My file version (from the XML) is:
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So 1.5
TripleA Turn Summary for game: World At War
Game History
Round: 1
Purchase Units - Anzac
Anzac buy 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
1 Tank moved from New Georgia to 114 Sea Zone
1 Infantry moved from New Britain to 114 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 114 Sea Zone to 67 Sea Zone
1 Infantry and 1 Tank moved from 67 Sea Zone to Java
1 Submarine moved from 113 Sea Zone to 67 Sea Zone
1 Fighter moved from Townsville to 67 Sea Zone
1 Infantry moved from Northern Territory to Western Australia
1 Infantry moved from Townsville to Northern Territory
1 Tank moved from Townsville to Western Australia
1 Infantry moved from Queensland to Northern Territory
1 Carrier, 1 Destroyer and 1 Fighter moved from 122 Sea Zone to 67 Sea Zone
1 Submarine moved from 123 Sea Zone to 70 Sea Zone
Place Units - Anzac
1 Transport placed in 122 Sea Zone
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Dutch
1 Destroyer and 1 Submarine moved from 110 Sea Zone to 105 Sea Zone
1 Transport moved from 110 Sea Zone to 105 Sea Zone
1 Fighter moved from Banjarmasin to 105 Sea Zone
1 Destroyer moved from 111 Sea Zone to 105 Sea Zone
1 Submarine moved from 67 Sea Zone to 105 Sea Zone
Purchase Units - Dutch
Dutch buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Dutch
Battle in 105 Sea Zone
Dutch attack with 2 Destroyers, 1 Fighter, 2 Submarines and 1 Transport
Thai defend with 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Dutch roll dice for 2 Submarines in 105 Sea Zone, round 2 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Submarine in 105 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 2 Destroyers, 1 Fighter and 1 Transport in 105 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 105 Sea Zone, round 2 : 1/4 hits, 0.83 expected hits
1 Transport owned by the Dutch lost in 105 Sea Zone
2 Transports owned by the Thai lost in 105 Sea Zone
Dutch roll dice for 2 Submarines in 105 Sea Zone, round 3 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 2 Destroyers and 1 Fighter in 105 Sea Zone, round 3 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer and 1 T.Boat in 105 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
1 T.Boat owned by the Thai lost in 105 Sea Zone
Dutch roll dice for 2 Submarines in 105 Sea Zone, round 4 : 0/2 hits, 0.67 expected hits
Thai roll dice for 1 Submarine in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
Dutch roll dice for 2 Destroyers and 1 Fighter in 105 Sea Zone, round 4 : 1/3 hits, 1.00 expected hits
Thai roll dice for 1 Destroyer in 105 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
1 Submarine owned by the Thai lost in 105 Sea Zone
Dutch roll dice for 2 Submarines in 105 Sea Zone, round 5 : 1/2 hits, 0.67 expected hits
Thai roll dice for 1 Destroyer in 105 Sea Zone, round 5 : 0/1 hits, 0.33 expected hits
1 Destroyer owned by the Thai lost in 105 Sea Zone
Dutch win with 2 Destroyers, 1 Fighter and 2 Submarines remaining. Battle score for attacker is 27
Casualties for Dutch: 1 Transport
Casualties for Thai: 1 Destroyer, 1 Submarine, 1 T.Boat and 2 Transports
Non Combat Move - Dutch
1 Fighter moved from 105 Sea Zone to Banjarmasin
2 Infantrys moved from West Borneo to Banjarmasin
1 Infantry and 1 Tank moved from East And South Borneo to Banjarmasin
1 Artillery moved from Java to Sumatra
Place Units - Dutch
4 Infantrys placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
Thai regular : -2.00
Dutch regular : -0.67
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Finns
1 Infantry moved from Oulu to Vyborg
1 Infantry moved from Kotka to Vyborg
1 Fighter moved from Helsinki to Vyborg
Purchase Units - Finns
Finns buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Fighter and 2 Infantrys
Russians defend with 2 Infantrys
Finns roll dice for 1 Fighter and 2 Infantrys in Vyborg, round 2 : 1/3 hits, 0,67 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the Finns lost in Vyborg
1 Infantry owned by the Russians lost in Vyborg
Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0,50 expected hits
Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
1 Infantry moved from Tampere to Oulu
1 Tank moved from Helsinki to Oulu
3 Infantrys moved from Helsinki to Tampere
1 Fighter moved from Vyborg to Oulu
1 Artillery moved from Lapland to Oulu
Place Units - Finns
3 Infantrys placed in Helsinki
Turn Complete - Finns
Finns collect 14 PUs; end with 14 PUs
Combat Hit Differential Summary :
Finns regular : 0,83
Russians regular : 0,00
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Romanians
1 Artillery and 1 Infantry moved from Bulgaria to E.Romania
1 Artillery and 1 Infantry moved from W.Romania to E.Romania
2 Infantrys and 1 Tank moved from Bucharest to E.Romania
1 Fighter moved from Bucharest to E.Romania
Purchase Units - Romanians
Romanians buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Romanians
Battle in E.Romania
Romanians attack with 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank
Russians defend with 1 Artillery and 2 Infantrys
Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 2 : 1/8 hits, 2,50 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in E.Romania, round 2 : 0/3 hits, 1,00 expected hits
1 Infantry owned by the Russians lost in E.Romania
Romanians roll dice for 2 Artillerys, 1 Fighter, 4 Infantrys and 1 Tank in E.Romania, round 3 : 5/8 hits, 2,50 expected hits
Russians roll dice for 1 Artillery and 1 Infantry in E.Romania, round 3 : 2/2 hits, 0,67 expected hits
2 Infantrys owned by the Romanians lost in E.Romania
1 Infantry owned by the Russians and 1 Artillery owned by the Russians lost in E.Romania
Romanians win, taking E.Romania from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 4
Casualties for Russians: 1 Artillery and 2 Infantrys
Casualties for Romanians: 2 Infantrys
Non Combat Move - Romanians
1 Fighter moved from E.Romania to Bucharest
Place Units - Romanians
3 Infantrys placed in Bucharest
Turn Complete - Romanians
Romanians collect 12 PUs; end with 12 PUs
Combat Hit Differential Summary :
Romanians regular : 1,00
Russians regular : 0,33
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Thai
1 Artillery, 1 Fighter and 1 Infantry moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 4 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
French defend with 1 Artillery and 1 Infantry
Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 1/3 hits, 1,00 expected hits
French roll dice for 1 Artillery and 1 Infantry in S.Thailand, round 2 : 2/2 hits, 0,67 expected hits
1 Infantry owned by the Thai and 1 Artillery owned by the Thai lost in S.Thailand
1 Infantry owned by the French lost in S.Thailand
1 Fighter owned by the Thai retreated
French win with 1 Artillery remaining. Battle score for attacker is -4
Casualties for Thai: 1 Artillery and 1 Infantry
Casualties for French: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
4 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 6 PUs; end with 6 PUs
Combat Hit Differential Summary :
French regular : 1,33
Thai regular : 0,00
TripleA Turn Summary for game: World At War
Game History
Round: 1
Combat Move - Americans
1 Fighter moved from Washington to 25 Sea Zone
1 Bomber moved from South Central USA to 88 Sea Zone
1 Bomber moved from North Central USA to 88 Sea Zone
1 Fighter moved from Midway to 88 Sea Zone
1 Fighter moved from Palmyra to 88 Sea Zone
1 Bomber and 1 Fighter moved from Pearl Harbor to 88 Sea Zone
1 Destroyer and 1 Submarine moved from 98 Sea Zone to 88 Sea Zone
2 Fighters moved from 118 Sea Zone to 88 Sea Zone
1 Tank moved from Southwest USA to E.Mexico
1 Infantry and 1 Tank moved from South Central USA to E.Mexico
1 Tank moved from South Atlantic USA to E.Mexico
1 Artillery and 2 Infantrys moved from Southwest USA to W.Mexico
1 Infantry and 2 Tanks moved from San Francisco to W.Mexico
1 Artillery moved from San Francisco to W.Mexico
1 Artillery, 1 Infantry and 1 Tank moved from Northwest USA to 83 Sea Zone
1 Infantry moved from San Francisco to 83 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 83 Sea Zone to 100 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 100 Sea Zone to Peru
2 Infantrys moved from Colombia to Peru
Purchase Units - Americans
Americans buy 1 Battleship, 2 Cruisers and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in 25 Sea Zone
Americans attack with 1 Fighter
Germans defend with 1 Submarine
Americans roll dice for 1 Fighter in 25 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
1 Fighter owned by the Americans retreated
Battle in 88 Sea Zone
Americans attack with 3 Bombers, 1 Destroyer, 5 Fighters and 1 Submarine
Yamamoto defend with 1 Battleship, 2 Carriers, 3 Fighters and 1 Transport
Americans roll dice for 1 Submarine in 88 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Bombers, 1 Destroyer and 5 Fighters in 88 Sea Zone, round 2 : 3/9 hits, 4.00 expected hits
Units damaged: 1 Battleship owned by the Yamamoto
Yamamoto roll dice for 1 Battleship, 2 Carriers, 3 Fighters and 1 Transport in 88 Sea Zone, round 2 : 3/7 hits, 3.33 expected hits
2 Fighters owned by the Americans and 1 Destroyer owned by the Americans lost in 88 Sea Zone
1 Transport owned by the Yamamoto and 1 Fighter owned by the Yamamoto lost in 88 Sea Zone
Americans roll dice for 1 Submarine in 88 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
Americans roll dice for 3 Bombers and 3 Fighters in 88 Sea Zone, round 3 : 3/6 hits, 3.00 expected hits
Yamamoto roll dice for 1 Battleship, 2 Carriers and 2 Fighters in 88 Sea Zone, round 3 : 3/5 hits, 2.67 expected hits
2 Fighters owned by the Americans and 1 Submarine owned by the Americans lost in 88 Sea Zone
1 Carrier owned by the Yamamoto and 2 Fighters owned by the Yamamoto lost in 88 Sea Zone
Americans roll dice for 3 Bombers and 1 Fighter in 88 Sea Zone, round 4 : 4/4 hits, 2.33 expected hits
Yamamoto roll dice for 1 Battleship and 1 Carrier in 88 Sea Zone, round 4 : 2/2 hits, 1.17 expected hits
1 Fighter owned by the Americans and 1 Bomber owned by the Americans lost in 88 Sea Zone
1 Battleship owned by the Yamamoto and 1 Carrier owned by the Yamamoto lost in 88 Sea Zone
Americans winGermans win with 1 Submarine remaining with 2 Bombers remaining. Battle score for attacker is 9
Casualties for Americans: 1 Bomber, 1 Destroyer, 5 Fighters and 1 Submarine
Casualties for Yamamoto: 1 Battleship, 2 Carriers, 3 Fighters and 1 Transport
Battle in Peru
Americans attack with 1 Artillery, 4 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 1 Infantry
Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Peru, round 2 : 0/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 2 : 0/2 hits, 0.67 expected hits
Americans roll dice for 1 Artillery, 4 Infantrys and 1 Tank in Peru, round 3 : 1/6 hits, 1.67 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Peru, round 3 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the Americans lost in Peru
1 Infantry owned by the Neutral lost in Peru
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 4 : 0/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Peru, round 4 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 5 : 0/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Peru, round 5 : 0/1 hits, 0.33 expected hits
Americans roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Peru, round 6 : 2/5 hits, 1.50 expected hits
Neutral roll dice for 1 Artillery in Peru, round 6 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in Peru
1 Artillery owned by the Neutral lost in Peru
Americans loses 0 PUs for violating Perus neutrality.
Americans win, taking Peru from Neutral with 1 Artillery, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Americans: 2 Infantrys
Casualties for Neutral: 1 Artillery and 1 Infantry
Battle in W.Mexico
Americans attack with 2 Artillerys, 3 Infantrys and 2 Tanks
Neutral defend with 1 Infantry and 1 Tank
Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in W.Mexico, round 2 : 1/7 hits, 2.50 expected hits
Neutral roll dice for 1 Infantry and 1 Tank in W.Mexico, round 2 : 0/2 hits, 0.83 expected hits
1 Infantry owned by the Neutral lost in W.Mexico
Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in W.Mexico, round 3 : 2/7 hits, 2.50 expected hits
Neutral roll dice for 1 Tank in W.Mexico, round 3 : 0/1 hits, 0.50 expected hits
1 Tank owned by the Neutral lost in W.Mexico
Americans loses 0 PUs for violating W.Mexicos neutrality.
Americans win, taking W.Mexico from Neutral with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 7
Casualties for Neutral: 1 Infantry and 1 Tank
Battle in E.Mexico
Americans attack with 1 Infantry and 3 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Infantry and 3 Tanks in E.Mexico, round 2 : 2/4 hits, 1.67 expected hits
Neutral roll dice for 1 Infantry in E.Mexico, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Americans lost in E.Mexico
1 Infantry owned by the Neutral lost in E.Mexico
Americans loses 0 PUs for violating E.Mexicos neutrality.
Americans win, taking E.Mexico from Neutral with 3 Tanks remaining. Battle score for attacker is 0
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Fighter moved from 25 Sea Zone to South Atlantic USA
1 Bomber moved from 88 Sea Zone to Pearl Harbor
1 Bomber moved from 88 Sea Zone to Midway
2 Carriers moved from 118 Sea Zone to 91 Sea Zone
1 Destroyer and 2 Transports moved from 99 Sea Zone to 98 Sea Zone
1 Infantry moved from Christmas to 98 Sea Zone
1 Infantry moved from Palmyra to 98 Sea Zone
1 Infantry moved from Johnston to 98 Sea Zone
1 Destroyer, 3 Infantrys and 2 Transports moved from 98 Sea Zone to 91 Sea Zone
3 Infantrys moved from 91 Sea Zone to Pearl Harbor
1 Artillery moved from Oahu to Pearl Harbor
1 Destroyer and 1 Submarine moved from 83 Sea Zone to 91 Sea Zone
1 Infantry moved from Northeast USA to South Atlantic USA
1 Infantry moved from North Central USA to Southwest USA
Place Units - Americans
1 Cruiser and 1 Transport placed in 13 Sea Zone
1 Battleship and 1 Cruiser placed in 91 Sea Zone
Turn Complete - Americans
Americans collect 105 PUs; end with 105 PUs
Combat Hit Differential Summary :
Yamamoto regular : 0.83
Americans regular : -6.83
Neutral regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Germans
1 unit repaired.
1 Artillery and 1 Infantry moved from Stockholm to Middle Norrland
1 Artillery and 4 Infantrys moved from Denmark to 23 Sea Zone
1 Artillery, 4 Infantrys, 1 T.Boat and 2 Transports moved from 23 Sea Zone to 24 Sea Zone
1 Artillery moved from 24 Sea Zone to Upper Norrland
1 Infantry moved from 24 Sea Zone to Middle Norrland
3 Infantrys moved from 24 Sea Zone to Upper Norrland
1 Bomber moved from Hamburg to Middle Norrland
1 Artillery and 1 Infantry moved from Oslo to Middle Norrland
2 Infantrys moved from Danzig to East Prussia
2 Fighters moved from Pomerania to East Prussia
1 Stuka moved from Silesia to East Prussia
1 Tank moved from Danzig to East Prussia
1 Tank moved from Danzig to Brest
4 Infantrys moved from Krakow to Brest
3 Artillerys moved from Krakow to Brest
1 Tank moved from Hungary to Warsaw
2 Infantrys moved from Krakow to Warsaw
2 Tanks moved from Krakow to Warsaw
1 Tank moved from Bohemia to Warsaw
1 Infantry moved from Krakow to Vinnytsia
1 Stuka moved from Bohemia to Vinnytsia
1 Fighter moved from Bohemia to Vinnytsia
2 Infantrys and 2 Tanks moved from Languedoc to Orleanais
5 Infantrys moved from Lorraine to Picardy
5 Infantrys moved from Lorraine to Burgundy
1 Artillery moved from Lorraine to Picardy
1 Artillery moved from Lorraine to Burgundy
5 Tanks moved from Lorraine to Burgundy
4 Tanks moved from Rhine to Picardy
2 Tanks moved from Bavaria to Picardy
2 Tanks moved from Bavaria to Burgundy
1 Submarine moved from 25 Sea Zone to 13 Sea Zone
2 Infantrys and 2 Tanks moved from Kufra to Darfur
Purchase Units - Germans
Germans buy 1 Factory, 6 Infantrys and 7 Mech.Infs; Remaining resources: 1 PUs;
Combat - Germans
Battle in 13 Sea Zone
Germans attack with 1 Submarine
Americans defend with 1 Cruiser, 1 Destroyer and 1 Transport
Germans roll dice for 1 Submarine in 13 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
Americans roll dice for 1 Cruiser, 1 Destroyer and 1 Transport in 13 Sea Zone, round 2 : 2/3 hits, 1,00 expected hits
1 Submarine owned by the Germans lost in 13 Sea Zone
1 Transport owned by the Americans lost in 13 Sea Zone
Americans win with 1 Cruiser and 1 Destroyer remaining. Battle score for attacker is -1
Casualties for Germans: 1 Submarine
Casualties for Americans: 1 Transport
Battle in Picardy
Germans attack with 1 Artillery, 5 Infantrys and 6 Tanks
French defend with 1 Bunker
Germans roll dice for 1 Artillery, 5 Infantrys and 6 Tanks in Picardy, round 2 : 2/12 hits, 4,33 expected hits
French roll dice for 1 Bunker in Picardy, round 2 : 0/1 hits, 0,50 expected hits
1 Bunker owned by the French lost in Picardy
Germans win, taking Picardy from French with 1 Artillery, 5 Infantrys and 6 Tanks remaining. Battle score for attacker is 6
Casualties for French: 1 Bunker
Battle in Orleanais
Germans attack with 2 Infantrys and 2 Tanks
French defend with 1 Infantry
Germans roll dice for 2 Infantrys and 2 Tanks in Orleanais, round 2 : 1/4 hits, 1,33 expected hits
French roll dice for 1 Infantry in Orleanais, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the French lost in Orleanais
Germans win, taking Orleanais from French with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Battle in Burgundy
Germans attack with 1 Artillery, 5 Infantrys and 7 Tanks
French defend with 2 Infantrys
Germans roll dice for 1 Artillery, 5 Infantrys and 7 Tanks in Burgundy, round 2 : 3/13 hits, 4,83 expected hits
French roll dice for 2 Infantrys in Burgundy, round 2 : 2/2 hits, 0,67 expected hits
2 Infantrys owned by the Germans lost in Burgundy
2 Infantrys owned by the French lost in Burgundy
Germans win, taking Burgundy from French with 1 Artillery, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 0
Casualties for Germans: 2 Infantrys
Casualties for French: 2 Infantrys
Battle in Darfur
Germans attack with 2 Infantrys and 2 Tanks
British defend with 1 Infantry and 1 Tank
Germans roll dice for 2 Infantrys and 2 Tanks in Darfur, round 2 : 2/4 hits, 1,33 expected hits
British roll dice for 1 Infantry and 1 Tank in Darfur, round 2 : 1/2 hits, 0,83 expected hits
1 Infantry owned by the Germans lost in Darfur
1 Tank owned by the British and 1 Infantry owned by the British lost in Darfur
Germans win, taking Darfur from British with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 5
Casualties for Germans: 1 Infantry
Casualties for British: 1 Infantry and 1 Tank
Battle in Brest
Germans attack with 3 Artillerys, 4 Infantrys and 1 Tank
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 3 Artillerys, 4 Infantrys and 1 Tank in Brest, round 2 : 4/8 hits, 2,67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Brest, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Germans lost in Brest
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Brest
Germans loses 0 PUs for violating Brests neutrality.
Germans win, taking Brest from Neutral with 3 Artillerys, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Warsaw
Germans attack with 2 Infantrys and 4 Tanks
Neutral defend with 1 AAGun, 1 Artillery, 1 Factory and 2 Infantrys
Germans roll dice for 2 Infantrys and 4 Tanks in Warsaw, round 2 : 3/6 hits, 2,33 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Warsaw, round 2 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Warsaw
Germans loses 0 PUs for violating Warsaws neutrality.
Germans win, taking Warsaw from Neutral with 2 Infantrys and 4 Tanks remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in East Prussia
Germans attack with 2 Fighters, 2 Infantrys, 1 Stuka and 1 Tank
Russians defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Fighters, 2 Infantrys, 1 Stuka and 1 Tank in East Prussia, round 2 : 2/6 hits, 2,17 expected hits
Russians roll dice for 1 Artillery and 2 Infantrys in East Prussia, round 2 : 1/3 hits, 1,00 expected hits
1 Infantry owned by the Germans lost in East Prussia
2 Infantrys owned by the Russians lost in East Prussia
Germans roll dice for 2 Fighters, 1 Infantry, 1 Stuka and 1 Tank in East Prussia, round 3 : 4/5 hits, 2,00 expected hits
Russians roll dice for 1 Artillery in East Prussia, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Russians lost in East Prussia
Germans win, taking East Prussia from Russians with 2 Fighters, 1 Infantry, 1 Stuka and 1 Tank remaining. Battle score for attacker is 6
Casualties for Germans: 1 Infantry
Casualties for Russians: 1 Artillery and 2 Infantrys
Battle in Upper Norrland
Germans attack with 1 Artillery and 3 Infantrys
Neutral defend with 2 Infantrys
Germans roll dice for 1 Battleship in Upper Norrland, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Neutral lost in Upper Norrland
Germans roll dice for 1 Artillery and 3 Infantrys in Upper Norrland, round 2 : 3/4 hits, 1,00 expected hits
Neutral roll dice for 1 Infantry in Upper Norrland, round 2 : 1/1 hits, 0,33 expected hits
1 Infantry owned by the Germans lost in Upper Norrland
1 Infantry owned by the Neutral lost in Upper Norrland
Germans loses 0 PUs for violating Upper Norrlands neutrality.
Germans win, taking Upper Norrland from Neutral with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Infantrys
Casualties for Germans: 1 Infantry
Battle in Middle Norrland
Germans attack with 2 Artillerys, 1 Bomber and 3 Infantrys
Neutral defend with 1 Artillery and 2 Infantrys
Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Middle Norrland, round 2 : 2/6 hits, 2,17 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in Middle Norrland, round 2 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Neutral lost in Middle Norrland
Germans roll dice for 2 Artillerys, 1 Bomber and 3 Infantrys in Middle Norrland, round 3 : 2/6 hits, 2,17 expected hits
Neutral roll dice for 1 Artillery in Middle Norrland, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the Neutral lost in Middle Norrland
Germans loses 0 PUs for violating Middle Norrlands neutrality.
Germans win, taking Middle Norrland from Neutral with 2 Artillerys, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Vinnytsia
Germans attack with 1 Fighter, 1 Infantry and 1 Stuka
Russians defend with 1 Infantry
Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Vinnytsia, round 2 : 0/3 hits, 1,17 expected hits
Russians roll dice for 1 Infantry in Vinnytsia, round 2 : 0/1 hits, 0,33 expected hits
Germans roll dice for 1 Fighter, 1 Infantry and 1 Stuka in Vinnytsia, round 3 : 2/3 hits, 1,17 expected hits
Russians roll dice for 1 Infantry in Vinnytsia, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Germans win, taking Vinnytsia from Russians with 1 Fighter, 1 Infantry and 1 Stuka remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Germans
1 Fighter and 1 Stuka moved from East Prussia to Danzig
3 Infantrys moved from Silesia to Danzig
3 Infantrys moved from Silesia to Krakow
2 Artillerys and 2 Infantrys moved from Hungary to Krakow
1 Fighter and 1 Stuka moved from Vinnytsia to Krakow
1 Fighter moved from Danzig to Krakow
1 Stuka moved from Danzig to Krakow
1 Fighter moved from East Prussia to Krakow
2 Artillerys and 5 Infantrys moved from Brandenburg to Silesia
1 AAGun moved from Brandenburg to Silesia
1 Infantry moved from Brandenburg to Silesia
1 AAGun moved from Lorraine to Bavaria
3 Tanks moved from Lorraine to Orleanais
1 Tank moved from Lorraine to Picardy
1 Tank moved from Lorraine to Orleanais
1 Tank moved from Lorraine to Orleanais
1 Submarine moved from 34 Sea Zone to 41 Sea Zone
3 Submarines moved from 31 Sea Zone to 41 Sea Zone
1 Destroyer and 2 Transports moved from 43 Sea Zone to 41 Sea Zone
1 AAGun moved from Bohemia to Krakow
1 Bomber moved from Middle Norrland to Danzig
Place Units - Germans
1 Factory placed in Danzig
4 Mech.Infs placed in Rhine
3 Mech.Infs placed in Bavaria
5 Infantrys placed in Bohemia
1 Infantry placed in Hamburg
Turn Complete - Germans
Germans collect 93 PUs; end with 94 PUs
Combat Hit Differential Summary :
Americans regular : 1,00
French regular : 0,50
Russians regular : -1,00
Germans regular : 2,33
Neutral regular : -1,67
British regular : 0,17
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Russians
2 Infantrys moved from S.Karelia to Vyborg
1 Fighter moved from S.Karelia to Vyborg
1 Fighter moved from Leningrad to Vyborg
1 Tank moved from Finnmark to Lapland
2 Infantrys moved from Arkhangelsk to 6 Sea Zone
2 Infantrys moved from 6 Sea Zone to Lapland
1 Infantry moved from Kiev to Vinnytsia
1 Tank moved from Kursk to Vinnytsia
1 Artillery, 1 Infantry and 1 Tank moved from Azerbaijan to Erzurum
1 Bomber moved from Chimkent to Erzurum
Purchase Units - Russians
Russians buy 2 Adv.Fighters, 4 Artillerys, 4 Elites, 22 Infantrys and 6 Tanks; Remaining resources: 0 PUs;
Combat - Russians
Battle in Vyborg
Russians attack with 2 Fighters and 2 Infantrys
Finns defend with 1 Infantry
Russians roll dice for 2 Fighters and 2 Infantrys in Vyborg, round 2 : 1/4 hits, 1.00 expected hits
Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Finns lost in Vyborg
Russians win, taking Vyborg from Finns with 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Battle in Lapland
Russians attack with 2 Infantrys and 1 Tank
Finns defend with 1 Infantry
Russians roll dice for 2 Infantrys and 1 Tank in Lapland, round 2 : 1/3 hits, 0.83 expected hits
Finns roll dice for 1 Infantry in Lapland, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Lapland
1 Infantry owned by the Finns lost in Lapland
Russians win, taking Lapland from Finns with 1 Infantry and 1 Tank remaining. Battle score for attacker is 0
Casualties for Russians: 1 Infantry
Casualties for Finns: 1 Infantry
Battle in Vinnytsia
Russians attack with 1 Infantry and 1 Tank
Germans defend with 1 Infantry
Russians roll dice for 1 Infantry and 1 Tank in Vinnytsia, round 2 : 0/2 hits, 0.67 expected hits
Germans roll dice for 1 Infantry in Vinnytsia, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the Russians lost in Vinnytsia
Russians roll dice for 1 Tank in Vinnytsia, round 3 : 1/1 hits, 0.50 expected hits
Germans roll dice for 1 Infantry in Vinnytsia, round 3 : 1/1 hits, 0.33 expected hits
1 Tank owned by the Russians lost in Vinnytsia
1 Infantry owned by the Germans lost in Vinnytsia
Germans win with no units remaining. Battle score for attacker is -5
Casualties for Russians: 1 Infantry and 1 Tank
Casualties for Germans: 1 Infantry
Battle in Erzurum
Russians attack with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank
Neutral defend with 2 Infantrys
Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Erzurum, round 2 : 1/4 hits, 1.83 expected hits
Neutral roll dice for 2 Infantrys in Erzurum, round 2 : 0/2 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Erzurum
Russians roll dice for 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank in Erzurum, round 3 : 2/4 hits, 1.83 expected hits
Neutral roll dice for 1 Infantry in Erzurum, round 3 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Erzurum
Russians loses 0 PUs for violating Erzurums neutrality.
Russians win, taking Erzurum from Neutral with 1 Artillery, 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
Casualties for Neutral: 2 Infantrys
Non Combat Move - Russians
1 Bomber moved from Erzurum to Kursk
1 Infantry moved from Donetsk to Odessa
1 Infantry moved from Kursk to Kiev
1 Infantry moved from Kursk to Minsk
1 Infantry moved from Rostov to Donetsk
1 AAGun and 3 Infantrys moved from Rostov to Kursk
1 Artillery moved from Yaroslavl to Kursk
3 Infantrys moved from Yaroslavl to Kursk
2 Infantrys moved from Arkhangelsk to S.Karelia
1 Artillery moved from Penza to Tula
1 AAGun and 1 Infantry moved from Chimkent to 126 Sea Zone
1 AAGun and 1 Infantry moved from 126 Sea Zone to Astrakhan
1 Infantry moved from Kuybyshev to Penza
1 Infantry moved from Kirov to Arkhangelsk
1 Infantry moved from N.Buryat Mongolia to S.Buryat Mongolia
3 Infantrys and 1 Tank moved from Olyokminsk to N.Buryat Mongolia
1 AAGun and 1 Infantry moved from Khatanga to Olyokminsk
1 Infantry moved from Evenkia to Olyokminsk
1 Artillery moved from Zhigansk to Yakutsk
1 Artillery and 1 Infantry moved from Krasnoyarsk to Irkutsk
1 Tank moved from Krasnoyarsk to N.Buryat Mongolia
2 Tanks moved from Khobdo to N.Buryat Mongolia
2 Infantrys moved from Khobdo to Irkutsk
1 Artillery moved from Semipalatinsk to Krasnoyarsk
1 Infantry moved from Novosibirsk to Krasnoyarsk
2 Infantrys moved from Yeniseysk to Evenkia
2 Fighters moved from Vyborg to Leningrad
1 Destroyer, 1 Submarine and 1 Transport moved from 53 Sea Zone to 54 Sea Zone
Place Units - Russians
2 Infantrys placed in Tashkent
1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky
1 Artillery, 1 Elite and 1 Infantry placed in Georgia
1 Artillery, 1 Elite, 1 Infantry and 1 Tank placed in Arkhangelsk
1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad
Russians undo move 5.
1 Artillery, 1 Elite and 2 Infantrys placed in Leningrad
4 Infantrys and 1 Tank placed in Stalingrad
9 Infantrys and 1 Tank placed in Moscow
2 Adv.Fighters and 2 Tanks placed in Sverdlovsk
Russians undo move 8.
Russians undo move 7.
8 Infantrys and 2 Tanks placed in Moscow
2 Adv.Fighters, 1 Infantry and 1 Tank placed in Sverdlovsk
Turn Complete - Russians
Russians collect 107 PUs; end with 107 PUs
Combat Hit Differential Summary :
Finns regular : 0.33
Germans regular : 1.33
Russians regular : -0.67
Neutral regular : -1.00
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Italians
1 unit repaired.
3 Infantrys moved from S.Tunisia to S.Algeria
1 Tank moved from S.Tunisia to N.Tunisia
Italians take N.Tunisia from French
1 Tank moved from N.Tunisia to S.Algeria
1 Battleship moved from 47 Sea Zone to 48 Sea Zone
1 Tank moved from Croatia to Greece
2 Artillerys, 1 Infantry and 1 Tank moved from Serbia to Greece
3 Infantrys moved from Croatia to 50 Sea Zone
2 Artillerys moved from Rome to 50 Sea Zone
1 Infantry moved from Rome to 50 Sea Zone
2 Artillerys, 4 Infantrys and 3 Transports moved from 50 Sea Zone to 48 Sea Zone
2 Artillerys and 4 Infantrys moved from 48 Sea Zone to Greece
1 Artillery moved from Kordofan to Italian East Africa
1 Infantry moved from Kufra to New Valley
1 Fighter moved from Kufra to New Valley
1 Tank moved from Tunis to S.Algeria
Purchase Units - Italians
Italians buy 1 Carrier, 1 Elite, 3 Infantrys, 4 Mech.Infs and 2 Transports; Remaining resources: 0 PUs;
Combat - Italians
Battle in Greece
Italians attack with 4 Artillerys, 5 Infantrys and 2 Tanks
Neutral defend with 1 AAGun, 1 Fighter, 5 Infantrys and 1 Tank
Italians roll dice for 1 Battleship in Greece, round 2 : 1/1 hits, 0,67 expected hits
1 Infantry owned by the Neutral lost in Greece
Italians roll dice for 4 Artillerys, 5 Infantrys and 2 Tanks in Greece, round 2 : 6/11 hits, 3,83 expected hits
Neutral roll dice for 1 Fighter, 4 Infantrys and 1 Tank in Greece, round 2 : 2/6 hits, 2,33 expected hits
2 Infantrys owned by the Italians lost in Greece
1 Fighter owned by the Neutral, 1 Tank owned by the Neutral and 4 Infantrys owned by the Neutral lost in Greece
Italians loses 0 PUs for violating Greeces neutrality.
Italians win, taking Greece from Neutral with 4 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 19
Casualties for Neutral: 1 Fighter, 5 Infantrys and 1 Tank
Casualties for Italians: 2 Infantrys
Battle in New Valley
Italians attack with 1 Fighter and 1 Infantry
British defend with 1 Infantry
Italians roll dice for 1 Fighter and 1 Infantry in New Valley, round 2 : 1/2 hits, 0,50 expected hits
British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the British lost in New Valley
Italians win, taking New Valley from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Battle in Italian East Africa
Italians attack with 1 Artillery
British defend with 1 Artillery
Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0,33 expected hits
British roll dice for 1 Artillery in Italian East Africa, round 2 : 0/1 hits, 0,33 expected hits
Italians roll dice for 1 Artillery in Italian East Africa, round 3 : 1/1 hits, 0,33 expected hits
British roll dice for 1 Artillery in Italian East Africa, round 3 : 0/1 hits, 0,33 expected hits
1 Artillery owned by the British lost in Italian East Africa
Italians win, taking Italian East Africa from British with 1 Artillery remaining. Battle score for attacker is 4
Casualties for British: 1 Artillery
Battle in S.Algeria
Italians attack with 3 Infantrys and 2 Tanks
French defend with 1 Infantry
Italians roll dice for 3 Infantrys and 2 Tanks in S.Algeria, round 2 : 3/5 hits, 1,50 expected hits
French roll dice for 1 Infantry in S.Algeria, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the French lost in S.Algeria
Italians win, taking S.Algeria from French with 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for French: 1 Infantry
Non Combat Move - Italians
2 Artillerys moved from Tunis to N.Tunisia
3 Transports moved from 47 Sea Zone to 46 Sea Zone
1 Infantry moved from Sicily to 46 Sea Zone
1 Infantry moved from Campania to 46 Sea Zone
1 Infantry moved from Sardinia to 46 Sea Zone
2 Infantrys moved from Rome to 46 Sea Zone
1 Infantry moved from Rome to 46 Sea Zone
6 Infantrys and 3 Transports moved from 46 Sea Zone to 45 Sea Zone
5 Infantrys moved from 45 Sea Zone to N.Tunisia
1 Infantry moved from 45 Sea Zone to N.Tunisia
1 Tank moved from Provence to Tuscany
1 Carrier, 1 Destroyer and 2 Fighters moved from 50 Sea Zone to 48 Sea Zone
1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
1 Submarine moved from 47 Sea Zone to 48 Sea Zone
1 Destroyer moved from 47 Sea Zone to 48 Sea Zone
1 Infantry moved from Tobruk to Kufra
1 Fighter moved from New Valley to Darfur
2 Fighters moved from Rome to S.Tunisia
Place Units - Italians
2 Transports placed in 43 Sea Zone
1 Elite and 1 Infantry placed in Provence
1 Carrier placed in 46 Sea Zone
4 Mech.Infs placed in Tunis
2 Infantrys placed in Rome
Turn Complete - Italians
Italians collect 64 PUs; end with 64 PUs
Combat Hit Differential Summary :
French regular : -0,33
Italians regular : 4,83
British regular : -1,00
Neutral regular : -0,33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Purchase Units - French
French buy 1 Adv.Fighter, 1 Cruiser, 1 Elite, 1 Factory, 3 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Non Combat Move - French
1 Infantry moved from W.Morocco to Mauritania
1 AAGun, 1 Artillery and 6 Infantrys moved from E.Morocco to W.Morocco
1 Infantry moved from N.Algeria to E.Morocco
1 Artillery moved from S.Thailand to N.Thailand
1 Infantry moved from N.French Indochina to N.Thailand
1 Infantry moved from Aquitaine to Brittany
1 AAGun moved from Normandy to Brittany
Place Units - French
1 Elite placed in Churchill
1 Cruiser placed in 1 Sea Zone
1 Adv.Fighter and 1 Tank placed in Syria
1 Factory placed in French Equatorial Africa
3 Infantrys placed in Normandy
Turn Complete - French
French collect 43 PUs; end with 43 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Yamamoto
1 unit repaired.
1 Bomber moved from Kwajalein to Midway
1 Transport moved from 85 Sea Zone to 86 Sea Zone
1 Infantry and 1 Tank moved from Saipan to 86 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
1 Infantry and 1 Tank moved from 87 Sea Zone to Wake
1 Fighter moved from Ulithi to Wake
2 Infantrys moved from Kiangsi to Hong Kong
1 Infantry moved from Kwangtung to Hong Kong
1 Artillery moved from Kiangsi to Hong Kong
2 Tanks moved from Kiangsi to Hong Kong
2 Tanks moved from Kwangtung to Hong Kong
2 Transports moved from 92 Sea Zone to 84 Sea Zone
2 Infantrys moved from Tokyo to 84 Sea Zone
2 Tanks moved from Tokyo to 84 Sea Zone
2 Infantrys, 2 Tanks and 2 Transports moved from 84 Sea Zone to 92 Sea Zone
1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
1 Infantry and 1 Tank moved from 92 Sea Zone to Kwangsi
1 Infantry moved from Kwangtung to Hunan
1 Bomber moved from Hainan to Hunan
1 Tank moved from Kwangtung to Hong Kong
1 Infantry moved from Kwangtung to 92 Sea Zone
1 Infantry and 1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Samar
Yamamoto take Samar from Americans
1 T.Boat moved from 92 Sea Zone to 93 Sea Zone
1 Infantry moved from Kyushu to 93 Sea Zone
1 Infantry moved from 93 Sea Zone to Mindanao
1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Infantry and 1 Tank moved from Kyushu to 93 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Davao
2 Fighters moved from 107 Sea Zone to Mindanao
1 Transport moved from 107 Sea Zone to 93 Sea Zone
1 Tank moved from Kyushu to 93 Sea Zone
1 Infantry moved from Peleliu to 93 Sea Zone
1 Infantry, 1 Tank and 1 Transport moved from 93 Sea Zone to 107 Sea Zone
1 Infantry and 1 Tank moved from 107 Sea Zone to Davao
1 Transport moved from 107 Sea Zone to 108 Sea Zone
1 Artillery and 1 Infantry moved from Ulithi to 108 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 108 Sea Zone to 101 Sea Zone
1 Artillery and 1 Infantry moved from 101 Sea Zone to Guam
1 Fighter moved from Peleliu to Guam
1 Transport moved from 85 Sea Zone to 86 Sea Zone
1 Infantry moved from Minamitori to 86 Sea Zone
1 Infantry moved from Iwo Jima to 86 Sea Zone
2 Infantrys and 1 Transport moved from 86 Sea Zone to 87 Sea Zone
2 Infantrys moved from 87 Sea Zone to Wake
1 Infantry moved from Kwangtung to Hunan
Purchase Units - Yamamoto
Yamamoto buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 2 Elites and 2 Infantrys; Remaining resources: 0 PUs;
Combat - Yamamoto
Battle in Mindanao
Yamamoto attack with 2 Fighters and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 2 Fighters and 1 Infantry in Mindanao, round 2 : 2/3 hits, 0,83 expected hits
Americans roll dice for 1 Infantry in Mindanao, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Americans lost in Mindanao
Yamamoto win, taking Mindanao from Americans with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Hong Kong
Yamamoto attack with 1 Artillery, 3 Infantrys and 5 Tanks
British defend with 1 AAGun, 1 Artillery, 1 Factory, 3 Infantrys and 1 Tank
Yamamoto roll dice for 1 Artillery, 3 Infantrys and 5 Tanks in Hong Kong, round 2 : 5/9 hits, 3,50 expected hits
British roll dice for 1 Artillery, 3 Infantrys and 1 Tank in Hong Kong, round 2 : 2/5 hits, 1,83 expected hits
2 Infantrys owned by the Yamamoto lost in Hong Kong
1 Tank owned by the British, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Hong Kong
Yamamoto win, taking Hong Kong from British with 1 Artillery, 1 Infantry and 5 Tanks remaining. Battle score for attacker is 11
Casualties for Yamamoto: 2 Infantrys
Casualties for British: 1 Artillery, 3 Infantrys and 1 Tank
Battle in Hunan
Yamamoto attack with 1 Bomber and 2 Infantrys
Chinese defend with 1 Infantry
Yamamoto roll dice for 1 Bomber and 2 Infantrys in Hunan, round 2 : 1/3 hits, 1,00 expected hits
Chinese roll dice for 1 Infantry in Hunan, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Hunan
Yamamoto win, taking Hunan from Chinese with 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Guam
Yamamoto attack with 1 Artillery, 1 Fighter and 1 Infantry
Americans defend with 1 Infantry
Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Guam, round 2 : 0/3 hits, 1,00 expected hits
Americans roll dice for 1 Infantry in Guam, round 2 : 0/1 hits, 0,33 expected hits
Yamamoto roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Guam, round 3 : 1/3 hits, 1,00 expected hits
Americans roll dice for 1 Infantry in Guam, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Americans lost in Guam
Yamamoto win, taking Guam from Americans with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Americans: 1 Infantry
Battle in Kwangsi
Yamamoto attack with 2 Infantrys and 2 Tanks
Chinese defend with 1 Infantry
Yamamoto roll dice for 2 Infantrys and 2 Tanks in Kwangsi, round 2 : 1/4 hits, 1,33 expected hits
Chinese roll dice for 1 Infantry in Kwangsi, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Kwangsi
Yamamoto win, taking Kwangsi from Chinese with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Midway
Yamamoto attack with 1 Bomber
Americans defend with 1 Bomber
Yamamoto roll dice for 1 Bomber in Midway, round 2 : 1/1 hits, 0,67 expected hits
Americans roll dice for 1 Bomber in Midway, round 2 : 1/1 hits, 0,17 expected hits
1 Bomber owned by the Yamamoto lost in Midway
1 Bomber owned by the Americans lost in Midway
Americans win with no units remaining. Battle score for attacker is 0
Casualties for Yamamoto: 1 Bomber
Casualties for Americans: 1 Bomber
Battle in Davao
Yamamoto attack with 2 Infantrys and 2 Tanks
Americans defend with 1 AAGun, 1 Factory and 1 Fighter
Yamamoto roll dice for 2 Infantrys and 2 Tanks in Davao, round 2 : 1/4 hits, 1,33 expected hits
Americans roll dice for 1 Fighter in Davao, round 2 : 0/1 hits, 0,50 expected hits
1 Fighter owned by the Americans lost in Davao
Yamamoto win, taking Davao from Americans with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8
Casualties for Americans: 1 Fighter
Battle in Wake
Yamamoto attack with 1 Fighter, 3 Infantrys and 1 Tank
Americans defend with 1 Artillery and 1 Infantry
Yamamoto roll dice for 1 Fighter, 3 Infantrys and 1 Tank in Wake, round 2 : 2/5 hits, 1,33 expected hits
Americans roll dice for 1 Artillery and 1 Infantry in Wake, round 2 : 0/2 hits, 0,67 expected hits
1 Artillery owned by the Americans and 1 Infantry owned by the Americans lost in Wake
Yamamoto win, taking Wake from Americans with 1 Fighter, 3 Infantrys and 1 Tank remaining. Battle score for attacker is 6
Casualties for Americans: 1 Artillery and 1 Infantry
Non Combat Move - Yamamoto
1 Fighter moved from Wake to 87 Sea Zone
1 Carrier moved from 85 Sea Zone to 87 Sea Zone
1 Fighter moved from Guam to Saipan
2 Fighters moved from Mindanao to 107 Sea Zone
1 Destroyer moved from 108 Sea Zone to 107 Sea Zone
1 Infantry moved from Chubu to Kyushu
1 Bomber moved from Hunan to Formosa
Place Units - Yamamoto
1 B.Transport and 1 Carrier placed in 85 Sea Zone
2 Adv.Fighters placed in 85 Sea Zone
2 Elites and 2 Infantrys placed in Tokyo
Turn Complete - Yamamoto
Yamamoto collect 69 PUs; end with 69 PUs
Combat Hit Differential Summary :
Chinese regular : -0,67
Yamamoto regular : 2,00
Americans regular : -1,33
British regular : 0,17
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Hupeh to Anhwei
1 Fighter moved from Shensi to Anhwei
Purchase Units - Chinese
Chinese buy 1 Adv.Fighter, 2 Artillerys, 2 Elites, 2 Infantrys and 3 Tanks; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Anhwei
Chinese attack with 1 Artillery, 1 Fighter and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Anhwei, round 2 : 1/4 hits, 1.17 expected hits
Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Anhwei
Chinese win, taking Anhwei from Hisaichi with 1 Artillery, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Non Combat Move - Chinese
1 Fighter moved from Anhwei to Hupeh
2 Infantrys moved from Szechwan to Hupeh
1 Infantry moved from Lanchow to Szechwan
1 Tank moved from N.Thailand to Kweichow
1 Artillery moved from E.Qinghai to Ningsia
1 Tank moved from Suiyuan to Shensi
1 Tank moved from Shensi to Hupeh
1 AAGun moved from E.Qinghai to Ningsia
1 Infantry moved from E.Qinghai to Lanchow
2 Infantrys moved from E.Qinghai to Ningsia
1 Infantry moved from Gobi Altai to Ningsia
2 Tanks moved from Gobi Altai to Shensi
6 Infantrys moved from Hsining to E.Qinghai
1 AAGun moved from E.Sinkiang to W.Qinghai
2 Infantrys moved from E.Sinkiang to Gobi Altai
Place Units - Chinese
2 Artillerys, 2 Elites and 2 Infantrys placed in Hsining
1 Adv.Fighter and 3 Tanks placed in Urumqi
Turn Complete - Chinese
Chinese collect 34 PUs; end with 34 PUs
Combat Hit Differential Summary :
Chinese regular : -0.17
Hisaichi regular : -0.33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Hisaichi
1 unit repaired.
1 Tank moved from Manila to Panay
Hisaichi take Mindoro from Americans
Hisaichi take Panay from Americans
1 Tank moved from British Borneo to East And South Borneo
Hisaichi take East And South Borneo from Dutch
1 Tank moved from East And South Borneo to British Borneo
1 Tank moved from British Borneo to West Borneo
Hisaichi take West Borneo from Dutch
1 Tank moved from West Borneo to British Borneo
1 Battleship, 1 Destroyer, 2 Fighters and 2 Submarines moved from 106 Sea Zone to 105 Sea Zone
1 Bomber moved from Formosa to 105 Sea Zone
1 Artillery, 5 Infantrys and 1 Tank moved from Chita to Ayan
2 Transports moved from 75 Sea Zone to 84 Sea Zone
1 Infantry moved from Kirin to 84 Sea Zone
1 Infantry moved from Changchun to 84 Sea Zone
2 Artillerys moved from Changchun to 84 Sea Zone
2 Artillerys, 2 Infantrys and 2 Transports moved from 84 Sea Zone to 75 Sea Zone
2 Artillerys and 2 Infantrys moved from 75 Sea Zone to Ayan
1 Infantry moved from Heilungchiang to Ayan
2 Artillerys and 3 Infantrys moved from Khabarovsk to Ayan
1 Tank moved from Vladivostok to Ayan
1 Artillery, 2 Infantrys and 1 Tank moved from Shanghai to Anhwei
1 Infantry and 2 Tanks moved from Shantung to Anhwei
3 Tanks moved from Chahar to Anhwei
1 Tank moved from Shantung to Anhwei
1 Infantry moved from Chahar to Shansi
2 Fighters moved from Shantung to Shansi
1 Transport moved from 106 Sea Zone to 92 Sea Zone
1 Infantry and 1 Tank moved from Formosa to 92 Sea Zone
1 Infantry and 1 Tank moved from 92 Sea Zone to S.French Indochina
Hisaichi take S.French Indochina from French
1 Infantry moved from Vladivostok to 84 Sea Zone
1 Infantry and 1 T.Boat moved from 84 Sea Zone to 92 Sea Zone
1 Infantry moved from 92 Sea Zone to N.French Indochina
Hisaichi take N.French Indochina from French
1 Carrier moved from 106 Sea Zone to 105 Sea Zone
1 Transport moved from 106 Sea Zone to 105 Sea Zone
Purchase Units - Hisaichi
Hisaichi buy 4 Artillerys, 1 Bomber, 1 Factory and 4 Infantrys; Remaining resources: 0 PUs;
Combat - Hisaichi
Battle in 105 Sea Zone
Hisaichi attack with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 1 Transport
Dutch defend with 2 Destroyers and 2 Submarines
Hisaichi roll dice for 2 Submarines in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Dutch roll dice for 2 Submarines in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 105 Sea Zone, round 2 : 1/6 hits, 2,50 expected hits
Dutch roll dice for 2 Destroyers in 105 Sea Zone, round 2 : 0/2 hits, 0,67 expected hits
1 Submarine owned by the Dutch lost in 105 Sea Zone
Hisaichi roll dice for 2 Submarines in 105 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
Dutch roll dice for 1 Submarine in 105 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters and 1 Transport in 105 Sea Zone, round 3 : 3/6 hits, 2,50 expected hits
Dutch roll dice for 2 Destroyers in 105 Sea Zone, round 3 : 0/2 hits, 0,67 expected hits
1 Submarine owned by the Dutch and 2 Destroyers owned by the Dutch lost in 105 Sea Zone
Hisaichi win with 1 Battleship, 1 Bomber, 1 Carrier, 1 Destroyer, 2 Fighters, 2 Submarines and 1 Transport remaining. Battle score for attacker is 30
Casualties for Dutch: 2 Destroyers and 2 Submarines
Battle in Shansi
Hisaichi attack with 2 Fighters and 1 Infantry
Chinese defend with 1 Infantry
Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 2 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 3 : 0/3 hits, 0,83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 3 : 0/1 hits, 0,33 expected hits
Hisaichi roll dice for 2 Fighters and 1 Infantry in Shansi, round 4 : 1/3 hits, 0,83 expected hits
Chinese roll dice for 1 Infantry in Shansi, round 4 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Chinese lost in Shansi
Hisaichi win, taking Shansi from Chinese with 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2
Casualties for Chinese: 1 Infantry
Battle in Anhwei
Hisaichi attack with 1 Artillery, 3 Infantrys and 7 Tanks
Chinese defend with 1 Artillery and 2 Infantrys
Hisaichi roll dice for 1 Artillery, 3 Infantrys and 7 Tanks in Anhwei, round 2 : 7/11 hits, 4,50 expected hits
Chinese roll dice for 1 Artillery and 2 Infantrys in Anhwei, round 2 : 0/3 hits, 1,00 expected hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in Anhwei
Hisaichi win, taking Anhwei from Chinese with 1 Artillery, 3 Infantrys and 7 Tanks remaining. Battle score for attacker is 8
Casualties for Chinese: 1 Artillery and 2 Infantrys
Battle in Ayan
Hisaichi attack with 5 Artillerys, 11 Infantrys and 2 Tanks
Russians defend with 1 Bunker
Hisaichi roll dice for 5 Artillerys, 11 Infantrys and 2 Tanks in Ayan, round 2 : 6/18 hits, 5,33 expected hits
Russians roll dice for 1 Bunker in Ayan, round 2 : 1/1 hits, 0,50 expected hits
1 Infantry owned by the Hisaichi lost in Ayan
1 Bunker owned by the Russians lost in Ayan
Hisaichi win, taking Ayan from Russians with 5 Artillerys, 10 Infantrys and 2 Tanks remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Infantry
Casualties for Russians: 1 Bunker
Non Combat Move - Hisaichi
1 Tank moved from Changchun to Heilungchiang
1 Artillery and 1 Infantry moved from Vladivostok to Khabarovsk
1 Artillery moved from Chahar to Shantung
1 Infantry moved from Peking to Hulunbuir
1 Infantry moved from Peking to Hulunbuir
3 Transports moved from 106 Sea Zone to 84 Sea Zone
1 Bomber moved from 105 Sea Zone to Bangkok
2 Fighters moved from Shansi to Kwangsi
Place Units - Hisaichi
1 Factory placed in Hulunbuir
3 Infantrys placed in Peking
4 Artillerys, 1 Bomber and 1 Infantry placed in Changchun
Turn Complete - Hisaichi
Hisaichi collect 65 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : -2,00
Russians regular : 0,50
Dutch regular : -2,33
Hisaichi regular : -0,67
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - British
1 unit repaired.
1 Transport moved from 10 Sea Zone to 18 Sea Zone
1 Artillery moved from Wales to 18 Sea Zone
1 Infantry moved from Wales to 18 Sea Zone
1 Artillery, 1 Infantry and 1 Transport moved from 18 Sea Zone to 10 Sea Zone
1 Artillery and 1 Infantry moved from 10 Sea Zone to Dublin
3 Infantrys and 2 Tanks moved from Northern Ireland to Dublin
1 Bomber moved from Manchester to Iceland
1 Battleship and 1 Destroyer moved from 5 Sea Zone to 10 Sea Zone
1 Tank moved from Quebec to 2 Sea Zone
1 Infantry moved from Montreal to 2 Sea Zone
1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 2 Sea Zone to 9 Sea Zone
1 Infantry and 1 Tank moved from 9 Sea Zone to Iceland
1 Fighter and 2 Tanks moved from Lower Egypt to Darfur
1 Infantry moved from Equatoria to Darfur
1 Infantry moved from French Equatorial Africa to Darfur
1 Artillery and 1 Infantry moved from Aden to 58 Sea Zone
1 Infantry moved from Trucial Coast to 58 Sea Zone
1 Artillery and 2 Infantrys moved from 58 Sea Zone to Italian East Africa
1 Fighter moved from Aden to Italian East Africa
2 Fighters moved from Cairo to Darfur
1 Artillery and 5 Infantrys moved from Lower Egypt to New Valley
Purchase Units - British
British buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 2 Carriers, 8 Infantrys and 2 Tanks; Remaining resources: 0 PUs;
Combat - British
Battle in Italian East Africa
British attack with 1 Artillery, 1 Fighter and 2 Infantrys
Italians defend with 1 Artillery
British roll dice for 1 Cruiser in Italian East Africa, round 2 : 0/1 hits, 0.50 expected hits
British roll dice for 1 Artillery, 1 Fighter and 2 Infantrys in Italian East Africa, round 2 : 2/4 hits, 1.17 expected hits
Italians roll dice for 1 Artillery in Italian East Africa, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in Italian East Africa
1 Artillery owned by the Italians lost in Italian East Africa
British win, taking Italian East Africa from Italians with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Casualties for Italians: 1 Artillery
Battle in Iceland
British attack with 1 Bomber, 1 Infantry and 1 Tank
Neutral defend with 1 Infantry
British roll dice for 1 Bomber, 1 Infantry and 1 Tank in Iceland, round 2 : 2/3 hits, 1.33 expected hits
Neutral roll dice for 1 Infantry in Iceland, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Iceland
British loses 0 PUs for violating Icelands neutrality.
British win, taking Iceland from Neutral with 1 Bomber, 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Battle in Dublin
British attack with 1 Artillery, 4 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
British roll dice for 1 Battleship in Dublin, round 2 : 1/1 hits, 0.67 expected hits
1 Infantry owned by the Neutral lost in Dublin
British roll dice for 1 Artillery, 4 Infantrys and 2 Tanks in Dublin, round 2 : 1/7 hits, 2.17 expected hits
Neutral roll dice for 1 Artillery and 1 Infantry in Dublin, round 2 : 1/2 hits, 0.67 expected hits
1 Infantry owned by the British lost in Dublin
1 Infantry owned by the Neutral lost in Dublin
British roll dice for 1 Artillery, 3 Infantrys and 2 Tanks in Dublin, round 3 : 1/6 hits, 2.00 expected hits
Neutral roll dice for 1 Artillery in Dublin, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in Dublin
British loses 0 PUs for violating Dublins neutrality.
British win, taking Dublin from Neutral with 1 Artillery, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Neutral: 1 Artillery and 2 Infantrys
Casualties for British: 1 Infantry
Battle in New Valley
British attack with 1 Artillery and 5 Infantrys
Italians defend with 1 Infantry
British roll dice for 1 Artillery and 5 Infantrys in New Valley, round 2 : 1/6 hits, 1.33 expected hits
Italians roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0.33 expected hits
1 Infantry owned by the British lost in New Valley
1 Infantry owned by the Italians lost in New Valley
British win, taking New Valley from Italians with 1 Artillery and 4 Infantrys remaining. Battle score for attacker is 0
Casualties for British: 1 Infantry
Casualties for Italians: 1 Infantry
Battle in Darfur
British attack with 3 Fighters, 2 Infantrys and 2 Tanks
Germans defend with 1 Infantry and 2 Tanks; Italians defend with 1 Fighter
British roll dice for 3 Fighters, 2 Infantrys and 2 Tanks in Darfur, round 2 : 2/7 hits, 2.33 expected hits
Germans roll dice for 1 Fighter, 1 Infantry and 2 Tanks in Darfur, round 2 : 2/4 hits, 1.83 expected hits
2 Infantrys owned by the British lost in Darfur
1 Infantry owned by the Germans and 1 Tank owned by the Germans lost in Darfur
British roll dice for 3 Fighters and 2 Tanks in Darfur, round 3 : 4/5 hits, 2.00 expected hits
Germans roll dice for 1 Fighter and 1 Tank in Darfur, round 3 : 1/2 hits, 1.00 expected hits
1 Tank owned by the British lost in Darfur
1 Fighter owned by the Italians and 1 Tank owned by the Germans lost in Darfur
British win, taking Darfur from Germans with 3 Fighters and 1 Tank remaining. Battle score for attacker is 11
Casualties for British: 2 Infantrys and 1 Tank
Casualties for Germans: 1 Infantry and 2 Tanks
Casualties for Italians: 1 Fighter
Non Combat Move - British
3 Fighters moved from Darfur to French Equatorial Africa
1 Fighter moved from E.Morocco to French Equatorial Africa
1 Infantry moved from French Sudan to French Equatorial Africa
1 Infantry moved from Kenya to Equatoria
1 Fighter moved from Italian East Africa to French Equatorial Africa
1 Infantry moved from Rhodesia to Kenya
1 AAGun and 1 Infantry moved from South Africa to Rhodesia
1 Submarine moved from 58 Sea Zone to 56 Sea Zone
2 Tanks moved from W.Iran to Palestine
4 Infantrys moved from Cairo to Lower Egypt
1 Fighter moved from Malaya to Banjarmasin
1 Infantry moved from Burma to S.Thailand
1 Artillery moved from Burma to N.Thailand
1 Infantry moved from Yunnan to N.Thailand
2 Tanks moved from Assam to N.Thailand
2 Infantrys moved from Assam to Yunnan
1 AAGun and 2 Infantrys moved from Bihar to Assam
2 Transports moved from 65 Sea Zone to 60 Sea Zone
1 Artillery and 3 Infantrys moved from Madras to 60 Sea Zone
1 Artillery, 3 Infantrys and 2 Transports moved from 60 Sea Zone to 65 Sea Zone
1 Artillery and 3 Infantrys moved from 65 Sea Zone to Malaya
1 Submarine moved from 120 Sea Zone to 70 Sea Zone
1 Infantry moved from Yukon to Alaska
1 Infantry moved from British Columbia to Yukon
1 Fighter moved from Greenland to 18 Sea Zone
1 Bomber moved from Iceland to Manchester
1 Destroyer moved from 10 Sea Zone to 18 Sea Zone
1 Fighter moved from Finnmark to 18 Sea Zone
2 Fighters moved from Finnmark to Manchester
Place Units - British
1 Carrier placed in 18 Sea Zone
1 Battleship and 1 Carrier placed in 56 Sea Zone
2 Adv.Fighters placed in 56 Sea Zone
1 Artillery and 1 Infantry placed in Cairo
1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
3 Infantrys and 1 Tank placed in Madras
1 Infantry placed in W.Iran
British undo move 7.
1 Infantry placed in Madras
Turn Complete - British
British collect 99 PUs; end with 99 PUs
Combat Hit Differential Summary :
Italians regular : 1.33
Germans regular : 0.17
Neutral regular : -0.33
British regular : 0.50
TripleA Turn Summary for game: World At War
Game History
Round: 2
Purchase Units - Anzac
Anzac buy 1 Adv.Fighter, 1 Cruiser, 4 Infantrys and 1 Transport; Remaining resources: 0 PUs;
Non Combat Move - Anzac
2 Fighters moved from 67 Sea Zone to Banjarmasin
1 Tank moved from Western Australia to 67 Sea Zone
1 Infantry moved from Northern Territory to 67 Sea Zone
1 Infantry moved from Western Australia to Broome
1 Infantry moved from Northern Territory to Western Australia
1 Infantry, 1 Tank and 1 Transport moved from 67 Sea Zone to 110 Sea Zone
1 Infantry and 1 Tank moved from 110 Sea Zone to Banjarmasin
1 Infantry and 1 Tank moved from Java to Sumatra
1 Infantry moved from Tasmania to 122 Sea Zone
1 Infantry moved from South New Zealand to 122 Sea Zone
2 Infantrys and 1 Transport moved from 122 Sea Zone to 67 Sea Zone
2 Infantrys moved from 67 Sea Zone to Java
3 Infantrys and 1 Tank moved from Port Moresby to West Papua
1 AAGun moved from Port Moresby to West Papua
1 Submarine moved from 70 Sea Zone to 67 Sea Zone
Place Units - Anzac
1 Adv.Fighter, 1 Cruiser and 1 Transport placed in 67 Sea Zone
3 Infantrys placed in Townsville
1 Infantry placed in Port Moresby
Turn Complete - Anzac
Anzac collect 36 PUs; end with 36 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Dutch
1 Tank moved from Banjarmasin to West Borneo
Dutch take West Borneo from Hisaichi
1 Tank moved from Banjarmasin to East And South Borneo
Dutch take East And South Borneo from Hisaichi
1 Tank moved from East And South Borneo to Banjarmasin
1 Tank moved from West Borneo to Banjarmasin
Purchase Units - Dutch
Dutch buy 1 Elite, 1 Factory, 2 Infantrys and 1 Tank; Remaining resources: 0 PUs;
Combat - Dutch
Non Combat Move - Dutch
1 Infantry and 1 Tank moved from Merauke to West Papua
1 Artillery and 1 Infantry moved from Hollandia to West Papua
Place Units - Dutch
1 Factory placed in Suriname
1 Elite, 2 Infantrys and 1 Tank placed in Banjarmasin
Turn Complete - Dutch
Dutch collect 27 PUs; end with 27 PUs
Combat Hit Differential Summary :
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Finns
1 Artillery and 1 Infantry moved from Oulu to Vyborg
1 Fighter moved from Oulu to Vyborg
Purchase Units - Finns
Finns buy 4 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Finns
Battle in Vyborg
Finns attack with 1 Artillery, 1 Fighter and 1 Infantry
Russians defend with 2 Infantrys
Finns roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Vyborg, round 2 : 2/3 hits, 1,00 expected hits
Russians roll dice for 2 Infantrys in Vyborg, round 2 : 1/2 hits, 0,67 expected hits
1 Infantry owned by the Finns lost in Vyborg
2 Infantrys owned by the Russians lost in Vyborg
Finns win, taking Vyborg from Russians with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 2
Casualties for Finns: 1 Infantry
Casualties for Russians: 2 Infantrys
Non Combat Move - Finns
1 Fighter moved from Vyborg to Oulu
3 Infantrys moved from Tampere to Oulu
3 Infantrys moved from Helsinki to Tampere
Place Units - Finns
4 Infantrys and 1 Tank placed in Helsinki
Turn Complete - Finns
Finns collect 12 PUs; end with 13 PUs
Combat Hit Differential Summary :
Finns regular : 1,00
Russians regular : 0,33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Romanians
2 Artillerys, 2 Infantrys and 1 Tank moved from E.Romania to Odessa
1 Fighter moved from Bucharest to Odessa
Purchase Units - Romanians
Romanians buy 3 Infantrys and 1 Tank; Remaining resources: 1 PUs;
Combat - Romanians
Battle in Odessa
Romanians attack with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank
Russians defend with 1 Infantry
Romanians roll dice for 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank in Odessa, round 2 : 1/6 hits, 2,17 expected hits
Russians roll dice for 1 Infantry in Odessa, round 2 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the Russians lost in Odessa
Romanians win, taking Odessa from Russians with 2 Artillerys, 1 Fighter, 2 Infantrys and 1 Tank remaining. Battle score for attacker is 2
Casualties for Russians: 1 Infantry
Non Combat Move - Romanians
1 Fighter moved from Odessa to E.Romania
3 Infantrys moved from Bucharest to E.Romania
Place Units - Romanians
3 Infantrys and 1 Tank placed in Bucharest
Turn Complete - Romanians
Romanians collect 13 PUs; end with 14 PUs
Combat Hit Differential Summary :
Romanians regular : -1,17
Russians regular : -0,33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Thai
2 Infantrys moved from Bangkok to S.Thailand
1 Fighter moved from Bangkok to S.Thailand
Purchase Units - Thai
Thai buy 3 Infantrys; Remaining resources: 0 PUs;
Combat - Thai
Battle in S.Thailand
Thai attack with 1 Fighter and 2 Infantrys
British defend with 1 Infantry
Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 0/3 hits, 0,67 expected hits
French roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits
Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 3 : 1/3 hits, 0,67 expected hits
French roll dice for 1 Infantry in S.Thailand, round 3 : 0/1 hits, 0,33 expected hits
1 Infantry owned by the British lost in S.Thailand
Thai win, taking S.Thailand from French with 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for British: 1 Infantry
Non Combat Move - Thai
1 Fighter moved from S.Thailand to Bangkok
Place Units - Thai
3 Infantrys placed in Bangkok
Turn Complete - Thai
Thai collect 8 PUs; end with 8 PUs
Combat Hit Differential Summary :
French regular : -0,67
Thai regular : -0,33
TripleA Turn Summary for game: World At War
Game History
Round: 2
Combat Move - Americans
2 Transports moved from 100 Sea Zone to 99 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from W.Mexico to 99 Sea Zone
1 Artillery, 2 Infantrys, 1 Tank and 2 Transports moved from 99 Sea Zone to 119 Sea Zone
1 Artillery, 2 Infantrys and 1 Tank moved from 119 Sea Zone to N.Chile
1 Artillery, 2 Infantrys and 1 Tank moved from Peru to N.Chile
1 Infantry moved from Colombia to Central America
2 Tanks moved from E.Mexico to Central America
1 Tank moved from W.Mexico to Central America
1 Fighter moved from South Atlantic USA to Central America
1 Artillery and 4 Infantrys moved from Pearl Harbor to 91 Sea Zone
1 Artillery, 1 Battleship, 1 Carrier, 1 Cruiser, 2 Destroyers, 4 Infantrys, 1 Submarine and 2 Transports moved from 91 Sea Zone to 88 Sea Zone
1 Artillery and 4 Infantrys moved from 88 Sea Zone to Wake
1 Bomber moved from Pearl Harbor to Wake
Purchase Units - Americans
Americans buy 4 Adv.Fighters, 1 B.Transport, 1 Battleship, 1 Cruiser, 1 Destroyer, 1 Elite, 2 Infantrys, 1 Marine and 1 Transport; Remaining resources: 0 PUs;
Combat - Americans
Battle in Wake
Americans attack with 1 Artillery, 1 Bomber and 4 Infantrys
Yamamoto defend with 3 Infantrys and 1 Tank
Americans roll dice for 1 Battleship and 1 Cruiser in Wake, round 2 : 2/2 hits, 1.17 expected hits
2 Infantrys owned by the Yamamoto lost in Wake
Americans roll dice for 1 Artillery, 1 Bomber and 4 Infantrys in Wake, round 2 : 2/6 hits, 1.83 expected hits
Yamamoto roll dice for 1 Infantry and 1 Tank in Wake, round 2 : 2/2 hits, 0.83 expected hits
2 Infantrys owned by the Americans lost in Wake
1 Infantry owned by the Yamamoto and 1 Tank owned by the Yamamoto lost in Wake
Americans win, taking Wake from Yamamoto with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 7
Casualties for Yamamoto: 3 Infantrys and 1 Tank
Casualties for Americans: 2 Infantrys
Battle in N.Chile
Americans attack with 2 Artillerys, 4 Infantrys and 2 Tanks
Neutral defend with 1 Artillery and 2 Infantrys
Americans roll dice for 2 Artillerys, 4 Infantrys and 2 Tanks in N.Chile, round 2 : 2/8 hits, 2.67 expected hits
Neutral roll dice for 1 Artillery and 2 Infantrys in N.Chile, round 2 : 1/3 hits, 1.00 expected hits
1 Infantry owned by the Americans lost in N.Chile
2 Infantrys owned by the Neutral lost in N.Chile
Americans roll dice for 2 Artillerys, 3 Infantrys and 2 Tanks in N.Chile, round 3 : 3/7 hits, 2.50 expected hits
Neutral roll dice for 1 Artillery in N.Chile, round 3 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Neutral lost in N.Chile
Americans loses 0 PUs for violating N.Chiles neutrality.
Americans win, taking N.Chile from Neutral with 2 Artillerys, 3 Infantrys and 2 Tanks remaining. Battle score for attacker is 6
Casualties for Americans: 1 Infantry
Casualties for Neutral: 1 Artillery and 2 Infantrys
Battle in Central America
Americans attack with 1 Fighter, 1 Infantry and 3 Tanks
Neutral defend with 1 Infantry
Americans roll dice for 1 Fighter, 1 Infantry and 3 Tanks in Central America, round 2 : 3/5 hits, 2.00 expected hits
Neutral roll dice for 1 Infantry in Central America, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Neutral lost in Central America
Americans loses 0 PUs for violating Central Americas neutrality.
Americans win, taking Central America from Neutral with 1 Fighter, 1 Infantry and 3 Tanks remaining. Battle score for attacker is 2
Casualties for Neutral: 1 Infantry
Non Combat Move - Americans
1 Fighter moved from Central America to Colombia
1 Tank moved from E.Mexico to Colombia
1 Artillery and 1 Infantry moved from W.Mexico to E.Mexico
1 Bomber moved from Wake to Midway
1 Artillery and 1 Infantry moved from Alaska to 74 Sea Zone
1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 74 Sea Zone to 81 Sea Zone
1 Submarine moved from 71 Sea Zone to 79 Sea Zone
1 Artillery and 1 Infantry moved from Ponape to Truk
Place Units - Americans
1 B.Transport placed in 13 Sea Zone
1 Infantry and 1 Marine placed in Washington
2 Adv.Fighters and 1 Battleship placed in 91 Sea Zone
1 Cruiser, 1 Destroyer and 1 Transport placed in 83 Sea Zone
2 Adv.Fighters, 1 Elite and 1 Infantry placed in San Francisco
Turn Complete - Americans
Americans collect 98 PUs; end with 98 PUs
Combat Hit Differential Summary :
Yamamoto regular : 1.17
Americans regular : 1.83
Neutral regular : -0.67