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WaW game Elrood vs CaptainWalker


  • @Elrood It seems I forgot to unload my US units last turn. Is it ok if I drop them in Bahia?


  • @captainwalker no problem. Do it

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Hisaichi
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Shantung
            2 Infantrys moved from Peking to Chahar
            2 Bombers moved from Changchun to Chahar
            2 Infantrys moved from Changchun to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kiangsi
            2 L.Fighters moved from 84 Sea Zone to Kiangsi
            1 Adv.Fighter moved from 84 Sea Zone to Kiangsi
            3 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shantung
            1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Kiangsi
            1 Adv.Fighter moved from 84 Sea Zone to Shantung
            1 Adv.Fighter moved from 84 Sea Zone to Chahar
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 13 Infantrys and 2 Submarines; Remaining resources: 1 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 1 Adv.Fighter, 2 Bombers and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Chahar, round 2 : 3/5 hits, 2,17 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Shantung
                Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Infantry
                    Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits
                    Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 2 Infantrys in Shantung, round 2 : 4/7 hits, 2,67 expected hits
                    Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 4 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Infantry
            Battle in Kiangsi
                Hisaichi attack with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters in Kiangsi, round 2 : 6/7 hits, 2,67 expected hits
                    Chinese roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits
                    2 Infantrys owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4
                Casualties for Chinese: 2 Infantrys
    
        Non Combat Move - Hisaichi
            2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Kiangsi to 84 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone
            2 Bombers moved from Chahar to Changchun
            1 Adv.Fighter moved from Chahar to 84 Sea Zone
            1 Infantry moved from Hulunbuir to Chita
            11 Tanks moved from Peking to Hulunbuir
            3 Infantrys moved from Liaoning to Hulunbuir
            2 Infantrys moved from Peking to Hulunbuir
            1 Adv.Fighter moved from Shantung to 84 Sea Zone
    
        Place Units - Hisaichi
            3 Infantrys placed in Peking
            3 Infantrys placed in Hulunbuir
            4 Infantrys placed in Liaoning
            1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone
            3 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 51 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,00
    Hisaichi regular : 4,83
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - British
            2 Infantrys moved from Wales to London
            2 Infantrys moved from Manchester to Dover
            1 Adv.Fighter moved from Wales to Dover
            1 Adv.Fighter moved from Manchester to Dover
            2 Infantrys moved from Nubia to New Valley
            1 Bomber moved from Italian East Africa to New Valley
            2 Infantrys moved from Nubia to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Palestine
            2 Infantrys moved from Italian East Africa to 58 Sea Zone
            2 Fighters and 2 Infantrys moved from 58 Sea Zone to E.Iran
            1 Adv.Fighter moved from 57 Sea Zone to E.Iran
            1 Adv.Fighter moved from 57 Sea Zone to New Valley
    
        Purchase Units - British
            British buy 2 Adv.Fighters, 2 Bunkers, 18 Infantrys and 7 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in New Valley
                British attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in New Valley, round 2 : 1/4 hits, 1.50 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                British win, taking New Valley from Italians with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in E.Iran
                British attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                Germans defend with 1 Tank
                    British roll dice for 1 Battleship in E.Iran, round 2 : 1/1 hits, 0.67 expected hits
                    1 Tank owned by the Germans lost in E.Iran
                British win, taking E.Iran from Germans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5
                Casualties for Germans: 1 Tank
            Battle in Palestine
                British attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 2 Battleships in Palestine, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Dover
                British attack with 2 Adv.Fighters and 2 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 0/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 3 : 1/4 hits, 1.33 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 3 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Dover
                    1 Infantry owned by the Germans lost in Dover
                    British roll dice for 2 Adv.Fighters in Dover, round 4 : 1/2 hits, 1.00 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win with 2 Adv.Fighters remaining. Battle score for attacker is 0
                Casualties for British: 2 Infantrys
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter moved from Dover to Manchester
            1 Adv.Fighter moved from Dover to Wales
            1 Adv.Fighter moved from New Valley to 57 Sea Zone
            2 Adv.Fighters and 2 Fighters moved from Palestine to 57 Sea Zone
            1 Bomber moved from New Valley to Italian East Africa
            2 Fighters moved from E.Iran to 58 Sea Zone
            1 Adv.Fighter moved from E.Iran to 57 Sea Zone
            2 ArmoredCars moved from Rhodesia to Italian East Africa
            2 Tanks moved from Italian East Africa to Nubia
            2 ArmoredCars moved from Italian East Africa to Nubia
            1 Infantry moved from Rajputana to Baluchistan
            1 Infantry moved from Punjab to Baluchistan
            5 Infantrys moved from Hyderabad to Rajputana
            2 Tanks moved from Bombay to Delhi
            1 Tank moved from Assam to Delhi
            1 Artillery and 5 Infantrys moved from Bihar to Assam
            4 Tanks moved from Bihar to Delhi
            5 Infantrys moved from Delhi to Punjab
            5 Tanks moved from Madras to Delhi
    
        Place Units - British
            1 Adv.Fighter placed in Wales
            1 Adv.Fighter placed in Manchester
            1 Bunker and 6 Infantrys placed in Cairo
            3 Infantrys placed in Italian East Africa
            1 Bunker and 3 Infantrys placed in W.Iran
            5 Infantrys placed in Delhi
            2 Tanks placed in Bombay
            5 Tanks placed in Madras
            1 Infantry placed in Cape Town
    
        Turn Complete - British
            British collect 102 PUs; end with 102 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.33
    Germans regular : 0.33
    British regular : -2.17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Anzac
            2 Transports moved from 67 Sea Zone to 122 Sea Zone
            2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Elite and 1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery moved from Broome to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
            1 Artillery, 1 Elite and 2 Infantrys moved from 111 Sea Zone to Mindoro
                  Americans take Mindoro from Hisaichi
            3 Infantrys moved from Lombok to 110 Sea Zone
            3 Cruisers and 3 Infantrys moved from 110 Sea Zone to 111 Sea Zone
            1 Infantry moved from 111 Sea Zone to Celebes
                  Dutch take Celebes from Hisaichi
            1 Infantry moved from 111 Sea Zone to Palawan
                  Americans take Palawan from Yamamoto
            1 Infantry moved from 111 Sea Zone to Panay
                  Americans take Panay from Yamamoto
            1 Elite and 2 Transports moved from 110 Sea Zone to 67 Sea Zone
            1 Infantry moved from Western Australia to 67 Sea Zone
            2 Infantrys moved from Northern Territory to 67 Sea Zone
            1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 111 Sea Zone
            1 Elite and 3 Infantrys moved from 111 Sea Zone to Mindanao
                  Americans take Mindanao from Yamamoto
            1 Artillery moved from Northern Territory to Western Australia
            2 Infantrys moved from Port Moresby to 114 Sea Zone
            2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone
            2 Infantrys moved from 113 Sea Zone to Timor
                  Dutch take Timor from Hisaichi
    
        Purchase Units - Anzac
            Anzac buy 4 Artillerys, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Turning off Edit Mode
            1 Artillery and 2 Infantrys moved from Townsville to Northern Territory
            4 Infantrys moved from Canberra to 122 Sea Zone
            1 Infantry moved from Canberra to New South Wales
            4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone
            4 Infantrys moved from 67 Sea Zone to Lombok
            5 Artillerys and 3 Elites moved from Banjarmasin to East And South Borneo
            1 Artillery and 1 Infantry moved from Banjarmasin to East And South Borneo
            4 Adv.Fighters, 1 Battleship, 2 Carriers and 4 Destroyers moved from 110 Sea Zone to 111 Sea Zone
    
        Place Units - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by British from 110 Sea Zone: 1 Submarine
            EDIT: Adding units owned by British to 111 Sea Zone: 1 Submarine
            EDIT: Turning off Edit Mode
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby
            1 Artillery and 4 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Purchase Units - Dutch
            Dutch buy 1 Destroyer, 7 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Marine moved from Cape Verde to 34 Sea Zone
            1 Marine moved from 34 Sea Zone to Mauritania
            1 Artillery and 1 Marine moved from West Borneo to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to 110 Sea Zone
            2 Infantrys moved from Banjarmasin to East And South Borneo
            2 Infantrys moved from West Borneo to East And South Borneo
            1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 111 Sea Zone
            1 Artillery, 2 Infantrys and 1 Marine moved from 111 Sea Zone to Panay
    
        Place Units - Dutch
            4 Infantrys placed in Banjarmasin
            3 Infantrys placed in West Borneo
            1 Destroyer and 1 Transport placed in 32 Sea Zone
            1 Tank placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 35 PUs; end with 35 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Finns
            2 Tanks moved from Saratov to Stalingrad
            3 Tanks moved from Tula to Stalingrad
            5 Infantrys moved from Rostov to Stalingrad
    
        Purchase Units - Finns
            Finns buy 2 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Stalingrad
                Finns attack with 5 Infantrys and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Finns roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 4/10 hits, 3,33 expected hits
                    Russians roll dice for 2 Infantrys in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Finns lost in Stalingrad
                    2 Infantrys owned by the Russians lost in Stalingrad
                Finns win, taking Stalingrad from Russians with 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            4 Infantrys moved from Rostov to Georgia
            2 Infantrys moved from Tula to Rostov
            1 Infantry moved from Rostov to Georgia
            5 Infantrys moved from Yaroslavl to Tula
            4 Infantrys moved from S.Karelia to Yaroslavl
            4 Mech.Infs moved from Arkhangelsk to Kuybyshev
            4 Mech.Infs moved from Kuybyshev to Astrakhan
            3 Infantrys moved from Chimkent to Uzbekistan
            2 Mech.Infs and 2 Tanks moved from Tashkent to Uzbekistan
            4 Mech.Infs moved from Chimkent to Novosibirsk
            1 JetFighter moved from Chimkent to Uzbekistan
    
        Place Units - Finns
            2 Infantrys placed in Tashkent
            3 Mech.Infs and 1 Mot.Inf placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0,67
    Russians regular : 0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Finns
            2 Tanks moved from Saratov to Stalingrad
            3 Tanks moved from Tula to Stalingrad
            5 Infantrys moved from Rostov to Stalingrad
    
        Purchase Units - Finns
            Finns buy 2 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; 
    
        Combat - Finns
            Battle in Stalingrad
                Finns attack with 5 Infantrys and 5 Tanks
                Russians defend with 1 AAGun, 1 Factory and 2 Infantrys
                    Finns roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 4/10 hits, 3,33 expected hits
                    Russians roll dice for 2 Infantrys in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Finns lost in Stalingrad
                    2 Infantrys owned by the Russians lost in Stalingrad
                Finns win, taking Stalingrad from Russians with 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 2 Infantrys
    
        Non Combat Move - Finns
            4 Infantrys moved from Rostov to Georgia
            2 Infantrys moved from Tula to Rostov
            1 Infantry moved from Rostov to Georgia
            5 Infantrys moved from Yaroslavl to Tula
            4 Infantrys moved from S.Karelia to Yaroslavl
            4 Mech.Infs moved from Arkhangelsk to Kuybyshev
            4 Mech.Infs moved from Kuybyshev to Astrakhan
            3 Infantrys moved from Chimkent to Uzbekistan
            2 Mech.Infs and 2 Tanks moved from Tashkent to Uzbekistan
            4 Mech.Infs moved from Chimkent to Novosibirsk
            1 JetFighter moved from Chimkent to Uzbekistan
    
        Place Units - Finns
            2 Infantrys placed in Tashkent
            3 Mech.Infs and 1 Mot.Inf placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 32 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 0,67
    Russians regular : 0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Romanians
            2 Infantrys moved from Georgia to Erzurum
            1 Adv.Fighter moved from Saratov to Erzurum
            1 Tank moved from Georgia to Erzurum
    
        Purchase Units - Romanians
            Romanians buy 2 ArmoredCars, 3 Infantrys, 1 JetFighter and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Romanians
            Battle in Erzurum
                Romanians attack with 1 Adv.Fighter, 2 Infantrys and 1 Tank
                Russians defend with 1 Bunker
                    Romanians roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Tank in Erzurum, round 2 : 3/4 hits, 1,33 expected hits
                    Russians roll dice for 1 Bunker in Erzurum, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Romanians lost in Erzurum
                    1 Bunker owned by the Russians lost in Erzurum
                Romanians win, taking Erzurum from Russians with 1 Adv.Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Erzurum to Astrakhan
            1 ArmoredCar, 4 Mech.Infs and 4 Tanks moved from Georgia to Astrakhan
            3 Tanks moved from Kiev to Rostov
            3 Mech.Infs moved from Bucharest to Donetsk
    
        Place Units - Romanians
            3 Infantrys placed in Georgia
            2 ArmoredCars and 1 Tank placed in Kiev
            1 JetFighter placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 29 PUs; end with 29 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 1,67
    Russians regular : 0,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Combat Move - Thai
            1 Infantry moved from Bangkok to S.Thailand
            1 Fighter moved from Bangkok to S.Thailand
            1 Artillery moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 2 Artillerys; Remaining resources: 0 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Artillery, 1 Fighter and 1 Infantry
                British defend with 1 Infantry
                    Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1,00 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
            4 Infantrys moved from Malaya to Bangkok
            3 Infantrys moved from Malaya to Bangkok
    
        Place Units - Thai
            2 Artillerys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 8 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 1,00
    British regular : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    @captainwalker I was just testing locally my next moves. and noticed that Russia collected some money after losing its final capital… I was curious how that would unfold, and played on for a whole round. And they were able to buy an IC to place for instance in Mongolia…

    That is wrong, isn’t it?


  • @Elrood no…Russia is the only power that continues to collect income after all capitols have been captured.


  • @captainwalker ohhh! okay! good to know

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 13

    TripleA Turn Summary for game: World At War

    Game History

    Round: 13
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 1 B.Carrier, 3 Destroyers, 11 Infantrys, 1 Submarine, 3 T.Boats and 2 Tanks; Remaining resources: 1 PUs; 
    
        Non Combat Move - Americans
            2 S.Submarines and 3 Submarines moved from 88 Sea Zone to 86 Sea Zone
            1 Transport moved from 86 Sea Zone to 95 Sea Zone
            2 Infantrys moved from Wake to 95 Sea Zone
            2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone
            2 Infantrys moved from 86 Sea Zone to Saipan
            2 Destroyers moved from 88 Sea Zone to 86 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 91 Sea Zone
            2 Infantrys moved from 91 Sea Zone to Pearl Harbor
            2 Tanks moved from Santiago to Argentina
            1 B.Transport moved from 32 Sea Zone to 25 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 Destroyer and 1 Submarine moved from 32 Sea Zone to 34 Sea Zone
            1 Adv.Fighter moved from Rio de Oro to 34 Sea Zone
            1 Tank moved from Rio de Oro to W.Morocco
            8 Infantrys moved from Mauritania to Rio de Oro
            1 Destroyer moved from 34 Sea Zone to 30 Sea Zone
            2 B.Transports moved from 36 Sea Zone to 35 Sea Zone
            1 Destroyer and 1 Submarine moved from 35 Sea Zone to 34 Sea Zone
            1 AAGun and 6 Infantrys moved from Bahia to 35 Sea Zone
            1 AAGun, 2 B.Transports and 6 Infantrys moved from 35 Sea Zone to 36 Sea Zone
            1 AAGun and 5 Infantrys moved from 36 Sea Zone to Mauritania
            1 Infantry moved from 36 Sea Zone to Mauritania
            4 Infantrys moved from 32 Sea Zone to Bahia
            1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone
    
        Place Units - Americans
            2 Adv.Fighters and 1 B.Carrier placed in 34 Sea Zone
            2 Infantrys placed in Salvador
            1 Destroyer and 1 Submarine placed in 13 Sea Zone
            3 T.Boats placed in 86 Sea Zone
            2 Destroyers placed in 88 Sea Zone
            2 Tanks placed in Santiago
            3 Infantrys placed in South Atlantic USA
            5 Infantrys placed in South Central USA
            1 Infantry placed in Alaska
    
        Turn Complete - Americans
            Americans collect 128 PUs; end with 129 PUs
    

    Combat Hit Differential Summary :

    Savegame

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