@The_Good_Captain Attempt to shoot
WaW game Elrood vs CaptainWalker
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TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Romanians 1 Mech.Inf moved from Donetsk to Georgia 3 Infantrys and 3 Tanks moved from Rostov to Georgia 2 Tanks moved from Saratov to Georgia 1 ArmoredCar moved from Saratov to Georgia 3 Mech.Infs moved from Kiev to Georgia Purchase Units - Romanians Romanians buy 3 Mech.Infs and 3 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Georgia Romanians attack with 1 ArmoredCar, 3 Infantrys, 4 Mech.Infs and 5 Tanks Russians defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Romanians roll dice for 1 ArmoredCar, 3 Infantrys, 4 Mech.Infs and 5 Tanks in Georgia, round 2 : 6/13 hits, 5,17 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Georgia, round 2 : 1/4 hits, 1,50 expected hits 1 Infantry owned by the Romanians lost in Georgia 3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Georgia Romanians win, taking Georgia from Russians with 1 ArmoredCar, 2 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 9 Casualties for Romanians: 1 Infantry Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Romanians 1 Adv.Fighter moved from Kuybyshev to Saratov Place Units - Romanians 3 Tanks placed in Kiev 3 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Romanians regular : 0,83 Russians regular : -0,50 -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Thai Thai buy 3 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Thai 3 Infantrys moved from Malaya to Bangkok Place Units - Thai 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Americans Americans buy 1 AAGun, 1 Adv.Fighter, 1 Battleship, 1 Bunker, 4 Destroyers, 7 Infantrys, 1 S.Submarine, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Americans 2 Infantrys moved from Wake to 88 Sea Zone 2 Infantrys and 1 Transport moved from 88 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 1 Transport moved from 86 Sea Zone to 95 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 2 S.Submarines moved from 71 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 AAGun and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone 1 AAGun, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 6 Infantrys moved from Mauritania to Rio de Oro 1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco 2 S.Submarines moved from 35 Sea Zone to 34 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 5 Infantrys moved from Salvador to 35 Sea Zone 3 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports and 8 Infantrys moved from 35 Sea Zone to 36 Sea Zone 8 Infantrys moved from 36 Sea Zone to Mauritania Place Units - Americans 1 Battleship placed in 34 Sea Zone 1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Rio de Oro 3 Infantrys placed in South Atlantic USA 1 S.Submarine placed in 86 Sea Zone 2 Infantrys placed in Saipan 2 Destroyers placed in 88 Sea Zone 1 Destroyer and 1 Submarine placed in 35 Sea Zone 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Transport placed in 83 Sea Zone 2 Tanks placed in Santiago 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Germans 27 Tanks moved from Karaganda to Yeniseysk 9 Mech.Infs moved from Chimkent to Yeniseysk 5 Mech.Infs moved from Sverdlovsk to Yeniseysk 1 Bomber moved from Chimkent to Yeniseysk 4 ArmoredCars moved from Saratov to Astrakhan 2 ArmoredCars moved from Rostov to Saratov 2 ArmoredCars moved from Saratov to Stalingrad 1 ArmoredCar moved from Rostov to Saratov 1 ArmoredCar moved from Rostov to Saratov 2 ArmoredCars moved from Saratov to Stalingrad 13 ArmoredCars moved from Rostov to Astrakhan 1 Infantry moved from Rostov to Stalingrad 2 ArmoredCars moved from Rostov to Astrakhan 2 Stukas moved from Rostov to Astrakhan 3 ArmoredCars moved from Donetsk to Stalingrad 2 ArmoredCars moved from Rostov to Stalingrad 1 ArmoredCar moved from Rostov to Stalingrad 1 ArmoredCar moved from Rostov to Astrakhan 6 Infantrys moved from Galicia to Portugal 2 Transports moved from 17 Sea Zone to 19 Sea Zone 3 Infantrys moved from Aquitaine to 19 Sea Zone 1 Infantry moved from Brittany to 19 Sea Zone 4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone 4 Infantrys moved from 17 Sea Zone to Portugal 3 Infantrys moved from Brittany to 20 Sea Zone 3 Infantrys and 3 S.Submarines moved from 20 Sea Zone to 17 Sea Zone 3 Infantrys moved from 17 Sea Zone to Portugal 2 Infantrys moved from Brittany to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Dover 2 Adv.Fighters moved from 22 Sea Zone to Dover 10 Infantrys, 5 Mech.Infs and 4 Stukas moved from Leon to Andalusia 4 Adv.Fighters and 2 JetFighters moved from 17 Sea Zone to Portugal 5 Tanks moved from Madrid to Andalusia 1 Tank moved from Alma Ata to E.Iran Germans take E.Iran from British Purchase Units - Germans Germans buy 2 Adv.Fighters, 22 ArmoredCars, 1 Carrier, 5 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Stalingrad Germans attack with 10 ArmoredCars and 1 Infantry Russians defend with 1 AAGun, 1 Factory and 5 Infantrys Germans roll dice for 10 ArmoredCars and 1 Infantry in Stalingrad, round 2 : 4/11 hits, 3,50 expected hits Russians roll dice for 5 Infantrys in Stalingrad, round 2 : 2/5 hits, 1,67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Stalingrad 4 Infantrys owned by the Russians lost in Stalingrad 9 ArmoredCars owned by the Germans retreated to Saratov Russians win with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 ArmoredCar and 1 Infantry Casualties for Russians: 4 Infantrys Battle in Astrakhan Germans attack with 20 ArmoredCars and 2 Stukas Russians defend with 1 Artillery, 1 Elite and 5 Infantrys Germans roll dice for 20 ArmoredCars and 2 Stukas in Astrakhan, round 2 : 10/22 hits, 7,67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Astrakhan, round 2 : 3/7 hits, 2,33 expected hits 3 ArmoredCars owned by the Germans lost in Astrakhan 1 Elite owned by the Russians, 5 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Astrakhan Germans win, taking Astrakhan from Russians with 17 ArmoredCars and 2 Stukas remaining. Battle score for attacker is 5 Casualties for Germans: 3 ArmoredCars Casualties for Russians: 1 Artillery, 1 Elite and 5 Infantrys Battle in Yeniseysk Germans attack with 1 Bomber, 14 Mech.Infs and 27 Tanks Russians defend with 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks Germans roll dice for 1 Bomber, 14 Mech.Infs and 27 Tanks in Yeniseysk, round 2 : 24/42 hits, 18,83 expected hits Russians roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks in Yeniseysk, round 2 : 9/17 hits, 7,00 expected hits 9 Mech.Infs owned by the Germans lost in Yeniseysk 1 Elite owned by the Russians, 7 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 8 Tanks owned by the Russians lost in Yeniseysk Germans win, taking Yeniseysk from Russians with 1 Bomber, 5 Mech.Infs and 27 Tanks remaining. Battle score for attacker is 7 Casualties for Germans: 9 Mech.Infs Casualties for Russians: 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks Battle in Andalusia Germans attack with 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks Neutral defend with 1 Bunker Germans roll dice for 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks in Andalusia, round 2 : 6/24 hits, 9,33 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Andalusia Germans loses 0 PUs for violating Andalusias neutrality. Germans win, taking Andalusia from Neutral with 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Portugal Germans attack with 4 Adv.Fighters, 13 Infantrys and 2 JetFighters Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry Germans roll dice for 1 Battleship and 2 Cruisers in Portugal, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 Bunker owned by the Neutral Germans roll dice for 4 Adv.Fighters, 13 Infantrys and 2 JetFighters in Portugal, round 2 : 4/19 hits, 5,50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits, 1,67 expected hits 2 Infantrys owned by the Germans lost in Portugal 1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Portugal Germans roll dice for 4 Adv.Fighters, 11 Infantrys and 2 JetFighters in Portugal, round 3 : 5/17 hits, 5,17 expected hits Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Portugal Germans loses 0 PUs for violating Portugals neutrality. Germans win, taking Portugal from Neutral with 4 Adv.Fighters, 11 Infantrys and 2 JetFighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry Battle in Dover Germans attack with 2 Adv.Fighters and 2 Infantrys British defend with 2 Infantrys Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Germans 2 Adv.Fighters moved from Dover to 22 Sea Zone 2 Adv.Fighters and 1 Carrier moved from 20 Sea Zone to 17 Sea Zone 4 Stukas moved from Andalusia to Leon 2 JetFighters moved from Portugal to 17 Sea Zone 4 Adv.Fighters moved from Portugal to 17 Sea Zone 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Mech.Inf moved from Chimkent to Yeniseysk 10 Tanks moved from Chimkent to Novosibirsk 1 Tank moved from Alma Ata to Novosibirsk 2 Stukas moved from Astrakhan to Ufa 1 Bomber moved from Yeniseysk to Novosibirsk 4 ArmoredCars and 6 Tanks moved from Moscow to Saratov 3 ArmoredCars moved from Kiev to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 4 ArmoredCars moved from Warsaw to Kiev 1 Destroyer, 4 Submarines and 2 Transports moved from 48 Sea Zone to 45 Sea Zone 1 Infantry moved from Rhine to Belgium 2 Tanks moved from El Agheila to Mersa Matruh Place Units - Germans 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters placed in 20 Sea Zone 5 Mech.Infs placed in Sverdlovsk 6 ArmoredCars and 4 Tanks placed in Moscow 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Krakow 5 ArmoredCars placed in Madrid Turn Complete - Germans Germans collect 174 PUs; end with 175 PUsCombat Hit Differential Summary :
Russians regular : 3,00 Germans regular : 3,00 British regular : -0,67 Neutral regular : -0,67 -
TripleA Turn Summary: Russians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Russians 2 Adv.Fighters moved from Sibirsky to N.Buryat Mongolia 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 3 Fighters moved from Sibirsky to N.Buryat Mongolia 1 Infantry moved from Olyokminsk to N.Buryat Mongolia Purchase Units - Russians Russians buy 4 Bunkers and 7 Infantrys; Remaining resources: 0 PUs; Combat - Russians Battle in N.Buryat Mongolia Russians attack with 2 Adv.Fighters, 3 Fighters and 3 Infantrys Hisaichi defend with 1 Infantry Russians roll dice for 2 Adv.Fighters, 3 Fighters and 3 Infantrys in N.Buryat Mongolia, round 2 : 4/8 hits, 2.50 expected hits Hisaichi roll dice for 1 Infantry in N.Buryat Mongolia, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in N.Buryat Mongolia Russians win, taking N.Buryat Mongolia from Hisaichi with 2 Adv.Fighters, 3 Fighters and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Russians 2 Adv.Fighters and 3 Fighters moved from N.Buryat Mongolia to Olyokminsk 2 Artillerys and 2 Elites moved from Olyokminsk to N.Buryat Mongolia 2 Infantrys moved from Olyokminsk to N.Buryat Mongolia 2 HeavyTanks and 6 Tanks moved from Sibirsky to Olyokminsk 1 Infantry moved from Bratsk to Evenkia 1 Artillery and 1 Elite moved from Bratsk to Olyokminsk 1 Infantry moved from Bratsk to Krasnoyarsk 5 Infantrys moved from Bratsk to Olyokminsk 1 Infantry moved from Irkutsk to N.Buryat Mongolia Place Units - Russians 1 Bunker and 6 Infantrys placed in Sibirsky 1 Infantry placed in Stalingrad 1 Bunker placed in Erzurum 1 Bunker placed in Azerbaijan 1 Bunker placed in Semipalatinsk Turn Complete - Russians Russians collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Russians regular : 1.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Italians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Italians 2 Cruisers moved from 56 Sea Zone to 55 Sea Zone 2 Infantrys moved from Syria to 55 Sea Zone 1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone 1 Cruiser and 1 Infantry moved from 55 Sea Zone to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Lower Egypt 1 S.Submarine moved from 56 Sea Zone to 55 Sea Zone 1 Infantry moved from Syria to 55 Sea Zone 1 Infantry and 1 S.Submarine moved from 55 Sea Zone to 56 Sea Zone 1 Infantry moved from 56 Sea Zone to Lower Egypt 2 Adv.Fighters and 2 Fighters moved from 56 Sea Zone to Lower Egypt 1 JetFighter moved from 51 Sea Zone to New Valley 1 Infantry moved from Mersa Matruh to New Valley 1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to New Valley Purchase Units - Italians Italians buy 1 Adv.Fighter, 4 Artillerys, 1 Bunker and 23 Infantrys; Remaining resources: 1 PUs; Combat - Italians Battle in Lower Egypt Italians attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys British defend with 1 Artillery and 1 Infantry Italians roll dice for 2 Battleships and 1 Cruiser in Lower Egypt, round 2 : 2/3 hits, 1,83 expected hits 1 Artillery owned by the British and 1 Infantry owned by the British lost in Lower Egypt Italians win, taking Lower Egypt from British with 2 Adv.Fighters, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 6 Casualties for British: 1 Artillery and 1 Infantry Battle in New Valley Italians attack with 1 Adv.Fighter, 2 Fighters, 1 Infantry and 1 JetFighter French defend with 1 Infantry Italians roll dice for 1 Adv.Fighter, 2 Fighters, 1 Infantry and 1 JetFighter in New Valley, round 2 : 1/5 hits, 2,00 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the French lost in New Valley Italians win, taking New Valley from British with 1 Adv.Fighter, 2 Fighters, 1 Infantry and 1 JetFighter remaining. Battle score for attacker is 2 Casualties for French: 1 Infantry Non Combat Move - Italians 1 JetFighter moved from New Valley to 51 Sea Zone 1 Adv.Fighter and 2 Fighters moved from New Valley to 51 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Lower Egypt to 56 Sea Zone 2 Transports moved from 56 Sea Zone to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from Greece to 51 Sea Zone 2 Artillerys and 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 4 Mot.Infs moved from Tunis to E.Morocco 3 Infantrys moved from N.Algeria to E.Morocco 1 S.Submarine and 1 Transport moved from 42 Sea Zone to 43 Sea Zone 3 Infantrys moved from Provence to 43 Sea Zone 3 Infantrys, 1 S.Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone 3 Infantrys moved from 42 Sea Zone to N.Algeria 2 Artillerys and 8 Infantrys moved from Rome to 46 Sea Zone 5 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Transports moved from 51 Sea Zone to 48 Sea Zone 2 Artillerys, 8 Infantrys and 5 Transports moved from 46 Sea Zone to 51 Sea Zone 5 Transports moved from 48 Sea Zone to 46 Sea Zone 2 Transports moved from 48 Sea Zone to 47 Sea Zone 2 Artillerys and 8 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 Infantry moved from Provence to Languedoc Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 3 Infantrys placed in Provence 2 Infantrys placed in Syria 2 Artillerys and 2 Infantrys placed in Greece 4 Infantrys placed in Tunis 2 Artillerys and 8 Infantrys placed in Rome 1 Adv.Fighter placed in Provence Turn Complete - Italians Italians collect 76 PUs; end with 77 PUsCombat Hit Differential Summary :
Italians regular : -0,83 British regular : -0,33 -
TripleA Turn Summary: French round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - French 1 Adv.Fighter, 1 ArmoredCar and 1 Infantry moved from Nubia to Lower Egypt 1 Tank moved from Nubia to Lower Egypt 1 Adv.Fighter moved from French Equatorial Africa to Lower Egypt Purchase Units - French French buy 1 Destroyer, 1 Infantry and 2 Tanks; Remaining resources: 0 PUs; Combat - French Battle in Lower Egypt French attack with 2 Adv.Fighters, 1 ArmoredCar, 1 Infantry and 1 Tank Italians defend with 3 Infantrys French roll dice for 2 Adv.Fighters, 1 ArmoredCar, 1 Infantry and 1 Tank in Lower Egypt, round 2 : 3/5 hits, 2.00 expected hits Italians roll dice for 3 Infantrys in Lower Egypt, round 2 : 2/3 hits, 1.00 expected hits 1 ArmoredCar owned by the French and 1 Infantry owned by the French lost in Lower Egypt 3 Infantrys owned by the Italians lost in Lower Egypt French win, taking Lower Egypt from Italians with 2 Adv.Fighters and 1 Tank remaining. Battle score for attacker is 0 Casualties for French: 1 ArmoredCar and 1 Infantry Casualties for Italians: 3 Infantrys Non Combat Move - French 1 Adv.Fighter moved from Lower Egypt to French Equatorial Africa 1 Adv.Fighter moved from Lower Egypt to Nubia 1 Infantry moved from Darfur to Nubia 1 Infantry moved from French Equatorial Africa to Darfur 1 ArmoredCar moved from French Equatorial Africa to Nubia 1 Tank moved from French Equatorial Africa to Nubia Place Units - French 1 Infantry and 2 Tanks placed in French Equatorial Africa Turning on Edit Mode EDIT: Removing units owned by French from 1 Sea Zone: 2 Submarines EDIT: Adding units owned by French to 2 Sea Zone: 2 Submarines EDIT: Turning off Edit Mode 1 Destroyer placed in 1 Sea Zone Turn Complete - French French collect 20 PUs; end with 20 PUsCombat Hit Differential Summary :
Italians regular : 1.00 French regular : 1.00 -
TripleA Turn Summary: Yamamoto round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Yamamoto 4 Infantrys moved from Tokyo to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Shanghai 11 Adv.Fighters, 1 Fighter and 3 L.Fighters moved from 84 Sea Zone to Shanghai 1 Infantry moved from Kiangsi to Shanghai 1 Bomber moved from Tokyo to Shanghai Purchase Units - Yamamoto Yamamoto buy 1 Adv.Fighter, 3 Bunkers and 17 Infantrys; Remaining resources: 1 PUs; Combat - Yamamoto Battle in Shanghai Yamamoto attack with 11 Adv.Fighters, 1 Bomber, 1 Fighter, 5 Infantrys and 3 L.Fighters Chinese defend with 1 Artillery, 2 Infantrys and 2 Tanks Yamamoto roll dice for 1 Battleship in Shanghai, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Chinese lost in Shanghai Yamamoto roll dice for 11 Adv.Fighters, 1 Bomber, 1 Fighter, 5 Infantrys and 3 L.Fighters in Shanghai, round 2 : 6/21 hits, 8,83 expected hits Chinese roll dice for 1 Artillery, 1 Infantry and 2 Tanks in Shanghai, round 2 : 3/4 hits, 1,67 expected hits 3 Infantrys owned by the Yamamoto lost in Shanghai 2 Tanks owned by the Chinese, 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shanghai Yamamoto win, taking Shanghai from Chinese with 11 Adv.Fighters, 1 Bomber, 1 Fighter, 2 Infantrys and 3 L.Fighters remaining. Battle score for attacker is 12 Casualties for Chinese: 1 Artillery, 2 Infantrys and 2 Tanks Casualties for Yamamoto: 3 Infantrys Non Combat Move - Yamamoto 11 Adv.Fighters, 1 Bomber, 1 Fighter and 3 L.Fighters moved from Shanghai to 84 Sea Zone 1 Bomber moved from 84 Sea Zone to Tokyo 1 Infantry moved from Hong Kong to Kwangtung Place Units - Yamamoto 1 Bunker and 4 Infantrys placed in Davao 1 Bunker and 6 Infantrys placed in Malaya 1 Bunker and 6 Infantrys placed in Hong Kong 1 Adv.Fighter and 1 Infantry placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 61 PUs; end with 62 PUsCombat Hit Differential Summary :
Chinese regular : 1,33 Yamamoto regular : -2,50 -
TripleA Turn Summary: Chinese round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Chinese 1 Artillery and 2 Infantrys moved from Suiyuan to Chahar 1 Artillery and 2 Infantrys moved from Shansi to Shantung 1 Artillery and 1 Elite moved from Hunan to Shanghai 1 Infantry moved from Hunan to Kiangsi 1 Infantry moved from Hunan to Kiangsi 2 Adv.Fighters moved from Hupeh to Kiangsi 1 Adv.Fighter and 1 Fighter moved from Hupeh to Shanghai Purchase Units - Chinese Chinese buy 1 Bunker, 8 Infantrys and 4 Tanks; Remaining resources: 1 PUs; Combat - Chinese Battle in Shanghai Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter Yamamoto defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Elite and 1 Fighter in Shanghai, round 2 : 1/4 hits, 1.67 expected hits Yamamoto roll dice for 2 Infantrys in Shanghai, round 2 : 2/2 hits, 0.67 expected hits 1 Fighter owned by the Chinese and 1 Elite owned by the Chinese lost in Shanghai 1 Infantry owned by the Yamamoto lost in Shanghai Chinese roll dice for 1 Adv.Fighter and 1 Artillery in Shanghai, round 3 : 2/2 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Shanghai, round 3 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Chinese lost in Shanghai 1 Infantry owned by the Yamamoto lost in Shanghai Chinese win with 1 Adv.Fighter remaining. Battle score for attacker is -11 Casualties for Chinese: 1 Artillery, 1 Elite and 1 Fighter Casualties for Yamamoto: 2 Infantrys Battle in Kiangsi Chinese attack with 2 Adv.Fighters and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Kiangsi, round 2 : 2/4 hits, 1.33 expected hits Yamamoto roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Kiangsi Chinese win, taking Kiangsi from Yamamoto with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Shantung Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Shantung, round 2 : 2/3 hits, 0.83 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Chinese lost in Shantung 2 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 2 Infantrys Battle in Chahar Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Artillery and 2 Infantrys Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/3 hits, 1.00 expected hits 1 Infantry owned by the Chinese lost in Chahar 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery and 1 Infantry in Chahar, round 3 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 4 : 2/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Artillery in Chahar, round 4 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 6 Casualties for Chinese: 1 Infantry Casualties for Hisaichi: 1 Artillery and 2 Infantrys Non Combat Move - Chinese 6 Infantrys moved from E.Qinghai to Ningsia 2 Infantrys moved from Urumqi to C.Sinkiang 1 Tank moved from Urumqi to C.Sinkiang 3 Tanks moved from E.Sinkiang to C.Sinkiang 3 Infantrys moved from W.Qinghai to E.Sinkiang 2 Infantrys moved from Hsining to W.Qinghai 1 Infantry moved from Hsining to W.Qinghai 3 Tanks moved from Hsining to E.Sinkiang 1 Artillery and 2 Infantrys moved from Hupeh to Anhwei 1 Artillery and 4 Infantrys moved from Hupeh to Hunan 2 Adv.Fighters moved from Kiangsi to Hupeh 1 Adv.Fighter moved from Shanghai to Hupeh Place Units - Chinese 1 Bunker placed in Gobi Altai 2 Infantrys and 2 Tanks placed in Urumqi 3 Infantrys placed in Hupeh 3 Infantrys and 2 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 43 PUs; end with 44 PUsCombat Hit Differential Summary :
Yamamoto regular : 1.67 Chinese regular : 4.17 Hisaichi regular : -0.67 -
@Elrood It seems I forgot to unload my US units last turn. Is it ok if I drop them in Bahia?
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@captainwalker no problem. Do it
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TripleA Turn Summary: Hisaichi round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Hisaichi 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 2 Infantrys moved from Peking to Chahar 2 Bombers moved from Changchun to Chahar 2 Infantrys moved from Changchun to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Kiangsi 2 L.Fighters moved from 84 Sea Zone to Kiangsi 1 Adv.Fighter moved from 84 Sea Zone to Kiangsi 3 Adv.Fighters and 1 Fighter moved from 84 Sea Zone to Shantung 1 Adv.Fighter and 1 Fighter moved from 84 Sea Zone to Kiangsi 1 Adv.Fighter moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from 84 Sea Zone to Chahar Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 13 Infantrys and 2 Submarines; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 1 Adv.Fighter, 2 Bombers and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Adv.Fighter, 2 Bombers and 2 Infantrys in Chahar, round 2 : 3/5 hits, 2,17 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Chahar, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 1 Adv.Fighter, 2 Bombers and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Shantung Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery and 1 Infantry Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 2 Infantrys in Shantung, round 2 : 4/7 hits, 2,67 expected hits Chinese roll dice for 1 Artillery and 1 Infantry in Shantung, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Hisaichi lost in Shantung 1 Infantry owned by the Chinese and 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 4 Adv.Fighters, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery and 1 Infantry Battle in Kiangsi Hisaichi attack with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters Chinese defend with 2 Infantrys Hisaichi roll dice for 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters in Kiangsi, round 2 : 6/7 hits, 2,67 expected hits Chinese roll dice for 2 Infantrys in Kiangsi, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the Chinese lost in Kiangsi Hisaichi win, taking Kiangsi from Chinese with 2 Adv.Fighters, 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 4 Casualties for Chinese: 2 Infantrys Non Combat Move - Hisaichi 2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Kiangsi to 84 Sea Zone 3 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone 2 Bombers moved from Chahar to Changchun 1 Adv.Fighter moved from Chahar to 84 Sea Zone 1 Infantry moved from Hulunbuir to Chita 11 Tanks moved from Peking to Hulunbuir 3 Infantrys moved from Liaoning to Hulunbuir 2 Infantrys moved from Peking to Hulunbuir 1 Adv.Fighter moved from Shantung to 84 Sea Zone Place Units - Hisaichi 3 Infantrys placed in Peking 3 Infantrys placed in Hulunbuir 4 Infantrys placed in Liaoning 1 Adv.Fighter and 2 Submarines placed in 84 Sea Zone 3 Infantrys placed in Changchun Turn Complete - Hisaichi Hisaichi collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : 0,00 Hisaichi regular : 4,83 -
TripleA Turn Summary: British round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - British 2 Infantrys moved from Wales to London 2 Infantrys moved from Manchester to Dover 1 Adv.Fighter moved from Wales to Dover 1 Adv.Fighter moved from Manchester to Dover 2 Infantrys moved from Nubia to New Valley 1 Bomber moved from Italian East Africa to New Valley 2 Infantrys moved from Nubia to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Palestine 2 Infantrys moved from Italian East Africa to 58 Sea Zone 2 Fighters and 2 Infantrys moved from 58 Sea Zone to E.Iran 1 Adv.Fighter moved from 57 Sea Zone to E.Iran 1 Adv.Fighter moved from 57 Sea Zone to New Valley Purchase Units - British British buy 2 Adv.Fighters, 2 Bunkers, 18 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - British Battle in New Valley British attack with 1 Adv.Fighter, 1 Bomber and 2 Infantrys Italians defend with 1 Infantry British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Infantrys in New Valley, round 2 : 1/4 hits, 1.50 expected hits Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Italians lost in New Valley British win, taking New Valley from Italians with 1 Adv.Fighter, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in E.Iran British attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys Germans defend with 1 Tank British roll dice for 1 Battleship in E.Iran, round 2 : 1/1 hits, 0.67 expected hits 1 Tank owned by the Germans lost in E.Iran British win, taking E.Iran from Germans with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 5 Casualties for Germans: 1 Tank Battle in Palestine British attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys Italians defend with 1 Infantry British roll dice for 2 Battleships in Palestine, round 2 : 1/2 hits, 1.33 expected hits 1 Infantry owned by the Italians lost in Palestine British win, taking Palestine from Italians with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Italians: 1 Infantry Battle in Dover British attack with 2 Adv.Fighters and 2 Infantrys Germans defend with 2 Infantrys British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 0/4 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 2 Infantrys in Dover, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Dover 1 Infantry owned by the Germans lost in Dover British roll dice for 2 Adv.Fighters in Dover, round 4 : 1/2 hits, 1.00 expected hits Germans roll dice for 1 Infantry in Dover, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Dover British win with 2 Adv.Fighters remaining. Battle score for attacker is 0 Casualties for British: 2 Infantrys Casualties for Germans: 2 Infantrys Non Combat Move - British 1 Adv.Fighter moved from Dover to Manchester 1 Adv.Fighter moved from Dover to Wales 1 Adv.Fighter moved from New Valley to 57 Sea Zone 2 Adv.Fighters and 2 Fighters moved from Palestine to 57 Sea Zone 1 Bomber moved from New Valley to Italian East Africa 2 Fighters moved from E.Iran to 58 Sea Zone 1 Adv.Fighter moved from E.Iran to 57 Sea Zone 2 ArmoredCars moved from Rhodesia to Italian East Africa 2 Tanks moved from Italian East Africa to Nubia 2 ArmoredCars moved from Italian East Africa to Nubia 1 Infantry moved from Rajputana to Baluchistan 1 Infantry moved from Punjab to Baluchistan 5 Infantrys moved from Hyderabad to Rajputana 2 Tanks moved from Bombay to Delhi 1 Tank moved from Assam to Delhi 1 Artillery and 5 Infantrys moved from Bihar to Assam 4 Tanks moved from Bihar to Delhi 5 Infantrys moved from Delhi to Punjab 5 Tanks moved from Madras to Delhi Place Units - British 1 Adv.Fighter placed in Wales 1 Adv.Fighter placed in Manchester 1 Bunker and 6 Infantrys placed in Cairo 3 Infantrys placed in Italian East Africa 1 Bunker and 3 Infantrys placed in W.Iran 5 Infantrys placed in Delhi 2 Tanks placed in Bombay 5 Tanks placed in Madras 1 Infantry placed in Cape Town Turn Complete - British British collect 102 PUs; end with 102 PUsCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : 0.33 British regular : -2.17 -
TripleA Turn Summary: Anzac round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Anzac 2 Transports moved from 67 Sea Zone to 122 Sea Zone 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Elite and 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery, 1 Elite, 2 Infantrys and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 1 Artillery, 1 Elite and 2 Infantrys moved from 111 Sea Zone to Mindoro Americans take Mindoro from Hisaichi 3 Infantrys moved from Lombok to 110 Sea Zone 3 Cruisers and 3 Infantrys moved from 110 Sea Zone to 111 Sea Zone 1 Infantry moved from 111 Sea Zone to Celebes Dutch take Celebes from Hisaichi 1 Infantry moved from 111 Sea Zone to Palawan Americans take Palawan from Yamamoto 1 Infantry moved from 111 Sea Zone to Panay Americans take Panay from Yamamoto 1 Elite and 2 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 2 Infantrys moved from Northern Territory to 67 Sea Zone 1 Elite, 3 Infantrys and 2 Transports moved from 67 Sea Zone to 111 Sea Zone 1 Elite and 3 Infantrys moved from 111 Sea Zone to Mindanao Americans take Mindanao from Yamamoto 1 Artillery moved from Northern Territory to Western Australia 2 Infantrys moved from Port Moresby to 114 Sea Zone 2 Infantrys and 1 Transport moved from 114 Sea Zone to 113 Sea Zone 2 Infantrys moved from 113 Sea Zone to Timor Dutch take Timor from Hisaichi Purchase Units - Anzac Anzac buy 4 Artillerys, 2 Elites and 8 Infantrys; Remaining resources: 0 PUs; Combat - Anzac Non Combat Move - Anzac Turning on Edit Mode EDIT: Turning off Edit Mode 1 Artillery and 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from Canberra to 122 Sea Zone 1 Infantry moved from Canberra to New South Wales 4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Lombok 5 Artillerys and 3 Elites moved from Banjarmasin to East And South Borneo 1 Artillery and 1 Infantry moved from Banjarmasin to East And South Borneo 4 Adv.Fighters, 1 Battleship, 2 Carriers and 4 Destroyers moved from 110 Sea Zone to 111 Sea Zone Place Units - Anzac Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 1 Submarine EDIT: Adding units owned by British to 111 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode 1 Artillery, 1 Elite and 1 Infantry placed in Broome 1 Artillery and 2 Infantrys placed in Townsville 1 Artillery, 1 Elite and 1 Infantry placed in Port Moresby 1 Artillery and 4 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Dutch round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Purchase Units - Dutch Dutch buy 1 Destroyer, 7 Infantrys, 1 Tank and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Marine moved from Cape Verde to 34 Sea Zone 1 Marine moved from 34 Sea Zone to Mauritania 1 Artillery and 1 Marine moved from West Borneo to 110 Sea Zone 2 Infantrys moved from Banjarmasin to 110 Sea Zone 2 Infantrys moved from Banjarmasin to East And South Borneo 2 Infantrys moved from West Borneo to East And South Borneo 1 Artillery, 2 Infantrys, 1 Marine and 2 Transports moved from 110 Sea Zone to 111 Sea Zone 1 Artillery, 2 Infantrys and 1 Marine moved from 111 Sea Zone to Panay Place Units - Dutch 4 Infantrys placed in Banjarmasin 3 Infantrys placed in West Borneo 1 Destroyer and 1 Transport placed in 32 Sea Zone 1 Tank placed in Suriname Turn Complete - Dutch Dutch collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
-
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 2 Tanks moved from Saratov to Stalingrad 3 Tanks moved from Tula to Stalingrad 5 Infantrys moved from Rostov to Stalingrad Purchase Units - Finns Finns buy 2 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Stalingrad Finns attack with 5 Infantrys and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 2 Infantrys Finns roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 4/10 hits, 3,33 expected hits Russians roll dice for 2 Infantrys in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Stalingrad 2 Infantrys owned by the Russians lost in Stalingrad Finns win, taking Stalingrad from Russians with 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 4 Infantrys moved from Rostov to Georgia 2 Infantrys moved from Tula to Rostov 1 Infantry moved from Rostov to Georgia 5 Infantrys moved from Yaroslavl to Tula 4 Infantrys moved from S.Karelia to Yaroslavl 4 Mech.Infs moved from Arkhangelsk to Kuybyshev 4 Mech.Infs moved from Kuybyshev to Astrakhan 3 Infantrys moved from Chimkent to Uzbekistan 2 Mech.Infs and 2 Tanks moved from Tashkent to Uzbekistan 4 Mech.Infs moved from Chimkent to Novosibirsk 1 JetFighter moved from Chimkent to Uzbekistan Place Units - Finns 2 Infantrys placed in Tashkent 3 Mech.Infs and 1 Mot.Inf placed in Arkhangelsk Turn Complete - Finns Finns collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Finns regular : 0,67 Russians regular : 0,33 -
TripleA Turn Summary: Finns round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Finns 2 Tanks moved from Saratov to Stalingrad 3 Tanks moved from Tula to Stalingrad 5 Infantrys moved from Rostov to Stalingrad Purchase Units - Finns Finns buy 2 Infantrys, 3 Mech.Infs and 1 Mot.Inf; Remaining resources: 0 PUs; Combat - Finns Battle in Stalingrad Finns attack with 5 Infantrys and 5 Tanks Russians defend with 1 AAGun, 1 Factory and 2 Infantrys Finns roll dice for 5 Infantrys and 5 Tanks in Stalingrad, round 2 : 4/10 hits, 3,33 expected hits Russians roll dice for 2 Infantrys in Stalingrad, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Finns lost in Stalingrad 2 Infantrys owned by the Russians lost in Stalingrad Finns win, taking Stalingrad from Russians with 4 Infantrys and 5 Tanks remaining. Battle score for attacker is 2 Casualties for Finns: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Finns 4 Infantrys moved from Rostov to Georgia 2 Infantrys moved from Tula to Rostov 1 Infantry moved from Rostov to Georgia 5 Infantrys moved from Yaroslavl to Tula 4 Infantrys moved from S.Karelia to Yaroslavl 4 Mech.Infs moved from Arkhangelsk to Kuybyshev 4 Mech.Infs moved from Kuybyshev to Astrakhan 3 Infantrys moved from Chimkent to Uzbekistan 2 Mech.Infs and 2 Tanks moved from Tashkent to Uzbekistan 4 Mech.Infs moved from Chimkent to Novosibirsk 1 JetFighter moved from Chimkent to Uzbekistan Place Units - Finns 2 Infantrys placed in Tashkent 3 Mech.Infs and 1 Mot.Inf placed in Arkhangelsk Turn Complete - Finns Finns collect 32 PUs; end with 32 PUsCombat Hit Differential Summary :
Finns regular : 0,67 Russians regular : 0,33 -
TripleA Turn Summary: Romanians round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Romanians 2 Infantrys moved from Georgia to Erzurum 1 Adv.Fighter moved from Saratov to Erzurum 1 Tank moved from Georgia to Erzurum Purchase Units - Romanians Romanians buy 2 ArmoredCars, 3 Infantrys, 1 JetFighter and 1 Tank; Remaining resources: 0 PUs; Combat - Romanians Battle in Erzurum Romanians attack with 1 Adv.Fighter, 2 Infantrys and 1 Tank Russians defend with 1 Bunker Romanians roll dice for 1 Adv.Fighter, 2 Infantrys and 1 Tank in Erzurum, round 2 : 3/4 hits, 1,33 expected hits Russians roll dice for 1 Bunker in Erzurum, round 2 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Romanians lost in Erzurum 1 Bunker owned by the Russians lost in Erzurum Romanians win, taking Erzurum from Russians with 1 Adv.Fighter, 1 Infantry and 1 Tank remaining. Battle score for attacker is 4 Casualties for Romanians: 1 Infantry Casualties for Russians: 1 Bunker Non Combat Move - Romanians 1 Adv.Fighter moved from Erzurum to Astrakhan 1 ArmoredCar, 4 Mech.Infs and 4 Tanks moved from Georgia to Astrakhan 3 Tanks moved from Kiev to Rostov 3 Mech.Infs moved from Bucharest to Donetsk Place Units - Romanians 3 Infantrys placed in Georgia 2 ArmoredCars and 1 Tank placed in Kiev 1 JetFighter placed in Bucharest Turn Complete - Romanians Romanians collect 29 PUs; end with 29 PUsCombat Hit Differential Summary :
Romanians regular : 1,67 Russians regular : 0,50 -
TripleA Turn Summary: Thai round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Thai 1 Infantry moved from Bangkok to S.Thailand 1 Fighter moved from Bangkok to S.Thailand 1 Artillery moved from Bangkok to S.Thailand Purchase Units - Thai Thai buy 2 Artillerys; Remaining resources: 0 PUs; Combat - Thai Battle in S.Thailand Thai attack with 1 Artillery, 1 Fighter and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Artillery, 1 Fighter and 1 Infantry in S.Thailand, round 2 : 2/3 hits, 1,00 expected hits British roll dice for 1 Infantry in S.Thailand, round 2 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in S.Thailand Thai win, taking S.Thailand from British with 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from S.Thailand to Bangkok 4 Infantrys moved from Malaya to Bangkok 3 Infantrys moved from Malaya to Bangkok Place Units - Thai 2 Artillerys placed in Bangkok Turn Complete - Thai Thai collect 8 PUs; end with 8 PUsCombat Hit Differential Summary :
Thai regular : 1,00 British regular : -0,33





