichi roll dice for 2 Bombers, 3 Infantrys and 3 L.Fighters in Chita, round 2 : 2/8 hits, 3,33 expected hits
                    Russians roll dice for 1 Artillery, 1 Elite and 1 Infantry in Chita, round 2 : 2/3 hits, 1,00 expected hits
                    2 Infantrys owned by the Hisaichi lost in Chita
                    1 Elite owned by the Russians and 1 Infantry owned by the Russians lost in Chita
                    Hisaichi roll dice for 2 Bombers, 1 Infantry and 3 L.Fighters in Chita, round 3 : 3/6 hits, 3,00 expected hits
                    Russians roll dice for 1 Artillery in Chita, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chita
                    1 Artillery owned by the Russians lost in Chita
                Hisaichi win with 2 Bombers and 3 L.Fighters remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 3 Infantrys
                Casualties for Russians: 1 Artillery, 1 Elite and 1 Infantry
            Battle in Shantung
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0,67 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Mindoro
                Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 4 Infantrys
                Anzac defend with 2 Artillerys and 1 Elite
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 4 Infantrys in Mindoro, round 2 : 5/9 hits, 3,00 expected hits
                    Americans roll dice for 2 Artillerys and 1 Elite in Mindoro, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Hisaichi lost in Mindoro
                    2 Artillerys owned by the Anzac and 1 Elite owned by the Anzac lost in Mindoro
                Hisaichi win, taking Mindoro from Americans with 4 Adv.Fighters, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 9
                Casualties for Hisaichi: 1 Infantry
                Casualties for Anzac: 2 Artillerys and 1 Elite
            Battle in Shikoku
                Hisaichi attack with 2 Adv.Fighters, 1 Fighter and 2 Infantrys
                Americans defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter and 2 Infantrys in Shikoku, round 2 : 1/5 hits, 1,67 expected hits
                    Americans roll dice for 1 Infantry in Shikoku, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shikoku
                    1 Infantry owned by the Americans lost in Shikoku
                Hisaichi win, taking Shikoku from Americans with 2 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Hisaichi
            4 Adv.Fighters and 1 Fighter moved from Mindoro to 84 Sea Zone
            2 Adv.Fighters moved from Shantung to 84 Sea Zone
            3 L.Fighters moved from Chita to 84 Sea Zone
            2 Bombers moved from Chita to Peking
            2 Infantrys moved from Liaoning to Hulunbuir
            12 Tanks moved from Peking to Liaoning
            11 Tanks moved from Hulunbuir to Liaoning
            1 Infantry moved from Hulunbuir to Heilungchiang
            5 Infantrys moved from Changchun to Kirin
            2 Infantrys moved from Peking to Liaoning
            2 Adv.Fighters and 1 Fighter moved from Shikoku to 84 Sea Zone
    
        Place Units - Hisaichi
            1 Adv.Fighter and 2 Destroyers placed in 84 Sea Zone
            3 Infantrys placed in Peking
            3 Infantrys placed in Hulunbuir
            4 Infantrys placed in Liaoning
            Hisaichi undo move 1.
            2 Destroyers placed in 84 Sea Zone
            1 Adv.Fighter placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 40 PUs; end with 41 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    Russians regular : 1,67
    Hisaichi regular : 0,33
    

    Savegame


  • @captainwalker worked all. Just a small delay at the dice server at the first battle… I was afraid the game would crash… but after some seconds I got the dice results


  • @Elrood I’m ready to call this game over and start another. The axis are way ahead in every stat and they will gain more every turn. Good game… another same sides?


  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 1

    TripleA Turn Summary for game: World At War

    Game History

    Round: 1
    
        Combat Move - Germans
            1 Battleship moved from 23 Sea Zone to 24 Sea Zone
            1 Destroyer and 1 Submarine moved from 23 Sea Zone to 24 Sea Zone
            1 Destroyer moved from 22 Sea Zone to 24 Sea Zone
            1 Submarine moved from 15 Sea Zone to 2 Sea Zone
            1 Submarine moved from 16 Sea Zone to 8 Sea Zone
            1 Submarine moved from 29 Sea Zone to 8 Sea Zone
            1 Submarine moved from 28 Sea Zone to 13 Sea Zone
            1 Submarine moved from 27 Sea Zone to 25 Sea Zone
            1 Submarine moved from 36 Sea Zone to 31 Sea Zone
            1 Submarine moved from 37 Sea Zone to 34 Sea Zone
            1 Submarine moved from 42 Sea Zone to 31 Sea Zone
            2 Artillerys, 6 Infantrys and 1 Tank moved from Rhine to Lorraine
            6 Infantrys and 2 Tanks moved from Bavaria to Lorraine
            2 Artillerys and 4 Infantrys moved from Austria to Hungary
            1 Artillery and 6 Infantrys moved from Bohemia to Krakow
            2 Artillerys and 3 Infantrys moved from Silesia to Danzig
            1 Artillery and 1 Infantry moved from Hamburg to 23 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 23 Sea Zone to 24 Sea Zone
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Artillery moved from Hamburg to 22 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 22 Sea Zone to 24 Sea Zone
            2 Infantrys moved from East Prussia to Lithuania
            1 Tank moved from East Prussia to Lithuania
            2 Stukas moved from Berlin to Danzig
            1 Fighter moved from Bohemia to Danzig
            4 Infantrys moved from Hamburg to Denmark
            2 Tanks moved from Hamburg to Denmark
            1 T.Boat moved from 22 Sea Zone to 23 Sea Zone
            1 Infantry moved from Pomerania to 23 Sea Zone
            1 Infantry moved from 23 Sea Zone to Denmark
            1 Artillery and 3 Infantrys moved from Pomerania to Danzig
            1 Tank moved from Austria to Lorraine
            1 Tank moved from Brandenburg to Lorraine
            2 Tanks moved from Saxony to Lorraine
            1 Bomber moved from Berlin to Danzig
            2 Infantrys and 2 Tanks moved from Lombardy to 44 Sea Zone
            2 Infantrys, 2 Tanks and 2 Transports moved from 44 Sea Zone to 43 Sea Zone
            2 Infantrys and 2 Tanks moved from 43 Sea Zone to Languedoc
            1 Artillery and 1 Infantry moved from 24 Sea Zone to Latvia
            1 Fighter moved from Hamburg to 24 Sea Zone
            1 Fighter moved from Hamburg to 24 Sea Zone
    
        Purchase Units - Germans
            Germans buy 8 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 31 Sea Zone
                Germans attack with 2 Submarines
                British defend with 1 Cruiser
                    Germans roll dice for 2 Submarines in 31 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    1 Cruiser owned by the British lost in 31 Sea Zone
                Germans win with 2 Submarines remaining. Battle score for attacker is 12
                Casualties for British: 1 Cruiser
            Battle in 34 Sea Zone
                Germans attack with 1 Submarine
                French defend with 1 Transport
                    Germans roll dice for 1 Submarine in 34 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 Transport in 34 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 Submarine in 34 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    French roll dice for 1 Transport in 34 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 Submarine owned by the Germans lost in 34 Sea Zone
                French win with 1 Transport remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Submarine
            Battle in 13 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    Germans roll dice for 1 Submarine in 13 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Destroyer and 1 Transport in 13 Sea Zone, round 3 : 1/2 hits, 0,50 expected hits
                    1 Submarine owned by the Germans lost in 13 Sea Zone
                Americans win with 1 Destroyer and 1 Transport remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Submarine
            Battle in 8 Sea Zone
                Germans attack with 2 Submarines
                British defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 2 Submarines in 8 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 8 Sea Zone, round 2 : 0/2 hits, 0,50 expected hits
                    1 Transport owned by the British lost in 8 Sea Zone
                    Germans roll dice for 2 Submarines in 8 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer in 8 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 2 Submarines in 8 Sea Zone, round 4 : 0/2 hits, 0,67 expected hits
                    British roll dice for 1 Destroyer in 8 Sea Zone, round 4 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Germans lost in 8 Sea Zone
                    Germans roll dice for 1 Submarine in 8 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Destroyer in 8 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Submarine in 8 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Destroyer in 8 Sea Zone, round 6 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 Submarine in 8 Sea Zone, round 7 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 Destroyer in 8 Sea Zone, round 7 : 1/1 hits, 0,33 expected hits
                    1 Submarine owned by the Germans lost in 8 Sea Zone
                British win with 1 Destroyer remaining. Battle score for attacker is -8
                Casualties for British: 1 Transport
                Casualties for Germans: 2 Submarines
            Battle in 25 Sea Zone
                Germans attack with 1 Submarine
                Americans defend with 1 Transport
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Transport in 25 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Germans roll dice for 1 Submarine in 25 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    Americans roll dice for 1 Transport in 25 Sea Zone, round 3 : 1/1 hits, 0,17 expected hits
                    1 Submarine owned by the Germans lost in 25 Sea Zone
                Americans win with 1 Transport remaining. Battle score for attacker is -7
                Casualties for Germans: 1 Submarine
            Battle in 24 Sea Zone
                Germans attack with 1 Battleship, 2 Destroyers, 2 Fighters, 1 Submarine and 2 Transports
                Russians defend with 1 Destroyer, 2 Submarines and 1 Transport
                    Germans roll dice for 1 Submarine in 24 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Russians roll dice for 2 Submarines in 24 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                Units damaged: 1 Battleship owned by the Germans
                    Germans roll dice for 1 Battleship, 2 Destroyers, 2 Fighters and 2 Transports in 24 Sea Zone, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 1 Destroyer and 1 Transport in 24 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits
                    1 Submarine owned by the Germans lost in 24 Sea Zone
                    1 Transport owned by the Russians and 2 Submarines owned by the Russians lost in 24 Sea Zone
                    Germans roll dice for 1 Battleship, 2 Destroyers, 2 Fighters and 2 Transports in 24 Sea Zone, round 3 : 2/5 hits, 2,00 expected hits
                    Russians roll dice for 1 Destroyer in 24 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    1 Destroyer owned by the Russians lost in 24 Sea Zone
                Germans win with 1 Battleship, 2 Destroyers, 2 Fighters and 2 Transports remaining. Battle score for attacker is 21
                Casualties for Germans: 1 Submarine
                Casualties for Russians: 1 Destroyer, 2 Submarines and 1 Transport
            Battle in 2 Sea Zone
                Germans attack with 1 Submarine
                British defend with 1 Destroyer and 1 Transport
                    Germans roll dice for 1 Submarine in 2 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 Destroyer and 1 Transport in 2 Sea Zone, round 2 : 1/2 hits, 0,50 expected hits
                    1 Submarine owned by the Germans lost in 2 Sea Zone
                    1 Transport owned by the British lost in 2 Sea Zone
                British win with 1 Destroyer remaining. Battle score for attacker is -1
                Casualties for Germans: 1 Submarine
                Casualties for British: 1 Transport
            Battle in Latvia
                Germans attack with 2 Artillerys and 2 Infantrys
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Latvia, round 2 : 2/4 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Latvia
                Germans win, taking Latvia from Russians with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Danzig
                Germans attack with 3 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys and 2 Stukas
                Neutral defend with 1 Bunker, 2 Infantrys and 1 Tank
                    Germans roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 6 Infantrys and 2 Stukas in Danzig, round 2 : 4/13 hits, 4,83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Bunker, 2 Infantrys and 1 Tank in Danzig, round 2 : 2/4 hits, 1,67 expected hits
                    2 Infantrys owned by the Germans lost in Danzig
                    1 Tank owned by the Neutral and 2 Infantrys owned by the Neutral lost in Danzig
                    Germans roll dice for 3 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys and 2 Stukas in Danzig, round 3 : 6/11 hits, 4,33 expected hits
                    Neutral roll dice for 1 Bunker in Danzig, round 3 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Neutral lost in Danzig
                Germans loses 0 PUs for violating Danzigs neutrality.
                Germans win, taking Danzig from Neutral with 3 Artillerys, 1 Bomber, 1 Fighter, 4 Infantrys and 2 Stukas remaining. Battle score for attacker is 11
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Bunker, 2 Infantrys and 1 Tank
            Battle in Hungary
                Germans attack with 2 Artillerys and 4 Infantrys
                Neutral defend with 1 Artillery and 2 Infantrys
                    Germans roll dice for 2 Artillerys and 4 Infantrys in Hungary, round 2 : 1/6 hits, 1,67 expected hits
                    Neutral roll dice for 1 Artillery and 2 Infantrys in Hungary, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in Hungary
                    1 Infantry owned by the Neutral lost in Hungary
                    Germans roll dice for 2 Artillerys and 3 Infantrys in Hungary, round 3 : 0/5 hits, 1,50 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Hungary, round 3 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Germans lost in Hungary
                    Germans roll dice for 2 Artillerys and 2 Infantrys in Hungary, round 4 : 2/4 hits, 1,33 expected hits
                    Neutral roll dice for 1 Artillery and 1 Infantry in Hungary, round 4 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Hungary
                Germans loses 0 PUs for violating Hungarys neutrality.
                Germans win, taking Hungary from Neutral with 2 Artillerys and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 1 Artillery and 2 Infantrys
            Battle in Krakow
                Germans attack with 1 Artillery and 6 Infantrys
                Neutral defend with 2 Infantrys and 1 Tank
                    Germans roll dice for 1 Artillery and 6 Infantrys in Krakow, round 2 : 0/7 hits, 1,50 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 2 : 2/3 hits, 1,17 expected hits
                    2 Infantrys owned by the Germans lost in Krakow
                    Germans roll dice for 1 Artillery and 4 Infantrys in Krakow, round 3 : 2/5 hits, 1,17 expected hits
                    Neutral roll dice for 2 Infantrys and 1 Tank in Krakow, round 3 : 0/3 hits, 1,17 expected hits
                    2 Infantrys owned by the Neutral lost in Krakow
                    Germans roll dice for 1 Artillery and 4 Infantrys in Krakow, round 4 : 2/5 hits, 1,17 expected hits
                    Neutral roll dice for 1 Tank in Krakow, round 4 : 0/1 hits, 0,50 expected hits
                    1 Tank owned by the Neutral lost in Krakow
                Germans loses 0 PUs for violating Krakows neutrality.
                Germans win, taking Krakow from Neutral with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 2 Infantrys
                Casualties for Neutral: 2 Infantrys and 1 Tank
            Battle in Lorraine
                Germans attack with 2 Artillerys, 12 Infantrys and 7 Tanks
                French defend with 3 Bunkers, 3 Infantrys and 1 Tank
                    Germans roll dice for 2 Artillerys, 12 Infantrys and 7 Tanks in Lorraine, round 2 : 11/21 hits, 6,50 expected hits
                    French roll dice for 3 Bunkers, 3 Infantrys and 1 Tank in Lorraine, round 2 : 1/7 hits, 3,00 expected hits
                    1 Infantry owned by the Germans lost in Lorraine
                    3 Bunkers owned by the French, 1 Tank owned by the French and 3 Infantrys owned by the French lost in Lorraine
                Germans win, taking Lorraine from French with 2 Artillerys, 11 Infantrys and 7 Tanks remaining. Battle score for attacker is 27
                Casualties for Germans: 1 Infantry
                Casualties for French: 3 Bunkers, 3 Infantrys and 1 Tank
            Battle in Denmark
                Germans attack with 5 Infantrys and 2 Tanks
                Neutral defend with 3 Infantrys
                    Germans roll dice for 5 Infantrys and 2 Tanks in Denmark, round 2 : 1/7 hits, 1,83 expected hits
                    Neutral roll dice for 3 Infantrys in Denmark, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in Denmark
                    1 Infantry owned by the Neutral lost in Denmark
                    Germans roll dice for 4 Infantrys and 2 Tanks in Denmark, round 3 : 2/6 hits, 1,67 expected hits
                    Neutral roll dice for 2 Infantrys in Denmark, round 3 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Neutral lost in Denmark
                Germans loses 0 PUs for violating Denmarks neutrality.
                Germans win, taking Denmark from Neutral with 4 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 1 Infantry
                Casualties for Neutral: 3 Infantrys
            Battle in Languedoc
                Germans attack with 2 Infantrys and 2 Tanks
                French defend with 1 Infantry
                    Germans roll dice for 2 Infantrys and 2 Tanks in Languedoc, round 2 : 1/4 hits, 1,33 expected hits
                    French roll dice for 1 Infantry in Languedoc, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in Languedoc
                Germans win, taking Languedoc from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Lithuania
                Germans attack with 2 Infantrys and 1 Tank
                Russians defend with 1 Artillery and 1 Infantry
                    Germans roll dice for 2 Infantrys and 1 Tank in Lithuania, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 2 : 0/2 hits, 0,67 expected hits
                    Germans roll dice for 2 Infantrys and 1 Tank in Lithuania, round 3 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 3 : 2/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Germans lost in Lithuania
                    Germans roll dice for 1 Tank in Lithuania, round 4 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 Artillery and 1 Infantry in Lithuania, round 4 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Russians lost in Lithuania
                    Germans roll dice for 1 Tank in Lithuania, round 5 : 1/1 hits, 0,50 expected hits
                    Russians roll dice for 1 Artillery in Lithuania, round 5 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the Russians lost in Lithuania
                Germans win, taking Lithuania from Russians with 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 2 Infantrys
                Casualties for Russians: 1 Artillery and 1 Infantry
    
        Non Combat Move - Germans
            2 Artillerys and 4 Infantrys moved from Berlin to Brandenburg
            1 AAGun moved from Berlin to Brandenburg
            2 Infantrys moved from Saxony to Hamburg
            1 Tank moved from Berlin to Rhine
            2 Tanks moved from Bohemia to Lorraine
            2 Tanks moved from Silesia to Krakow
            2 Tanks moved from Pomerania to East Prussia
            1 Bomber, 1 Fighter and 2 Stukas moved from Danzig to East Prussia
            2 Fighters moved from 24 Sea Zone to East Prussia
            1 Submarine moved from 3 Sea Zone to 11 Sea Zone
    
        Place Units - Germans
            4 Tanks placed in Rhine
            3 Tanks placed in Bavaria
            1 Tank placed in Bohemia
    
        Turn Complete - Germans
            Germans collect 69 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Americans regular : 0,67
    French regular : -1,67
    Russians regular : -0,17
    Germans regular : 0,83
    Neutral regular : -2,00
    British regular : 0,33
    

    Savegame

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