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WaW game Elrood vs CaptainWalker


  • @captainwalker Well… I learned THAT lesson for playing Japan… it is really insane how my first turn stupidity mixed with some botched dice turned pacific into a slaughterhouse for Japan

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Chinese round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Chinese
            1 Tank moved from Hunan to Shanghai
                  Chinese take Shanghai from Hisaichi
            1 Tank moved from Shanghai to Shantung
            1 Infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Yamamoto
            1 Infantry moved from Hunan to Kwangsi
                  Chinese take Kwangsi from Yamamoto
            1 Adv.Fighter moved from Suiyuan to Chahar
            2 Infantrys moved from Suiyuan to Chahar
            1 Artillery and 3 Infantrys moved from Shansi to Shantung
            1 Adv.Fighter moved from Hupeh to Chahar
            1 Fighter moved from Hupeh to Shantung
            1 Tank moved from Hunan to Kwangtung
                  Chinese take Kwangtung from Yamamoto
            1 Tank moved from Kwangtung to Hunan
    
        Purchase Units - Chinese
            Chinese buy 1 Factory, 9 Infantrys and 1 Tank; Remaining resources: 0 PUs; 
    
        Combat - Chinese
            Battle in Chahar
                Chinese attack with 2 Adv.Fighters and 2 Infantrys
                Hisaichi defend with 1 Infantry
                    Chinese roll dice for 2 Adv.Fighters and 2 Infantrys in Chahar, round 2 : 1/4 hits, 1.33 expected hits
                    Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                Chinese win, taking Chahar from Hisaichi with 2 Adv.Fighters and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Chinese attack with 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank
                Hisaichi defend with 3 Infantrys
                    Chinese roll dice for 1 Artillery, 1 Fighter, 3 Infantrys and 1 Tank in Shantung, round 2 : 0/6 hits, 1.83 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shantung, round 2 : 3/3 hits, 1.00 expected hits
                    3 Infantrys owned by the Chinese lost in Shantung
                    Chinese roll dice for 1 Artillery, 1 Fighter and 1 Tank in Shantung, round 3 : 1/3 hits, 1.17 expected hits
                    Hisaichi roll dice for 3 Infantrys in Shantung, round 3 : 1/3 hits, 1.00 expected hits
                    1 Artillery owned by the Chinese lost in Shantung
                    1 Infantry owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Fighter and 1 Tank in Shantung, round 4 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 2 Infantrys in Shantung, round 4 : 0/2 hits, 0.67 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    Chinese roll dice for 1 Fighter and 1 Tank in Shantung, round 5 : 1/2 hits, 0.83 expected hits
                    Hisaichi roll dice for 1 Infantry in Shantung, round 5 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                Chinese win, taking Shantung from Hisaichi with 1 Fighter and 1 Tank remaining. Battle score for attacker is -4
                Casualties for Chinese: 1 Artillery and 3 Infantrys
                Casualties for Hisaichi: 3 Infantrys
    
        Non Combat Move - Chinese
            1 Fighter moved from Shantung to Hupeh
            2 Adv.Fighters moved from Chahar to Hupeh
            1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan
            2 ArmoredCars moved from Gobi Altai to Suiyuan
            1 Artillery and 3 Infantrys moved from Hupeh to Hunan
            1 Artillery, 1 Infantry and 1 Marine moved from Hupeh to Shansi
            1 Artillery moved from Hupeh to Anhwei
            1 Artillery and 3 Infantrys moved from Szechwan to Hupeh
            1 Artillery and 2 Infantrys moved from Lanchow to Szechwan
            1 Artillery and 1 Elite moved from E.Qinghai to Lanchow
            1 Artillery moved from E.Qinghai to Ningsia
            3 Infantrys moved from E.Qinghai to Ningsia
            2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai
            1 Infantry moved from E.Sinkiang to Gobi Altai
            1 Infantry moved from Urumqi to C.Sinkiang
            2 ArmoredCars moved from Urumqi to Gobi Altai
            1 Adv.Fighter moved from Urumqi to Suiyuan
            2 Tanks moved from Hupeh to Hunan
            2 Tanks moved from Hupeh to Hunan
    
        Place Units - Chinese
            1 Factory placed in Hupeh
            6 Infantrys placed in Hsining
            3 Infantrys and 1 Tank placed in Urumqi
    
        Turn Complete - Chinese
            Chinese collect 46 PUs; end with 46 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -2.00
    Hisaichi regular : 0.67
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Hisaichi round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Hisaichi
            1 Infantry and 1 Tank moved from British Borneo to 111 Sea Zone
            1 Tank moved from British Borneo to 111 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 111 Sea Zone to 112 Sea Zone
            1 Infantry and 2 Tanks moved from 112 Sea Zone to Timor
            4 Infantrys moved from Changchun to 84 Sea Zone
            1 Infantry moved from 84 Sea Zone to Shantung
            1 Infantry moved from 84 Sea Zone to Shanghai
                  Hisaichi take Shanghai from Chinese
            1 Infantry moved from 84 Sea Zone to Kiangsi
            1 Infantry moved from 84 Sea Zone to Kiangsi
            1 L.Fighter moved from 84 Sea Zone to Kiangsi
            1 L.Fighter moved from 84 Sea Zone to Shantung
            2 Adv.Fighters moved from 85 Sea Zone to Shantung
            2 Adv.Fighters moved from 85 Sea Zone to Kiangsi
            2 Infantrys moved from Peking to Chahar
            1 Bomber moved from Peking to Chahar
            1 Bomber moved from Peking to Chahar
            1 Infantry moved from Peking to Shantung
    
        Purchase Units - Hisaichi
            Hisaichi buy 2 Bunkers and 18 Infantrys; Remaining resources: 2 PUs; 
    
        Combat - Hisaichi
            Battle in Chahar
                Hisaichi attack with 2 Bombers and 2 Infantrys
                Chinese defend with 2 Infantrys
                    Hisaichi roll dice for 2 Bombers and 2 Infantrys in Chahar, round 2 : 1/4 hits, 1,67 expected hits
                    Chinese roll dice for 2 Infantrys in Chahar, round 2 : 0/2 hits, 0,67 expected hits
                    1 Infantry owned by the Chinese lost in Chahar
                    Hisaichi roll dice for 2 Bombers and 2 Infantrys in Chahar, round 3 : 2/4 hits, 1,67 expected hits
                    Chinese roll dice for 1 Infantry in Chahar, round 3 : 1/1 hits, 0,33 expected hits
                    1 Infantry owned by the Hisaichi lost in Chahar
                    1 Infantry owned by the Chinese lost in Chahar
                Hisaichi win, taking Chahar from Chinese with 2 Bombers and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Chinese: 2 Infantrys
                Casualties for Hisaichi: 1 Infantry
            Battle in Shantung
                Hisaichi attack with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter
                Chinese defend with 1 Tank
                    Hisaichi roll dice for 1 Battleship in Shantung, round 2 : 0/1 hits, 0,67 expected hits
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Shantung, round 2 : 3/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 Tank in Shantung, round 2 : 1/1 hits, 0,50 expected hits
                    1 Infantry owned by the Hisaichi lost in Shantung
                    1 Tank owned by the Chinese lost in Shantung
                Hisaichi win, taking Shantung from Chinese with 2 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 3
                Casualties for Hisaichi: 1 Infantry
                Casualties for Chinese: 1 Tank
            Battle in Kiangsi
                Hisaichi attack with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter
                Chinese defend with 1 Infantry
                    Hisaichi roll dice for 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Kiangsi, round 2 : 1/5 hits, 1,83 expected hits
                    Chinese roll dice for 1 Infantry in Kiangsi, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Chinese lost in Kiangsi
                Hisaichi win, taking Kiangsi from Chinese with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter remaining. Battle score for attacker is 2
                Casualties for Chinese: 1 Infantry
            Battle in Timor
                Hisaichi attack with 1 Infantry and 2 Tanks
                Dutch defend with 1 Infantry
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Timor, round 2 : 1/3 hits, 1,17 expected hits
                    Dutch roll dice for 1 Infantry in Timor, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Dutch lost in Timor
                Hisaichi win, taking Timor from Dutch with 1 Infantry and 2 Tanks remaining. Battle score for attacker is 2
                Casualties for Dutch: 1 Infantry
    
        Non Combat Move - Hisaichi
            1 Carrier and 2 Fighters moved from 111 Sea Zone to 84 Sea Zone
            1 Destroyer moved from 110 Sea Zone to 111 Sea Zone
            1 Destroyer moved from 111 Sea Zone to 84 Sea Zone
            2 Adv.Fighters moved from Kiangsi to 84 Sea Zone
            1 L.Fighter moved from Kiangsi to 85 Sea Zone
            1 L.Fighter moved from Shantung to 85 Sea Zone
            2 Adv.Fighters moved from Shantung to 85 Sea Zone
            1 Submarine moved from 111 Sea Zone to 85 Sea Zone
            1 Transport moved from 84 Sea Zone to 85 Sea Zone
            2 Bombers moved from Chahar to Hulunbuir
            2 Infantrys moved from Liaoning to Hulunbuir
            2 Infantrys moved from Liaoning to Peking
            1 Transport moved from 84 Sea Zone to 85 Sea Zone
            1 Transport moved from 84 Sea Zone to 85 Sea Zone
            2 Infantrys moved from Peking to Hulunbuir
    
        Place Units - Hisaichi
            1 Bunker and 3 Infantrys placed in Hulunbuir
            1 Bunker placed in Changchun
            3 Infantrys placed in Peking
            4 Infantrys placed in Liaoning
            8 Infantrys placed in Changchun
    
        Turn Complete - Hisaichi
            Hisaichi collect 50 PUs; end with 52 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 0,17
    Dutch regular : -0,33
    Hisaichi regular : -0,83
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: British round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - British
            1 Infantry moved from Wales to Dover
            1 Infantry moved from Manchester to Dover
            1 Adv.Fighter moved from Wales to Dover
            1 Adv.Fighter moved from Manchester to Dover
            2 Infantrys moved from Bombay to 59 Sea Zone
            2 Infantrys and 1 Transport moved from 59 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Palestine
            1 Infantry moved from Iraq to Palestine
            1 Infantry moved from Italian East Africa to 57 Sea Zone
            1 Infantry moved from 57 Sea Zone to Lower Egypt
            1 Artillery and 2 Infantrys moved from Cairo to Lower Egypt
            1 Bomber moved from French Sudan to Lower Egypt
            1 Adv.Fighter and 1 Fighter moved from 57 Sea Zone to Palestine
            1 Adv.Fighter and 1 Fighter moved from 57 Sea Zone to Lower Egypt
            1 Transport moved from 58 Sea Zone to 59 Sea Zone
            1 Artillery and 1 Infantry moved from Rajputana to 59 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 59 Sea Zone to 58 Sea Zone
            1 Artillery and 1 Infantry moved from 58 Sea Zone to E.Iran
            1 Tank moved from Baluchistan to E.Iran
            2 Adv.Fighters and 2 Fighters moved from 57 Sea Zone to E.Iran
            1 Infantry and 1 Tank moved from W.Iran to E.Iran
            1 Artillery and 2 Infantrys moved from Yunnan to N.Thailand
            1 Artillery and 2 Infantrys moved from Yunnan to N.French Indochina
    
        Purchase Units - British
            British buy 2 Artillerys, 1 Bunker, 1 Destroyer, 28 Infantrys and 4 Tanks; Remaining resources: 0 PUs; 
    
        Combat - British
            Battle in N.Thailand
                British attack with 1 Artillery and 2 Infantrys
                Thai defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in N.Thailand, round 2 : 1/3 hits, 0.83 expected hits
                    Thai roll dice for 1 Infantry in N.Thailand, round 2 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Thai lost in N.Thailand
                British win, taking N.Thailand from Thai with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Thai: 1 Infantry
            Battle in N.French Indochina
                British attack with 1 Artillery and 2 Infantrys
                Yamamoto defend with 1 Infantry
                    British roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 2 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 2 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 3 : 0/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 3 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 Artillery and 2 Infantrys in N.French Indochina, round 4 : 1/3 hits, 0.83 expected hits
                    Yamamoto roll dice for 1 Infantry in N.French Indochina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Yamamoto lost in N.French Indochina
                British win, taking N.French Indochina from Yamamoto with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
                Casualties for Yamamoto: 1 Infantry
            Battle in Palestine
                British attack with 1 Adv.Fighter, 1 Fighter and 3 Infantrys
                Italians defend with 2 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in Palestine, round 2 : 2/2 hits, 1.17 expected hits
                    2 Infantrys owned by the Italians lost in Palestine
                British win, taking Palestine from Italians with 1 Adv.Fighter, 1 Fighter and 3 Infantrys remaining. Battle score for attacker is 4
                Casualties for Italians: 2 Infantrys
            Battle in Lower Egypt
                British attack with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 3 Infantrys
                Italians defend with 3 Infantrys
                    British roll dice for 1 Battleship in Lower Egypt, round 2 : 1/1 hits, 0.67 expected hits
                    1 Infantry owned by the Italians lost in Lower Egypt
                    British roll dice for 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 3 Infantrys in Lower Egypt, round 2 : 4/7 hits, 2.50 expected hits
                    Italians roll dice for 2 Infantrys in Lower Egypt, round 2 : 2/2 hits, 0.67 expected hits
                    2 Infantrys owned by the British lost in Lower Egypt
                    2 Infantrys owned by the Italians lost in Lower Egypt
                British win, taking Lower Egypt from Italians with 1 Adv.Fighter, 1 Artillery, 1 Bomber, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2
                Casualties for Italians: 3 Infantrys
                Casualties for British: 2 Infantrys
            Battle in Dover
                British attack with 2 Adv.Fighters and 2 Infantrys
                Germans defend with 1 Infantry
                    British roll dice for 2 Adv.Fighters and 2 Infantrys in Dover, round 2 : 2/4 hits, 1.33 expected hits
                    Germans roll dice for 1 Infantry in Dover, round 2 : 1/1 hits, 0.33 expected hits
                    1 Infantry owned by the British lost in Dover
                    1 Infantry owned by the Germans lost in Dover
                British win, taking Dover from Germans with 2 Adv.Fighters and 1 Infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 Infantry
                Casualties for Germans: 1 Infantry
            Battle in E.Iran
                British attack with 2 Adv.Fighters, 1 Artillery, 2 Fighters, 2 Infantrys and 2 Tanks
                Neutral defend with 1 Bunker and 3 Infantrys
                    British roll dice for 1 Battleship and 1 Cruiser in E.Iran, round 2 : 2/2 hits, 1.17 expected hits
                    1 Bunker owned by the Neutral lost in E.Iran
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters, 2 Infantrys and 2 Tanks in E.Iran, round 2 : 1/9 hits, 3.50 expected hits
                    Neutral roll dice for 3 Infantrys in E.Iran, round 2 : 2/3 hits, 1.00 expected hits
                    2 Infantrys owned by the British lost in E.Iran
                    1 Infantry owned by the Neutral lost in E.Iran
                    British roll dice for 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Tanks in E.Iran, round 3 : 4/7 hits, 3.00 expected hits
                    Neutral roll dice for 2 Infantrys in E.Iran, round 3 : 0/2 hits, 0.67 expected hits
                    2 Infantrys owned by the Neutral lost in E.Iran
                British loses 0 PUs for violating E.Irans neutrality.
                British win, taking E.Iran from Neutral with 2 Adv.Fighters, 1 Artillery, 2 Fighters and 2 Tanks remaining. Battle score for attacker is 8
                Casualties for Neutral: 1 Bunker and 3 Infantrys
                Casualties for British: 2 Infantrys
    
        Non Combat Move - British
            2 Adv.Fighters and 2 Fighters moved from E.Iran to 57 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Lower Egypt to 57 Sea Zone
            1 Adv.Fighter and 1 Fighter moved from Palestine to 57 Sea Zone
            1 Bomber moved from Lower Egypt to Italian East Africa
            1 Artillery and 1 Infantry moved from Italian East Africa to Nubia
            1 Infantry moved from Darfur to Nubia
            1 Transport moved from 57 Sea Zone to 59 Sea Zone
            1 Transport moved from 57 Sea Zone to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            1 Infantry moved from W.Iran to 58 Sea Zone
            2 Infantrys and 1 Transport moved from 58 Sea Zone to 57 Sea Zone
            2 Infantrys moved from 57 Sea Zone to Nubia
            2 Tanks moved from Rhodesia to Italian East Africa
            2 Tanks moved from Cape Town to Rhodesia
            1 Adv.Fighter moved from Dover to Manchester
            1 Adv.Fighter moved from Dover to Wales
            2 Artillerys and 4 Infantrys moved from Assam to Yunnan
            1 Tank moved from Assam to Yunnan
            1 Tank moved from Assam to Yunnan
            1 Tank moved from Delhi to Assam
            2 Infantrys moved from Bihar to Assam
            1 Artillery and 3 Infantrys moved from Delhi to Rajputana
            4 Infantrys moved from Hyderabad to Bihar
            1 Adv.Fighter moved from Madras to W.Iran
    
        Place Units - British
            1 Bunker and 4 Infantrys placed in Manchester
            4 Infantrys placed in Wales
            1 Destroyer placed in 2 Sea Zone
            1 Infantry placed in Montreal
            6 Infantrys placed in Cairo
            2 Tanks placed in Cape Town
            1 Artillery and 2 Infantrys placed in W.Iran
            3 Infantrys placed in Italian East Africa
            1 Artillery, 3 Infantrys and 1 Tank placed in Delhi
            2 Infantrys placed in Bombay
            3 Infantrys and 1 Tank placed in Madras
    
        Turn Complete - British
            British collect 100 PUs; end with 100 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : -1.00
    Italians regular : 1.33
    Thai regular : -0.33
    Germans regular : 0.67
    Neutral regular : 0.33
    British regular : 1.33
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Anzac round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Anzac
            1 Elite moved from Lombok to Java
            1 Artillery moved from Lombok to Java
            2 Submarines moved from 67 Sea Zone to 111 Sea Zone
            4 Adv.Fighters moved from 67 Sea Zone to 111 Sea Zone
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from Townsville to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Java
            1 Artillery moved from Flores to 67 Sea Zone
            1 Infantry moved from Broome to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Timor
            1 Transport moved from 67 Sea Zone to 113 Sea Zone
            2 Infantrys moved from West Papua to 113 Sea Zone
            2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            2 Infantrys moved from 67 Sea Zone to Timor
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Java
            1 Infantry moved from Broome to 67 Sea Zone
            1 Infantry moved from 67 Sea Zone to Timor
            1 Artillery moved from Broome to 67 Sea Zone
            1 Artillery and 1 Transport moved from 67 Sea Zone to 113 Sea Zone
            1 Infantry moved from Townsville to 113 Sea Zone
            1 Artillery, 1 Infantry and 1 Transport moved from 113 Sea Zone to 67 Sea Zone
            1 Artillery and 1 Infantry moved from 67 Sea Zone to Java
    
        Purchase Units - Anzac
            Anzac buy 1 Adv.Fighter, 2 Artillerys, 1 Elite and 8 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Anzac
            Battle in 111 Sea Zone
                Anzac attack with 4 Adv.Fighters and 2 Submarines
                Hisaichi defend with 1 Destroyer; Yamamoto defend with 1 T.Boat and 2 Transports
                    Anzac roll dice for 2 Submarines in 111 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits
                    Anzac roll dice for 4 Adv.Fighters in 111 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer, 1 T.Boat and 2 Transports in 111 Sea Zone, round 2 : 2/4 hits, 0.83 expected hits
                    2 Submarines owned by the Anzac lost in 111 Sea Zone
                    2 Transports owned by the Yamamoto lost in 111 Sea Zone
                    Anzac roll dice for 4 Adv.Fighters in 111 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer and 1 T.Boat in 111 Sea Zone, round 3 : 0/2 hits, 0.50 expected hits
                1 T.Boat owned by the Yamamoto lost in 111 Sea Zone
                    Anzac roll dice for 4 Adv.Fighters in 111 Sea Zone, round 4 : 2/4 hits, 2.00 expected hits
                    Yamamoto roll dice for 1 Destroyer in 111 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits
                    1 Destroyer owned by the Hisaichi lost in 111 Sea Zone
                Anzac win with 4 Adv.Fighters remaining. Battle score for attacker is 12
                Casualties for Anzac: 2 Submarines
                Casualties for Yamamoto: 1 T.Boat and 2 Transports
                Casualties for Hisaichi: 1 Destroyer
            Battle in Java
                Anzac attack with 2 Artillerys, 1 Elite and 4 Infantrys
                Yamamoto defend with 1 Marine and 3 Tanks
                    Anzac roll dice for 1 Battleship and 1 Cruiser in Java, round 2 : 1/2 hits, 1.17 expected hits
                    1 Marine owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 1 Elite and 4 Infantrys in Java, round 2 : 1/7 hits, 2.00 expected hits
                    Yamamoto roll dice for 3 Tanks in Java, round 2 : 2/3 hits, 1.50 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    1 Tank owned by the Yamamoto lost in Java
                    Anzac roll dice for 2 Artillerys, 1 Elite and 2 Infantrys in Java, round 3 : 3/5 hits, 1.67 expected hits
                    Yamamoto roll dice for 2 Tanks in Java, round 3 : 2/2 hits, 1.00 expected hits
                    2 Infantrys owned by the Anzac lost in Java
                    2 Tanks owned by the Yamamoto lost in Java
                Anzac win, taking Java from Yamamoto with 2 Artillerys and 1 Elite remaining. Battle score for attacker is 11
                Casualties for Yamamoto: 1 Marine and 3 Tanks
                Casualties for Anzac: 4 Infantrys
            Battle in Timor
                Anzac attack with 1 Artillery and 4 Infantrys
                Hisaichi defend with 1 Infantry and 2 Tanks
                    Anzac roll dice for 2 Cruisers in Timor, round 2 : 0/2 hits, 1.00 expected hits
                    Anzac roll dice for 1 Artillery and 4 Infantrys in Timor, round 2 : 1/5 hits, 1.17 expected hits
                    Hisaichi roll dice for 1 Infantry and 2 Tanks in Timor, round 2 : 3/3 hits, 1.33 expected hits
                    3 Infantrys owned by the Anzac lost in Timor
                    1 Infantry owned by the Hisaichi lost in Timor
                    Anzac roll dice for 1 Artillery and 1 Infantry in Timor, round 3 : 0/2 hits, 0.67 expected hits
                    Hisaichi roll dice for 2 Tanks in Timor, round 3 : 1/2 hits, 1.00 expected hits
                    1 Infantry owned by the Anzac lost in Timor
                    Anzac roll dice for 1 Artillery in Timor, round 4 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 2 Tanks in Timor, round 4 : 0/2 hits, 1.00 expected hits
                    1 Tank owned by the Hisaichi lost in Timor
                    Anzac roll dice for 1 Artillery in Timor, round 5 : 1/1 hits, 0.33 expected hits
                    Hisaichi roll dice for 1 Tank in Timor, round 5 : 1/1 hits, 0.50 expected hits
                    1 Artillery owned by the Anzac lost in Timor
                    1 Tank owned by the Hisaichi lost in Timor
                Hisaichi win with no units remaining. Battle score for attacker is 0
                Casualties for Anzac: 1 Artillery and 4 Infantrys
                Casualties for Hisaichi: 1 Infantry and 2 Tanks
    
        Non Combat Move - Anzac
            4 Adv.Fighters moved from 111 Sea Zone to 67 Sea Zone
            3 Infantrys moved from Port Moresby to West Papua
    
        Place Units - Anzac
            3 Infantrys placed in Broome
            1 Artillery, 1 Elite and 1 Infantry placed in Townsville
            1 Artillery and 2 Infantrys placed in Port Moresby
            1 Adv.Fighter and 2 Infantrys placed in Canberra
    
        Turn Complete - Anzac
            Anzac collect 36 PUs; end with 36 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 1.83
    Anzac regular : -2.00
    Hisaichi regular : 1.17
    

    Savegame

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Dutch round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Dutch
            2 Elites, 1 Infantry and 1 Tank moved from Rio De Janeiro to Argentina
    
        Purchase Units - Dutch
            Dutch buy 3 Bunkers and 2 Infantrys; Remaining resources: 0 PUs; 
    
        Combat - Dutch
            Battle in Argentina
                Dutch attack with 2 Elites, 1 Infantry and 1 Tank
                Neutral defend with 3 Infantrys
                    Dutch roll dice for 2 Elites, 1 Infantry and 1 Tank in Argentina, round 2 : 1/4 hits, 1.33 expected hits
                    Neutral roll dice for 3 Infantrys in Argentina, round 2 : 2/3 hits, 1.00 expected hits
                    1 Elite owned by the Dutch and 1 Infantry owned by the Dutch lost in Argentina
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 1 Elite and 1 Tank in Argentina, round 3 : 1/2 hits, 0.83 expected hits
                    Neutral roll dice for 2 Infantrys in Argentina, round 3 : 1/2 hits, 0.67 expected hits
                    1 Elite owned by the Dutch lost in Argentina
                    1 Infantry owned by the Neutral lost in Argentina
                    Dutch roll dice for 1 Tank in Argentina, round 4 : 1/1 hits, 0.50 expected hits
                    Neutral roll dice for 1 Infantry in Argentina, round 4 : 0/1 hits, 0.33 expected hits
                    1 Infantry owned by the Neutral lost in Argentina
                Dutch loses 0 PUs for violating Argentinas neutrality.
                Dutch win, taking Argentina from Neutral with 1 Tank remaining. Battle score for attacker is -2
                Casualties for Dutch: 2 Elites and 1 Infantry
                Casualties for Neutral: 3 Infantrys
    
        Non Combat Move - Dutch
    
        Place Units - Dutch
            1 Bunker placed in Java
            1 Bunker placed in Sumatra
            1 Bunker placed in Flores
            2 Infantrys placed in Suriname
    
        Turn Complete - Dutch
            Dutch collect 23 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Neutral regular : 1.00
    Dutch regular : 0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Finns round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Finns
            5 Infantrys moved from S.Karelia to Arkhangelsk
            1 Fighter, 1 JetFighter and 4 Tanks moved from Vyborg to Arkhangelsk
    
        Purchase Units - Finns
            Finns buy 3 Tanks; Remaining resources: 3 PUs; 
    
        Combat - Finns
            Battle in Arkhangelsk
                Finns attack with 1 Fighter, 5 Infantrys, 1 JetFighter and 4 Tanks
                Russians defend with 1 AAGun, 1 Factory and 5 Infantrys
                    Russians roll AA dice in Arkhangelsk : 0/2 hits, 0,33 expected hits
                    Finns roll dice for 1 Fighter, 5 Infantrys, 1 JetFighter and 4 Tanks in Arkhangelsk, round 2 : 6/11 hits, 3,83 expected hits
                    Russians roll dice for 5 Infantrys in Arkhangelsk, round 2 : 2/5 hits, 1,67 expected hits
                    2 Infantrys owned by the Finns lost in Arkhangelsk
                    5 Infantrys owned by the Russians lost in Arkhangelsk
                Finns win, taking Arkhangelsk from Russians with 1 Fighter, 3 Infantrys, 1 JetFighter and 4 Tanks remaining. Battle score for attacker is 6
                Casualties for Finns: 2 Infantrys
                Casualties for Russians: 5 Infantrys
    
        Non Combat Move - Finns
            9 Infantrys moved from Vyborg to S.Karelia
            2 Infantrys moved from Vyborg to S.Karelia
            1 Tank moved from Oulu to S.Karelia
            2 Infantrys moved from Oulu to Vyborg
            2 Tanks moved from Helsinki to Oulu
            4 Infantrys moved from Helsinki to Tampere
            5 Infantrys moved from Tampere to Oulu
            1 JetFighter moved from Arkhangelsk to Moscow
            1 Fighter moved from Arkhangelsk to S.Karelia
    
        Place Units - Finns
            3 Tanks placed in Helsinki
    
        Turn Complete - Finns
            Finns collect 22 PUs; end with 25 PUs
    

    Combat Hit Differential Summary :

    Finns regular : 2,17
    Russians regular : 0,33
    Russians AA : -0,33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Romanians round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Romanians
            1 ArmoredCar moved from Yaroslavl to Vologda
                  Romanians take Vologda from Russians
            1 ArmoredCar moved from Vologda to Gorky
            4 Tanks moved from Yaroslavl to Gorky
            3 Infantrys moved from Kiev to Donetsk
            2 Mech.Infs moved from Bucharest to Donetsk
            2 ArmoredCars moved from Vinnytsia to Donetsk
            1 Adv.Fighter moved from Kiev to Donetsk
    
        Purchase Units - Romanians
            Romanians buy 3 Infantrys and 2 Mech.Infs; Remaining resources: 2 PUs; 
    
        Combat - Romanians
            Battle in Gorky
                Romanians attack with 1 ArmoredCar and 4 Tanks
                Russians defend with 1 Infantry
                    Romanians roll dice for 1 ArmoredCar and 4 Tanks in Gorky, round 2 : 0/5 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 2 : 0/1 hits, 0,33 expected hits
                    Romanians roll dice for 1 ArmoredCar and 4 Tanks in Gorky, round 3 : 1/5 hits, 2,33 expected hits
                    Russians roll dice for 1 Infantry in Gorky, round 3 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Gorky
                Romanians win, taking Gorky from Russians with 1 ArmoredCar and 4 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Donetsk
                Romanians attack with 1 Adv.Fighter, 2 ArmoredCars, 3 Infantrys and 2 Mech.Infs
                Russians defend with 3 Infantrys and 1 Tank
                    Romanians roll dice for 1 Adv.Fighter, 2 ArmoredCars, 3 Infantrys and 2 Mech.Infs in Donetsk, round 2 : 2/8 hits, 2,67 expected hits
                    Russians roll dice for 3 Infantrys and 1 Tank in Donetsk, round 2 : 2/4 hits, 1,50 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    2 Infantrys owned by the Russians lost in Donetsk
                    Romanians roll dice for 1 Adv.Fighter, 1 ArmoredCar, 2 Infantrys and 2 Mech.Infs in Donetsk, round 3 : 3/6 hits, 2,17 expected hits
                    Russians roll dice for 1 Infantry and 1 Tank in Donetsk, round 3 : 2/2 hits, 0,83 expected hits
                    1 ArmoredCar owned by the Romanians and 1 Infantry owned by the Romanians lost in Donetsk
                    1 Infantry owned by the Russians and 1 Tank owned by the Russians lost in Donetsk
                Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Infantry and 2 Mech.Infs remaining. Battle score for attacker is -1
                Casualties for Romanians: 2 ArmoredCars and 2 Infantrys
                Casualties for Russians: 3 Infantrys and 1 Tank
    
        Non Combat Move - Romanians
            1 Adv.Fighter moved from Donetsk to Kiev
    
        Place Units - Romanians
            3 Infantrys placed in Kiev
            2 Mech.Infs placed in Bucharest
    
        Turn Complete - Romanians
            Romanians collect 21 PUs; end with 23 PUs
    

    Combat Hit Differential Summary :

    Romanians regular : -3,50
    Russians regular : 1,00
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Thai round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Thai
    
        Purchase Units - Thai
            Thai buy 6 Infantrys; Remaining resources: 1 PUs; 
    
        Combat - Thai
    
        Non Combat Move - Thai
            1 Infantry moved from S.Thailand to S.French Indochina
            1 Fighter moved from S.Thailand to Bangkok
            12 Infantrys moved from S.Thailand to Bangkok
            1 Artillery and 1 Infantry moved from S.Thailand to Bangkok
            4 Infantrys moved from Bangkok to Malaya
    
        Place Units - Thai
            6 Infantrys placed in Bangkok
    
        Turn Complete - Thai
            Thai collect 10 PUs; end with 11 PUs
    

    Combat Hit Differential Summary :

    Savegame


  • @Elrood those japs didn’t want to give up those islands!


  • @captainwalker they rolled remarkably well!


  • @Elrood yeah… I think it’s time for the US to make some wild moves!

  • 2026 23 21 20 19 17 16 15 13

    TripleA Turn Summary: Americans round 9

    TripleA Turn Summary for game: World At War

    Game History

    Round: 9
    
        Combat Move - Americans
            1 Bomber moved from Wake to 92 Sea Zone
            12 Adv.Fighters moved from 86 Sea Zone to 92 Sea Zone
            1 Infantry moved from Minamitori to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Manila
                  Americans take Manila from Hisaichi
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Formosa
                  Americans take Formosa from Hisaichi
            1 Infantry moved from Saipan to 86 Sea Zone
            1 Cruiser and 1 Infantry moved from 86 Sea Zone to 93 Sea Zone
            1 Infantry moved from 93 Sea Zone to Kyushu
                  Americans take Kyushu from Yamamoto
    
        Purchase Units - Americans
            Americans buy 2 Adv.Fighters, 2 Artillerys, 1 Battleship, 1 Bunker, 1 Destroyer, 13 Infantrys, 1 L.Fighter, 3 Submarines and 1 Transport; Remaining resources: 0 PUs; 
    
        Combat - Americans
            Battle in 92 Sea Zone
                Americans attack with 12 Adv.Fighters and 1 Bomber
                Yamamoto defend with 2 Adv.Fighters, 1 B.Transport, 2 Carriers and 1 Transport
                    Americans roll dice for 12 Adv.Fighters and 1 Bomber in 92 Sea Zone, round 2 : 5/13 hits, 6.67 expected hits
                    Yamamoto roll dice for 2 Adv.Fighters, 1 B.Transport, 2 Carriers and 1 Transport in 92 Sea Zone, round 2 : 4/6 hits, 2.67 expected hits
                4 Adv.Fighters owned by the Americans lost in 92 Sea Zone
                1 Adv.Fighter owned by the Yamamoto, 2 Carriers owned by the Yamamoto, 1 B.Transport owned by the Yamamoto and 1 Transport owned by the Yamamoto lost in 92 Sea Zone
                    Americans roll dice for 8 Adv.Fighters and 1 Bomber in 92 Sea Zone, round 3 : 6/9 hits, 4.67 expected hits
                    Yamamoto roll dice for 1 Adv.Fighter in 92 Sea Zone, round 3 : 0/1 hits, 0.67 expected hits
                1 Adv.Fighter owned by the Yamamoto lost in 92 Sea Zone
                Americans win with 8 Adv.Fighters and 1 Bomber remaining. Battle score for attacker is 22
                Casualties for Americans: 4 Adv.Fighters
                Casualties for Yamamoto: 2 Adv.Fighters, 1 B.Transport, 2 Carriers and 1 Transport
    
        Non Combat Move - Americans
            1 Bomber moved from 92 Sea Zone to N.French Indochina
            8 Adv.Fighters moved from 92 Sea Zone to 93 Sea Zone
            2 Adv.Fighters moved from 88 Sea Zone to 93 Sea Zone
            1 Transport moved from 86 Sea Zone to 101 Sea Zone
            2 Infantrys moved from Ulithi to 101 Sea Zone
            2 B.Transports, 2 Battleships, 6 Carriers, 8 Destroyers, 9 Submarines and 1 Transport moved from 86 Sea Zone to 93 Sea Zone
            2 Infantrys moved from 101 Sea Zone to Saipan
            2 Infantrys moved from Pearl Harbor to 91 Sea Zone
            2 Destroyers, 2 Infantrys, 2 Submarines and 1 Transport moved from 91 Sea Zone to 88 Sea Zone
            2 Infantrys moved from 88 Sea Zone to Wake
            2 Adv.Fighters moved from San Francisco to 88 Sea Zone
            1 B.Transport moved from 32 Sea Zone to 26 Sea Zone
            4 Infantrys moved from South Atlantic USA to 26 Sea Zone
            1 Infantry moved from South Central USA to South Atlantic USA
            1 B.Transport and 1 Transport moved from 36 Sea Zone to 35 Sea Zone
            1 Artillery, 6 Infantrys and 1 Marine moved from Mauritania to W.Morocco
            1 B.Transport moved from 35 Sea Zone to 39 Sea Zone
            1 Artillery, 1 Infantry and 1 Tank moved from Salvador to 35 Sea Zone
            6 Infantrys moved from Bahia to 35 Sea Zone
            1 Artillery, 2 B.Transports, 7 Infantrys, 1 Tank and 1 Transport moved from 35 Sea Zone to 36 Sea Zone
            1 Artillery, 7 Infantrys and 1 Tank moved from 36 Sea Zone to Mauritania
            1 Infantry and 2 Tanks moved from S.Chile to 39 Sea Zone
            1 B.Transport, 1 Infantry and 2 Tanks moved from 39 Sea Zone to 35 Sea Zone
            1 Infantry and 2 Tanks moved from 35 Sea Zone to Salvador
            1 B.Transport moved from 32 Sea Zone to 25 Sea Zone
            1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone
            4 Infantrys moved from 32 Sea Zone to Bahia
    
        Place Units - Americans
            1 Battleship and 1 Destroyer placed in 88 Sea Zone
            1 Transport placed in 83 Sea Zone
            1 Infantry placed in San Francisco
            2 Infantrys and 1 L.Fighter placed in Alaska
            1 Adv.Fighter, 1 Bunker and 1 Infantry placed in Saipan
            3 Submarines placed in 91 Sea Zone
            1 Adv.Fighter and 2 Infantrys placed in Rio de Oro
            2 Artillerys placed in Salvador
            3 Infantrys placed in South Atlantic USA
            4 Infantrys placed in South Central USA
    
        Turn Complete - Americans
            Americans collect 131 PUs; end with 131 PUs
    

    Combat Hit Differential Summary :

    Yamamoto regular : 0.67
    Americans regular : -0.33
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 3 Infantrys moved from La Mancha to Madrid
            4 Mech.Infs moved from Aragon to Madrid
            3 Mech.Infs moved from Navarre to Madrid
            3 Infantrys moved from Navarre to Leon
            4 Stukas moved from Aquitaine to Leon
            2 Infantrys moved from Picardy to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Netherlands to Dover
            2 JetFighters moved from Hamburg to Dover
            1 ArmoredCar moved from Minsk to Latvia
                  Germans take Latvia from Russians
            1 ArmoredCar moved from Latvia to Leningrad
            10 Infantrys moved from Novgorod to Leningrad
            15 ArmoredCars and 2 Stukas moved from Minsk to Leningrad
            1 ArmoredCar moved from Danzig to 24 Sea Zone
            17 Tanks moved from Moscow to Kuybyshev
                  Germans take Kuybyshev from Russians
            2 Tanks moved from Moscow to Kuybyshev
            14 Tanks moved from Moscow to Kirov
            1 ArmoredCar moved from 24 Sea Zone to Estonia
            1 Bomber moved from Kiev to Estonia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 14 ArmoredCars, 2 Carriers, 2 Cruisers, 15 Infantrys, 12 Tanks and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leon
                Germans attack with 3 Infantrys and 4 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Infantrys and 4 Stukas in Leon, round 2 : 4/7 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Germans lost in Leon
                    3 Infantrys owned by the Neutral lost in Leon
                Germans win with 4 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Madrid
                Germans attack with 2 Artillerys, 3 Infantrys and 7 Mech.Infs
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 7 Mech.Infs in Madrid, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 5/6 hits, 2,50 expected hits
                    2 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Madrid
                    3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 7 Mech.Infs in Madrid, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral roll dice for 3 Tanks in Madrid, round 3 : 1/3 hits, 1,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    2 Tanks owned by the Neutral lost in Madrid
                    Germans roll dice for 6 Mech.Infs in Madrid, round 4 : 2/6 hits, 2,00 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 5 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for Germans: 2 Artillerys, 3 Infantrys and 2 Mech.Infs
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Kirov
                Germans attack with 14 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 14 Tanks in Kirov, round 2 : 10/14 hits, 7,00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 14 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 1 ArmoredCar and 1 Bomber
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Bomber in Estonia, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
                Germans attack with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters
                British defend with 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Infantrys and 2 JetFighters in Dover, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Leningrad
                Germans attack with 16 ArmoredCars, 10 Infantrys and 2 Stukas
                Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 17 Infantrys
                    Russians roll AA dice in Leningrad : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 16 ArmoredCars, 10 Infantrys and 2 Stukas in Leningrad, round 2 : 10/28 hits, 8,33 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 17 Infantrys in Leningrad, round 2 : 9/19 hits, 6,67 expected hits
                    9 Infantrys owned by the Germans lost in Leningrad
                    8 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 16 ArmoredCars, 1 Infantry and 2 Stukas in Leningrad, round 3 : 3/19 hits, 6,67 expected hits
                    Russians roll dice for 2 Bunkers and 9 Infantrys in Leningrad, round 3 : 3/11 hits, 4,00 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Leningrad
                    3 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 14 ArmoredCars and 2 Stukas in Leningrad, round 4 : 6/16 hits, 5,67 expected hits
                    Russians roll dice for 2 Bunkers and 6 Infantrys in Leningrad, round 4 : 6/8 hits, 3,00 expected hits
                    6 ArmoredCars owned by the Germans lost in Leningrad
                    6 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 8 ArmoredCars and 2 Stukas in Leningrad, round 5 : 2/10 hits, 3,67 expected hits
                    Russians roll dice for 2 Bunkers in Leningrad, round 5 : 1/2 hits, 1,00 expected hits
                    1 ArmoredCar owned by the Germans lost in Leningrad
                    2 Bunkers owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 7 ArmoredCars and 2 Stukas remaining. Battle score for attacker is -10
                Casualties for Germans: 9 ArmoredCars and 10 Infantrys
                Casualties for Russians: 2 Bunkers and 17 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Leningrad to Smolensk
            1 Infantry moved from Kiev to Kursk
            10 Tanks moved from Brest to Kursk
            2 Infantrys moved from Kiev to Kursk
            2 ArmoredCars moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            2 ArmoredCars moved from Danzig to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 AAGun moved from Yaroslavl to Gorky
            1 Bomber moved from Estonia to Kiev
            4 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Belgium to Netherlands
            8 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Aquitaine to Navarre
            4 Infantrys moved from Aragon to La Mancha
            2 Infantrys moved from Brittany to Aquitaine
            1 Battleship, 1 Carrier and 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters moved from Dover to 17 Sea Zone
            2 JetFighters moved from Dover to 20 Sea Zone
            1 Adv.Fighter moved from Dover to 22 Sea Zone
            4 Stukas moved from Leon to Navarre
    
        Place Units - Germans
            1 Carrier placed in 22 Sea Zone
            1 Adv.Fighter and 1 Cruiser placed in 22 Sea Zone
            1 Carrier and 1 Cruiser placed in 20 Sea Zone
            3 Transports placed in 22 Sea Zone
            3 Transports placed in 20 Sea Zone
            10 Tanks placed in Moscow
            2 Tanks placed in El Agheila
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            4 ArmoredCars placed in Warsaw
            3 ArmoredCars placed in Danzig
            1 Infantry placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 2 Infantrys
            EDIT: Adding units owned by Germans to Normandy: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 156 PUs; end with 156 PUs
    

    Combat Hit Differential Summary :

    Russians regular : 3,67
    Germans regular : 1,17
    Russians AA : -0,33
    British regular : -0,33
    Neutral regular : 4,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    TripleA Turn Summary: Germans round 10

    TripleA Turn Summary for game: World At War

    Game History

    Round: 10
    
        Combat Move - Germans
            2 Artillerys and 3 Infantrys moved from La Mancha to Madrid
            4 Mech.Infs moved from Aragon to Madrid
            3 Mech.Infs moved from Navarre to Madrid
            3 Infantrys moved from Navarre to Leon
            4 Stukas moved from Aquitaine to Leon
            2 Infantrys moved from Picardy to 20 Sea Zone
            2 Infantrys moved from 20 Sea Zone to Dover
            2 Adv.Fighters moved from 20 Sea Zone to Dover
            1 Adv.Fighter moved from Netherlands to Dover
            2 JetFighters moved from Hamburg to Dover
            1 ArmoredCar moved from Minsk to Latvia
                  Germans take Latvia from Russians
            1 ArmoredCar moved from Latvia to Leningrad
            10 Infantrys moved from Novgorod to Leningrad
            15 ArmoredCars and 2 Stukas moved from Minsk to Leningrad
            1 ArmoredCar moved from Danzig to 24 Sea Zone
            17 Tanks moved from Moscow to Kuybyshev
                  Germans take Kuybyshev from Russians
            2 Tanks moved from Moscow to Kuybyshev
            14 Tanks moved from Moscow to Kirov
            1 ArmoredCar moved from 24 Sea Zone to Estonia
            1 Bomber moved from Kiev to Estonia
    
        Purchase Units - Germans
            Germans buy 1 Adv.Fighter, 14 ArmoredCars, 2 Carriers, 2 Cruisers, 15 Infantrys, 12 Tanks and 6 Transports; Remaining resources: 0 PUs; 
    
        Combat - Germans
            Battle in Leon
                Germans attack with 3 Infantrys and 4 Stukas
                Neutral defend with 3 Infantrys
                    Germans roll dice for 3 Infantrys and 4 Stukas in Leon, round 2 : 4/7 hits, 3,00 expected hits
                    Neutral roll dice for 3 Infantrys in Leon, round 2 : 3/3 hits, 1,00 expected hits
                    3 Infantrys owned by the Germans lost in Leon
                    3 Infantrys owned by the Neutral lost in Leon
                Germans win with 4 Stukas remaining. Battle score for attacker is 0
                Casualties for Germans: 3 Infantrys
                Casualties for Neutral: 3 Infantrys
            Battle in Madrid
                Germans attack with 2 Artillerys, 3 Infantrys and 7 Mech.Infs
                Neutral defend with 1 AAGun, 1 Factory, 3 Infantrys and 3 Tanks
                    Germans roll dice for 2 Artillerys, 3 Infantrys and 7 Mech.Infs in Madrid, round 2 : 3/12 hits, 4,00 expected hits
                    Neutral roll dice for 3 Infantrys and 3 Tanks in Madrid, round 2 : 5/6 hits, 2,50 expected hits
                    2 Artillerys owned by the Germans and 3 Infantrys owned by the Germans lost in Madrid
                    3 Infantrys owned by the Neutral lost in Madrid
                    Germans roll dice for 7 Mech.Infs in Madrid, round 3 : 2/7 hits, 2,33 expected hits
                    Neutral roll dice for 3 Tanks in Madrid, round 3 : 1/3 hits, 1,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    2 Tanks owned by the Neutral lost in Madrid
                    Germans roll dice for 6 Mech.Infs in Madrid, round 4 : 2/6 hits, 2,00 expected hits
                    Neutral roll dice for 1 Tank in Madrid, round 4 : 1/1 hits, 0,50 expected hits
                1 Mech.Inf owned by the Germans lost in Madrid
                    1 Tank owned by the Neutral lost in Madrid
                Germans loses 0 PUs for violating Madrids neutrality.
                Germans win, taking Madrid from Neutral with 5 Mech.Infs remaining. Battle score for attacker is -5
                Casualties for Germans: 2 Artillerys, 3 Infantrys and 2 Mech.Infs
                Casualties for Neutral: 3 Infantrys and 3 Tanks
            Battle in Kirov
                Germans attack with 14 Tanks
                Russians defend with 1 Infantry
                    Germans roll dice for 14 Tanks in Kirov, round 2 : 10/14 hits, 7,00 expected hits
                    Russians roll dice for 1 Infantry in Kirov, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Kirov
                Germans win, taking Kirov from Russians with 14 Tanks remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Estonia
                Germans attack with 1 ArmoredCar and 1 Bomber
                Russians defend with 1 Infantry
                    Germans roll dice for 1 ArmoredCar and 1 Bomber in Estonia, round 2 : 1/2 hits, 1,00 expected hits
                    Russians roll dice for 1 Infantry in Estonia, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the Russians lost in Estonia
                Germans win, taking Estonia from Russians with 1 ArmoredCar and 1 Bomber remaining. Battle score for attacker is 2
                Casualties for Russians: 1 Infantry
            Battle in Dover
                Germans attack with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters
                British defend with 1 Infantry
                    Germans roll dice for 3 Adv.Fighters, 2 Infantrys and 2 JetFighters in Dover, round 2 : 5/7 hits, 3,17 expected hits
                    British roll dice for 1 Infantry in Dover, round 2 : 0/1 hits, 0,33 expected hits
                    1 Infantry owned by the British lost in Dover
                Germans win, taking Dover from British with 3 Adv.Fighters, 2 Infantrys and 2 JetFighters remaining. Battle score for attacker is 2
                Casualties for British: 1 Infantry
            Battle in Leningrad
                Germans attack with 16 ArmoredCars, 10 Infantrys and 2 Stukas
                Russians defend with 1 AAGun, 2 Bunkers, 1 Factory and 17 Infantrys
                    Russians roll AA dice in Leningrad : 0/2 hits, 0,33 expected hits
                    Germans roll dice for 16 ArmoredCars, 10 Infantrys and 2 Stukas in Leningrad, round 2 : 10/28 hits, 8,33 expected hits
                Units damaged: 2 Bunkers owned by the Russians
                    Russians roll dice for 2 Bunkers and 17 Infantrys in Leningrad, round 2 : 9/19 hits, 6,67 expected hits
                    9 Infantrys owned by the Germans lost in Leningrad
                    8 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 16 ArmoredCars, 1 Infantry and 2 Stukas in Leningrad, round 3 : 3/19 hits, 6,67 expected hits
                    Russians roll dice for 2 Bunkers and 9 Infantrys in Leningrad, round 3 : 3/11 hits, 4,00 expected hits
                    2 ArmoredCars owned by the Germans and 1 Infantry owned by the Germans lost in Leningrad
                    3 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 14 ArmoredCars and 2 Stukas in Leningrad, round 4 : 6/16 hits, 5,67 expected hits
                    Russians roll dice for 2 Bunkers and 6 Infantrys in Leningrad, round 4 : 6/8 hits, 3,00 expected hits
                    6 ArmoredCars owned by the Germans lost in Leningrad
                    6 Infantrys owned by the Russians lost in Leningrad
                    Germans roll dice for 8 ArmoredCars and 2 Stukas in Leningrad, round 5 : 2/10 hits, 3,67 expected hits
                    Russians roll dice for 2 Bunkers in Leningrad, round 5 : 1/2 hits, 1,00 expected hits
                    1 ArmoredCar owned by the Germans lost in Leningrad
                    2 Bunkers owned by the Russians lost in Leningrad
                Germans win, taking Leningrad from Russians with 7 ArmoredCars and 2 Stukas remaining. Battle score for attacker is -10
                Casualties for Germans: 9 ArmoredCars and 10 Infantrys
                Casualties for Russians: 2 Bunkers and 17 Infantrys
    
        Non Combat Move - Germans
            2 Stukas moved from Leningrad to Smolensk
            1 Infantry moved from Kiev to Kursk
            10 Tanks moved from Brest to Kursk
            2 Infantrys moved from Kiev to Kursk
            2 ArmoredCars moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            1 ArmoredCar moved from Warsaw to Kiev
            2 ArmoredCars moved from Danzig to Kiev
            3 ArmoredCars moved from Krakow to Kiev
            4 ArmoredCars moved from Vinnytsia to Kursk
            1 AAGun moved from Yaroslavl to Gorky
            1 Bomber moved from Estonia to Kiev
            4 Infantrys moved from Rhine to Hamburg
            5 Infantrys moved from Belgium to Netherlands
            8 Infantrys moved from Normandy to Brittany
            2 Infantrys moved from Aquitaine to Navarre
            4 Infantrys moved from Aragon to La Mancha
            2 Infantrys moved from Brittany to Aquitaine
            1 Battleship, 1 Carrier and 1 Destroyer moved from 20 Sea Zone to 17 Sea Zone
            2 Adv.Fighters moved from Dover to 17 Sea Zone
            2 JetFighters moved from Dover to 20 Sea Zone
            1 Adv.Fighter moved from Dover to 22 Sea Zone
            4 Stukas moved from Leon to Navarre
    
        Place Units - Germans
            1 Carrier placed in 22 Sea Zone
            1 Adv.Fighter and 1 Cruiser placed in 22 Sea Zone
            1 Carrier and 1 Cruiser placed in 20 Sea Zone
            3 Transports placed in 22 Sea Zone
            3 Transports placed in 20 Sea Zone
            10 Tanks placed in Moscow
            2 Tanks placed in El Agheila
            4 ArmoredCars placed in Vinnytsia
            3 ArmoredCars placed in Krakow
            4 ArmoredCars placed in Warsaw
            3 ArmoredCars placed in Danzig
            1 Infantry placed in Hamburg
            3 Infantrys placed in Normandy
            4 Infantrys placed in Rhine
            7 Infantrys placed in Paris
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Paris: 2 Infantrys
            EDIT: Adding units owned by Germans to Normandy: 2 Infantrys
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Germans collect 156 PUs; end with 156 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Smolensk: 2 Stukas
            EDIT: Adding units owned by Germans to Minsk: 2 Stukas
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Russians regular : 3,67
    Germans regular : 1,17
    Russians AA : -0,33
    British regular : -0,33
    Neutral regular : 4,50
    

    Savegame

  • 2026 25 24 22 19 17 15

    @captainwalker made NC edit and moved my Stuka from Smolensk zo Minsc

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