@hiijohnson Would you mind setting up the game and taking your first turn as Russia?
WaW game Elrood vs CaptainWalker
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TripleA Turn Summary: Yamamoto round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Yamamoto 1 Infantry moved from Tokyo to 84 Sea Zone 1 Infantry moved from 84 Sea Zone to Kiangsi 1 Infantry moved from Hong Kong to Kiangsi 4 Adv.Fighters moved from 84 Sea Zone to Kiangsi 2 Adv.Fighters moved from 84 Sea Zone to Kiangsi Purchase Units - Yamamoto Yamamoto buy 2 Bunkers and 25 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Kiangsi Yamamoto attack with 6 Adv.Fighters and 2 Infantrys Chinese defend with 1 Infantry Yamamoto roll dice for 1 Battleship in Kiangsi, round 2 : 1/1 hits, 0,67 expected hits 1 Infantry owned by the Chinese lost in Kiangsi Yamamoto win, taking Kiangsi from Chinese with 6 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Chinese: 1 Infantry Non Combat Move - Yamamoto 6 Adv.Fighters moved from Kiangsi to 84 Sea Zone 1 B.Transport moved from 84 Sea Zone to 93 Sea Zone 1 Infantry moved from Panay to 93 Sea Zone 1 Infantry moved from Mindoro to 93 Sea Zone 1 B.Transport and 2 Infantrys moved from 93 Sea Zone to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Tokyo 1 Infantry moved from Chubu to Tokyo 1 Infantry moved from Mindanao to Davao Place Units - Yamamoto 1 Bunker and 4 Infantrys placed in Banjarmasin 1 Bunker placed in Malaya 6 Infantrys placed in Malaya 4 Infantrys placed in Davao 6 Infantrys placed in Hong Kong 5 Infantrys placed in Tokyo Turn Complete - Yamamoto Yamamoto collect 63 PUs; end with 63 PUsCombat Hit Differential Summary :
Yamamoto regular : 0,33 -
TripleA Turn Summary: Chinese round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Chinese 1 Artillery and 1 Marine moved from Shansi to Chahar 2 Infantrys moved from Suiyuan to Chahar 1 Artillery and 1 Elite moved from Anhwei to Shantung 2 ArmoredCars moved from Shansi to Shantung 2 ArmoredCars moved from Suiyuan to Chahar 1 Artillery and 2 Infantrys moved from Hunan to Shanghai 2 Tanks moved from Hunan to Shanghai 1 Adv.Fighter moved from Hupeh to Chahar 1 Adv.Fighter moved from Hupeh to Shantung 1 Adv.Fighter moved from Hupeh to Shanghai 1 Fighter moved from Hupeh to Shanghai Purchase Units - Chinese Chinese buy 1 AAGun, 1 Bunker, 7 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Shanghai Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks Hisaichi defend with 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks in Shanghai, round 2 : 5/7 hits, 2.67 expected hits Hisaichi roll dice for 4 Infantrys in Shanghai, round 2 : 0/4 hits, 1.33 expected hits 4 Infantrys owned by the Hisaichi lost in Shanghai Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter, 1 Artillery, 1 Fighter, 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 8 Casualties for Hisaichi: 4 Infantrys Battle in Chahar Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine Hisaichi defend with 4 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 2 : 2/7 hits, 2.50 expected hits Hisaichi roll dice for 4 Infantrys in Chahar, round 2 : 2/4 hits, 1.33 expected hits 2 ArmoredCars owned by the Chinese lost in Chahar 2 Infantrys owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 3 : 0/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 3 : 0/2 hits, 0.67 expected hits Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 4 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 2 Infantrys in Chahar, round 4 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 5 : 1/5 hits, 1.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 5 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery, 2 Infantrys and 1 Marine remaining. Battle score for attacker is 0 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 4 Infantrys Battle in Shantung Chinese attack with 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 1 Elite Hisaichi defend with 2 Infantrys Chinese roll dice for 1 Adv.Fighter, 2 ArmoredCars, 1 Artillery and 1 Elite in Shantung, round 2 : 0/5 hits, 2.00 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 2 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung Chinese roll dice for 1 Adv.Fighter, 1 ArmoredCar, 1 Artillery and 1 Elite in Shantung, round 3 : 3/4 hits, 1.67 expected hits Hisaichi roll dice for 2 Infantrys in Shantung, round 3 : 1/2 hits, 0.67 expected hits 1 ArmoredCar owned by the Chinese lost in Shantung 2 Infantrys owned by the Hisaichi lost in Shantung Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Elite remaining. Battle score for attacker is -4 Casualties for Chinese: 2 ArmoredCars Casualties for Hisaichi: 2 Infantrys Non Combat Move - Chinese 1 Adv.Fighter moved from Shanghai to Hupeh 1 Fighter moved from Shanghai to Hupeh 1 Adv.Fighter moved from Shantung to Hupeh 1 Adv.Fighter moved from Chahar to Hupeh 2 Infantrys moved from Suiyuan to Shansi 1 Artillery and 2 Infantrys moved from Szechwan to Hupeh 5 Tanks moved from Shansi to Ningsia 1 Artillery and 5 Infantrys moved from W.Qinghai to E.Sinkiang 3 Infantrys moved from Hsining to W.Qinghai 3 Tanks moved from Hsining to E.Sinkiang 1 AAGun moved from E.Qinghai to Hsining 1 Tank moved from Gobi Altai to C.Sinkiang 2 Tanks moved from Urumqi to C.Sinkiang 2 Infantrys moved from Urumqi to C.Sinkiang 1 Elite moved from Hupeh to Hunan 1 Artillery moved from Hupeh to Hunan 2 Infantrys moved from Hupeh to Hunan Place Units - Chinese 1 Bunker placed in C.Sinkiang 1 AAGun, 2 Infantrys and 1 Tank placed in Urumqi 3 Infantrys placed in Hupeh Chinese undo move 3. 2 Infantrys placed in Hupeh 3 Infantrys and 3 Tanks placed in Hsining Turn Complete - Chinese Chinese collect 43 PUs; end with 43 PUsCombat Hit Differential Summary :
Chinese regular : -2.33 Hisaichi regular : -1.67 -
TripleA Turn Summary: Hisaichi round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Hisaichi 2 Infantrys moved from Liaoning to 84 Sea Zone 2 Infantrys moved from 84 Sea Zone to Shantung 3 Infantrys moved from Peking to Chahar 1 Artillery moved from Peking to Chahar 2 L.Fighters moved from 84 Sea Zone to Chahar 2 Adv.Fighters moved from 84 Sea Zone to Chahar 3 Adv.Fighters moved from 84 Sea Zone to Shantung 1 Adv.Fighter moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Shantung 1 Fighter moved from 84 Sea Zone to Chahar 1 Bomber moved from Changchun to Chahar 1 Bomber moved from Changchun to Chahar Purchase Units - Hisaichi Hisaichi buy 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 10 Infantrys; Remaining resources: 1 PUs; Combat - Hisaichi Battle in Chahar Hisaichi attack with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters Chinese defend with 1 Artillery, 2 Infantrys and 1 Marine Hisaichi roll dice for 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 3 Infantrys and 2 L.Fighters in Chahar, round 2 : 4/11 hits, 4,67 expected hits Chinese roll dice for 1 Artillery, 2 Infantrys and 1 Marine in Chahar, round 2 : 1/4 hits, 1,33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar 2 Infantrys owned by the Chinese, 1 Marine owned by the Chinese and 1 Artillery owned by the Chinese lost in Chahar Hisaichi win, taking Chahar from Chinese with 2 Adv.Fighters, 1 Artillery, 2 Bombers, 1 Fighter, 2 Infantrys and 2 L.Fighters remaining. Battle score for attacker is 10 Casualties for Hisaichi: 1 Infantry Casualties for Chinese: 1 Artillery, 2 Infantrys and 1 Marine Battle in Shantung Hisaichi attack with 4 Adv.Fighters, 1 Fighter and 2 Infantrys Chinese defend with 1 Artillery and 1 Elite Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 1/1 hits, 0,67 expected hits 1 Elite owned by the Chinese lost in Shantung Hisaichi roll dice for 4 Adv.Fighters, 1 Fighter and 2 Infantrys in Shantung, round 2 : 2/7 hits, 2,67 expected hits Chinese roll dice for 1 Artillery in Shantung, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Chinese lost in Shantung Hisaichi win, taking Shantung from Chinese with 4 Adv.Fighters, 1 Fighter and 2 Infantrys remaining. Battle score for attacker is 7 Casualties for Chinese: 1 Artillery and 1 Elite Non Combat Move - Hisaichi 3 Adv.Fighters and 1 Fighter moved from Shantung to 84 Sea Zone 1 Adv.Fighter moved from Shantung to 84 Sea Zone 2 Adv.Fighters, 1 Fighter and 2 L.Fighters moved from Chahar to 84 Sea Zone 2 Bombers moved from Chahar to Changchun 4 Infantrys moved from Changchun to 84 Sea Zone 4 Infantrys moved from 84 Sea Zone to Tokyo Place Units - Hisaichi 1 Adv.Fighter, 1 Carrier and 1 Destroyer placed in 84 Sea Zone 3 Infantrys placed in Peking 4 Infantrys placed in Liaoning 3 Infantrys placed in Hulunbuir Turn Complete - Hisaichi Hisaichi collect 50 PUs; end with 51 PUsCombat Hit Differential Summary :
Chinese regular : -0,67 Hisaichi regular : -1,00 -
TripleA Turn Summary: British round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - British 2 Infantrys moved from Bombay to 59 Sea Zone 2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone 2 Infantrys moved from 57 Sea Zone to Palestine 1 Infantry moved from Italian East Africa to 57 Sea Zone 1 Infantry moved from 57 Sea Zone to Palestine 1 Artillery and 1 Infantry moved from Cairo to Lower Egypt 1 Infantry moved from Cairo to Lower Egypt 2 Adv.Fighters moved from 57 Sea Zone to Palestine 2 Adv.Fighters moved from 57 Sea Zone to Lower Egypt 2 Fighters moved from 57 Sea Zone to Palestine 2 Fighters moved from 58 Sea Zone to Lower Egypt 1 Adv.Fighter moved from W.Iran to Alma Ata 1 Bomber moved from Italian East Africa to Alma Ata 1 Artillery, 6 Infantrys and 3 Tanks moved from Baluchistan to Alma Ata Purchase Units - British British buy 2 Artillerys, 2 Bunkers, 4 Elites, 19 Infantrys and 7 Tanks; Remaining resources: 0 PUs; Combat - British Battle in Palestine British attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys Italians defend with 2 Infantrys British roll dice for 2 Battleships and 1 Cruiser in Palestine, round 2 : 0/3 hits, 1.83 expected hits British roll dice for 2 Adv.Fighters, 2 Fighters and 3 Infantrys in Palestine, round 2 : 0/7 hits, 2.17 expected hits Italians roll dice for 2 Infantrys in Palestine, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the British lost in Palestine British roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Palestine, round 3 : 1/6 hits, 2.00 expected hits Italians roll dice for 2 Infantrys in Palestine, round 3 : 2/2 hits, 0.67 expected hits 2 Infantrys owned by the British lost in Palestine 1 Infantry owned by the Italians lost in Palestine 2 Fighters owned by the British and 2 Adv.Fighters owned by the British retreated Italians win with 1 Infantry remaining. Battle score for attacker is -4 Casualties for British: 3 Infantrys Casualties for Italians: 1 Infantry Battle in Lower Egypt British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys Italians defend with 2 Infantrys British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 1/7 hits, 2.50 expected hits Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 0/2 hits, 0.67 expected hits 1 Infantry owned by the Italians lost in Lower Egypt British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Infantrys in Lower Egypt, round 3 : 3/7 hits, 2.50 expected hits Italians roll dice for 1 Infantry in Lower Egypt, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the British lost in Lower Egypt 1 Infantry owned by the Italians lost in Lower Egypt British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Italians: 2 Infantrys Casualties for British: 1 Infantry Battle in Alma Ata British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 6 Infantrys and 3 Tanks Germans defend with 10 Tanks British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 6 Infantrys and 3 Tanks in Alma Ata, round 2 : 2/12 hits, 4.17 expected hits Germans roll dice for 10 Tanks in Alma Ata, round 2 : 3/10 hits, 5.00 expected hits 3 Infantrys owned by the British lost in Alma Ata 2 Tanks owned by the Germans lost in Alma Ata British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 3 Infantrys and 3 Tanks in Alma Ata, round 3 : 5/9 hits, 3.67 expected hits Germans roll dice for 8 Tanks in Alma Ata, round 3 : 5/8 hits, 4.00 expected hits 1 Tank owned by the British, 1 Artillery owned by the British and 3 Infantrys owned by the British lost in Alma Ata 5 Tanks owned by the Germans lost in Alma Ata British roll dice for 1 Adv.Fighter, 1 Bomber and 2 Tanks in Alma Ata, round 4 : 1/4 hits, 2.17 expected hits Germans roll dice for 3 Tanks in Alma Ata, round 4 : 3/3 hits, 1.50 expected hits 2 Tanks owned by the British and 1 Adv.Fighter owned by the British lost in Alma Ata 1 Tank owned by the Germans lost in Alma Ata 1 Bomber owned by the British retreated Germans win with 2 Tanks remaining. Battle score for attacker is -1 Casualties for British: 1 Adv.Fighter, 1 Artillery, 6 Infantrys and 3 Tanks Casualties for Germans: 8 Tanks Non Combat Move - British 1 Bomber moved from Alma Ata to Italian East Africa 2 Fighters moved from Palestine to 58 Sea Zone 2 Adv.Fighters moved from Palestine to 57 Sea Zone 2 Adv.Fighters moved from Lower Egypt to 57 Sea Zone 2 Fighters moved from Lower Egypt to 57 Sea Zone 1 Infantry moved from E.Iran to Uzbekistan 1 Artillery and 1 Infantry moved from E.Iran to Baluchistan 1 Infantry moved from Delhi to Rajputana 1 Infantry moved from Bihar to Punjab 1 AAGun, 2 Artillerys and 3 Infantrys moved from Bihar to Delhi 10 Infantrys moved from Hyderabad to Delhi 5 Infantrys moved from Madras to Hyderabad 1 Artillery and 5 Infantrys moved from Assam to Bihar 4 Tanks moved from Yunnan to Bihar 1 Artillery moved from S.Thailand to N.Thailand 1 Tank moved from S.Thailand to Assam 2 ArmoredCars moved from Rhodesia to Italian East Africa 2 ArmoredCars moved from Cape Town to Rhodesia Place Units - British 1 Bunker and 6 Infantrys placed in Cairo 1 Bunker and 5 Infantrys placed in Delhi 5 Tanks placed in Madras 2 Tanks placed in Bombay 3 Elites placed in W.Iran 2 Artillerys and 1 Elite placed in Italian East Africa 4 Infantrys placed in Manchester 4 Infantrys placed in Wales Turn Complete - British British collect 103 PUs; end with 103 PUs Turning on Edit Mode EDIT: Removing units owned by British from Dover: 1 Artillery EDIT: Adding units owned by British to Wales: 1 Artillery EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Italians regular : 1.67 Germans regular : 0.50 British regular : -8.00 -
TripleA Turn Summary: Anzac round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Anzac 3 Transports moved from 110 Sea Zone to 67 Sea Zone 1 Artillery, 1 Elite and 1 Infantry moved from Broome to 67 Sea Zone 1 Artillery and 2 Infantrys moved from Northern Territory to 67 Sea Zone 3 Infantrys moved from Java to 110 Sea Zone 2 Infantrys moved from Sumatra to 110 Sea Zone 2 Artillerys, 1 Elite, 3 Infantrys and 3 Transports moved from 67 Sea Zone to 110 Sea Zone 1 Adv.Fighter, 4 Artillerys, 3 Elites and 13 Infantrys moved from West Borneo to Banjarmasin 1 Infantry moved from East And South Borneo to Banjarmasin 4 Adv.Fighters, 2 Artillerys and 8 Infantrys moved from 110 Sea Zone to Banjarmasin Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Elite, 10 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Banjarmasin Anzac attack with 5 Adv.Fighters, 6 Artillerys, 3 Elites and 22 Infantrys Yamamoto defend with 1 AAGun, 1 Artillery, 3 Bunkers, 1 Factory and 20 Infantrys Yamamoto roll AA dice in Banjarmasin : 0/5 hits, 0.83 expected hits Anzac roll dice for 1 Battleship and 3 Cruisers in Banjarmasin, round 2 : 1/4 hits, 2.17 expected hits Units damaged: 1 Bunker owned by the Yamamoto Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 22 Infantrys in Banjarmasin, round 2 : 8/36 hits, 10.17 expected hits Units damaged: 2 Bunkers owned by the Yamamoto Yamamoto roll dice for 1 Artillery, 3 Bunkers and 20 Infantrys in Banjarmasin, round 2 : 9/24 hits, 8.50 expected hits 9 Infantrys owned by the Anzac lost in Banjarmasin 6 Infantrys owned by the Yamamoto lost in Banjarmasin Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 13 Infantrys in Banjarmasin, round 3 : 11/27 hits, 8.67 expected hits Yamamoto roll dice for 1 Artillery, 3 Bunkers and 14 Infantrys in Banjarmasin, round 3 : 9/18 hits, 6.50 expected hits 9 Infantrys owned by the Anzac lost in Banjarmasin 11 Infantrys owned by the Yamamoto lost in Banjarmasin Anzac roll dice for 5 Adv.Fighters, 6 Artillerys, 3 Elites and 4 Infantrys in Banjarmasin, round 4 : 11/18 hits, 7.17 expected hits Yamamoto roll dice for 1 Artillery, 3 Bunkers and 3 Infantrys in Banjarmasin, round 4 : 3/7 hits, 2.83 expected hits 3 Infantrys owned by the Anzac lost in Banjarmasin 1 Artillery owned by the Yamamoto, 3 Infantrys owned by the Yamamoto and 3 Bunkers owned by the Yamamoto lost in Banjarmasin Anzac win, taking Banjarmasin from Yamamoto with 5 Adv.Fighters, 6 Artillerys, 3 Elites and 1 Infantry remaining. Battle score for attacker is 20 Casualties for Anzac: 21 Infantrys Casualties for Yamamoto: 1 Artillery, 3 Bunkers and 20 Infantrys Non Combat Move - Anzac 4 Adv.Fighters moved from Banjarmasin to 110 Sea Zone 1 Adv.Fighter moved from Banjarmasin to West Borneo 2 Infantrys moved from South Australia to Western Australia 1 Artillery and 2 Infantrys moved from Townsville to Northern Territory 4 Infantrys moved from Canberra to 122 Sea Zone 4 Infantrys and 2 Transports moved from 122 Sea Zone to 67 Sea Zone 4 Infantrys moved from 67 Sea Zone to Lombok 2 Transports moved from 67 Sea Zone to 122 Sea Zone Place Units - Anzac 1 Artillery, 1 Elite and 1 Infantry placed in Broome 1 Transport placed in 114 Sea Zone 1 Artillery and 2 Infantrys placed in Townsville 2 Infantrys placed in Port Moresby 5 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : 3.17 Anzac regular : 2.83 Yamamoto AA : -0.83 -
TripleA Turn Summary: Dutch round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Dutch 1 Artillery and 1 Marine moved from Suriname to 32 Sea Zone 1 Artillery, 1 Destroyer, 1 Marine and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Artillery and 1 Marine moved from 34 Sea Zone to Cape Verde Purchase Units - Dutch Dutch buy 8 Infantrys and 2 Transports; Remaining resources: 0 PUs; Combat - Dutch Battle in Cape Verde Dutch attack with 1 Artillery and 1 Marine Neutral defend with 1 Infantry Dutch roll dice for 1 Artillery and 1 Marine in Cape Verde, round 2 : 2/2 hits, 1.00 expected hits Neutral roll dice for 1 Infantry in Cape Verde, round 2 : 1/1 hits, 0.33 expected hits 1 Artillery owned by the Dutch lost in Cape Verde 1 Infantry owned by the Neutral lost in Cape Verde Dutch loses 0 PUs for violating Cape Verdes neutrality. Dutch win, taking Cape Verde from Neutral with 1 Marine remaining. Battle score for attacker is -2 Casualties for Dutch: 1 Artillery Casualties for Neutral: 1 Infantry Non Combat Move - Dutch 1 Tank moved from Amazon to 32 Sea Zone 1 Infantry moved from Suriname to 32 Sea Zone 1 Infantry, 1 Tank and 1 Transport moved from 32 Sea Zone to 34 Sea Zone 1 Infantry and 1 Tank moved from 34 Sea Zone to Mauritania Place Units - Dutch 2 Transports placed in 110 Sea Zone 4 Infantrys placed in Banjarmasin 1 Infantry placed in West Borneo 3 Infantrys placed in Suriname Turn Complete - Dutch Dutch collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Neutral regular : 0.67 Dutch regular : 1.00 -
TripleA Turn Summary: Romanians round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Combat Move - Romanians 1 Mech.Inf moved from Donetsk to Georgia 3 Infantrys and 3 Tanks moved from Rostov to Georgia 2 Tanks moved from Saratov to Georgia 1 ArmoredCar moved from Saratov to Georgia 3 Mech.Infs moved from Kiev to Georgia Purchase Units - Romanians Romanians buy 3 Mech.Infs and 3 Tanks; Remaining resources: 2 PUs; Combat - Romanians Battle in Georgia Romanians attack with 1 ArmoredCar, 3 Infantrys, 4 Mech.Infs and 5 Tanks Russians defend with 1 AAGun, 1 Factory, 3 Infantrys and 1 Tank Romanians roll dice for 1 ArmoredCar, 3 Infantrys, 4 Mech.Infs and 5 Tanks in Georgia, round 2 : 6/13 hits, 5,17 expected hits Russians roll dice for 3 Infantrys and 1 Tank in Georgia, round 2 : 1/4 hits, 1,50 expected hits 1 Infantry owned by the Romanians lost in Georgia 3 Infantrys owned by the Russians and 1 Tank owned by the Russians lost in Georgia Romanians win, taking Georgia from Russians with 1 ArmoredCar, 2 Infantrys, 4 Mech.Infs and 5 Tanks remaining. Battle score for attacker is 9 Casualties for Romanians: 1 Infantry Casualties for Russians: 3 Infantrys and 1 Tank Non Combat Move - Romanians 1 Adv.Fighter moved from Kuybyshev to Saratov Place Units - Romanians 3 Tanks placed in Kiev 3 Mech.Infs placed in Bucharest Turn Complete - Romanians Romanians collect 28 PUs; end with 30 PUsCombat Hit Differential Summary :
Romanians regular : 0,83 Russians regular : -0,50 -
TripleA Turn Summary: Thai round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Thai Thai buy 3 Infantrys; Remaining resources: 1 PUs; Non Combat Move - Thai 3 Infantrys moved from Malaya to Bangkok Place Units - Thai 3 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 6 PUs; end with 7 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Americans round 12
TripleA Turn Summary for game: World At War
Game History
Round: 12 Purchase Units - Americans Americans buy 1 AAGun, 1 Adv.Fighter, 1 Battleship, 1 Bunker, 4 Destroyers, 7 Infantrys, 1 S.Submarine, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Non Combat Move - Americans 2 Infantrys moved from Wake to 88 Sea Zone 2 Infantrys and 1 Transport moved from 88 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 1 Transport moved from 86 Sea Zone to 95 Sea Zone 2 Infantrys moved from Wake to 95 Sea Zone 2 Infantrys and 1 Transport moved from 95 Sea Zone to 86 Sea Zone 2 Infantrys moved from 86 Sea Zone to Saipan 3 Submarines moved from 91 Sea Zone to 88 Sea Zone 2 Infantrys moved from Alaska to 71 Sea Zone 2 Infantrys and 2 S.Submarines moved from 71 Sea Zone to 88 Sea Zone 2 Infantrys moved from 88 Sea Zone to Wake 4 Infantrys moved from South Central USA to 25 Sea Zone 1 B.Transport moved from 32 Sea Zone to 26 Sea Zone 1 AAGun and 2 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Destroyer and 1 Submarine moved from 13 Sea Zone to 32 Sea Zone 1 AAGun, 1 B.Transport and 2 Infantrys moved from 26 Sea Zone to 32 Sea Zone 1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone 6 Infantrys moved from Mauritania to Rio de Oro 1 Artillery and 3 Infantrys moved from Mauritania to W.Morocco 2 S.Submarines moved from 35 Sea Zone to 34 Sea Zone 2 B.Transports moved from 36 Sea Zone to 35 Sea Zone 5 Infantrys moved from Salvador to 35 Sea Zone 3 Infantrys moved from Bahia to 35 Sea Zone 2 B.Transports and 8 Infantrys moved from 35 Sea Zone to 36 Sea Zone 8 Infantrys moved from 36 Sea Zone to Mauritania Place Units - Americans 1 Battleship placed in 34 Sea Zone 1 AAGun, 1 Adv.Fighter and 1 Bunker placed in Rio de Oro 3 Infantrys placed in South Atlantic USA 1 S.Submarine placed in 86 Sea Zone 2 Infantrys placed in Saipan 2 Destroyers placed in 88 Sea Zone 1 Destroyer and 1 Submarine placed in 35 Sea Zone 1 Destroyer and 1 Submarine placed in 13 Sea Zone 1 Transport placed in 83 Sea Zone 2 Tanks placed in Santiago 2 Infantrys placed in Alaska Turn Complete - Americans Americans collect 122 PUs; end with 122 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 13
TripleA Turn Summary for game: World At War
Game History
Round: 13 Combat Move - Germans 27 Tanks moved from Karaganda to Yeniseysk 9 Mech.Infs moved from Chimkent to Yeniseysk 5 Mech.Infs moved from Sverdlovsk to Yeniseysk 1 Bomber moved from Chimkent to Yeniseysk 4 ArmoredCars moved from Saratov to Astrakhan 2 ArmoredCars moved from Rostov to Saratov 2 ArmoredCars moved from Saratov to Stalingrad 1 ArmoredCar moved from Rostov to Saratov 1 ArmoredCar moved from Rostov to Saratov 2 ArmoredCars moved from Saratov to Stalingrad 13 ArmoredCars moved from Rostov to Astrakhan 1 Infantry moved from Rostov to Stalingrad 2 ArmoredCars moved from Rostov to Astrakhan 2 Stukas moved from Rostov to Astrakhan 3 ArmoredCars moved from Donetsk to Stalingrad 2 ArmoredCars moved from Rostov to Stalingrad 1 ArmoredCar moved from Rostov to Stalingrad 1 ArmoredCar moved from Rostov to Astrakhan 6 Infantrys moved from Galicia to Portugal 2 Transports moved from 17 Sea Zone to 19 Sea Zone 3 Infantrys moved from Aquitaine to 19 Sea Zone 1 Infantry moved from Brittany to 19 Sea Zone 4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone 4 Infantrys moved from 17 Sea Zone to Portugal 3 Infantrys moved from Brittany to 20 Sea Zone 3 Infantrys and 3 S.Submarines moved from 20 Sea Zone to 17 Sea Zone 3 Infantrys moved from 17 Sea Zone to Portugal 2 Infantrys moved from Brittany to 20 Sea Zone 2 Infantrys moved from 20 Sea Zone to Dover 2 Adv.Fighters moved from 22 Sea Zone to Dover 10 Infantrys, 5 Mech.Infs and 4 Stukas moved from Leon to Andalusia 4 Adv.Fighters and 2 JetFighters moved from 17 Sea Zone to Portugal 5 Tanks moved from Madrid to Andalusia 1 Tank moved from Alma Ata to E.Iran Germans take E.Iran from British Purchase Units - Germans Germans buy 2 Adv.Fighters, 22 ArmoredCars, 1 Carrier, 5 Mech.Infs and 4 Tanks; Remaining resources: 1 PUs; Combat - Germans Battle in Stalingrad Germans attack with 10 ArmoredCars and 1 Infantry Russians defend with 1 AAGun, 1 Factory and 5 Infantrys Germans roll dice for 10 ArmoredCars and 1 Infantry in Stalingrad, round 2 : 4/11 hits, 3,50 expected hits Russians roll dice for 5 Infantrys in Stalingrad, round 2 : 2/5 hits, 1,67 expected hits 1 ArmoredCar owned by the Germans and 1 Infantry owned by the Germans lost in Stalingrad 4 Infantrys owned by the Russians lost in Stalingrad 9 ArmoredCars owned by the Germans retreated to Saratov Russians win with 1 Infantry remaining. Battle score for attacker is 2 Casualties for Germans: 1 ArmoredCar and 1 Infantry Casualties for Russians: 4 Infantrys Battle in Astrakhan Germans attack with 20 ArmoredCars and 2 Stukas Russians defend with 1 Artillery, 1 Elite and 5 Infantrys Germans roll dice for 20 ArmoredCars and 2 Stukas in Astrakhan, round 2 : 10/22 hits, 7,67 expected hits Russians roll dice for 1 Artillery, 1 Elite and 5 Infantrys in Astrakhan, round 2 : 3/7 hits, 2,33 expected hits 3 ArmoredCars owned by the Germans lost in Astrakhan 1 Elite owned by the Russians, 5 Infantrys owned by the Russians and 1 Artillery owned by the Russians lost in Astrakhan Germans win, taking Astrakhan from Russians with 17 ArmoredCars and 2 Stukas remaining. Battle score for attacker is 5 Casualties for Germans: 3 ArmoredCars Casualties for Russians: 1 Artillery, 1 Elite and 5 Infantrys Battle in Yeniseysk Germans attack with 1 Bomber, 14 Mech.Infs and 27 Tanks Russians defend with 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks Germans roll dice for 1 Bomber, 14 Mech.Infs and 27 Tanks in Yeniseysk, round 2 : 24/42 hits, 18,83 expected hits Russians roll dice for 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks in Yeniseysk, round 2 : 9/17 hits, 7,00 expected hits 9 Mech.Infs owned by the Germans lost in Yeniseysk 1 Elite owned by the Russians, 7 Infantrys owned by the Russians, 1 Artillery owned by the Russians and 8 Tanks owned by the Russians lost in Yeniseysk Germans win, taking Yeniseysk from Russians with 1 Bomber, 5 Mech.Infs and 27 Tanks remaining. Battle score for attacker is 7 Casualties for Germans: 9 Mech.Infs Casualties for Russians: 1 Artillery, 1 Elite, 7 Infantrys and 8 Tanks Battle in Andalusia Germans attack with 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks Neutral defend with 1 Bunker Germans roll dice for 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks in Andalusia, round 2 : 6/24 hits, 9,33 expected hits Neutral roll dice for 1 Bunker in Andalusia, round 2 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Andalusia Germans loses 0 PUs for violating Andalusias neutrality. Germans win, taking Andalusia from Neutral with 10 Infantrys, 5 Mech.Infs, 4 Stukas and 5 Tanks remaining. Battle score for attacker is 6 Casualties for Neutral: 1 Bunker Battle in Portugal Germans attack with 4 Adv.Fighters, 13 Infantrys and 2 JetFighters Neutral defend with 1 Artillery, 2 Bunkers and 1 Infantry Germans roll dice for 1 Battleship and 2 Cruisers in Portugal, round 2 : 1/3 hits, 1,67 expected hits Units damaged: 1 Bunker owned by the Neutral Germans roll dice for 4 Adv.Fighters, 13 Infantrys and 2 JetFighters in Portugal, round 2 : 4/19 hits, 5,50 expected hits Units damaged: 1 Bunker owned by the Neutral Neutral roll dice for 1 Artillery, 2 Bunkers and 1 Infantry in Portugal, round 2 : 2/4 hits, 1,67 expected hits 2 Infantrys owned by the Germans lost in Portugal 1 Bunker owned by the Neutral, 1 Infantry owned by the Neutral and 1 Artillery owned by the Neutral lost in Portugal Germans roll dice for 4 Adv.Fighters, 11 Infantrys and 2 JetFighters in Portugal, round 3 : 5/17 hits, 5,17 expected hits Neutral roll dice for 1 Bunker in Portugal, round 3 : 0/1 hits, 0,50 expected hits 1 Bunker owned by the Neutral lost in Portugal Germans loses 0 PUs for violating Portugals neutrality. Germans win, taking Portugal from Neutral with 4 Adv.Fighters, 11 Infantrys and 2 JetFighters remaining. Battle score for attacker is 14 Casualties for Germans: 2 Infantrys Casualties for Neutral: 1 Artillery, 2 Bunkers and 1 Infantry Battle in Dover Germans attack with 2 Adv.Fighters and 2 Infantrys British defend with 2 Infantrys Germans roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 2/4 hits, 1,33 expected hits British roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0,67 expected hits 2 Infantrys owned by the British lost in Dover Germans win, taking Dover from British with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Non Combat Move - Germans 2 Adv.Fighters moved from Dover to 22 Sea Zone 2 Adv.Fighters and 1 Carrier moved from 20 Sea Zone to 17 Sea Zone 4 Stukas moved from Andalusia to Leon 2 JetFighters moved from Portugal to 17 Sea Zone 4 Adv.Fighters moved from Portugal to 17 Sea Zone 1 T.Boat moved from 23 Sea Zone to 22 Sea Zone 1 Mech.Inf moved from Chimkent to Yeniseysk 10 Tanks moved from Chimkent to Novosibirsk 1 Tank moved from Alma Ata to Novosibirsk 2 Stukas moved from Astrakhan to Ufa 1 Bomber moved from Yeniseysk to Novosibirsk 4 ArmoredCars and 6 Tanks moved from Moscow to Saratov 3 ArmoredCars moved from Kiev to Rostov 4 ArmoredCars moved from Vinnytsia to Rostov 4 ArmoredCars moved from Warsaw to Kiev 1 Destroyer, 4 Submarines and 2 Transports moved from 48 Sea Zone to 45 Sea Zone 1 Infantry moved from Rhine to Belgium 2 Tanks moved from El Agheila to Mersa Matruh Place Units - Germans 1 Carrier placed in 20 Sea Zone 2 Adv.Fighters placed in 20 Sea Zone 5 Mech.Infs placed in Sverdlovsk 6 ArmoredCars and 4 Tanks placed in Moscow 4 ArmoredCars placed in Vinnytsia 4 ArmoredCars placed in Warsaw 3 ArmoredCars placed in Krakow 5 ArmoredCars placed in Madrid Turn Complete - Germans Germans collect 174 PUs; end with 175 PUsCombat Hit Differential Summary :
Russians regular : 3,00 Germans regular : 3,00 British regular : -0,67 Neutral regular : -0,67





