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WaW game Elrood vs CaptainWalker

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Anzac
            Turning on Edit Mode
            EDIT: Removing units owned by Yamamoto from 110 Sea Zone: 1 T.Boat
            EDIT: Adding units owned by British to 110 Sea Zone: 2 Submarines
            EDIT: Removing units owned by British from 67 Sea Zone: 2 Submarines
            EDIT: Turning off Edit Mode
            1 Artillery and 1 Elite moved from Java to 67 Sea Zone
            5 Infantrys moved from Broome to 67 Sea Zone
            2 Infantrys moved from Flores to 67 Sea Zone
            2 Infantrys moved from Soembawa to 67 Sea Zone
            1 Cruiser and 1 Infantry moved from 67 Sea Zone to 110 Sea Zone
            1 Infantry moved from 110 Sea Zone to East And South Borneo
                  Dutch take East And South Borneo from Yamamoto
            4 Adv.Fighters, 1 Artillery, 1 Battleship, 2 Carriers, 2 Cruisers, 4 Destroyers, 1 Elite, 8 Infantrys and 4 Transports moved from 67 Sea Zone to 110 Sea Zone
            1 Artillery, 1 Elite and 8 Infantrys moved from 110 Sea Zone to West Borneo
                  Dutch take West Borneo from Yamamoto
    
        Purchase Units - Anzac
            Anzac buy 2 Artillerys, 1 Elite, 7 Infantrys and 2 Transports; Remaining resources: 0 PUs; 
    
        Combat - Anzac
    
        Non Combat Move - Anzac
            1 Adv.Fighter moved from Canberra to Soembawa
            2 Infantrys moved from Canberra to New South Wales
            1 AAGun, 1 Artillery and 1 Infantry moved from Townsville to Northern Territory
            1 Elite moved from Townsville to Northern Territory
            1 Artillery and 2 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            Anzac undo move 1.
            1 Artillery, 1 Elite and 1 Infantry placed in Broome
            1 Artillery and 2 Infantrys placed in Townsville
            4 Infantrys placed in Canberra
            2 Transports placed in 122 Sea Zone
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Purchase Units - Dutch
            Dutch buy 3 Infantrys, 1 Tank and 2 Transports; Remaining resources: 0 PUs; 
    
        Non Combat Move - Dutch
            1 Tank moved from Argentina to Amazon
    
        Place Units - Dutch
            2 Infantrys and 1 Tank placed in West Borneo
            2 Transports placed in 32 Sea Zone
            1 Infantry placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 28 PUs; end with 28 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Finns
            1 Tank moved from Arkhangelsk to Komi
                  Finns take Komi from Russians
            1 Tank moved from Komi to Perm
            1 Tank moved from Arkhangelsk to Perm
            2 Tanks moved from Arkhangelsk to Perm
            1 JetFighter moved from Moscow to Perm
            3 Infantrys moved from S.Karelia to Yaroslavl
            1 Tank moved from S.Karelia to Yaroslavl
            8 Infantrys moved from S.Karelia to Yaroslavl
            1 Fighter moved from S.Karelia to Perm
    
        Purchase Units - Finns
            Finns buy 4 Mech.Infs; Remaining resources: 1 PUs; 
    
        Combat - Finns
            Battle in Perm
                Finns attack with 1 Fighter, 1 JetFighter and 4 Tanks
                Russians defend with 1 Infantry
                    Finns roll dice for 1 Fighter, 1 JetFighter and 4 Tanks in Perm, round 2 : 3/6 hits, 3,00 expected hits
                    Russians roll dice for 1 Infantry in Perm, round 2 : 1/1 hits, 0,33 expected hits
                    1 Fighter owned by the Finns lost in Perm
                    1 Infantry owned by the Russians lost in Perm
                Finns win, taking Perm from Russians with 1 JetFighter and 4 Tanks remaining. Battle score for attacker is -6
                Casualties for Finns: 1 Fighter
                Casualties for Russians: 1 Infantry
            Battle in Yaroslavl
                Finns attack with 11 Infantrys and 1 Tank
                Russians defend with 1 Infantry
                    Finns roll dice for 11 Infantrys and 1 Tank in Yaroslavl, round 2 : 2/12 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Yaroslavl, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Finns lost in Yaroslavl
                    1 Infantry owned by the Russians lost in Yaroslavl
                Finns win, taking Yaroslavl from Russians with 10 Infantrys and 1 Tank remaining. Battle score for attacker is 0
                Casualties for Finns: 1 Infantry
                Casualties for Russians: 1 Infantry
    
        Non Combat Move - Finns
            2 Infantrys moved from Vyborg to S.Karelia
            5 Infantrys and 2 Tanks moved from Oulu to Vyborg
            2 Tanks moved from Vyborg to S.Karelia
            4 Infantrys moved from Tampere to Oulu
            3 Tanks moved from Helsinki to Oulu
            3 Infantrys moved from Arkhangelsk to Kirov
            1 JetFighter moved from Perm to Kirov
    
        Place Units - Finns
            4 Mech.Infs placed in Arkhangelsk
    
        Turn Complete - Finns
            Finns collect 23 PUs; end with 24 PUs
    

    Combat Hit Differential Summary :

    Finns regular : -0,33
    Russians regular : 1,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Romanians
            1 Infantry moved from Donetsk to Rostov
            2 Mech.Infs moved from Donetsk to Rostov
            1 Adv.Fighter moved from Kiev to Rostov
            1 ArmoredCar and 2 Tanks moved from Gorky to Tula
            2 Tanks moved from Gorky to Penza
    
        Purchase Units - Romanians
            Romanians buy 1 Mech.Inf and 3 Tanks; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Tula
                Romanians attack with 1 ArmoredCar and 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 2 : 0/3 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 2 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 2 Tanks in Tula, round 3 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 Infantry in Tula, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Tula
                Romanians win, taking Tula from Russians with 1 ArmoredCar and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Penza
                Romanians attack with 2 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 2 Tanks in Penza, round 2 : 2/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Penza, round 2 : 1/1 hits, 0,33 expected hits
                    1 Tank owned by the Romanians lost in Penza
                    1 Infantry owned by the Russians lost in Penza
                Romanians win, taking Penza from Russians with 1 Tank remaining. Battle score for attacker is -3
                Casualties for Romanians: 1 Tank
                Casualties for Russians: 1 Infantry
            Battle in Rostov
                Romanians attack with 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs
                Russians defend with 1 Bunker
                    Romanians roll dice for 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs in Rostov, round 2 : 2/4 hits, 1,50 expected hits
                    Russians roll dice for 1 Bunker in Rostov, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Romanians lost in Rostov
                    1 Bunker owned by the Russians lost in Rostov
                Romanians win, taking Rostov from Russians with 1 Adv.Fighter and 2 Mech.Infs remaining. Battle score for attacker is 4
                Casualties for Romanians: 1 Infantry
                Casualties for Russians: 1 Bunker
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Rostov to Kursk
            3 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Bucharest to Donetsk
    
        Place Units - Romanians
            3 Tanks placed in Kiev
            1 Mech.Inf placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 25 PUs; end with 27 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : 0,83
    Russians regular : 0,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Thai
            1 Fighter and 2 Infantrys moved from Bangkok to S.Thailand
    
        Purchase Units - Thai
            Thai buy 5 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
            Battle in S.Thailand
                Thai attack with 1 Fighter and 2 Infantrys
                British defend with 1 Infantry
                    Thai roll dice for 1 Fighter and 2 Infantrys in S.Thailand, round 2 : 1/3 hits, 0,67 expected hits
                    British roll dice for 1 Infantry in S.Thailand, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Thai lost in S.Thailand
                    1 Infantry owned by the British lost in S.Thailand
                Thai win, taking S.Thailand from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Thai: 1 Infantry
                Casualties for British: 1 Infantry
    
        Non Combat Move - Thai
            1 Fighter moved from S.Thailand to Bangkok
    
        Place Units - Thai
            5 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 8 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Thai regular : 0,33
    British regular : 0,67
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Americans
            1 Submarine moved from 93 Sea Zone to 112 Sea Zone
            1 Bomber moved from N.French Indochina to 112 Sea Zone
            3 Adv.Fighters moved from 93 Sea Zone to 92 Sea Zone
            3 Adv.Fighters moved from 93 Sea Zone to 106 Sea Zone
            3 Adv.Fighters moved from 93 Sea Zone to 111 Sea Zone
            1 Adv.Fighter moved from 93 Sea Zone to 94 Sea Zone
            1 Adv.Fighter moved from Saipan to 94 Sea Zone
            2 Adv.Fighters moved from 88 Sea Zone to 94 Sea Zone
    
        Purchase Units - Americans
            Americans buy 4 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Carrier, 7 Infantrys, 1 L.Fighter, 1 Marine and 2 S.Submarines; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 111 Sea Zone
                Americans attack with 3 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 3 Adv.Fighters in 111 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Transport in 111 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Americans lost in 111 Sea Zone
                    1 Transport owned by the Yamamoto lost in 111 Sea Zone
                Americans win with 2 Adv.Fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Transport
            Battle in 92 Sea Zone
                Americans attack with 3 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 3 Adv.Fighters in 92 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Transport in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                1 Adv.Fighter owned by the Americans lost in 92 Sea Zone
                    1 Transport owned by the Yamamoto lost in 92 Sea Zone
                Americans win with 2 Adv.Fighters remaining. Battle score for attacker is -4
                Casualties for Americans: 1 Adv.Fighter
                Casualties for Yamamoto: 1 Transport
            Battle in 112 Sea Zone
                Americans attack with 1 Bomber and 1 Submarine
                Hisaichi defend with 1 B.Transport
                    Americans roll dice for 1 Submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 Bomber in 112 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in 112 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits
                    1 Submarine owned by the Americans lost in 112 Sea Zone
                    Americans roll dice for 1 Bomber in 112 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    Hisaichi roll dice for 1 B.Transport in 112 Sea Zone, round 3 : 1/1 hits, 0.17 expected hits
                    1 Bomber owned by the Americans lost in 112 Sea Zone
                1 B.Transport owned by the Hisaichi lost in 112 Sea Zone
                Hisaichi win with no units remaining. Battle score for attacker is -13
                Casualties for Americans: 1 Bomber and 1 Submarine
                Casualties for Hisaichi: 1 B.Transport
            Battle in 94 Sea Zone
                Americans attack with 4 Adv.Fighters
                Hisaichi defend with 1 T.Boat
                    Americans roll dice for 4 Adv.Fighters in 94 Sea Zone, round 2 : 4/4 hits, 2.00 expected hits
                    Hisaichi roll dice for 1 T.Boat in 94 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                1 T.Boat owned by the Hisaichi lost in 94 Sea Zone
                Americans win with 4 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Hisaichi: 1 T.Boat
            Battle in 106 Sea Zone
                Americans attack with 3 Adv.Fighters
                Yamamoto defend with 1 Transport
                    Americans roll dice for 3 Adv.Fighters in 106 Sea Zone, round 2 : 3/3 hits, 1.50 expected hits
                    Yamamoto roll dice for 1 Transport in 106 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                    1 Transport owned by the Yamamoto lost in 106 Sea Zone
                Americans win with 3 Adv.Fighters remaining. Battle score for attacker is 6
                Casualties for Yamamoto: 1 Transport
    
        Non Combat Move - Americans
            2 B.Transports, 2 Battleships, 6 Carriers, 3 Cruisers, 8 Destroyers, 8 Submarines and 1 Transport moved from 93 Sea Zone to 86 Sea Zone
            4 Adv.Fighters moved from 94 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 111 Sea Zone to 86 Sea Zone
            2 Adv.Fighters moved from 92 Sea Zone to 86 Sea Zone
            3 Adv.Fighters moved from 106 Sea Zone to 86 Sea Zone
            8 Infantrys moved from Wake to 88 Sea Zone
            1 B.Transport, 2 Battleships, 6 Destroyers, 8 Infantrys, 5 Submarines and 2 Transports moved from 88 Sea Zone to 86 Sea Zone
            8 Infantrys moved from 86 Sea Zone to Saipan
            3 Submarines moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from San Francisco to 83 Sea Zone
            2 Infantrys and 1 Transport moved from 83 Sea Zone to 89 Sea Zone
            2 Infantrys moved from 89 Sea Zone to Midway
            1 L.Fighter moved from Alaska to 86 Sea Zone
            1 Artillery, 7 Infantrys and 1 Tank moved from Mauritania to W.Morocco
            1 Adv.Fighter moved from Rio de Oro to 34 Sea Zone
            2 Infantrys moved from Rio de Oro to Mauritania
            4 Infantrys moved from Bahia to 35 Sea Zone
            1 B.Transport and 4 Infantrys moved from 35 Sea Zone to 34 Sea Zone
            4 Infantrys moved from 34 Sea Zone to Mauritania
            2 B.Transports and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
            2 Artillerys and 1 Infantry moved from Salvador to 35 Sea Zone
            1 Infantry and 2 Tanks moved from Salvador to 35 Sea Zone
            2 Infantrys moved from Bahia to 35 Sea Zone
            2 Artillerys, 2 B.Transports, 4 Infantrys, 2 Tanks and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            2 Artillerys, 4 Infantrys and 2 Tanks moved from 36 Sea Zone to Mauritania
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            4 Infantrys moved from South Central USA to 25 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            1 B.Transport and 4 Infantrys moved from 25 Sea Zone to 32 Sea Zone
            8 Infantrys moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Battleship and 1 Carrier placed in 34 Sea Zone
            1 Adv.Fighter placed in 34 Sea Zone
            2 S.Submarines placed in 125 Sea Zone
            1 Adv.Fighter, 1 Artillery and 1 Marine placed in Saipan
            2 Adv.Fighters placed in 88 Sea Zone
            1 L.Fighter placed in Alaska
            1 Artillery and 1 Infantry placed in Salvador
            3 Infantrys placed in South Atlantic USA
            3 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 122 PUs; end with 122 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.50
    Americans regular : 3.83
    Hisaichi regular : 1.50
    

    Savegame


  • @Elrood those damn transports wreaked havoc on my airpower!


  • @captainwalker a Transport killed a Bomber AND a Sub!!! Insane!!! 😳

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
                Germans loses 0 PUs for violating Leons neutrality.
            14 Tanks moved from Kirov to Sverdlovsk
            19 Tanks moved from Kuybyshev to Sverdlovsk
            2 ArmoredCars moved from Kursk to Saratov
            2 Tanks moved from Kursk to Saratov
            2 ArmoredCars and 8 Tanks moved from Kursk to Saratov
            1 Infantry moved from La Mancha to Leon
                  Germans take Leon from Neutral
            2 Transports moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys moved from Aquitaine to 19 Sea Zone
            2 Infantrys moved from Navarre to 19 Sea Zone
            4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone
            2 JetFighters moved from 20 Sea Zone to Galicia
            2 Adv.Fighters moved from 17 Sea Zone to Galicia
            4 Infantrys moved from 17 Sea Zone to Galicia
            4 Stukas moved from Navarre to Galicia
            1 Infantry moved from Brittany to 20 Sea Zone
            1 Cruiser and 1 Infantry moved from 20 Sea Zone to 17 Sea Zone
            1 Infantry moved from 17 Sea Zone to Galicia
            4 Infantrys moved from Normandy to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 22 Sea Zone to Dover
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 10 ArmoredCars, 1 Carrier, 10 Infantrys, 10 Mech.Infs and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Sverdlovsk
                Germans attack with 33 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys and 2 Tanks
                    Germans roll dice for 33 Tanks in Sverdlovsk, round 2 : 19/33 hits, 16,50 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks in Sverdlovsk, round 2 : 5/14 hits, 5,17 expected hits
                    5 Tanks owned by the Germans lost in Sverdlovsk
                    1 Elite owned by the Russians, 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Sverdlovsk
                Germans captures 60PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 28 Tanks remaining. Battle score for attacker is 16
                Casualties for Germans: 5 Tanks
                Casualties for Russians: 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks
            Battle in Saratov
                Germans attack with 4 ArmoredCars and 10 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars and 10 Tanks in Saratov, round 2 : 7/14 hits, 6,33 expected hits
                    Russians roll dice for 1 Infantry in Saratov, round 2 : 1/1 hits, 0,33 expected hits
                    1 ArmoredCar owned by the Germans lost in Saratov
                    1 Infantry owned by the Russians lost in Saratov
                Germans win, taking Saratov from Russians with 3 ArmoredCars and 10 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Galicia
                Germans attack with 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas
                Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                    Germans roll dice for 1 Battleship and 1 Cruiser in Galicia, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Germans roll dice for 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 2 : 5/13 hits, 5,83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 3/5 hits, 2,00 expected hits
                    3 Infantrys owned by the Germans lost in Galicia
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
                    Germans roll dice for 2 Adv.Fighters, 2 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 3 : 5/10 hits, 5,00 expected hits
                    Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Germans lost in Galicia
                    1 Bunker owned by the Neutral lost in Galicia
                Germans loses 0 PUs for violating Galicias neutrality.
                Germans win, taking Galicia from Neutral with 2 Adv.Fighters, 1 Infantry, 2 JetFighters and 4 Stukas remaining. Battle score for attacker is 12
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
            Battle in Dover
                Germans attack with 2 Adv.Fighters and 5 Infantrys
                British defend with 4 Infantrys
                    Germans roll dice for 1 Cruiser in Dover, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters and 5 Infantrys in Dover, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 2/6 hits, 1,67 expected hits
                    British roll dice for 2 Infantrys in Dover, round 3 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    2 Infantrys owned by the British lost in Dover
                Germans win, taking Dover from British with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 4 Infantrys
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Dover to 20 Sea Zone
            1 Carrier moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters and 2 JetFighters moved from Galicia to 17 Sea Zone
            4 Stukas moved from Galicia to La Mancha
            5 Mech.Infs moved from Madrid to Leon
            2 Infantrys moved from La Mancha to Leon
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Normandy to Brittany
            7 Infantrys moved from Paris to Normandy
            2 Stukas moved from Minsk to Kirov
            3 Infantrys moved from Kursk to Rostov
            8 ArmoredCars moved from Kiev to Rostov
            1 Bomber moved from Kiev to Perm
            4 ArmoredCars moved from Vinnytsia to Rostov
            4 ArmoredCars moved from Warsaw to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            3 ArmoredCars moved from Danzig to Kiev
            7 ArmoredCars moved from Leningrad to Smolensk
            1 Infantry moved from Smolensk to Kursk
            1 ArmoredCar moved from Estonia to Minsk
            2 Tanks moved from El Agheila to Mersa Matruh
    
        Place Units - Germans
            1 Carrier placed in 20 Sea Zone
            2 Adv.Fighters and 1 Transport placed in 22 Sea Zone
            5 Infantrys placed in Madrid
            10 Mech.Infs placed in Moscow
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            3 ArmoredCars placed in Warsaw
            3 Infantrys placed in Netherlands
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 164 PUs; end with 225 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 0,50
    Germans regular : 2,17
    British regular : 0,33
    Neutral regular : 1,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Germans
                Germans loses 0 PUs for violating Leons neutrality.
            14 Tanks moved from Kirov to Sverdlovsk
            19 Tanks moved from Kuybyshev to Sverdlovsk
            2 ArmoredCars moved from Kursk to Saratov
            2 Tanks moved from Kursk to Saratov
            2 ArmoredCars and 8 Tanks moved from Kursk to Saratov
            1 Infantry moved from La Mancha to Leon
                  Germans take Leon from Neutral
            2 Transports moved from 20 Sea Zone to 19 Sea Zone
            2 Infantrys moved from Aquitaine to 19 Sea Zone
            2 Infantrys moved from Navarre to 19 Sea Zone
            4 Infantrys and 2 Transports moved from 19 Sea Zone to 17 Sea Zone
            2 JetFighters moved from 20 Sea Zone to Galicia
            2 Adv.Fighters moved from 17 Sea Zone to Galicia
            4 Infantrys moved from 17 Sea Zone to Galicia
            4 Stukas moved from Navarre to Galicia
            1 Infantry moved from Brittany to 20 Sea Zone
            1 Cruiser and 1 Infantry moved from 20 Sea Zone to 17 Sea Zone
            1 Infantry moved from 17 Sea Zone to Galicia
            4 Infantrys moved from Normandy to 20 Sea Zone
            4 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 22 Sea Zone to Dover
            1 Infantry moved from Hamburg to 22 Sea Zone
            1 Cruiser and 1 Infantry moved from 22 Sea Zone to 20 Sea Zone
            1 Infantry moved from 20 Sea Zone to Dover
    
        Purchase Units - Germans
            Germans buy 2 Adv.Fighters, 10 ArmoredCars, 1 Carrier, 10 Infantrys, 10 Mech.Infs and 1 Transport; Remaining resources: 1 PUs; 
    
        Combat - Germans
            Battle in Sverdlovsk
                Germans attack with 33 Tanks
                Russians defend with 1 AAGun, 1 Artillery, 1 Bunker, 1 Elite, 1 Factory, 9 Infantrys and 2 Tanks
                    Germans roll dice for 33 Tanks in Sverdlovsk, round 2 : 19/33 hits, 16,50 expected hits
                    Russians roll dice for 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks in Sverdlovsk, round 2 : 5/14 hits, 5,17 expected hits
                    5 Tanks owned by the Germans lost in Sverdlovsk
                    1 Elite owned by the Russians, 9 Infantrys owned by the Russians, 1 Artillery owned by the Russians, 1 Bunker owned by the Russians and 2 Tanks owned by the Russians lost in Sverdlovsk
                Germans captures 60PUs while taking Russians capital
                Germans win, taking Sverdlovsk from Russians with 28 Tanks remaining. Battle score for attacker is 16
                Casualties for Germans: 5 Tanks
                Casualties for Russians: 1 Artillery, 1 Bunker, 1 Elite, 9 Infantrys and 2 Tanks
            Battle in Saratov
                Germans attack with 4 ArmoredCars and 10 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 4 ArmoredCars and 10 Tanks in Saratov, round 2 : 7/14 hits, 6,33 expected hits
                    Russians roll dice for 1 Infantry in Saratov, round 2 : 1/1 hits, 0,33 expected hits
                    1 ArmoredCar owned by the Germans lost in Saratov
                    1 Infantry owned by the Russians lost in Saratov
                Germans win, taking Saratov from Russians with 3 ArmoredCars and 10 Tanks remaining. Battle score for attacker is -2
                Casualties for Germans: 1 ArmoredCar
                Casualties for Russians: 1 Infantry
            Battle in Galicia
                Germans attack with 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas
                Neutral defend with 1 Artillery, 2 Bunkers and 2 Infantrys
                    Germans roll dice for 1 Battleship and 1 Cruiser in Galicia, round 2 : 1/2 hits, 1,17 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Germans roll dice for 2 Adv.Fighters, 5 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 2 : 5/13 hits, 5,83 expected hits
                Units damaged: 1 Bunker owned by the Neutral
                    Neutral roll dice for 1 Artillery, 2 Bunkers and 2 Infantrys in Galicia, round 2 : 3/5 hits, 2,00 expected hits
                    3 Infantrys owned by the Germans lost in Galicia
                    1 Bunker owned by the Neutral, 2 Infantrys owned by the Neutral and 1 Artillery owned by the Neutral lost in Galicia
                    Germans roll dice for 2 Adv.Fighters, 2 Infantrys, 2 JetFighters and 4 Stukas in Galicia, round 3 : 5/10 hits, 5,00 expected hits
                    Neutral roll dice for 1 Bunker in Galicia, round 3 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Germans lost in Galicia
                    1 Bunker owned by the Neutral lost in Galicia
                Germans loses 0 PUs for violating Galicias neutrality.
                Germans win, taking Galicia from Neutral with 2 Adv.Fighters, 1 Infantry, 2 JetFighters and 4 Stukas remaining. Battle score for attacker is 12
                Casualties for Germans: 4 Infantrys
                Casualties for Neutral: 1 Artillery, 2 Bunkers and 2 Infantrys
            Battle in Dover
                Germans attack with 2 Adv.Fighters and 5 Infantrys
                British defend with 4 Infantrys
                    Germans roll dice for 1 Cruiser in Dover, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters and 5 Infantrys in Dover, round 2 : 1/7 hits, 1,83 expected hits
                    British roll dice for 3 Infantrys in Dover, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    1 Infantry owned by the British lost in Dover
                    Germans roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 2/6 hits, 1,67 expected hits
                    British roll dice for 2 Infantrys in Dover, round 3 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    2 Infantrys owned by the British lost in Dover
                Germans win, taking Dover from British with 2 Adv.Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 4 Infantrys
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - Germans
            2 Adv.Fighters moved from Dover to 20 Sea Zone
            1 Carrier moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters and 2 JetFighters moved from Galicia to 17 Sea Zone
            4 Stukas moved from Galicia to La Mancha
            5 Mech.Infs moved from Madrid to Leon
            2 Infantrys moved from La Mancha to Leon
            4 Infantrys moved from Rhine to Hamburg
            1 Infantry moved from Normandy to Brittany
            7 Infantrys moved from Paris to Normandy
            2 Stukas moved from Minsk to Kirov
            3 Infantrys moved from Kursk to Rostov
            8 ArmoredCars moved from Kiev to Rostov
            1 Bomber moved from Kiev to Perm
            4 ArmoredCars moved from Vinnytsia to Rostov
            4 ArmoredCars moved from Warsaw to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            3 ArmoredCars moved from Danzig to Kiev
            7 ArmoredCars moved from Leningrad to Smolensk
            1 Infantry moved from Smolensk to Kursk
            1 ArmoredCar moved from Estonia to Minsk
            2 Tanks moved from El Agheila to Mersa Matruh
    
        Place Units - Germans
            1 Carrier placed in 20 Sea Zone
            2 Adv.Fighters and 1 Transport placed in 22 Sea Zone
            5 Infantrys placed in Madrid
            10 Mech.Infs placed in Moscow
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            3 ArmoredCars placed in Warsaw
            3 Infantrys placed in Netherlands
            2 Infantrys placed in Hamburg
    
        Turn Complete - Germans
            Germans collect 164 PUs; end with 225 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Moscow: 10 Tanks
            EDIT: Adding units owned by Germans to Kuybyshev: 10 Tanks
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 0,50
    Germans regular : 2,17
    British regular : 0,33
    Neutral regular : 1,50
    

    Savegame


  • @captainwalker Forgot to my my 10 tanks out of Moscow


  • @captainwalker please proceed with the latest savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Non Combat Move - Russians
            2 Infantrys moved from Evenkia to Sibirsky
            1 Infantry moved from Khatanga to Sibirsky
            1 Infantry moved from Olyokminsk to Khatanga
            1 Artillery, 1 Elite and 2 Infantrys moved from Olyokminsk to Evenkia
            1 Adv.Fighter and 1 Fighter moved from N.Buryat Mongolia to Sibirsky
            8 Tanks moved from N.Buryat Mongolia to Evenkia
            1 AAGun, 6 Artillerys, 4 Elites and 31 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 Bomber moved from W.Iran to Baluchistan
            1 Infantry moved from Chimkent to Karaganda
            1 Infantry moved from Tashkent to Chimkent
    
        Turn Complete - Russians
            Russians collect 43 PUs; end with 43 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Italians round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Italians
            2 Cruisers moved from 56 Sea Zone to 55 Sea Zone
            2 Infantrys moved from Syria to 55 Sea Zone
            2 Cruisers and 2 Infantrys moved from 55 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
            1 Infantry moved from 56 Sea Zone to Lower Egypt
            1 Transport moved from 56 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Palestine
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Adv.Fighter, 1 Fighter and 1 JetFighter moved from 51 Sea Zone to Lower Egypt
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Palestine
            1 Adv.Fighter moved from 51 Sea Zone to Palestine
            1 Fighter moved from Syria to Palestine
            1 Fighter moved from 51 Sea Zone to Lower Egypt
    
        Purchase Units - Italians
            Italians buy 1 Bunker, 23 Infantrys and 4 Mot.Infs; Remaining resources: 5 PUs; 
    
        Combat - Italians
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter
                British defend with 2 Infantrys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Lower Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters, 3 Infantrys and 1 JetFighter in Lower Egypt, round 2 : 4/7 hits, 2,33 expected hits
                    British roll dice for 1 Infantry in Lower Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    1 Infantry owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Fighters, 2 Infantrys and 1 JetFighter remaining. Battle score for attacker is 2
                Casualties for British: 2 Infantrys
                Casualties for Italians: 1 Infantry
            Battle in Palestine
                Italians attack with 2 Adv.Fighters, 2 Fighters and 3 Infantrys
                British defend with 2 Infantrys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 2/2 hits, 1,17 expected hits
                    2 Infantrys owned by the British lost in Palestine
                Italians win, taking Palestine from British with 2 Adv.Fighters, 2 Fighters and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for British: 2 Infantrys
    
        Non Combat Move - Italians
            1 Fighter moved from Palestine to Syria
            1 Adv.Fighter and 1 Fighter moved from Palestine to 56 Sea Zone
            1 Adv.Fighter moved from Palestine to 56 Sea Zone
            1 Carrier moved from 51 Sea Zone to 56 Sea Zone
            1 Fighter moved from Syria to 56 Sea Zone
            1 Adv.Fighter, 2 Fighters and 1 JetFighter moved from Lower Egypt to 51 Sea Zone
            8 Infantrys moved from Rome to 46 Sea Zone
            1 S.Submarine and 1 Transport moved from 42 Sea Zone to 43 Sea Zone
            3 Infantrys moved from N.Algeria to E.Morocco
            3 Infantrys moved from Provence to 43 Sea Zone
            3 Infantrys, 1 S.Submarine and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
            3 Infantrys moved from 42 Sea Zone to N.Algeria
            8 Infantrys and 4 Transports moved from 46 Sea Zone to 48 Sea Zone
            4 Transports moved from 51 Sea Zone to 46 Sea Zone
            8 Infantrys and 4 Transports moved from 48 Sea Zone to 51 Sea Zone
            8 Infantrys moved from 51 Sea Zone to Mersa Matruh
            4 Mot.Infs moved from Tunis to E.Morocco
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Mot.Infs placed in Tunis
            4 Infantrys placed in Greece
            2 Infantrys placed in Syria
            10 Infantrys placed in Rome
            3 Infantrys placed in Provence
    
        Turn Complete - Italians
            Italians collect 75 PUs; end with 80 PUs
    

    Combat Hit Differential Summary :

    Italians regular : 2,33
    British regular : 0,67
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Purchase Units - French
            French buy 1 Cruiser and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Non Combat Move - French
            1 Infantry moved from Churchill to 1 Sea Zone
            1 Cruiser and 1 Infantry moved from 1 Sea Zone to 2 Sea Zone
            1 Infantry moved from 2 Sea Zone to Montreal
    
        Place Units - French
            1 Cruiser placed in 1 Sea Zone
            3 Infantrys placed in French Equatorial Africa
    
        Turn Complete - French
            French collect 20 PUs; end with 20 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Yamamoto round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Yamamoto
    
        Purchase Units - Yamamoto
            Yamamoto buy 2 Bunkers and 28 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
    
        Non Combat Move - Yamamoto
            1 Transport moved from 84 Sea Zone to 92 Sea Zone
            1 Infantry moved from Manila to 92 Sea Zone
            1 Infantry and 1 Transport moved from 92 Sea Zone to 84 Sea Zone
            1 Infantry moved from Kyushu to 84 Sea Zone
            3 Tanks moved from Liaoning to 84 Sea Zone
            2 Infantrys and 3 Tanks moved from 84 Sea Zone to Tokyo
            1 Infantry moved from Kyushu to Chubu
            1 Transport moved from 105 Sea Zone to 106 Sea Zone
            1 Transport moved from 106 Sea Zone to 105 Sea Zone
    
        Place Units - Yamamoto
            1 Bunker and 8 Infantrys placed in Tokyo
            4 Infantrys placed in Davao
            4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Malaya
            6 Infantrys placed in Hong Kong
            1 Bunker placed in Davao
    
        Turn Complete - Yamamoto
            Yamamoto collect 61 PUs; end with 62 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 11

    TripleA Turn Summary for game: World At War

    Game History

    Round: 11
    
        Combat Move - Chinese
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Hisaichi
            3 Infantrys moved from Hunan to Shanghai
            1 Adv.Fighter moved from Hupeh to Shanghai
            2 Infantrys moved from Shansi to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Fighter moved from Hupeh to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 1 Bunker, 8 Infantrys and 5 Tanks; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Shantung
                Chinese attack with 2 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Shantung, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shanghai
                Chinese attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Fighter and 3 Infantrys in Shanghai, round 2 : 1/5 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter and 1 Fighter moved from Shanghai to Hupeh
            2 Adv.Fighters moved from Shantung to Hupeh
            1 Artillery and 1 Elite moved from Hupeh to Anhwei
            2 Infantrys moved from Hupeh to Hunan
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery and 1 Elite moved from Szechwan to Hupeh
            1 Artillery and 1 Infantry moved from Lanchow to Szechwan
            1 Infantry moved from Lanchow to Szechwan
            1 Artillery and 5 Infantrys moved from Hsining to W.Qinghai
            2 Tanks moved from Urumqi to C.Sinkiang
            2 Infantrys moved from Urumqi to C.Sinkiang
            1 Infantry moved from C.Sinkiang to Semipalatinsk
            1 Infantry moved from C.Sinkiang to Alma Ata
            1 Infantry moved from C.Sinkiang to Khobdo
    
        Place Units - Chinese
            1 Bunker, 2 Infantrys and 2 Tanks placed in Urumqi
            3 Infantrys and 3 Tanks placed in Hsining
            3 Infantrys placed in Hupeh
    
        Turn Complete - Chinese
            Chinese collect 45 PUs; end with 45 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Hisaichi regular : -0.67
    

    Savegame

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