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WaW game Elrood vs CaptainWalker

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 122 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 93 Sea Zone
            3 Transports moved from 111 Sea Zone to 67 Sea Zone
            1 Elite moved from Broome to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Artillery moved from Western Australia to 67 Sea Zone
            1 Infantry moved from Northern Territory to 67 Sea Zone
            1 Transport moved from 111 Sea Zone to 67 Sea Zone
            2 Infantrys moved from Timor to 67 Sea Zone
            1 Infantry moved from Palawan to 111 Sea Zone
            1 Infantry moved from Celebes to 111 Sea Zone
            1 Infantry moved from Lombok to 111 Sea Zone
            2 Adv.Fighters moved from 111 Sea Zone to 93 Sea Zone
            2 Adv.Fighters and 3 Infantrys moved from 111 Sea Zone to Mindanao
            1 Adv.Fighter moved from West Borneo to 93 Sea Zone
            3 Artillerys, 1 Elite, 2 Infantrys and 3 Transports moved from 67 Sea Zone to 111 Sea Zone
            3 Artillerys, 1 Elite and 2 Infantrys moved from 111 Sea Zone to Mindoro
            2 Infantrys and 1 Transport moved from 67 Sea Zone to 111 Sea Zone
            2 Infantrys moved from 111 Sea Zone to Mindanao
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 2 Elites, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 93 Sea Zone
                Anzac attack with 3 Adv.Fighters and 1 Destroyer
                Yamamoto defend with 1 B.Transport
                    Anzac roll dice for 3 Adv.Fighters and 1 Destroyer in 93 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits
                    Yamamoto roll dice for 1 B.Transport in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 B.Transport owned by the Yamamoto lost in 93 Sea Zone
                Anzac win with 3 Adv.Fighters and 1 Destroyer remaining. Battle score for attacker is 8
                Casualties for Yamamoto: 1 B.Transport
            Battle in Mindoro
                Anzac attack with 3 Artillerys, 1 Elite and 2 Infantrys
                Yamamoto defend with 4 Infantrys
                    Anzac roll dice for 1 Cruiser in Mindoro, round 2 : 0/1 hits, 0.50 expected hits
                    Anzac roll dice for 3 Artillerys, 1 Elite and 2 Infantrys in Mindoro, round 2 : 2/6 hits, 2.17 expected hits
                    Yamamoto roll dice for 4 Infantrys in Mindoro, round 2 : 3/4 hits, 1.33 expected hits
                    1 Artillery owned by the Anzac and 2 Infantrys owned by the Anzac lost in Mindoro
                    2 Infantrys owned by the Yamamoto lost in Mindoro
                    Anzac roll dice for 2 Artillerys and 1 Elite in Mindoro, round 3 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 2 Infantrys in Mindoro, round 3 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindoro
                    Anzac roll dice for 2 Artillerys and 1 Elite in Mindoro, round 4 : 1/3 hits, 1.17 expected hits
                    Yamamoto roll dice for 1 Infantry in Mindoro, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindoro
                Anzac win, taking Mindoro from Yamamoto with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery and 2 Infantrys
                Casualties for Yamamoto: 4 Infantrys
            Battle in Mindanao
                Anzac attack with 2 Adv.Fighters and 5 Infantrys
                Yamamoto defend with 1 Infantry
                    Anzac roll dice for 1 Battleship and 2 Cruisers in Mindanao, round 2 : 2/3 hits, 1.67 expected hits
                    1 Infantry owned by the Yamamoto lost in Mindanao
                Anzac win, taking Mindanao from Yamamoto with 2 Adv.Fighters and 5 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Mindanao to Celebes
            3 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from Mindanao to 111 Sea Zone
            1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
            1 Transport moved from 113 Sea Zone to 114 Sea Zone
            1 Artillery and 1 Elite moved from Port Moresby to 114 Sea Zone
            1 Infantry moved from Port Moresby to West Papua
            1 Artillery, 1 Elite and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            1 Artillery and 1 Elite moved from 113 Sea Zone to Timor
            1 Artillery and 3 Infantrys moved from Canberra to 122 Sea Zone
            1 Artillery, 3 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            1 Artillery and 3 Infantrys moved from 67 Sea Zone to Lombok
            1 Infantry moved from New South Wales to South Australia
            1 Infantry moved from Canberra to New South Wales
    
        Place Units - Anzac
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
            3 Infantrys placed in Port Moresby
            4 Infantrys and 1 Tank placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.50
    Anzac regular : -1.50
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Dutch
            1 Infantry and 1 Tank moved from Mauritania to 34 Sea Zone
            1 Infantry, 1 Tank and 1 Transport moved from 34 Sea Zone to 30 Sea Zone
            1 Infantry and 1 Tank moved from 30 Sea Zone to Azores
    
        Purchase Units - Dutch
            Dutch buy 1 Cruiser, 1 Destroyer and 7 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Dutch
            Battle in Azores
                Dutch attack with 1 Infantry and 1 Tank
                Germans defend with 1 Infantry
                    Dutch roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 1/2 hits, 0.67 expected hits
                    Germans roll dice for 1 Infantry in Azores, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Azores
                Dutch win, taking Azores from Germans with 1 Infantry and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Germans: 1 Infantry
    
        Non Combat Move - Dutch
            1 Infantry moved from Suriname to 32 Sea Zone
            1 Tank moved from Suriname to 32 Sea Zone
            1 Destroyer, 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone
            1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania
            4 Infantrys moved from East And South Borneo to 111 Sea Zone
            4 Infantrys moved from Banjarmasin to East And South Borneo
            4 Infantrys moved from 111 Sea Zone to Panay
    
        Place Units - Dutch
            3 Infantrys placed in West Borneo
            4 Infantrys placed in Banjarmasin
            1 Cruiser and 1 Destroyer placed in 32 Sea Zone
    
        Turn Complete - Dutch
            Dutch collect 36 PUs; end with 37 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.33
    Dutch regular : 0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Finns
            3 Mech.Infs and 1 Mot.Inf moved from Arkhangelsk to Salekhard
                  Finns take Salekhard from Russians
            3 Mech.Infs and 1 Mot.Inf moved from Salekhard to Khatanga
            4 Mech.Infs moved from Novosibirsk to Evenkia
            2 Infantrys moved from Uzbekistan to E.Iran
            1 Infantry moved from Uzbekistan to Alma Ata
            1 JetFighter moved from Uzbekistan to Alma Ata
            1 Tank moved from Uzbekistan to E.Iran
            1 Mech.Inf moved from Uzbekistan to E.Iran
            1 Mech.Inf and 1 Tank moved from Uzbekistan to E.Iran
    
        Purchase Units - Finns
            Finns buy 7 Infantrys and 3 Mech.Infs; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Khatanga
                Finns attack with 3 Mech.Infs and 1 Mot.Inf
                Russians defend with 1 Infantry
                    Finns roll dice for 3 Mech.Infs and 1 Mot.Inf in Khatanga, round 2 : 2/4 hits, 1,17 expected hits
                    Russians roll dice for 1 Infantry in Khatanga, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Khatanga
                Finns win, taking Khatanga from Russians with 3 Mech.Infs and 1 Mot.Inf remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Evenkia
                Finns attack with 4 Mech.Infs
                Russians defend with 1 Infantry
                    Finns roll dice for 4 Mech.Infs in Evenkia, round 2 : 1/4 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Evenkia, round 2 : 1/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Finns lost in Evenkia
                    1 Infantry owned by the Russians lost in Evenkia
                Finns win, taking Evenkia from Russians with 3 Mech.Infs remaining. Battle score for attacker is -4
                Casualties for Finns: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Alma Ata
                Finns attack with 1 Infantry and 1 JetFighter
                Chinese defend with 1 Infantry
                    Finns roll dice for 1 Infantry and 1 JetFighter in Alma Ata, round 2 : 1/2 hits, 0,83 expected hits
                    Russians roll dice for 1 Infantry in Alma Ata, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Alma Ata
                Finns win, taking Alma Ata from Russians with 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in E.Iran
                Finns attack with 2 Infantrys, 2 Mech.Infs and 2 Tanks
                British defend with 4 Infantrys
                    Finns roll dice for 2 Infantrys, 2 Mech.Infs and 2 Tanks in E.Iran, round 2 : 3/6 hits, 2,33 expected hits
                    British roll dice for 4 Infantrys in E.Iran, round 2 : 0/4 hits, 1,33 expected hits
                    3 Infantrys owned by the British lost in E.Iran
                2 Mech.Infs owned by the Finns, 2 Infantrys owned by the Finns and 2 Tanks owned by the Finns retreated to Uzbekistan
                British win with 1 Infantry remaining. Battle score for attacker is 6
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Finns
            4 Mech.Infs moved from Astrakhan to Uzbekistan
            5 Infantrys moved from Georgia to Erzurum
            4 Infantrys moved from Stalingrad to Rostov
            5 Tanks moved from Stalingrad to Georgia
            2 Infantrys moved from Rostov to Georgia
            3 Infantrys moved from Tula to Rostov
            4 Infantrys moved from Yaroslavl to Tula
            1 JetFighter moved from Alma Ata to Uzbekistan
            2 Infantrys moved from Tashkent to Uzbekistan
    
        Place Units - Finns
            2 Infantrys placed in Tashkent
            5 Infantrys placed in Stalingrad
            3 Mech.Infs placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 1,33
    Russians regular : 0,00
    British regular : -1,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Romanians
            1 Infantry and 1 Tank moved from Erzurum to Ankara
            4 Tanks moved from Astrakhan to Ankara
            1 ArmoredCar moved from Astrakhan to Ankara
            1 Adv.Fighter moved from Astrakhan to Ankara
            1 JetFighter moved from Bucharest to Ankara
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Ankara
                Romanians attack with 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry, 1 JetFighter and 5 Tanks
                Neutral defend with 2 Artillerys and 2 Infantrys
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Infantry, 1 JetFighter and 5 Tanks in Ankara, round 2 : 4/9 hits, 4,17 expected hits
                    Neutral roll dice for 2 Artillerys and 2 Infantrys in Ankara, round 2 : 1/4 hits, 1,33 expected hits
                    1 Infantry owned by the Romanians lost in Ankara
                    2 Infantrys owned by the Neutral and 2 Artillerys owned by the Neutral lost in Ankara
                Romanians loses 0 PUs for violating Ankaras neutrality.
                Romanians win, taking Ankara from Neutral with 1 Adv.Fighter, 1 ArmoredCar, 1 JetFighter and 5 Tanks remaining. Battle score for attacker is 10
                Casualties for Romanians: 1 Infantry
                Casualties for Neutral: 2 Artillerys and 2 Infantrys
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Ankara to Erzurum
            3 Infantrys moved from Georgia to Erzurum
            4 Mech.Infs moved from Astrakhan to Erzurum
            3 Tanks moved from Rostov to Erzurum
            3 Mech.Infs moved from Donetsk to Erzurum
            2 ArmoredCars and 1 Tank moved from Kiev to E.Romania
            1 JetFighter moved from Ankara to Erzurum
    
        Place Units - Romanians
            3 Infantrys placed in Georgia
            3 Mech.Infs and 1 Mot.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 31 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -0,17
    Neutral regular : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Thai
            1 Infantry moved from S.Thailand to S.French Indochina
                  Thai take S.French Indochina from French
            1 Artillery moved from S.Thailand to Burma
                  Thai take Burma from British
    
        Purchase Units - Thai
            Thai buy 4 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
    
        Place Units - Thai
            4 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 11 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 14

    TripleA Turn Summary for game: World At War

    Game History

    Round: 14
    
        Combat Move - Americans
            3 Infantrys moved from Saipan to 86 Sea Zone
            1 Infantry and 1 T.Boat moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Chubu
                  Americans take Chubu from Yamamoto
            1 Infantry and 1 T.Boat moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Shikoku
                  Americans take Shikoku from Yamamoto
            1 Infantry and 1 T.Boat moved from 86 Sea Zone to 85 Sea Zone
            1 Infantry moved from 85 Sea Zone to Hokkaido
                  Americans take Hokkaido from Yamamoto
    
        Purchase Units - Americans
            Americans buy 1 Adv.Fighter, 1 B.Transport, 2 Destroyers, 18 Infantrys, 2 S.Submarines, 4 Submarines and 2 Tanks; Remaining resources: 1 PUs; 
    
        Combat - Americans
    
        Non Combat Move - Americans
            1 Destroyer and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            4 Infantrys moved from Bahia to 35 Sea Zone
            2 Infantrys moved from Salvador to 35 Sea Zone
            2 B.Transports and 6 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            6 Infantrys moved from Mauritania to W.Morocco
            6 Infantrys moved from 36 Sea Zone to Mauritania
            2 Tanks moved from Argentina to Bahia
            2 Tanks moved from Santiago to Argentina
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            4 Infantrys moved from South Central USA to 25 Sea Zone
            1 Infantry moved from South Central USA to South Atlantic USA
            1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
            8 Infantrys moved from 32 Sea Zone to Bahia
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Infantrys and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
    
        Place Units - Americans
            1 B.Transport placed in 25 Sea Zone
            3 Infantrys placed in South Atlantic USA
            9 Infantrys placed in South Central USA
            2 Tanks placed in Santiago
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
            2 Submarines placed in 88 Sea Zone
            3 Infantrys placed in Saipan
            1 Adv.Fighter placed in Rio de Oro
            1 Destroyer and 1 Submarine placed in 34 Sea Zone
            2 S.Submarines placed in 71 Sea Zone
            1 Infantry placed in Alaska
            2 Infantrys placed in Washington
    
        Turn Complete - Americans
            Americans collect 137 PUs; end with 138 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Germans
            3 Adv.Fighters and 1 JetFighter moved from 17 Sea Zone to 30 Sea Zone
            3 Adv.Fighters and 1 JetFighter moved from 17 Sea Zone to Azores
            1 Transport moved from 20 Sea Zone to 19 Sea Zone
            1 Infantry moved from Galicia to 19 Sea Zone
            1 Infantry moved from Galicia to 19 Sea Zone
            2 Infantrys and 1 Transport moved from 19 Sea Zone to 17 Sea Zone
            2 Infantrys moved from 17 Sea Zone to Azores
            1 Adv.Fighter moved from 17 Sea Zone to Azores
            5 Infantrys moved from Andalusia to Gibraltar
            4 Stukas moved from Leon to Gibraltar
            2 Mech.Infs moved from Surgut to Krasnoyarsk
            1 Mech.Inf moved from Sibirsky to Kolyma
                  Germans take Zhigansk from Russians
            1 Mech.Inf moved from Sibirsky to Khatanga
            1 Mech.Inf moved from Khatanga to Bulun
                  Germans take Bulun from Russians
            1 Mech.Inf moved from Bulun to Kolyma
            1 Mech.Inf and 1 Tank moved from Sibirsky to Olyokminsk
            1 Mech.Inf and 1 Tank moved from Sibirsky to Bratsk
            2 Mech.Infs moved from Sibirsky to Okhotsk
            5 Tanks moved from Sibirsky to Bratsk
            3 Tanks moved from Sibirsky to Krasnoyarsk
            1 Tank moved from Sibirsky to Krasnoyarsk
            1 Bomber moved from Ufa to Olyokminsk
            2 Stukas moved from Ufa to Semipalatinsk
            2 ArmoredCars moved from Sverdlovsk to Semipalatinsk
            2 ArmoredCars and 1 HeavyTank moved from Sverdlovsk to Novosibirsk
            1 ArmoredCar moved from Novosibirsk to Semipalatinsk
            1 HeavyTank moved from Novosibirsk to Krasnoyarsk
            30 ArmoredCars and 6 Tanks moved from Azerbaijan to W.Iran
            4 ArmoredCars moved from Astrakhan to W.Iran
            4 Infantrys moved from Hamburg to 22 Sea Zone
            4 Infantrys and 2 Transports moved from 22 Sea Zone to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 22 Sea Zone to Dover
            2 Infantrys moved from Netherlands to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            3 Tanks moved from Lower Egypt to New Valley
            2 Tanks moved from El Agheila to Kufra
                  Italians take Kufra from British
            1 Tank moved from Kufra to Hun
            1 Tank moved from Kufra to Hun
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 20 ArmoredCars, 4 Artillerys, 1 Battleship, 3 Elites, 1 Factory, 11 Infantrys, 7 Tanks and 3 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in 30 Sea Zone
                Germans attack with 3 Adv.Fighters and 1 JetFighter
                Dutch defend with 1 Transport
                    Germans roll dice for 3 Adv.Fighters and 1 JetFighter in 30 Sea Zone, round 2 : 3/4 hits, 2,17 expected hits
                    Dutch roll dice for 1 Transport in 30 Sea Zone, round 2 : 1/1 hits, 0,17 expected hits
                1 Adv.Fighter owned by the Germans lost in 30 Sea Zone
                    1 Transport owned by the Dutch lost in 30 Sea Zone
                Germans win with 2 Adv.Fighters and 1 JetFighter remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Adv.Fighter
                Casualties for Dutch: 1 Transport
            Battle in Azores
                Germans attack with 4 Adv.Fighters, 2 Infantrys and 1 JetFighter
                Dutch defend with 1 Infantry and 1 Tank
                    Germans roll dice for 4 Adv.Fighters, 2 Infantrys and 1 JetFighter in Azores, round 2 : 2/7 hits, 3,00 expected hits
                    Dutch roll dice for 1 Infantry and 1 Tank in Azores, round 2 : 1/2 hits, 0,83 expected hits
                    1 Infantry owned by the Germans lost in Azores
                    1 Infantry owned by the Dutch and 1 Tank owned by the Dutch lost in Azores
                Germans win, taking Azores from Dutch with 4 Adv.Fighters, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Infantry
                Casualties for Dutch: 1 Infantry and 1 Tank
            Battle in Olyokminsk
                Germans attack with 1 Bomber, 1 Mech.Inf and 1 Tank
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Bomber, 1 Mech.Inf and 1 Tank in Olyokminsk, round 2 : 2/3 hits, 1,50 expected hits
                    Russians roll dice for 1 Infantry in Olyokminsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                Germans win, taking Olyokminsk from Russians with 1 Bomber, 1 Mech.Inf and 1 Tank remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Kolyma
                Germans attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Kolyma, round 2 : 2/2 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Kolyma, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kolyma
                Germans win, taking Kolyma from Russians with 2 Mech.Infs remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Okhotsk
                Germans attack with 2 Mech.Infs
                Russians defend with 1 Infantry
                    Germans roll dice for 2 Mech.Infs in Okhotsk, round 2 : 1/2 hits, 0,67 expected hits
                    Russians roll dice for 1 Infantry in Okhotsk, round 2 : 1/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Germans lost in Okhotsk
                    1 Infantry owned by the Russians lost in Okhotsk
                Germans win, taking Okhotsk from Russians with 1 Mech.Inf remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Hun
                Germans attack with 2 Tanks
                British defend with 1 Mot.Inf
                    Germans roll dice for 2 Tanks in Hun, round 2 : 1/2 hits, 1,00 expected hits
                    British roll dice for 1 Mot.Inf in Hun, round 2 : 0/1 hits, 0,50 expected hits
                1 Mot.Inf owned by the British lost in Hun
                Germans win, taking Hun from British with 2 Tanks remaining. Battle score for attacker is 5
                Casualties for British: 1 Mot.Inf
            Battle in Krasnoyarsk
                Germans attack with 1 HeavyTank, 2 Mech.Infs and 4 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 HeavyTank, 2 Mech.Infs and 4 Tanks in Krasnoyarsk, round 2 : 4/7 hits, 3,33 expected hits
                    Russians roll dice for 1 Infantry in Krasnoyarsk, round 2 : 1/1 hits, 0,33 expected hits
                1 Mech.Inf owned by the Germans lost in Krasnoyarsk
                    1 Infantry owned by the Russians lost in Krasnoyarsk
                Germans win, taking Krasnoyarsk from Russians with 1 HeavyTank, 1 Mech.Inf and 4 Tanks remaining. Battle score for attacker is -4
                Casualties for Germans: 1 Mech.Inf
                Casualties for Russians: 1 Infantry
            Battle in Semipalatinsk
                Germans attack with 3 ArmoredCars and 2 Stukas
                Chinese defend with 1 Infantry; Russians defend with 1 Bunker
                    Germans roll dice for 3 ArmoredCars and 2 Stukas in Semipalatinsk, round 2 : 3/5 hits, 2,00 expected hits
                    Russians roll dice for 1 Bunker and 1 Infantry in Semipalatinsk, round 2 : 1/2 hits, 0,83 expected hits
                    1 ArmoredCar owned by the Germans lost in Semipalatinsk
                    1 Bunker owned by the Russians and 1 Infantry owned by the Chinese lost in Semipalatinsk
                Germans win, taking Semipalatinsk from Russians with 2 ArmoredCars and 2 Stukas remaining. Battle score for attacker is 4
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Bunker
                Casualties for Chinese: 1 Infantry
            Battle in New Valley
                Germans attack with 3 Tanks
                French defend with 1 Infantry and 1 Tank
                    Germans roll dice for 3 Tanks in New Valley, round 2 : 2/3 hits, 1,50 expected hits
                    British roll dice for 1 Infantry and 1 Tank in New Valley, round 2 : 2/2 hits, 0,83 expected hits
                    2 Tanks owned by the Germans lost in New Valley
                    1 Tank owned by the French and 1 Infantry owned by the French lost in New Valley
                Germans win, taking New Valley from British with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Germans: 2 Tanks
                Casualties for French: 1 Infantry and 1 Tank
            Battle in Gibraltar
                Germans attack with 5 Infantrys and 4 Stukas
                British defend with 1 Bunker and 2 Infantrys
                    Germans roll dice for 5 Infantrys and 4 Stukas in Gibraltar, round 2 : 2/9 hits, 3,50 expected hits
                Units damaged: 1 Bunker owned by the British
                    British roll dice for 1 Bunker and 2 Infantrys in Gibraltar, round 2 : 0/3 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Gibraltar
                    Germans roll dice for 5 Infantrys and 4 Stukas in Gibraltar, round 3 : 2/9 hits, 3,50 expected hits
                    British roll dice for 1 Bunker and 1 Infantry in Gibraltar, round 3 : 1/2 hits, 0,83 expected hits
                    1 Infantry owned by the Germans lost in Gibraltar
                    1 Bunker owned by the British and 1 Infantry owned by the British lost in Gibraltar
                Germans win, taking Gibraltar from British with 4 Infantrys and 4 Stukas remaining. Battle score for attacker is 8
                Casualties for British: 1 Bunker and 2 Infantrys
                Casualties for Germans: 1 Infantry
            Battle in Dover
                Germans attack with 4 Adv.Fighters and 6 Infantrys
                British defend with 1 Artillery, 1 Elite and 1 Infantry
                    Germans roll dice for 4 Adv.Fighters and 6 Infantrys in Dover, round 2 : 2/10 hits, 3,00 expected hits
                    British roll dice for 1 Artillery, 1 Elite and 1 Infantry in Dover, round 2 : 0/3 hits, 1,00 expected hits
                    1 Elite owned by the British and 1 Infantry owned by the British lost in Dover
                    Germans roll dice for 4 Adv.Fighters and 6 Infantrys in Dover, round 3 : 3/10 hits, 3,00 expected hits
                    British roll dice for 1 Artillery in Dover, round 3 : 0/1 hits, 0,33 expected hits
                    1 Artillery owned by the British lost in Dover
                Germans win, taking Dover from British with 4 Adv.Fighters and 6 Infantrys remaining. Battle score for attacker is 9
                Casualties for British: 1 Artillery, 1 Elite and 1 Infantry
            Battle in W.Iran
                Germans attack with 34 ArmoredCars and 6 Tanks
                British defend with 1 AAGun, 3 Bunkers, 1 Factory and 3 Infantrys
                    Germans roll dice for 34 ArmoredCars and 6 Tanks in W.Iran, round 2 : 9/40 hits, 14,33 expected hits
                    British roll dice for 3 Bunkers and 3 Infantrys in W.Iran, round 2 : 5/6 hits, 2,50 expected hits
                    5 ArmoredCars owned by the Germans lost in W.Iran
                    3 Bunkers owned by the British and 3 Infantrys owned by the British lost in W.Iran
                Germans win, taking W.Iran from British with 29 ArmoredCars and 6 Tanks remaining. Battle score for attacker is 4
                Casualties for Germans: 5 ArmoredCars
                Casualties for British: 3 Bunkers and 3 Infantrys
            Battle in Bratsk
                Germans attack with 1 Mech.Inf and 6 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 1 Mech.Inf and 6 Tanks in Bratsk, round 2 : 1/7 hits, 3,33 expected hits
                    Russians roll dice for 1 Infantry in Bratsk, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Bratsk
                Germans win, taking Bratsk from Russians with 1 Mech.Inf and 6 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Germans
            1 Bomber moved from Olyokminsk to Sibirsky
            7 Tanks moved from Sibirsky to Krasnoyarsk
            1 Tank moved from Sibirsky to Zhigansk
            2 Tanks moved from Sibirsky to Evenkia
            2 Tanks moved from Sibirsky to Khatanga
            6 Tanks moved from Sibirsky to Bratsk
            2 Tanks moved from Sibirsky to Bratsk
            1 Tank moved from Sibirsky to Bulun
            1 Tank moved from Sibirsky to Bulun
            1 Tank moved from Sibirsky to Khatanga
            1 Tank moved from Sibirsky to Evenkia
            3 Tanks moved from Sibirsky to Bratsk
            6 ArmoredCars and 4 Tanks moved from Kuybyshev to Novosibirsk
            2 Stukas moved from Semipalatinsk to Novosibirsk
            6 ArmoredCars and 4 Tanks moved from Moscow to Kuybyshev
            11 ArmoredCars moved from Rostov to Kuybyshev
            4 ArmoredCars moved from Kiev to Rostov
            4 ArmoredCars moved from Vinnytsia to Rostov
            4 ArmoredCars moved from Warsaw to Kiev
            2 Adv.Fighters moved from Dover to 22 Sea Zone
            2 Adv.Fighters moved from Dover to 20 Sea Zone
            1 Battleship, 5 Carriers, 2 Cruisers, 1 Destroyer, 3 S.Submarines and 4 Transports moved from 17 Sea Zone to 31 Sea Zone
            4 Adv.Fighters and 1 JetFighter moved from Azores to 31 Sea Zone
            2 Adv.Fighters and 1 JetFighter moved from 30 Sea Zone to 31 Sea Zone
            1 Destroyer, 4 Submarines and 2 Transports moved from 42 Sea Zone to 31 Sea Zone
            5 ArmoredCars, 15 Infantrys, 5 Mech.Infs and 5 Tanks moved from Andalusia to Portugal
            1 AAGun moved from Leon to Portugal
            5 Infantrys moved from Madrid to Leon
            4 Stukas moved from Gibraltar to Leon
            1 Infantry moved from Belgium to Picardy
            3 ArmoredCars moved from Kiev to Rostov
    
        Place Units - Germans
            1 Factory placed in Portugal
            1 Adv.Fighter and 1 Battleship placed in 31 Sea Zone
            3 Transports placed in 22 Sea Zone
            4 ArmoredCars and 2 Tanks placed in Sibirsky
            4 ArmoredCars and 1 Tank placed in Sverdlovsk
            8 ArmoredCars and 2 Tanks placed in Moscow
            2 Tanks placed in El Agheila
            4 ArmoredCars placed in Vinnytsia
            5 Infantrys placed in Madrid
            3 Infantrys placed in Normandy
            3 Artillerys placed in Hamburg
            3 Elites placed in Hamburg
            1 Artillery and 2 Infantrys placed in Belgium
            1 Infantry placed in Rhine
    
        Turn Complete - Germans
            Germans collect 192 PUs; end with 192 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,50
    Germans regular : -7,50
    British regular : 0,83
    Dutch regular : 1,00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Russians
            1 Artillery and 1 Elite moved from N.Buryat Mongolia to Olyokminsk
            1 Artillery moved from N.Buryat Mongolia to Chita
            1 Elite moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from N.Buryat Mongolia to Olyokminsk
            2 Infantrys moved from N.Buryat Mongolia to Chita
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from N.Buryat Mongolia to Chita
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Yakutsk to Okhotsk
            1 Fighter and 1 Tank moved from N.Buryat Mongolia to Okhotsk
    
        Purchase Units - Russians
            Russians buy 3 Bunkers; Remaining resources: 4 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                Germans defend with 1 Mech.Inf and 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Olyokminsk, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Tank in Olyokminsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Olyokminsk
                Russians win, taking Olyokminsk from Germans with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Mech.Inf and 1 Tank
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Okhotsk
                Russians attack with 1 Fighter, 1 Infantry and 1 Tank
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Okhotsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Okhotsk
                Russians win, taking Okhotsk from Germans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Chita, round 2 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    3 Infantrys owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from Chita to Kamchatka
            1 Fighter moved from Okhotsk to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            1 Adv.Fighter moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from S.Buryat Mongolia to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in Khobdo
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker placed in Irkutsk
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 21 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 2.17
    Hisaichi regular : -0.33
    

    Savegame


  • @Elrood hold on… need to do an edit

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 15

    TripleA Turn Summary for game: World At War

    Game History

    Round: 15
    
        Combat Move - Russians
            1 Artillery and 1 Elite moved from N.Buryat Mongolia to Olyokminsk
            1 Artillery moved from N.Buryat Mongolia to Chita
            1 Elite moved from N.Buryat Mongolia to Chita
            2 Infantrys moved from N.Buryat Mongolia to Ayan
            2 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from N.Buryat Mongolia to Olyokminsk
            2 Infantrys moved from N.Buryat Mongolia to Chita
            1 Fighter moved from N.Buryat Mongolia to Chita
            1 Adv.Fighter moved from N.Buryat Mongolia to Chita
            1 Artillery moved from N.Buryat Mongolia to Ayan
            1 Infantry moved from Yakutsk to Okhotsk
            1 Fighter and 1 Tank moved from N.Buryat Mongolia to Okhotsk
    
        Purchase Units - Russians
            Russians buy 3 Bunkers; Remaining resources: 4 PUs; 
    
        Combat - Russians
            Battle in Olyokminsk
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys
                Germans defend with 1 Mech.Inf and 1 Tank
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 2 Infantrys in Olyokminsk, round 2 : 3/5 hits, 1.67 expected hits
                    Germans roll dice for 1 Mech.Inf and 1 Tank in Olyokminsk, round 2 : 1/2 hits, 0.83 expected hits
                    1 Infantry owned by the Russians lost in Olyokminsk
                1 Mech.Inf owned by the Germans and 1 Tank owned by the Germans lost in Olyokminsk
                Russians win, taking Olyokminsk from Germans with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Infantry remaining. Battle score for attacker is 9
                Casualties for Russians: 1 Infantry
                Casualties for Germans: 1 Mech.Inf and 1 Tank
            Battle in Ayan
                Russians attack with 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Russians roll dice for 1 Artillery and 2 Infantrys in Ayan, round 2 : 1/3 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Ayan, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                Russians win, taking Ayan from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Okhotsk
                Russians attack with 1 Fighter, 1 Infantry and 1 Tank
                Germans defend with 1 Mech.Inf
                    Russians roll dice for 1 Fighter, 1 Infantry and 1 Tank in Okhotsk, round 2 : 1/3 hits, 1.00 expected hits
                    Germans roll dice for 1 Mech.Inf in Okhotsk, round 2 : 0/1 hits, 0.33 expected hits
                1 Mech.Inf owned by the Germans lost in Okhotsk
                Russians win, taking Okhotsk from Germans with 1 Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 6
                Casualties for Germans: 1 Mech.Inf
            Battle in Chita
                Russians attack with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys
                Hisaichi defend with 3 Infantrys
                    Russians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 2 Infantrys in Chita, round 2 : 3/7 hits, 2.33 expected hits
                    Hisaichi roll dice for 3 Infantrys in Chita, round 2 : 1/3 hits, 1.00 expected hits
                    1 Infantry owned by the Russians lost in Chita
                    3 Infantrys owned by the Hisaichi lost in Chita
                Russians win, taking Chita from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Elite, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 Infantry
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Russians
            1 Adv.Fighter and 2 Fighters moved from Chita to Kamchatka
            1 Fighter moved from Okhotsk to N.Buryat Mongolia
            1 Infantry moved from N.Buryat Mongolia to Yakutsk
            1 Adv.Fighter moved from Olyokminsk to N.Buryat Mongolia
            1 Artillery moved from S.Buryat Mongolia to N.Buryat Mongolia
    
        Place Units - Russians
            1 Bunker placed in Khobdo
            1 Bunker placed in N.Buryat Mongolia
            1 Bunker placed in Irkutsk
    
        Turn Complete - Russians
            Russians collect 17 PUs; end with 21 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Russians from Irkutsk: 1 Bunker
            EDIT: Adding units owned by Russians to Koryakia: 1 Bunker
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Germans regular : -0.17
    Russians regular : 2.17
    Hisaichi regular : -0.33
    

    Savegame


  • @Elrood ok… good to go

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