0% for April

WaW game Elrood vs CaptainWalker

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Dutch
            2 Elites, 1 Infantry and 1 Tank moved from Rio De Janeiro to Argentina
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 Elites, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 Elites, 1 Infantry and 1 Tank in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 1 Elite and 1 Tank in Argentina, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Dutch lost in Argentina
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 1 Tank in Argentina, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 Elites and 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Bunker placed in Flores
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Finns
            5 Infantrys moved from S.Karelia to Arkhangelsk
            1 Fighter, 1 JetFighter and 4 Tanks moved from Vyborg to Arkhangelsk
    
        Purchase Units - Finns
            Finns buy 3 Tanks; Remaining resources: 3 PUs; 
    
        Combat - Finns
            Battle in Arkhangelsk
                Finns attack with 1 Fighter, 5 Infantrys, 1 JetFighter and 4 Tanks
                Russians defend with 1 AAGun, 1 Factory and 5 Infantrys
                    Russians roll AA dice in Arkhangelsk : 0/2 hits, 0,33 expected hits
                    Finns roll dice for 1 Fighter, 5 Infantrys, 1 JetFighter and 4 Tanks in Arkhangelsk, round 2 : 6/11 hits, 3,83 expected hits
                    Russians roll dice for 5 Infantrys in Arkhangelsk, round 2 : 2/5 hits, 1,67 expected hits
                    2 Infantrys owned by the Finns lost in Arkhangelsk
                    5 Infantrys owned by the Russians lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 1 Fighter, 3 Infantrys, 1 JetFighter and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Finns
            9 Infantrys moved from Vyborg to S.Karelia
            2 Infantrys moved from Vyborg to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            2 Infantrys moved from Oulu to Vyborg
            2 Tanks moved from Helsinki to Oulu
            4 Infantrys moved from Helsinki to Tampere
            5 Infantrys moved from Tampere to Oulu
            1 JetFighter moved from Arkhangelsk to Moscow
            1 Fighter moved from Arkhangelsk to S.Karelia
    
        Place Units - Finns
            3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2,17
    Russians regular : 0,33
    Russians AA : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 ArmoredCar moved from Yaroslavl to Vologda
                  Romanians take Vologda from Russians
            1 ArmoredCar moved from Vologda to Gorky
            4 Tanks moved from Yaroslavl to Gorky
            3 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Bucharest to Donetsk
            2 ArmoredCars moved from Vinnytsia to Donetsk
            1 Adv.Fighter moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Gorky
                Romanians attack with 1 ArmoredCar and 4 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 4 Tanks in Gorky, round 2 : 0/5 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 4 Tanks in Gorky, round 3 : 1/5 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Gorky
                Romanians win, taking Gorky from Russians with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Infantrys and 2 Mech.Infs
                Russians defend with 3 Infantrys and 1 Tank
                    Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Infantrys and 2 Mech.Infs in Donetsk, round 2 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/4 hits, 1,50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Mech.Infs in Donetsk, round 3 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Donetsk, round 3 : 2/2 hits, 0,83 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            3 Infantrys placed in Kiev
            2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3,50
    Russians regular : 1,00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Thai
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to S.French Indochina
            1 Fighter moved from S.Thailand to Bangkok
            12 Infantrys moved from S.Thailand to Bangkok
            1 Artillery and 1 Infantry moved from S.Thailand to Bangkok
            4 Infantrys moved from Bangkok to Malaya
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Elrood those japs didn’t want to give up those islands!


  • @captainwalker they rolled remarkably well!


  • @Elrood yeah… I think it’s time for the US to make some wild moves!

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Bomber moved from Wake to 92 Sea Zone
            12 Adv.Fighters moved from 86 Sea Zone to 92 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Manila
                  Americans take Manila from Hisaichi
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Bunker, 1 Destroyer, 13 Infantrys, 1 L.Fighter, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 12 Adv.Fighters and 1 Bomber
                Yamamoto defend with 2 Adv.Fighters, 1 B.Transport, 2 Carriers and 1 Transport
                    Americans roll dice for 12 Adv.Fighters and 1 Bomber in 92 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 2 Carriers and 1 Transport in 92 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                4 Adv.Fighters owned by the Americans lost in 92 Sea Zone
                1 Adv.Fighter owned by the Yamamoto, 2 Carriers owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 92 Sea Zone
                    Americans roll dice for 8 Adv.Fighters and 1 Bomber in 92 Sea Zone, round 3 : 6/9 hits, 4.67 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 92 Sea Zone
                Americans win with 8 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 4 Adv.Fighters
                Casualties for Yamamoto: 2 Adv.Fighters, 1 B.Transport, 2 Carriers and 1 Transport
    
        Non Combat Move - Americans
            1 Bomber moved from 92 Sea Zone to N.French Indochina
            8 Adv.Fighters moved from 92 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 88 Sea Zone to 93 Sea Zone
            1 Transport moved from 86 Sea Zone to 101 Sea Zone
            2 Infantrys moved from Ulithi to 101 Sea Zone
            2 B.Transports, 2 Battleships, 6 Carriers, 8 Destroyers, 9 Submarines and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Saipan
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Destroyers, 2 Infantrys, 2 Submarines and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from South Central USA to South Atlantic USA
            1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery, 6 Infantrys and 1 Marine moved from Mauritania to W.Morocco
            1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery, 2 B.Transports, 7 Infantrys, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 7 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
            1 Infantry and 2 Tanks moved from S.Chile to 39 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 39 Sea Zone to 35 Sea Zone
            1 Infantry and 2 Tanks moved from 35 Sea Zone to Salvador
            1 B.Transport moved from 32 Sea Zone to 25 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Battleship and 1 Destroyer placed in 88 Sea Zone
            1 Transport placed in 83 Sea Zone
            1 Infantry placed in San Francisco
            2 Infantrys and 1 L.Fighter placed in Alaska
            1 Adv.Fighter, 1 Bunker and 1 Infantry placed in Saipan
            3 Submarines placed in 91 Sea Zone
            1 Adv.Fighter and 2 Infantrys placed in Rio de Oro
            2 Artillerys placed in Salvador
            3 Infantrys placed in South Atlantic USA
            4 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 131 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 3 Infantrys moved from La Mancha to Madrid
            4 Mech.Infs moved from Aragon to Madrid
            3 Mech.Infs moved from Navarre to Madrid
            3 Infantrys moved from Navarre to Leon
            4 Stukas moved from Aquitaine to Leon
            2 Infantrys moved from Picardy to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Netherlands to Dover
            2 JetFighters moved from Hamburg to Dover
            1 ArmoredCar moved from Minsk to Latvia
                  Germans take Latvia from Russians
            1 ArmoredCar moved from Latvia to Leningrad
            10 Infantrys moved from Novgorod to Leningrad
            15 ArmoredCars and 2 Stukas moved from Minsk to Leningrad
            1 ArmoredCar moved from Danzig to 24 Sea Zone
            17 Tanks moved from Moscow to Kuybyshev
                  Germans take Kuybyshev from Russians
            2 Tanks moved from Moscow to Kuybyshev
            14 Tanks moved from Moscow to Kirov
            1 ArmoredCar moved from 24 Sea Zone to Estonia
            1 Bomber moved from Kiev to Estonia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 14 ArmoredCars, 2 Carriers, 2 Cruisers, 15 Infantrys, 12 Tanks and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leon
                Germans attack with 3 Infantrys and 4 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Infantrys and 4 Stukas in Leon, round 2 : 4/7 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Germans lost in Leon
                    3 Infantrys owned by the Neutral lost in Leon
                Germans win with 4 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Madrid
                Germans attack with 2 Artillerys, 3 Infantrys and 7 Mech.Infs
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 7 Mech.Infs in Madrid, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 5/6 hits, 2,50 expected hits
                    2 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Madrid
                    3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 7 Mech.Infs in Madrid, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral roll dice for 3 Tanks in Madrid, round 3 : 1/3 hits, 1,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    2 Tanks owned by the Neutral lost in Madrid
                    Germans roll dice for 6 Mech.Infs in Madrid, round 4 : 2/6 hits, 2,00 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 5 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for Germans: 2 Artillerys, 3 Infantrys and 2 Mech.Infs
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Kirov
                Germans attack with 14 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 14 Tanks in Kirov, round 2 : 10/14 hits, 7,00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 14 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 1 ArmoredCar and 1 Bomber
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Bomber in Estonia, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
                Germans attack with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters
                British defend with 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Infantrys and 2 JetFighters in Dover, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Leningrad
                Germans attack with 16 ArmoredCars, 10 Infantrys and 2 Stukas
                Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 17 Infantrys
                    Russians roll AA dice in Leningrad : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 16 ArmoredCars, 10 Infantrys and 2 Stukas in Leningrad, round 2 : 10/28 hits, 8,33 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 17 Infantrys in Leningrad, round 2 : 9/19 hits, 6,67 expected hits
                    9 Infantrys owned by the Germans lost in Leningrad
                    8 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 16 ArmoredCars, 1 Infantry and 2 Stukas in Leningrad, round 3 : 3/19 hits, 6,67 expected hits
                    Russians roll dice for 2 Bunkers and 9 Infantrys in Leningrad, round 3 : 3/11 hits, 4,00 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Leningrad
                    3 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 14 ArmoredCars and 2 Stukas in Leningrad, round 4 : 6/16 hits, 5,67 expected hits
                    Russians roll dice for 2 Bunkers and 6 Infantrys in Leningrad, round 4 : 6/8 hits, 3,00 expected hits
                    6 ArmoredCars owned by the Germans lost in Leningrad
                    6 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 8 ArmoredCars and 2 Stukas in Leningrad, round 5 : 2/10 hits, 3,67 expected hits
                    Russians roll dice for 2 Bunkers in Leningrad, round 5 : 1/2 hits, 1,00 expected hits
                    1 ArmoredCar owned by the Germans lost in Leningrad
                    2 Bunkers owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 7 ArmoredCars and 2 Stukas remaining. Battle score for attacker is -10
                Casualties for Germans: 9 ArmoredCars and 10 Infantrys
                Casualties for Russians: 2 Bunkers and 17 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Leningrad to Smolensk
            1 Infantry moved from Kiev to Kursk
            10 Tanks moved from Brest to Kursk
            2 Infantrys moved from Kiev to Kursk
            2 ArmoredCars moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            2 ArmoredCars moved from Danzig to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 AAGun moved from Yaroslavl to Gorky
            1 Bomber moved from Estonia to Kiev
            4 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Belgium to Netherlands
            8 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Aquitaine to Navarre
            4 Infantrys moved from Aragon to La Mancha
            2 Infantrys moved from Brittany to Aquitaine
            1 Battleship, 1 Carrier and 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters moved from Dover to 17 Sea Zone
            2 JetFighters moved from Dover to 20 Sea Zone
            1 Adv.Fighter moved from Dover to 22 Sea Zone
            4 Stukas moved from Leon to Navarre
    
        Place Units - Germans
            1 Carrier placed in 22 Sea Zone
            1 Adv.Fighter and 1 Cruiser placed in 22 Sea Zone
            1 Carrier and 1 Cruiser placed in 20 Sea Zone
            3 Transports placed in 22 Sea Zone
            3 Transports placed in 20 Sea Zone
            10 Tanks placed in Moscow
            2 Tanks placed in El Agheila
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            4 ArmoredCars placed in Warsaw
            3 ArmoredCars placed in Danzig
            1 Infantry placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 2 Infantrys
            EDIT: Adding units owned by Germans to Normandy: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 156 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3,67
    Germans regular : 1,17
    Russians AA : -0,33
    British regular : -0,33
    Neutral regular : 4,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 3 Infantrys moved from La Mancha to Madrid
            4 Mech.Infs moved from Aragon to Madrid
            3 Mech.Infs moved from Navarre to Madrid
            3 Infantrys moved from Navarre to Leon
            4 Stukas moved from Aquitaine to Leon
            2 Infantrys moved from Picardy to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Netherlands to Dover
            2 JetFighters moved from Hamburg to Dover
            1 ArmoredCar moved from Minsk to Latvia
                  Germans take Latvia from Russians
            1 ArmoredCar moved from Latvia to Leningrad
            10 Infantrys moved from Novgorod to Leningrad
            15 ArmoredCars and 2 Stukas moved from Minsk to Leningrad
            1 ArmoredCar moved from Danzig to 24 Sea Zone
            17 Tanks moved from Moscow to Kuybyshev
                  Germans take Kuybyshev from Russians
            2 Tanks moved from Moscow to Kuybyshev
            14 Tanks moved from Moscow to Kirov
            1 ArmoredCar moved from 24 Sea Zone to Estonia
            1 Bomber moved from Kiev to Estonia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 14 ArmoredCars, 2 Carriers, 2 Cruisers, 15 Infantrys, 12 Tanks and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leon
                Germans attack with 3 Infantrys and 4 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Infantrys and 4 Stukas in Leon, round 2 : 4/7 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Germans lost in Leon
                    3 Infantrys owned by the Neutral lost in Leon
                Germans win with 4 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Madrid
                Germans attack with 2 Artillerys, 3 Infantrys and 7 Mech.Infs
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 7 Mech.Infs in Madrid, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 5/6 hits, 2,50 expected hits
                    2 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Madrid
                    3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 7 Mech.Infs in Madrid, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral roll dice for 3 Tanks in Madrid, round 3 : 1/3 hits, 1,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    2 Tanks owned by the Neutral lost in Madrid
                    Germans roll dice for 6 Mech.Infs in Madrid, round 4 : 2/6 hits, 2,00 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 5 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for Germans: 2 Artillerys, 3 Infantrys and 2 Mech.Infs
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Kirov
                Germans attack with 14 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 14 Tanks in Kirov, round 2 : 10/14 hits, 7,00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 14 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 1 ArmoredCar and 1 Bomber
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Bomber in Estonia, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
                Germans attack with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters
                British defend with 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Infantrys and 2 JetFighters in Dover, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Leningrad
                Germans attack with 16 ArmoredCars, 10 Infantrys and 2 Stukas
                Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 17 Infantrys
                    Russians roll AA dice in Leningrad : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 16 ArmoredCars, 10 Infantrys and 2 Stukas in Leningrad, round 2 : 10/28 hits, 8,33 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 17 Infantrys in Leningrad, round 2 : 9/19 hits, 6,67 expected hits
                    9 Infantrys owned by the Germans lost in Leningrad
                    8 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 16 ArmoredCars, 1 Infantry and 2 Stukas in Leningrad, round 3 : 3/19 hits, 6,67 expected hits
                    Russians roll dice for 2 Bunkers and 9 Infantrys in Leningrad, round 3 : 3/11 hits, 4,00 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Leningrad
                    3 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 14 ArmoredCars and 2 Stukas in Leningrad, round 4 : 6/16 hits, 5,67 expected hits
                    Russians roll dice for 2 Bunkers and 6 Infantrys in Leningrad, round 4 : 6/8 hits, 3,00 expected hits
                    6 ArmoredCars owned by the Germans lost in Leningrad
                    6 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 8 ArmoredCars and 2 Stukas in Leningrad, round 5 : 2/10 hits, 3,67 expected hits
                    Russians roll dice for 2 Bunkers in Leningrad, round 5 : 1/2 hits, 1,00 expected hits
                    1 ArmoredCar owned by the Germans lost in Leningrad
                    2 Bunkers owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 7 ArmoredCars and 2 Stukas remaining. Battle score for attacker is -10
                Casualties for Germans: 9 ArmoredCars and 10 Infantrys
                Casualties for Russians: 2 Bunkers and 17 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Leningrad to Smolensk
            1 Infantry moved from Kiev to Kursk
            10 Tanks moved from Brest to Kursk
            2 Infantrys moved from Kiev to Kursk
            2 ArmoredCars moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            2 ArmoredCars moved from Danzig to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 AAGun moved from Yaroslavl to Gorky
            1 Bomber moved from Estonia to Kiev
            4 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Belgium to Netherlands
            8 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Aquitaine to Navarre
            4 Infantrys moved from Aragon to La Mancha
            2 Infantrys moved from Brittany to Aquitaine
            1 Battleship, 1 Carrier and 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters moved from Dover to 17 Sea Zone
            2 JetFighters moved from Dover to 20 Sea Zone
            1 Adv.Fighter moved from Dover to 22 Sea Zone
            4 Stukas moved from Leon to Navarre
    
        Place Units - Germans
            1 Carrier placed in 22 Sea Zone
            1 Adv.Fighter and 1 Cruiser placed in 22 Sea Zone
            1 Carrier and 1 Cruiser placed in 20 Sea Zone
            3 Transports placed in 22 Sea Zone
            3 Transports placed in 20 Sea Zone
            10 Tanks placed in Moscow
            2 Tanks placed in El Agheila
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            4 ArmoredCars placed in Warsaw
            3 ArmoredCars placed in Danzig
            1 Infantry placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 2 Infantrys
            EDIT: Adding units owned by Germans to Normandy: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 156 PUs; end with 156 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 2 Stukas
            EDIT: Adding units owned by Germans to Minsk: 2 Stukas
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 3,67
    Germans regular : 1,17
    Russians AA : -0,33
    British regular : -0,33
    Neutral regular : 4,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    @captainwalker made NC edit and moved my Stuka from Smolensk zo Minsc

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Russians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Russians
            1 Infantry moved from Tula to Yaroslavl
                  Russians take Yaroslavl from Romanians
    
        Purchase Units - Russians
            Russians buy 1 Adv.Fighter, 2 Bunkers, 1 Elite, 2 HeavyTanks, 16 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Russians
    
        Non Combat Move - Russians
            1 Infantry moved from Tashkent to Chimkent
            1 Bomber moved from Astrakhan to W.Iran
            1 Tank moved from Tula to Stalingrad
            2 Fighters moved from Perm to Sibirsky
            1 Infantry moved from Yeniseysk to Salekhard
            1 Infantry moved from Yeniseysk to Surgut
            1 Infantry moved from Yeniseysk to Novosibirsk
            1 Artillery, 1 Elite and 3 Infantrys moved from N.Buryat Mongolia to Olyokminsk
            1 AAGun, 1 Adv.Fighter, 6 Artillerys, 4 Elites, 1 Fighter, 29 Infantrys and 8 Tanks moved from Chita to N.Buryat Mongolia
            2 Infantrys moved from S.Buryat Mongolia to N.Buryat Mongolia
            1 Infantry moved from Astrakhan to Saratov
            2 Infantrys moved from Astrakhan to Georgia
    
        Place Units - Russians
            1 Bunker and 5 Infantrys placed in Sverdlovsk
            1 Bunker, 2 HeavyTanks, 3 Infantrys and 1 Tank placed in Sibirsky
            5 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            Russians undo move 4.
            Russians undo move 3.
            1 Elite and 4 Infantrys placed in Stalingrad
            3 Infantrys placed in Georgia
            1 Infantry placed in Tashkent
            Russians undo move 2.
            1 Infantry placed in Tashkent
            1 Adv.Fighter, 1 Bunker, 2 HeavyTanks, 2 Infantrys and 1 Tank placed in Sibirsky
    
        Turn Complete - Russians
            Russians collect 60 PUs; end with 60 PUs
    

    Combat Hit Differential Summary :

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Italians round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Italians
            2 Cruisers moved from 56 Sea Zone to 51 Sea Zone
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Cruisers and 2 Infantrys moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Palestine
            2 Infantrys moved from Greece to 51 Sea Zone
            2 Infantrys and 1 Transport moved from 51 Sea Zone to 56 Sea Zone
            2 Infantrys moved from 56 Sea Zone to Lower Egypt
            1 Infantry moved from Mersa Matruh to New Valley
            1 Adv.Fighter moved from 51 Sea Zone to New Valley
            1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to Lower Egypt
            1 Adv.Fighter and 1 Fighter moved from 56 Sea Zone to Palestine
            1 Fighter moved from Syria to Palestine
            1 S.Submarine moved from 56 Sea Zone to 51 Sea Zone
            1 Infantry moved from Mersa Matruh to 51 Sea Zone
            1 Infantry and 1 S.Submarine moved from 51 Sea Zone to 56 Sea Zone
            1 Infantry moved from 56 Sea Zone to Palestine
    
        Purchase Units - Italians
            Italians buy 2 Bunkers, 21 Infantrys and 4 Mot.Infs; Remaining resources: 1 PUs; 
    
        Combat - Italians
            Battle in New Valley
                Italians attack with 1 Adv.Fighter and 1 Infantry
                French defend with 1 Infantry
                    Italians roll dice for 1 Adv.Fighter and 1 Infantry in New Valley, round 2 : 1/2 hits, 0,67 expected hits
                    British roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the French lost in New Valley
                Italians win, taking New Valley from British with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for French: 1 Infantry
            Battle in Lower Egypt
                Italians attack with 1 Adv.Fighter, 2 Fighters and 2 Infantrys
                British defend with 1 Artillery and 1 Infantry
                    Italians roll dice for 1 Battleship and 1 Cruiser in Lower Egypt, round 2 : 1/2 hits, 1,17 expected hits
                    1 Infantry owned by the British lost in Lower Egypt
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Lower Egypt, round 2 : 2/5 hits, 1,50 expected hits
                    British roll dice for 1 Artillery in Lower Egypt, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    1 Artillery owned by the British lost in Lower Egypt
                Italians win, taking Lower Egypt from British with 1 Adv.Fighter, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 4
                Casualties for British: 1 Artillery and 1 Infantry
                Casualties for Italians: 1 Infantry
            Battle in Palestine
                Italians attack with 1 Adv.Fighter, 2 Fighters and 3 Infantrys
                British defend with 3 Infantrys
                    Italians roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 0/2 hits, 1,17 expected hits
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 3 Infantrys in Palestine, round 2 : 2/6 hits, 1,67 expected hits
                    British roll dice for 3 Infantrys in Palestine, round 2 : 1/3 hits, 1,00 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    2 Infantrys owned by the British lost in Palestine
                    Italians roll dice for 1 Adv.Fighter, 2 Fighters and 2 Infantrys in Palestine, round 3 : 1/5 hits, 1,50 expected hits
                    British roll dice for 1 Infantry in Palestine, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Palestine
                Italians win, taking Palestine from British with 1 Adv.Fighter, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 1 Infantry
                Casualties for British: 3 Infantrys
    
        Non Combat Move - Italians
            1 Adv.Fighter and 2 Fighters moved from Palestine to 56 Sea Zone
            1 Adv.Fighter and 2 Fighters moved from Lower Egypt to 51 Sea Zone
            1 Fighter moved from 56 Sea Zone to Syria
            1 Adv.Fighter moved from New Valley to 51 Sea Zone
            2 Infantrys moved from Provence to 43 Sea Zone
            2 Infantrys and 1 Transport moved from 43 Sea Zone to 42 Sea Zone
            2 Infantrys moved from 42 Sea Zone to N.Algeria
            1 Infantry moved from Lombardy to 44 Sea Zone
            1 Infantry and 1 S.Submarine moved from 44 Sea Zone to 42 Sea Zone
            1 Infantry moved from 42 Sea Zone to N.Algeria
            1 JetFighter moved from Lombardy to 51 Sea Zone
            4 Infantrys moved from Tunis to 47 Sea Zone
            4 Infantrys and 2 Transports moved from 47 Sea Zone to 48 Sea Zone
            10 Infantrys moved from Rome to 46 Sea Zone
            10 Infantrys and 5 Transports moved from 46 Sea Zone to 48 Sea Zone
            2 Transports moved from 56 Sea Zone to 51 Sea Zone
            4 Transports moved from 51 Sea Zone to 46 Sea Zone
            14 Infantrys and 7 Transports moved from 48 Sea Zone to 51 Sea Zone
            9 Infantrys moved from 51 Sea Zone to Mersa Matruh
            3 Infantrys moved from 51 Sea Zone to Mersa Matruh
            2 Infantrys moved from 51 Sea Zone to Mersa Matruh
    
        Place Units - Italians
            1 Bunker and 4 Infantrys placed in E.Morocco
            4 Mot.Infs placed in Tunis
            2 Infantrys placed in Provence
            1 Infantry placed in Provence
            1 Bunker and 2 Infantrys placed in Syria
            4 Infantrys placed in Greece
            8 Infantrys placed in Rome
    
        Turn Complete - Italians
            Italians collect 76 PUs; end with 77 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0,67
    British regular : 0,00
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: French round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - French
            1 Infantry moved from Darfur to New Valley
            2 Adv.Fighters moved from French Equatorial Africa to New Valley
    
        Purchase Units - French
            French buy 1 Cruiser and 3 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - French
            Battle in New Valley
                French attack with 2 Adv.Fighters and 1 Infantry
                Italians defend with 1 Infantry
                    French roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 2 : 0/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 2 : 0/1 hits, 0.33 expected hits
                    French roll dice for 2 Adv.Fighters and 1 Infantry in New Valley, round 3 : 1/3 hits, 1.17 expected hits
                    Italians roll dice for 1 Infantry in New Valley, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Italians lost in New Valley
                French win, taking New Valley from Italians with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
    
        Non Combat Move - French
            2 Adv.Fighters moved from New Valley to French Equatorial Africa
            1 Infantry moved from French Equatorial Africa to Darfur
            1 Destroyer moved from 1 Sea Zone to 2 Sea Zone
    
        Place Units - French
            3 Infantrys placed in French Equatorial Africa
            1 Cruiser placed in 1 Sea Zone
    
        Turn Complete - French
            French collect 18 PUs; end with 18 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.67
    French regular : -1.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Yamamoto round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Yamamoto
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys moved from Malaya to 110 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 106 Sea Zone
            2 Infantrys and 1 Transport moved from 110 Sea Zone to 92 Sea Zone
            2 Infantrys moved from 92 Sea Zone to Formosa
            2 Infantrys moved from 106 Sea Zone to Manila
            1 Transport moved from 85 Sea Zone to 84 Sea Zone
            2 Infantrys moved from Tokyo to 84 Sea Zone
            2 Infantrys moved from 84 Sea Zone to Kyushu
            1 Battleship moved from 85 Sea Zone to 84 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from 85 Sea Zone to 101 Sea Zone
            1 Submarine moved from 85 Sea Zone to 101 Sea Zone
            1 L.Fighter moved from 85 Sea Zone to Manila
            1 L.Fighter moved from 85 Sea Zone to Formosa
            1 L.Fighter moved from 85 Sea Zone to Kyushu
            1 Bomber moved from Banjarmasin to Kyushu
            2 Adv.Fighters moved from 85 Sea Zone to Kyushu
            2 Adv.Fighters moved from 85 Sea Zone to Formosa
            2 Adv.Fighters moved from 85 Sea Zone to Manila
            1 Adv.Fighter moved from 85 Sea Zone to Formosa
            1 Tank moved from Hong Kong to Kwangtung
                  Yamamoto take Kwangtung from Chinese
            1 Tank moved from Kwangtung to Hong Kong
    
        Purchase Units - Yamamoto
            Yamamoto buy 1 Adv.Fighter, 2 Bunkers and 26 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Yamamoto
            Battle in 101 Sea Zone
                Yamamoto attack with 3 Adv.Fighters, 1 Fighter and 1 Submarine
                Americans defend with 1 Transport
                    Yamamoto roll dice for 1 Submarine in 101 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Yamamoto roll dice for 3 Adv.Fighters and 1 Fighter in 101 Sea Zone, round 2 : 1/4 hits, 1,83 expected hits
                    Americans roll dice for 1 Transport in 101 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 Transport owned by the Americans lost in 101 Sea Zone
                Yamamoto win with 3 Adv.Fighters, 1 Fighter and 1 Submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 Transport
            Battle in Kyushu
                Yamamoto attack with 2 Adv.Fighters, 1 Bomber, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 1 Battleship in Kyushu, round 2 : 0/1 hits, 0,67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 Bomber, 2 Infantrys and 1 L.Fighter in Kyushu, round 2 : 1/6 hits, 2,50 expected hits
                    Americans roll dice for 1 Infantry in Kyushu, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Americans lost in Kyushu
                Yamamoto win, taking Kyushu from Americans with 2 Adv.Fighters, 1 Bomber, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Americans: 1 Infantry
            Battle in Manila
                Yamamoto attack with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Manila, round 2 : 1/5 hits, 1,83 expected hits
                    Americans roll dice for 1 Infantry in Manila, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Manila
                    1 Infantry owned by the Americans lost in Manila
                Yamamoto win, taking Manila from Americans with 2 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
            Battle in Formosa
                Yamamoto attack with 3 Adv.Fighters, 2 Infantrys and 1 L.Fighter
                Americans defend with 1 Infantry
                    Yamamoto roll dice for 3 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Formosa, round 2 : 3/6 hits, 2,33 expected hits
                    Americans roll dice for 1 Infantry in Formosa, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Yamamoto lost in Formosa
                    1 Infantry owned by the Americans lost in Formosa
                Yamamoto win, taking Formosa from Americans with 3 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0
                Casualties for Yamamoto: 1 Infantry
                Casualties for Americans: 1 Infantry
    
        Non Combat Move - Yamamoto
            1 Artillery moved from East And South Borneo to Banjarmasin
            1 Infantry moved from Panay to Mindoro
            1 Infantry moved from Panay to Mindanao
            1 L.Fighter moved from Manila to 84 Sea Zone
            2 Adv.Fighters moved from Manila to 84 Sea Zone
            3 Adv.Fighters and 1 Fighter moved from 101 Sea Zone to 84 Sea Zone
            2 Adv.Fighters and 1 L.Fighter moved from Kyushu to 84 Sea Zone
            3 Adv.Fighters and 1 L.Fighter moved from Formosa to 84 Sea Zone
            1 Adv.Fighter moved from Banjarmasin to 84 Sea Zone
            1 Transport moved from 110 Sea Zone to 111 Sea Zone
            1 Transport moved from 110 Sea Zone to 105 Sea Zone
            1 Infantry moved from Iwo Jima to 85 Sea Zone
            1 B.Transport and 1 Infantry moved from 85 Sea Zone to 84 Sea Zone
            2 Tanks moved from Peking to 84 Sea Zone
            1 Infantry and 2 Tanks moved from 84 Sea Zone to Tokyo
            2 B.Carriers and 5 Carriers moved from 85 Sea Zone to 84 Sea Zone
            3 Destroyers moved from 85 Sea Zone to 84 Sea Zone
            1 Bomber moved from Kyushu to Tokyo
            3 Tanks moved from Peking to Liaoning
    
        Place Units - Yamamoto
            1 Bunker placed in Tokyo
            1 Bunker and 4 Infantrys placed in Banjarmasin
            6 Infantrys placed in Malaya
            4 Infantrys placed in Davao
            6 Infantrys placed in Hong Kong
            6 Infantrys placed in Tokyo
            1 Adv.Fighter placed in Tokyo
    
        Turn Complete - Yamamoto
            Yamamoto collect 68 PUs; end with 69 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -3,50
    Americans regular : 0,83
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Chinese
            1 Artillery and 1 Infantry moved from Anhwei to Shantung
            1 Adv.Fighter moved from Hupeh to Shantung
            1 Adv.Fighter moved from Hupeh to Kiangsi
            1 Artillery and 1 Elite moved from Hunan to Shanghai
            1 Artillery and 2 Infantrys moved from Hunan to Kiangsi
            1 Artillery and 2 Infantrys moved from Suiyuan to Chahar
            1 Adv.Fighter moved from Suiyuan to Chahar
            1 Fighter moved from Hupeh to Shantung
            1 Infantry moved from Hunan to Shanghai
    
        Purchase Units - Chinese
            Chinese buy 2 Artillerys, 1 Bunker, 1 Elite, 8 Infantrys and 2 Tanks; Remaining resources: 4 PUs; 
    
        Combat - Chinese
            Battle in Shanghai
                Chinese attack with 1 Artillery, 1 Elite and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shanghai, round 2 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shanghai, round 3 : 0/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 3 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Artillery, 1 Elite and 1 Infantry in Shanghai, round 4 : 1/3 hits, 1.00 expected hits
                    Hisaichi roll dice for 1 Infantry in Shanghai, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shanghai
                    1 Infantry owned by the Hisaichi lost in Shanghai
                Chinese win, taking Shanghai from Hisaichi with 1 Artillery and 1 Elite remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
            Battle in Chahar
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Chahar, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Chahar, round 3 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Kiangsi
                Chinese attack with 1 Adv.Fighter, 1 Artillery and 2 Infantrys
                Hisaichi defend with 2 Infantrys
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Kiangsi, round 2 : 0/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Chinese lost in Kiangsi
                    Chinese roll dice for 1 Adv.Fighter and 1 Artillery in Kiangsi, round 3 : 0/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Kiangsi, round 3 : 1/2 hits, 0.67 expected hits
                    1 Artillery owned by the Chinese lost in Kiangsi
                1 Adv.Fighter owned by the Chinese retreated
                Hisaichi win with 2 Infantrys remaining. Battle score for attacker is -8
                Casualties for Chinese: 1 Artillery and 2 Infantrys
            Battle in Shantung
                Chinese attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Shantung, round 2 : 2/4 hits, 1.50 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 Infantry
                Casualties for Hisaichi: 1 Infantry
    
        Non Combat Move - Chinese
            1 Adv.Fighter moved from Chahar to Hupeh
            1 Adv.Fighter and 1 Fighter moved from Shantung to Hupeh
            1 Adv.Fighter moved from Kiangsi to Hupeh
            1 Artillery moved from Hupeh to Hunan
            3 Infantrys moved from Hupeh to Hunan
            1 Infantry moved from Kweichow to Hunan
            2 ArmoredCars and 4 Tanks moved from Suiyuan to Shansi
            6 Tanks moved from Hupeh to Shansi
            4 Tanks moved from Hupeh to Shansi
            1 Artillery and 2 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 3 Infantrys moved from Ningsia to Suiyuan
            1 Artillery moved from Suiyuan to Shansi
            1 Artillery and 1 Elite moved from Lanchow to Szechwan
            1 Artillery and 2 Infantrys moved from E.Qinghai to Lanchow
            1 Artillery and 2 Infantrys moved from E.Qinghai to Ningsia
            1 Infantry moved from Gobi Altai to Ningsia
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            6 Infantrys moved from Hsining to E.Qinghai
            3 Infantrys moved from Urumqi to C.Sinkiang
            1 Tank moved from Urumqi to Gobi Altai
    
        Place Units - Chinese
            1 Bunker placed in C.Sinkiang
            1 Artillery, 1 Elite and 1 Infantry placed in Hupeh
            1 Artillery and 5 Infantrys placed in Hsining
            2 Infantrys and 2 Tanks placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 43 PUs; end with 47 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -5.33
    Hisaichi regular : 1.67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Hisaichi
            2 Infantrys moved from Peking to Shantung
            2 Infantrys moved from Hulunbuir to Chita
            1 Infantry moved from Heilungchiang to Ayan
            1 Infantry moved from Khabarovsk to Ayan
            2 Fighters moved from 84 Sea Zone to Ayan
            2 Adv.Fighters moved from 85 Sea Zone to Ayan
            2 L.Fighters moved from 85 Sea Zone to Shantung
            2 Bombers moved from Hulunbuir to Chita
            1 Infantry moved from Kiangsi to Shanghai
            2 Adv.Fighters moved from 84 Sea Zone to Shanghai
            1 Infantry moved from Kiangsi to Shanghai
    
        Purchase Units - Hisaichi
            Hisaichi buy 1 Adv.Fighter, 1 Bunker, 1 Carrier and 11 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Hisaichi
            Battle in Chita
                Hisaichi attack with 2 Bombers and 2 Infantrys
                Russians defend with 1 Bunker
                    Hisaichi roll dice for 2 Bombers and 2 Infantrys in Chita, round 2 : 2/4 hits, 1,67 expected hits
                    Russians roll dice for 1 Bunker in Chita, round 2 : 0/1 hits, 0,50 expected hits
                    1 Bunker owned by the Russians lost in Chita
                Hisaichi win, taking Chita from Russians with 2 Bombers and 2 Infantrys remaining. Battle score for attacker is 6
                Casualties for Russians: 1 Bunker
            Battle in Ayan
                Hisaichi attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys
                Russians defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Fighters and 2 Infantrys in Ayan, round 2 : 3/6 hits, 2,00 expected hits
                    Russians roll dice for 1 Infantry in Ayan, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Ayan
                    1 Infantry owned by the Russians lost in Ayan
                Hisaichi win, taking Ayan from Russians with 2 Adv.Fighters, 2 Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for Hisaichi: 1 Infantry
                Casualties for Russians: 1 Infantry
            Battle in Shanghai
                Hisaichi attack with 2 Adv.Fighters and 2 Infantrys
                Chinese defend with 1 Artillery and 1 Elite
                    Hisaichi roll dice for 2 Adv.Fighters and 2 Infantrys in Shanghai, round 2 : 2/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Artillery and 1 Elite in Shanghai, round 2 : 1/2 hits, 0,67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shanghai
                    1 Elite owned by the Chinese and 1 Artillery owned by the Chinese lost in Shanghai
                Hisaichi win, taking Shanghai from Chinese with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 5
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery and 1 Elite
            Battle in Shantung
                Hisaichi attack with 2 Infantrys and 2 L.Fighters
                Chinese defend with 1 Artillery
                    Hisaichi roll dice for 2 Infantrys and 2 L.Fighters in Shantung, round 2 : 1/4 hits, 1,33 expected hits
                    Chinese roll dice for 1 Artillery in Shantung, round 2 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    1 Artillery owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 1 Infantry and 2 L.Fighters remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Artillery
    
        Non Combat Move - Hisaichi
            2 L.Fighters moved from Shantung to 84 Sea Zone
            2 Bombers moved from Chita to Changchun
            2 Adv.Fighters and 2 Fighters moved from Ayan to 84 Sea Zone
            2 Adv.Fighters moved from Shanghai to 84 Sea Zone
            3 Transports moved from 85 Sea Zone to 84 Sea Zone
            8 Infantrys moved from Changchun to 84 Sea Zone
            8 Infantrys moved from Peking to 84 Sea Zone
            16 Infantrys moved from 84 Sea Zone to Tokyo
            2 Carriers moved from 85 Sea Zone to 84 Sea Zone
            1 Destroyer and 2 Submarines moved from 85 Sea Zone to 84 Sea Zone
            1 T.Boat moved from 85 Sea Zone to 94 Sea Zone
            2 Submarines moved from 85 Sea Zone to 84 Sea Zone
            5 Artillerys, 24 Infantrys and 15 Tanks moved from Hulunbuir to Peking
            3 Infantrys moved from Liaoning to Peking
            1 Infantry moved from Liaoning to Peking
    
        Place Units - Hisaichi
            1 Bunker and 4 Infantrys placed in Changchun
            1 Adv.Fighter and 1 Carrier placed in 84 Sea Zone
            4 Infantrys placed in Changchun
            3 Infantrys placed in Peking
            Hisaichi undo move 4.
            3 Infantrys placed in Liaoning
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 50 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1,00
    Russians regular : 0,17
    Hisaichi regular : 1,67
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - British
            1 Adv.Fighter and 2 Infantrys moved from Manchester to Dover
            2 Infantrys moved from Wales to Dover
            1 Adv.Fighter moved from Wales to Dover
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Palestine
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Lower Egypt
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Palestine
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to Lower Egypt
            1 Bomber moved from Italian East Africa to Palestine
            1 Artillery moved from N.Thailand to S.French Indochina
            1 Infantry moved from Burma to S.Thailand
                  British take S.Thailand from Thai
            1 Infantry moved from N.Thailand to S.French Indochina
            1 Tank moved from Yunnan to S.French Indochina
            1 Artillery and 1 Infantry moved from Wake to 88 Sea Zone
            1 Artillery, 1 Destroyer, 1 Infantry and 1 Transport moved from 88 Sea Zone to 86 Sea Zone
            1 Artillery and 1 Infantry moved from 86 Sea Zone to Iwo Jima
    
        Purchase Units - British
            British buy 2 ArmoredCars, 4 Artillerys, 2 Bunkers, 2 Elites, 22 Infantrys, 2 T.Boats and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in Iwo Jima
                British attack with 1 Artillery and 1 Infantry
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 2 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 3 : 0/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 1 Infantry in Iwo Jima, round 4 : 1/2 hits, 0.67 expected hits
                    Yamamoto roll dice for 1 Infantry in Iwo Jima, round 4 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Iwo Jima
                    1 Infantry owned by the Yamamoto lost in Iwo Jima
                British win, taking Iwo Jima from Yamamoto with 1 Artillery remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Yamamoto: 1 Infantry
            Battle in S.French Indochina
                British attack with 1 Artillery, 1 Infantry and 1 Tank
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery, 1 Infantry and 1 Tank in S.French Indochina, round 2 : 1/3 hits, 1.17 expected hits
                    Thai roll dice for 1 Infantry in S.French Indochina, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in S.French Indochina
                    1 Infantry owned by the Thai lost in S.French Indochina
                British win, taking S.French Indochina from Thai with 1 Artillery and 1 Tank remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Thai: 1 Infantry
            Battle in Palestine
                British attack with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 2 Battleships in Palestine, round 2 : 1/2 hits, 1.33 expected hits
                    1 Infantry owned by the Italians lost in Palestine
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Palestine, round 2 : 0/8 hits, 2.83 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 2 Adv.Fighters, 1 Bomber, 2 Fighters and 3 Infantrys in Palestine, round 3 : 3/8 hits, 2.83 expected hits
                    Italians roll dice for 1 Infantry in Palestine, round 3 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Palestine
                    1 Infantry owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 2 Adv.Fighters, 1 Bomber, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 2 Infantrys
                Casualties for British: 1 Infantry
            Battle in Lower Egypt
                British attack with 2 Adv.Fighters, 2 Fighters and 2 Infantrys
                Italians defend with 1 Infantry
                    British roll dice for 1 Cruiser in Lower Egypt, round 2 : 1/1 hits, 0.50 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 2 Adv.Fighters, 2 Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Italians: 1 Infantry
            Battle in Dover
                British attack with 2 Adv.Fighters and 4 Infantrys
                Germans defend with 2 Infantrys
                    British roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 2 : 1/6 hits, 1.67 expected hits
                    Germans roll dice for 2 Infantrys in Dover, round 2 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Germans lost in Dover
                    British roll dice for 2 Adv.Fighters and 4 Infantrys in Dover, round 3 : 3/6 hits, 1.67 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 3 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Adv.Fighters and 4 Infantrys remaining. Battle score for attacker is 4
                Casualties for Germans: 2 Infantrys
    
        Non Combat Move - British
            1 Adv.Fighter moved from Dover to Manchester
            1 Adv.Fighter moved from Dover to Wales
            2 Adv.Fighters and 2 Fighters moved from Palestine to 57 Sea Zone
            1 Bomber moved from Palestine to Italian East Africa
            2 Adv.Fighters and 2 Fighters moved from Lower Egypt to 57 Sea Zone
            2 Infantrys and 2 Tanks moved from Italian East Africa to Nubia
            2 Tanks moved from Rhodesia to Italian East Africa
            2 Tanks moved from Cape Town to Rhodesia
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Artillery and 3 Infantrys moved from Rajputana to Baluchistan
            1 Tank moved from Delhi to Baluchistan
            1 Artillery and 3 Infantrys moved from Delhi to Rajputana
            1 Artillery and 2 Tanks moved from E.Iran to W.Iran
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Carrier moved from 57 Sea Zone to 58 Sea Zone
            2 Fighters moved from 57 Sea Zone to 58 Sea Zone
            4 Infantrys moved from Bihar to Punjab
            1 Tank moved from Madras to Rajputana
    
        Place Units - British
            1 Bunker and 4 Infantrys placed in Wales
            1 Bunker and 4 Infantrys placed in Manchester
            British undo move 2.
            British undo move 1.
            1 Bunker placed in Manchester
            1 Bunker placed in Wales
            2 T.Boats placed in 2 Sea Zone
            4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            2 Artillerys, 2 Elites and 4 Infantrys placed in London
            6 Infantrys placed in Cairo
            1 Artillery and 2 Infantrys placed in Italian East Africa
            1 Artillery and 2 Infantrys placed in W.Iran
            2 ArmoredCars placed in Cape Town
            1 Tank placed in Delhi
    
        Turn Complete - British
            British collect 104 PUs; end with 104 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.00
    Italians regular : 0.33
    Thai regular : 0.67
    Germans regular : -1.00
    British regular : -3.00
    

    Savegame


  • @Elrood I forgot about the two UK subs w/anzac so I’ll roll for those here.
    [dice 2d6<=2]
    [dice 1d6]


  • 2d6<=2: 2, 3; Hits: 1
    1d6: 2

T-shirts, Hats, and More

Suggested Topics

  • 4
  • 100
  • 440
  • 186
  • 141
  • 67
  • 145
  • 470
Axis & Allies Boardgaming Custom Painted Miniatures

16

Online

18.1k

Users

40.9k

Topics

1.8m

Posts