WaW game Elrood vs CaptainWalker
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TripleA Turn Summary: British round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - British 1 Infantry moved from Wales to 20 Sea Zone 1 Infantry and 1 T.Boat moved from 20 Sea Zone to 19 Sea Zone 1 Infantry moved from 19 Sea Zone to Aquitaine French take Aquitaine from Germans 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Crete 2 Infantrys moved from Cairo to 56 Sea Zone 2 Infantrys moved from 56 Sea Zone to Mersa Matruh 1 Infantry moved from Lower Egypt to Mersa Matruh 2 Adv.Fighters and 4 Fighters moved from 56 Sea Zone to Mersa Matruh 2 Infantrys moved from Yunnan to N.Thailand 1 Infantry moved from Burma to N.Thailand 1 Tank moved from Assam to N.Thailand 1 Transport moved from 88 Sea Zone to 104 Sea Zone 1 Infantry moved from Tarawa to 104 Sea Zone 1 Infantry moved from Nauru to 104 Sea Zone 2 Infantrys moved from 104 Sea Zone to Jaluit British take Jaluit from Yamamoto Purchase Units - British British buy 1 Adv.Fighter, 2 Artillerys, 1 Bunker, 1 Carrier, 1 Destroyer, 1 Elite, 10 Infantrys, 1 Mot.Inf, 2 Submarines, 2 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - British Battle in Crete British attack with 2 Infantrys Italians defend with 1 AAGun, 1 Artillery and 1 Infantry British roll dice for 2 Battleships in Crete, round 2 : 2/2 hits, 1.33 expected hits 1 Artillery owned by the Italians and 1 Infantry owned by the Italians lost in Crete British win, taking Crete from Italians with 2 Infantrys remaining. Battle score for attacker is 6 Casualties for Italians: 1 Artillery and 1 Infantry Battle in Mersa Matruh British attack with 2 Adv.Fighters, 4 Fighters and 3 Infantrys Italians defend with 2 Infantrys British roll dice for 1 Battleship and 1 Cruiser in Mersa Matruh, round 2 : 2/2 hits, 1.17 expected hits 2 Infantrys owned by the Italians lost in Mersa Matruh British win, taking Mersa Matruh from Italians with 2 Adv.Fighters, 4 Fighters and 3 Infantrys remaining. Battle score for attacker is 4 Casualties for Italians: 2 Infantrys Battle in N.Thailand British attack with 3 Infantrys and 1 Tank Thai defend with 1 Infantry and 1 Tank British roll dice for 3 Infantrys and 1 Tank in N.Thailand, round 2 : 0/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry and 1 Tank in N.Thailand, round 2 : 0/2 hits, 0.83 expected hits British roll dice for 3 Infantrys and 1 Tank in N.Thailand, round 3 : 1/4 hits, 1.00 expected hits Thai roll dice for 1 Infantry and 1 Tank in N.Thailand, round 3 : 1/2 hits, 0.83 expected hits 1 Infantry owned by the British lost in N.Thailand 1 Infantry owned by the Thai lost in N.Thailand British roll dice for 2 Infantrys and 1 Tank in N.Thailand, round 4 : 2/3 hits, 0.83 expected hits Thai roll dice for 1 Tank in N.Thailand, round 4 : 0/1 hits, 0.50 expected hits 1 Tank owned by the Thai lost in N.Thailand British win, taking N.Thailand from Thai with 2 Infantrys and 1 Tank remaining. Battle score for attacker is 5 Casualties for British: 1 Infantry Casualties for Thai: 1 Infantry and 1 Tank Non Combat Move - British 1 Infantry moved from Assam to Burma 1 Artillery, 2 Infantrys and 1 Tank moved from Assam to Yunnan 1 Tank moved from Bihar to Yunnan 1 Artillery and 3 Infantrys moved from Bihar to Assam 1 Tank moved from Delhi to Assam 1 Artillery and 3 Infantrys moved from Delhi to Bihar 1 Artillery and 1 Infantry moved from Rajputana to Hyderabad 1 Artillery and 2 Infantrys moved from Madras to Hyderabad 1 Submarine moved from 20 Sea Zone to 21 Sea Zone 1 Battleship, 1 Carrier, 1 Cruiser, 3 Destroyers, 2 Fighters and 2 Transports moved from 20 Sea Zone to 18 Sea Zone 1 Infantry moved from Dublin to 18 Sea Zone 1 Infantry moved from 18 Sea Zone to Manchester 1 Infantry moved from Dover to Wales 2 Adv.Fighters and 4 Fighters moved from Mersa Matruh to 56 Sea Zone 1 Fighter moved from New Valley to 56 Sea Zone 1 Tank moved from New Valley to French Equatorial Africa 1 Infantry moved from Darfur to French Equatorial Africa 1 Artillery and 1 Infantry moved from Nubia to Lower Egypt 1 Artillery and 3 Infantrys moved from Italian East Africa to Nubia 1 Mot.Inf moved from W.Iran to Lower Egypt 2 Infantrys moved from W.Iran to Iraq 1 Infantry moved from New Valley to Darfur 2 Infantrys moved from Cairo to Lower Egypt Place Units - British 1 Adv.Fighter, 1 Carrier, 1 Destroyer and 1 Submarine placed in 56 Sea Zone 1 Bunker and 2 Infantrys placed in Cairo 1 Infantry, 1 Mot.Inf and 1 Tank placed in Italian East Africa 1 Transport placed in 58 Sea Zone 1 Artillery and 1 Elite placed in W.Iran 1 Submarine placed in 18 Sea Zone 1 Artillery, 3 Infantrys and 1 Tank placed in Delhi 2 Infantrys placed in Madras 2 Infantrys placed in Manchester British undo move 9. 2 Infantrys placed in Bombay Turning on Edit Mode EDIT: Removing units owned by British from 21 Sea Zone: 1 Submarine EDIT: Adding units owned by British to 18 Sea Zone: 1 Submarine EDIT: Turning off Edit Mode Turn Complete - British British collect 104 PUs; end with 104 PUsCombat Hit Differential Summary :
Thai regular : -1.17 British regular : 1.67 -
TripleA Turn Summary: Anzac round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Anzac 1 Transport moved from 67 Sea Zone to 113 Sea Zone 1 Artillery and 1 Elite moved from Townsville to 113 Sea Zone 1 Artillery, 1 Elite and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 1 Artillery and 1 Elite moved from 67 Sea Zone to Java 1 Artillery moved from Broome to 67 Sea Zone 1 Infantry moved from Western Australia to 67 Sea Zone 1 Artillery and 1 Infantry moved from 67 Sea Zone to Flores 1 Transport moved from 67 Sea Zone to 113 Sea Zone 2 Infantrys moved from West Papua to 113 Sea Zone 2 Infantrys and 1 Transport moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Soembawa 2 Cruisers moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from Townsville to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 2 Cruisers and 2 Infantrys moved from 113 Sea Zone to 67 Sea Zone 2 Infantrys moved from 67 Sea Zone to Lombok 1 Cruiser moved from 67 Sea Zone to 113 Sea Zone 1 Infantry moved from West Papua to 113 Sea Zone 1 Cruiser and 1 Infantry moved from 113 Sea Zone to 67 Sea Zone 1 Infantry moved from 67 Sea Zone to Soembawa 1 Adv.Fighter moved from 67 Sea Zone to Flores 1 Adv.Fighter moved from 67 Sea Zone to Soembawa 1 Fighter moved from Banjarmasin to Lombok 1 Fighter moved from Banjarmasin to Java Purchase Units - Anzac Anzac buy 2 Artillerys, 1 Destroyer, 1 Elite, 6 Infantrys and 1 Transport; Remaining resources: 0 PUs; Combat - Anzac Battle in Java Anzac attack with 1 Artillery, 1 Elite and 1 Fighter Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Java, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Artillery, 1 Elite and 1 Fighter in Java, round 2 : 1/3 hits, 1.17 expected hits Yamamoto roll dice for 1 Infantry in Java, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Java Anzac win, taking Java from Yamamoto with 1 Artillery, 1 Elite and 1 Fighter remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Battle in Flores Anzac attack with 1 Adv.Fighter, 1 Artillery and 1 Infantry Hisaichi defend with 1 Artillery Anzac roll dice for 1 Adv.Fighter, 1 Artillery and 1 Infantry in Flores, round 2 : 1/3 hits, 1.17 expected hits Hisaichi roll dice for 1 Artillery in Flores, round 2 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Hisaichi lost in Flores Anzac win, taking Flores from Hisaichi with 1 Adv.Fighter, 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for Hisaichi: 1 Artillery Battle in Lombok Anzac attack with 1 Fighter and 2 Infantrys Hisaichi defend with 1 Infantry Anzac roll dice for 1 Cruiser in Lombok, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Fighter and 2 Infantrys in Lombok, round 2 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Fighter and 2 Infantrys in Lombok, round 3 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 3 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Fighter and 2 Infantrys in Lombok, round 4 : 0/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 4 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Fighter and 2 Infantrys in Lombok, round 5 : 1/3 hits, 0.67 expected hits Yamamoto roll dice for 1 Infantry in Lombok, round 5 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Anzac lost in Lombok 1 Infantry owned by the Hisaichi lost in Lombok Anzac win, taking Lombok from Yamamoto with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Anzac: 1 Infantry Casualties for Hisaichi: 1 Infantry Battle in Soembawa Anzac attack with 1 Adv.Fighter and 3 Infantrys Yamamoto defend with 1 Infantry Anzac roll dice for 1 Cruiser in Soembawa, round 2 : 0/1 hits, 0.50 expected hits Anzac roll dice for 1 Adv.Fighter and 3 Infantrys in Soembawa, round 2 : 0/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Soembawa, round 2 : 0/1 hits, 0.33 expected hits Anzac roll dice for 1 Adv.Fighter and 3 Infantrys in Soembawa, round 3 : 1/4 hits, 1.00 expected hits Yamamoto roll dice for 1 Infantry in Soembawa, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Soembawa Anzac win, taking Soembawa from Yamamoto with 1 Adv.Fighter and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Anzac 1 Adv.Fighter moved from Flores to 67 Sea Zone 1 Adv.Fighter moved from Soembawa to 67 Sea Zone 1 Fighter moved from Lombok to Banjarmasin 1 Fighter moved from Java to Banjarmasin 4 Infantrys moved from South Australia to Western Australia 2 Infantrys moved from Canberra to New South Wales 3 Infantrys moved from Port Moresby to West Papua Place Units - Anzac 1 Destroyer placed in 67 Sea Zone 1 Artillery and 1 Infantry placed in Broome 1 Artillery, 1 Elite and 1 Infantry placed in Townsville 3 Infantrys placed in Port Moresby Anzac undo move 4. 1 Transport placed in 114 Sea Zone 2 Infantrys placed in Port Moresby 2 Infantrys placed in Canberra Turn Complete - Anzac Anzac collect 36 PUs; end with 36 PUsCombat Hit Differential Summary :
Yamamoto regular : -1.33 Anzac regular : -4.50 Hisaichi regular : -0.33 -
TripleA Turn Summary: Dutch round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Purchase Units - Dutch Dutch buy 2 Bunkers, 1 Elite and 3 Infantrys; Remaining resources: 0 PUs; Non Combat Move - Dutch 1 Elite and 1 Infantry moved from Suriname to Amazon Place Units - Dutch 1 Bunker, 1 Elite and 3 Infantrys placed in Banjarmasin 1 Bunker placed in Soembawa Turn Complete - Dutch Dutch collect 22 PUs; end with 22 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: Finns round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Finns 1 Infantry moved from Oulu to Lapland 1 Infantry moved from Murmansk to Lapland 1 Fighter moved from Tampere to Vyborg 1 Infantry moved from Kotka to Vyborg 1 Tank moved from Tampere to Lapland 1 Tank moved from Tampere to Lapland Purchase Units - Finns Finns buy 4 Infantrys and 1 Tank; Remaining resources: 1 PUs; Combat - Finns Battle in Lapland Finns attack with 2 Infantrys and 2 Tanks Russians defend with 1 Artillery Finns roll dice for 2 Infantrys and 2 Tanks in Lapland, round 2 : 1/4 hits, 1,33 expected hits Russians roll dice for 1 Artillery in Lapland, round 2 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Russians lost in Lapland Finns win, taking Lapland from Russians with 2 Infantrys and 2 Tanks remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Vyborg Finns attack with 1 Fighter and 1 Infantry Russians defend with 1 Infantry Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 2 : 0/2 hits, 0,50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0,33 expected hits Finns roll dice for 1 Fighter and 1 Infantry in Vyborg, round 3 : 1/2 hits, 0,50 expected hits Russians roll dice for 1 Infantry in Vyborg, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Vyborg Finns win, taking Vyborg from Russians with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Non Combat Move - Finns 1 Fighter moved from Vyborg to Oulu 5 Infantrys moved from Tampere to Oulu 1 Tank moved from Helsinki to Oulu 5 Infantrys moved from Helsinki to Tampere 1 AAGun moved from Tampere to Helsinki 1 Infantry moved from Tampere to Oulu Place Units - Finns 4 Infantrys and 1 Tank placed in Helsinki Turn Complete - Finns Finns collect 16 PUs; end with 17 PUsCombat Hit Differential Summary :
Finns regular : -0,33 Russians regular : -1,00 -
TripleA Turn Summary: Romanians round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Romanians 1 Artillery moved from Kiev to Minsk 1 Infantry moved from Kiev to Minsk 1 Tank moved from Kiev to Minsk 2 Infantrys moved from Vinnytsia to Donetsk 1 Fighter moved from Vinnytsia to Donetsk 1 Adv.Fighter moved from Bucharest to Donetsk 1 Artillery moved from Vinnytsia to Donetsk 1 Tank moved from Vinnytsia to Minsk 1 Tank moved from Vinnytsia to Minsk 1 Tank moved from Kiev to Minsk Purchase Units - Romanians Romanians buy 1 Factory; Remaining resources: 1 PUs; Combat - Romanians Battle in Minsk Romanians attack with 1 Artillery, 1 Infantry and 4 Tanks Russians defend with 1 Artillery and 3 Infantrys Romanians roll dice for 1 Artillery, 1 Infantry and 4 Tanks in Minsk, round 2 : 3/6 hits, 2,67 expected hits Russians roll dice for 1 Artillery and 3 Infantrys in Minsk, round 2 : 0/4 hits, 1,33 expected hits 3 Infantrys owned by the Russians lost in Minsk 1 Artillery owned by the Romanians, 4 Tanks owned by the Romanians and 1 Infantry owned by the Romanians retreated to Kiev Russians win with 1 Artillery remaining. Battle score for attacker is 6 Casualties for Russians: 3 Infantrys Battle in Donetsk Romanians attack with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys Russians defend with 2 Infantrys Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 2 Infantrys in Donetsk, round 2 : 1/5 hits, 1,67 expected hits Russians roll dice for 2 Infantrys in Donetsk, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Romanians lost in Donetsk 1 Infantry owned by the Russians lost in Donetsk Romanians roll dice for 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry in Donetsk, round 3 : 1/4 hits, 1,50 expected hits Russians roll dice for 1 Infantry in Donetsk, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Donetsk Romanians win, taking Donetsk from Russians with 1 Adv.Fighter, 1 Artillery, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Romanians: 1 Infantry Casualties for Russians: 2 Infantrys Non Combat Move - Romanians 1 Adv.Fighter and 1 Fighter moved from Donetsk to Kiev 1 Infantry moved from Vinnytsia to Kiev 1 Tank moved from Bucharest to Vinnytsia 2 Infantrys moved from E.Romania to Vinnytsia Place Units - Romanians 1 Factory placed in Kiev Turn Complete - Romanians Romanians collect 18 PUs; end with 19 PUsCombat Hit Differential Summary :
Romanians regular : -0,83 Russians regular : -1,33 -
TripleA Turn Summary: Thai round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Thai 1 Fighter moved from Malaya to Burma 1 Infantry moved from S.Thailand to Burma Purchase Units - Thai Thai buy 6 Infantrys; Remaining resources: 0 PUs; Combat - Thai Battle in Burma Thai attack with 1 Fighter and 1 Infantry British defend with 1 Infantry Thai roll dice for 1 Fighter and 1 Infantry in Burma, round 2 : 0/2 hits, 0,50 expected hits British roll dice for 1 Infantry in Burma, round 2 : 0/1 hits, 0,33 expected hits Thai roll dice for 1 Fighter and 1 Infantry in Burma, round 3 : 1/2 hits, 0,50 expected hits British roll dice for 1 Infantry in Burma, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Burma Thai win, taking Burma from British with 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for British: 1 Infantry Non Combat Move - Thai 1 Fighter moved from Burma to Malaya 1 Infantry moved from Bangkok to S.Thailand 1 Infantry moved from Bangkok to Malaya 2 Infantrys moved from Bangkok to Malaya Place Units - Thai 6 Infantrys placed in Bangkok Turn Complete - Thai Thai collect 11 PUs; end with 11 PUsCombat Hit Differential Summary :
Thai regular : 0,00 British regular : -0,67 -
TripleA Turn Summary: Americans round 5
TripleA Turn Summary for game: World At War
Game History
Round: 5 Combat Move - Americans 2 Infantrys moved from Wake to 88 Sea Zone 2 Cruisers and 2 Infantrys moved from 88 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Minamitori Americans take Minamitori from Yamamoto 1 Infantry moved from 95 Sea Zone to Rongelap Americans take Rongelap from Yamamoto 2 Infantrys moved from Wake to 88 Sea Zone 2 Battleships, 2 Infantrys and 1 Transport moved from 88 Sea Zone to 95 Sea Zone 2 Infantrys moved from 95 Sea Zone to Eniwetok 1 Bomber moved from Wake to Eniwetok 6 Adv.Fighters moved from 88 Sea Zone to Eniwetok 1 Infantry moved from Wake to 88 Sea Zone 1 Cruiser and 1 Infantry moved from 88 Sea Zone to 95 Sea Zone 1 Infantry moved from 95 Sea Zone to Eniwetok Purchase Units - Americans Americans buy 2 Adv.Fighters, 1 B.Transport, 1 Carrier, 2 Destroyers, 14 Infantrys, 2 Submarines and 1 Transport; Remaining resources: 1 PUs; Combat - Americans Battle in Eniwetok Americans attack with 6 Adv.Fighters, 1 Bomber and 3 Infantrys Yamamoto defend with 1 Infantry Americans roll dice for 2 Battleships and 1 Cruiser in Eniwetok, round 2 : 2/3 hits, 1.83 expected hits 1 Infantry owned by the Yamamoto lost in Eniwetok Americans win, taking Eniwetok from Yamamoto with 6 Adv.Fighters, 1 Bomber and 3 Infantrys remaining. Battle score for attacker is 2 Casualties for Yamamoto: 1 Infantry Non Combat Move - Americans 1 Bomber moved from Eniwetok to Wake 6 Adv.Fighters moved from Eniwetok to 95 Sea Zone 3 Carriers, 4 Destroyers, 3 Submarines and 3 Transports moved from 88 Sea Zone to 95 Sea Zone 1 Elite and 3 Infantrys moved from Pearl Harbor to 91 Sea Zone 1 B.Transport, 2 Destroyers, 1 Elite, 3 Infantrys and 2 Submarines moved from 91 Sea Zone to 88 Sea Zone 1 Elite and 3 Infantrys moved from 88 Sea Zone to Wake 4 Infantrys moved from San Francisco to 83 Sea Zone 1 Adv.Fighter moved from San Francisco to 88 Sea Zone 1 B.Transport, 1 Destroyer and 4 Infantrys moved from 83 Sea Zone to 89 Sea Zone 4 Infantrys moved from 89 Sea Zone to Midway 2 Artillerys and 3 Infantrys moved from Santiago to 125 Sea Zone 2 Artillerys, 1 Cruiser, 3 Infantrys and 2 Transports moved from 125 Sea Zone to 35 Sea Zone 2 Artillerys and 3 Infantrys moved from 35 Sea Zone to Salvador 4 Infantrys moved from South Atlantic USA to 26 Sea Zone 1 Infantry moved from South Central USA to South Atlantic USA 1 B.Transport and 4 Infantrys moved from 26 Sea Zone to 32 Sea Zone 4 Infantrys moved from 32 Sea Zone to Bahia 1 Fighter moved from Bahia to Mauritania 1 Fighter moved from Mauritania to W.Morocco Place Units - Americans 1 Carrier placed in 88 Sea Zone 1 Adv.Fighter placed in 88 Sea Zone 3 Infantrys placed in South Atlantic USA 1 Infantry placed in South Central USA 3 Infantrys placed in Santiago 1 Destroyer and 2 Submarines placed in 91 Sea Zone 1 B.Transport and 1 Destroyer placed in 83 Sea Zone 2 Infantrys placed in San Francisco 1 Transport placed in 35 Sea Zone 1 Infantry placed in Salvador 1 Adv.Fighter placed in San Francisco 1 Infantry placed in South Central USA Americans undo move 9. 1 Transport placed in 25 Sea Zone 2 Infantrys placed in South Central USA Americans undo move 12. 1 Transport placed in 35 Sea Zone 1 Infantry placed in San Francisco Turn Complete - Americans Americans collect 109 PUs; end with 110 PUsCombat Hit Differential Summary :
Americans regular : 0.17 -
TripleA Manual Gamesave Post: Germans round 6
TripleA Manual Gamesave Post for game: World At War
Game History
Round: 6 Combat Move - Germans 2 Infantrys moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Stuka moved from Danzig to Latvia 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Bomber, 2 Fighters and 1 JetFighter moved from Danzig to 6 Sea Zone 2 JetFighters moved from 22 Sea Zone to 6 Sea Zone 1 Infantry moved from Hamburg to Netherlands Germans take Netherlands from British 4 Infantrys moved from Rhine to Belgium 4 Stukas moved from Rhine to Belgium 4 Adv.Fighters moved from 22 Sea Zone to 19 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 4 Artillerys, 16 Infantrys, 3 Mech.Infs, 5 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 1 Bomber, 2 Fighters and 3 JetFighters Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 Bomber, 2 Fighters and 3 JetFighters in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hitsCombat Hit Differential Summary :
Germans regular : -0,33 -
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@Elrood transports and sub
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Germans 2 Infantrys moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Stuka moved from Danzig to Latvia 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Bomber, 2 Fighters and 1 JetFighter moved from Danzig to 6 Sea Zone 2 JetFighters moved from 22 Sea Zone to 6 Sea Zone 1 Infantry moved from Hamburg to Netherlands Germans take Netherlands from British 4 Infantrys moved from Rhine to Belgium 4 Stukas moved from Rhine to Belgium 4 Adv.Fighters moved from 22 Sea Zone to 19 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 4 Artillerys, 16 Infantrys, 3 Mech.Infs, 5 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 1 Bomber, 2 Fighters and 3 JetFighters Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 Bomber, 2 Fighters and 3 JetFighters in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0,67 expected hits 2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone Germans roll dice for 1 Bomber, 2 Fighters and 3 JetFighters in 6 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Fighter owned by the Germans lost in 6 Sea Zone 1 Destroyer owned by the Russians lost in 6 Sea Zone Germans win with 1 Bomber, 1 Fighter and 3 JetFighters remaining. Battle score for attacker is 19 Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports Casualties for Germans: 1 Fighter Battle in 19 Sea Zone Germans attack with 4 Adv.Fighters British defend with 1 T.Boat Germans roll dice for 4 Adv.Fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 T.Boat in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 T.Boat owned by the British lost in 19 Sea Zone Germans win with 4 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Latvia Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Artillery Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 3 : 3/3 hits, 1,00 expected hits Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Belgium Germans attack with 4 Infantrys and 4 Stukas Neutral defend with 3 Infantrys Germans roll dice for 4 Infantrys and 4 Stukas in Belgium, round 2 : 3/8 hits, 3,33 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Belgium 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 3 Infantrys and 4 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Germans 1 Battleship, 3 Carriers, 2 Destroyers, 2 Submarines and 3 Transports moved from 22 Sea Zone to 20 Sea Zone 4 Adv.Fighters moved from 19 Sea Zone to 20 Sea Zone 5 Infantrys moved from Normandy to Orleanais 4 Stukas moved from Belgium to Normandy 1 Infantry moved from Hamburg to Rhine 7 Infantrys, 7 Mech.Infs and 5 Tanks moved from Brest to Kiev 1 Stuka moved from Minsk to Kiev 1 Stuka moved from Latvia to Kiev 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Krakow to Brest 1 Infantry moved from Danzig to Brest 5 Infantrys and 6 Tanks moved from Bohemia to Krakow 5 Tanks moved from Bavaria to Krakow 3 Tanks moved from Lorraine to Bohemia 2 JetFighters moved from 6 Sea Zone to Finnmark 1 Fighter and 1 JetFighter moved from 6 Sea Zone to Finnmark 1 Bomber moved from 6 Sea Zone to Danzig 1 Infantry moved from Upper Norrland to Lapland Place Units - Germans 2 Adv.Fighters and 1 Transport placed in 20 Sea Zone 4 Artillerys placed in Vinnytsia 3 Infantrys placed in Krakow 4 Infantrys placed in Warsaw 3 Infantrys placed in Danzig 5 Tanks placed in Bohemia 3 Mech.Infs placed in Bavaria 2 Infantrys placed in Paris 4 Infantrys placed in Rhine Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy: 2 Artillerys and 2 Infantrys EDIT: Adding units owned by Germans to Orleanais: 2 Artillerys and 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 117 PUs; end with 117 PUsCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -0,00 Neutral regular : 0,00 British regular : -0,17 -
TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Germans 2 Infantrys moved from Brest to Minsk 1 Stuka moved from Brest to Minsk 1 Stuka moved from Danzig to Latvia 1 Infantry moved from Lithuania to Latvia 1 Infantry moved from Danzig to 24 Sea Zone 1 Infantry moved from 24 Sea Zone to Latvia 1 Bomber, 2 Fighters and 1 JetFighter moved from Danzig to 6 Sea Zone 2 JetFighters moved from 22 Sea Zone to 6 Sea Zone 1 Infantry moved from Hamburg to Netherlands Germans take Netherlands from British 4 Infantrys moved from Rhine to Belgium 4 Stukas moved from Rhine to Belgium 4 Adv.Fighters moved from 22 Sea Zone to 19 Sea Zone Purchase Units - Germans Germans buy 2 Adv.Fighters, 4 Artillerys, 16 Infantrys, 3 Mech.Infs, 5 Tanks and 1 Transport; Remaining resources: 0 PUs; Combat - Germans Battle in 6 Sea Zone Germans attack with 1 Bomber, 2 Fighters and 3 JetFighters Russians defend with 1 Destroyer, 1 Submarine and 2 Transports Germans roll dice for 1 Bomber, 2 Fighters and 3 JetFighters in 6 Sea Zone, round 2 : 3/6 hits, 3,33 expected hits Russians roll dice for 1 Destroyer and 2 Transports in 6 Sea Zone, round 2 : 0/3 hits, 0,67 expected hits 2 Transports owned by the Russians and 1 Submarine owned by the Russians lost in 6 Sea Zone Germans roll dice for 1 Bomber, 2 Fighters and 3 JetFighters in 6 Sea Zone, round 3 : 4/6 hits, 3,33 expected hits Russians roll dice for 1 Destroyer in 6 Sea Zone, round 3 : 1/1 hits, 0,33 expected hits 1 Fighter owned by the Germans lost in 6 Sea Zone 1 Destroyer owned by the Russians lost in 6 Sea Zone Germans win with 1 Bomber, 1 Fighter and 3 JetFighters remaining. Battle score for attacker is 19 Casualties for Russians: 1 Destroyer, 1 Submarine and 2 Transports Casualties for Germans: 1 Fighter Battle in 19 Sea Zone Germans attack with 4 Adv.Fighters British defend with 1 T.Boat Germans roll dice for 4 Adv.Fighters in 19 Sea Zone, round 2 : 1/4 hits, 2,00 expected hits British roll dice for 1 T.Boat in 19 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits 1 T.Boat owned by the British lost in 19 Sea Zone Germans win with 4 Adv.Fighters remaining. Battle score for attacker is 6 Casualties for British: 1 T.Boat Battle in Latvia Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Infantry Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Latvia, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Latvia, round 3 : 2/3 hits, 1,00 expected hits Russians roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the Russians lost in Latvia Germans win, taking Latvia from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Battle in Minsk Germans attack with 2 Infantrys and 1 Stuka Russians defend with 1 Artillery Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 2 : 0/3 hits, 1,00 expected hits Russians roll dice for 1 Artillery in Minsk, round 2 : 0/1 hits, 0,33 expected hits Germans roll dice for 2 Infantrys and 1 Stuka in Minsk, round 3 : 3/3 hits, 1,00 expected hits Russians roll dice for 1 Artillery in Minsk, round 3 : 0/1 hits, 0,33 expected hits 1 Artillery owned by the Russians lost in Minsk Germans win, taking Minsk from Russians with 2 Infantrys and 1 Stuka remaining. Battle score for attacker is 4 Casualties for Russians: 1 Artillery Battle in Belgium Germans attack with 4 Infantrys and 4 Stukas Neutral defend with 3 Infantrys Germans roll dice for 4 Infantrys and 4 Stukas in Belgium, round 2 : 3/8 hits, 3,33 expected hits Neutral roll dice for 3 Infantrys in Belgium, round 2 : 1/3 hits, 1,00 expected hits 1 Infantry owned by the Germans lost in Belgium 3 Infantrys owned by the Neutral lost in Belgium Germans loses 0 PUs for violating Belgiums neutrality. Germans win, taking Belgium from Neutral with 3 Infantrys and 4 Stukas remaining. Battle score for attacker is 4 Casualties for Germans: 1 Infantry Casualties for Neutral: 3 Infantrys Non Combat Move - Germans 1 Battleship, 3 Carriers, 2 Destroyers, 2 Submarines and 3 Transports moved from 22 Sea Zone to 20 Sea Zone 4 Adv.Fighters moved from 19 Sea Zone to 20 Sea Zone 5 Infantrys moved from Normandy to Orleanais 4 Stukas moved from Belgium to Normandy 1 Infantry moved from Hamburg to Rhine 7 Infantrys, 7 Mech.Infs and 5 Tanks moved from Brest to Kiev 1 Stuka moved from Minsk to Kiev 1 Stuka moved from Latvia to Kiev 4 Infantrys moved from Warsaw to Brest 3 Infantrys moved from Krakow to Brest 1 Infantry moved from Danzig to Brest 5 Infantrys and 6 Tanks moved from Bohemia to Krakow 5 Tanks moved from Bavaria to Krakow 3 Tanks moved from Lorraine to Bohemia 2 JetFighters moved from 6 Sea Zone to Finnmark 1 Fighter and 1 JetFighter moved from 6 Sea Zone to Finnmark 1 Bomber moved from 6 Sea Zone to Danzig 1 Infantry moved from Upper Norrland to Lapland Place Units - Germans 2 Adv.Fighters and 1 Transport placed in 20 Sea Zone 4 Artillerys placed in Vinnytsia 3 Infantrys placed in Krakow 4 Infantrys placed in Warsaw 3 Infantrys placed in Danzig 5 Tanks placed in Bohemia 3 Mech.Infs placed in Bavaria 2 Infantrys placed in Paris 4 Infantrys placed in Rhine Turning on Edit Mode EDIT: Removing units owned by Germans from Normandy: 2 Artillerys and 2 Infantrys EDIT: Adding units owned by Germans to Orleanais: 2 Artillerys and 2 Infantrys EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 117 PUs; end with 117 PUs Turning on Edit Mode EDIT: Removing units owned by Germans from Vinnytsia: 4 Infantrys EDIT: Adding units owned by Germans to Kiev: 4 Infantrys EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Russians regular : -1,33 Germans regular : -0,00 Neutral regular : 0,00 British regular : -0,17 -
@captainwalker please use latest, forgot to move some inf
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Russians 2 Infantrys moved from S.Karelia to Vyborg 1 Adv.Fighter moved from Leningrad to Vyborg 1 Elite moved from Leningrad to Latvia 1 Artillery moved from Leningrad to Latvia 2 Infantrys moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Latvia 1 Fighter moved from Leningrad to Vyborg 1 Adv.Fighter moved from Kursk to Donetsk 1 Infantry moved from Novgorod to Minsk 2 Infantrys moved from Kursk to Minsk 1 Artillery moved from Kursk to Minsk 1 Bomber moved from Yaroslavl to Minsk 1 Artillery and 3 Infantrys moved from Rostov to Donetsk Purchase Units - Russians Russians buy 4 Artillerys, 2 Bunkers, 3 Elites, 25 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Russians Battle in Latvia Russians attack with 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 2 Infantrys in Latvia, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 2 Infantrys in Latvia, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Latvia 1 Infantry owned by the Germans lost in Latvia Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 3 : 0/4 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry in Latvia, round 4 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 Infantry in Latvia, round 4 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Germans lost in Latvia Russians win, taking Latvia from Germans with 1 Artillery, 1 Elite, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Vyborg Russians attack with 1 Adv.Fighter, 1 Fighter and 2 Infantrys Finns defend with 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Vyborg, round 2 : 0/4 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Vyborg, round 2 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 Adv.Fighter, 1 Fighter and 2 Infantrys in Vyborg, round 3 : 1/4 hits, 1.17 expected hits Finns roll dice for 1 Infantry in Vyborg, round 3 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Russians lost in Vyborg 1 Infantry owned by the Finns lost in Vyborg Russians win, taking Vyborg from Finns with 1 Adv.Fighter, 1 Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 Infantry Casualties for Finns: 1 Infantry Battle in Minsk Russians attack with 1 Artillery, 1 Bomber and 3 Infantrys Germans defend with 2 Infantrys Russians roll dice for 1 Artillery, 1 Bomber and 3 Infantrys in Minsk, round 2 : 3/5 hits, 1.67 expected hits Germans roll dice for 2 Infantrys in Minsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Minsk 2 Infantrys owned by the Germans lost in Minsk Russians win, taking Minsk from Germans with 1 Artillery, 1 Bomber and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Russians: 1 Infantry Casualties for Germans: 2 Infantrys Battle in Donetsk Russians attack with 1 Adv.Fighter, 1 Artillery and 3 Infantrys Romanians defend with 1 Artillery and 1 Infantry Russians roll dice for 1 Adv.Fighter, 1 Artillery and 3 Infantrys in Donetsk, round 2 : 1/5 hits, 1.50 expected hits Romanians roll dice for 1 Artillery and 1 Infantry in Donetsk, round 2 : 1/2 hits, 0.67 expected hits 1 Infantry owned by the Russians lost in Donetsk 1 Infantry owned by the Romanians lost in Donetsk Russians roll dice for 1 Adv.Fighter, 1 Artillery and 2 Infantrys in Donetsk, round 3 : 2/4 hits, 1.33 expected hits Romanians roll dice for 1 Artillery in Donetsk, round 3 : 0/1 hits, 0.33 expected hits 1 Artillery owned by the Romanians lost in Donetsk Russians win, taking Donetsk from Romanians with 1 Adv.Fighter, 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4 Casualties for Russians: 1 Infantry Casualties for Romanians: 1 Artillery and 1 Infantry Non Combat Move - Russians 1 Adv.Fighter moved from Donetsk to Kursk 1 Bomber moved from Minsk to Yaroslavl 8 Infantrys moved from Yaroslavl to Kursk 1 Artillery and 2 Elites moved from Rostov to Kursk 1 Tank moved from Stalingrad to Kursk 1 Artillery and 3 Infantrys moved from Stalingrad to Rostov 1 Artillery, 1 Elite and 3 Infantrys moved from Georgia to Rostov 2 Infantrys moved from Astrakhan to Georgia 2 Tanks moved from Moscow to Kursk 8 Infantrys moved from Moscow to Yaroslavl 1 Artillery, 1 Elite and 2 Infantrys moved from Arkhangelsk to S.Karelia 1 Fighter moved from Latvia to Leningrad 1 Fighter moved from Vyborg to Leningrad 1 Adv.Fighter moved from Vyborg to Kursk 1 Artillery, 1 Elite and 1 Infantry moved from Leningrad to Novgorod 1 Infantry moved from Leningrad to Novgorod 2 Tanks moved from Leningrad to Yaroslavl 1 Infantry moved from Leningrad to Novgorod 2 Infantrys moved from Perm to Kuybyshev 2 Infantrys moved from Sverdlovsk to Perm 1 Adv.Fighter, 1 Artillery, 1 Elite, 1 Fighter and 3 Infantrys moved from N.Buryat Mongolia to Chita 1 Tank moved from Olyokminsk to Chita 1 Artillery, 1 Elite and 3 Infantrys moved from Olyokminsk to N.Buryat Mongolia 1 Artillery, 1 Elite and 3 Infantrys moved from Khatanga to Olyokminsk 1 Tank moved from Sibirsky to Olyokminsk 1 Artillery, 1 Elite and 3 Infantrys moved from Sibirsky to Khatanga 1 Infantry moved from Irkutsk to S.Buryat Mongolia 4 Infantrys moved from Krasnoyarsk to Irkutsk 3 Infantrys moved from Novosibirsk to Krasnoyarsk 2 Infantrys moved from Sverdlovsk to Novosibirsk 2 Infantrys moved from Chimkent to 126 Sea Zone 2 Infantrys moved from Tashkent to Chimkent 2 Infantrys moved from 126 Sea Zone to Astrakhan Place Units - Russians 1 Bunker placed in Kursk 1 Bunker placed in Chita 1 Artillery, 1 Elite, 3 Infantrys and 1 Tank placed in Sibirsky 2 Infantrys placed in Tashkent 1 Artillery, 1 Elite and 1 Infantry placed in Georgia 1 Artillery, 1 Elite, 2 Infantrys and 1 Tank placed in Stalingrad 4 Infantrys placed in Leningrad 1 Artillery, 7 Infantrys and 2 Tanks placed in Moscow 4 Infantrys placed in Arkhangelsk 2 Infantrys placed in Sverdlovsk Turn Complete - Russians Russians collect 98 PUs; end with 98 PUsCombat Hit Differential Summary :
Romanians regular : 0.00 Finns regular : 0.33 Germans regular : 0.00 Russians regular : -2.00 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Italians 1 Tank moved from E.Morocco to Tangier Italians take Tangier from French 1 Tank moved from Tangier to W.Morocco 8 Infantrys and 1 Tank moved from E.Morocco to W.Morocco 3 Infantrys moved from E.Morocco to W.Morocco 1 Infantry moved from Kufra to New Valley 1 Artillery and 1 Infantry moved from Greece to 51 Sea Zone 1 Artillery and 1 Infantry moved from 51 Sea Zone to Crete 1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to New Valley 1 Adv.Fighter and 2 Fighters moved from 51 Sea Zone to New Valley 5 Artillerys, 1 Elite, 5 Infantrys, 4 Mech.Infs and 8 Tanks moved from Kufra to Mersa Matruh 2 Artillerys and 4 Infantrys moved from Tobruk to Mersa Matruh 1 Infantry moved from Tobruk to Mersa Matruh Purchase Units - Italians Italians buy 4 ArmoredCars, 1 Battleship, 1 Bunker, 11 Infantrys and 1 Transport; Remaining resources: 1 PUs; Combat - Italians Battle in Crete Italians attack with 1 Artillery and 1 Infantry British defend with 1 AAGun and 2 Infantrys Italians roll dice for 1 Battleship and 1 Cruiser in Crete, round 2 : 1/2 hits, 1,17 expected hits 1 Infantry owned by the British lost in Crete Italians roll dice for 1 Artillery and 1 Infantry in Crete, round 2 : 0/2 hits, 0,67 expected hits British roll dice for 1 Infantry in Crete, round 2 : 0/1 hits, 0,33 expected hits Italians roll dice for 1 Artillery and 1 Infantry in Crete, round 3 : 1/2 hits, 0,67 expected hits British roll dice for 1 Infantry in Crete, round 3 : 0/1 hits, 0,33 expected hits 1 Infantry owned by the British lost in Crete Italians win, taking Crete from British with 1 Artillery and 1 Infantry remaining. Battle score for attacker is 4 Casualties for British: 2 Infantrys Battle in W.Morocco Italians attack with 11 Infantrys and 2 Tanks French defend with 1 AAGun, 1 Artillery and 7 Infantrys; Americans defend with 1 Fighter Italians roll dice for 11 Infantrys and 2 Tanks in W.Morocco, round 2 : 4/13 hits, 2,83 expected hits French roll dice for 1 Artillery, 1 Fighter and 7 Infantrys in W.Morocco, round 2 : 1/9 hits, 3,17 expected hits 1 Infantry owned by the Italians lost in W.Morocco 4 Infantrys owned by the French lost in W.Morocco Italians roll dice for 10 Infantrys and 2 Tanks in W.Morocco, round 3 : 0/12 hits, 2,67 expected hits French roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in W.Morocco, round 3 : 0/5 hits, 1,83 expected hits Italians roll dice for 10 Infantrys and 2 Tanks in W.Morocco, round 4 : 4/12 hits, 2,67 expected hits French roll dice for 1 Artillery, 1 Fighter and 3 Infantrys in W.Morocco, round 4 : 2/5 hits, 1,83 expected hits 2 Infantrys owned by the Italians lost in W.Morocco 1 Artillery owned by the French and 3 Infantrys owned by the French lost in W.Morocco Italians roll dice for 8 Infantrys and 2 Tanks in W.Morocco, round 5 : 2/10 hits, 2,33 expected hits French roll dice for 1 Fighter in W.Morocco, round 5 : 1/1 hits, 0,50 expected hits 1 Infantry owned by the Italians lost in W.Morocco 1 Fighter owned by the Americans lost in W.Morocco Italians win, taking W.Morocco from French with 7 Infantrys and 2 Tanks remaining. Battle score for attacker is 18 Casualties for Italians: 4 Infantrys Casualties for French: 1 Artillery and 7 Infantrys Casualties for Americans: 1 Fighter Battle in Mersa Matruh Italians attack with 7 Artillerys, 1 Elite, 10 Infantrys, 4 Mech.Infs and 8 Tanks British defend with 3 Infantrys Italians roll dice for 7 Artillerys, 1 Elite, 10 Infantrys, 4 Mech.Infs and 8 Tanks in Mersa Matruh, round 2 : 12/30 hits, 11,50 expected hits British roll dice for 3 Infantrys in Mersa Matruh, round 2 : 0/3 hits, 1,00 expected hits 3 Infantrys owned by the British lost in Mersa Matruh Italians win, taking Mersa Matruh from British with 7 Artillerys, 1 Elite, 10 Infantrys, 4 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 6 Casualties for British: 3 Infantrys Battle in New Valley Italians attack with 2 Adv.Fighters, 4 Fighters and 1 Infantry British defend with 1 Infantry Italians roll dice for 2 Adv.Fighters, 4 Fighters and 1 Infantry in New Valley, round 2 : 4/7 hits, 2,50 expected hits British roll dice for 1 Infantry in New Valley, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Italians lost in New Valley 1 Infantry owned by the British lost in New Valley Italians win with 2 Adv.Fighters and 4 Fighters remaining. Battle score for attacker is 0 Casualties for Italians: 1 Infantry Casualties for British: 1 Infantry Non Combat Move - Italians 2 Adv.Fighters and 4 Fighters moved from New Valley to 51 Sea Zone 1 S.Submarine moved from 46 Sea Zone to 47 Sea Zone 1 ArmoredCar moved from Tunis to 47 Sea Zone 1 ArmoredCar and 1 S.Submarine moved from 47 Sea Zone to 51 Sea Zone 1 ArmoredCar moved from 51 Sea Zone to Mersa Matruh 7 Infantrys moved from Rome to 46 Sea Zone 7 Infantrys, 1 S.Submarine and 3 Transports moved from 46 Sea Zone to 51 Sea Zone 5 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 1 AAGun moved from Tobruk to Mersa Matruh 4 ArmoredCars moved from Tripoli to Tobruk 3 ArmoredCars moved from Tunis to Tripoli 1 Transport moved from 51 Sea Zone to 48 Sea Zone 2 Infantrys moved from Campania to 48 Sea Zone 2 Infantrys and 1 Transport moved from 48 Sea Zone to 51 Sea Zone 2 Infantrys moved from 51 Sea Zone to Mersa Matruh 2 Transports moved from 51 Sea Zone to 46 Sea Zone 1 Artillery and 3 Infantrys moved from Greece to 51 Sea Zone 1 Artillery and 3 Infantrys moved from 51 Sea Zone to Mersa Matruh Place Units - Italians 1 Bunker and 4 Infantrys placed in E.Morocco 1 Battleship placed in 51 Sea Zone 3 Infantrys placed in Greece 4 ArmoredCars placed in Tunis 1 Transport placed in 46 Sea Zone 4 Infantrys placed in Rome Turning on Edit Mode EDIT: Removing units owned by Italians from 46 Sea Zone: 1 Transport EDIT: Adding units owned by Italians to 51 Sea Zone: 1 Transport EDIT: Turning off Edit Mode Turn Complete - Italians Italians collect 71 PUs; end with 72 PUsCombat Hit Differential Summary :
French regular : -3,33 Italians regular : 1,00 British regular : -1,00 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Purchase Units - French French buy 1 Bunker, 4 Infantrys and 1 Tank; Remaining resources: 0 PUs; Non Combat Move - French 1 Artillery and 1 Elite moved from Canarians to 34 Sea Zone 1 Artillery and 1 Elite moved from 34 Sea Zone to Mauritania 2 Tanks moved from French Equatorial Africa to Nubia 7 Infantrys moved from French Equatorial Africa to Darfur 1 Adv.Fighter moved from Italian East Africa to Cairo 1 Tank moved from Lower Egypt to Cairo Place Units - French 1 Bunker placed in Mauritania 2 Infantrys and 1 Tank placed in French Equatorial Africa 2 Infantrys placed in Syria Turn Complete - French French collect 18 PUs; end with 18 PUsCombat Hit Differential Summary :
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@Elrood those French guys suck on defense!
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TripleA Turn Summary: Yamamoto round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Yamamoto 1 Infantry moved from Chubu to 85 Sea Zone 1 Infantry and 1 Transport moved from 85 Sea Zone to 93 Sea Zone 1 Infantry moved from Manila to 93 Sea Zone 2 Infantrys and 1 Transport moved from 93 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Flores 2 Infantrys moved from Ulithi to 101 Sea Zone 2 Infantrys and 1 Transport moved from 101 Sea Zone to 111 Sea Zone 2 Infantrys moved from 111 Sea Zone to Lombok 2 Adv.Fighters moved from West Borneo to Lombok 2 Adv.Fighters moved from 111 Sea Zone to Flores 1 L.Fighter moved from 85 Sea Zone to Flores 1 L.Fighter moved from 85 Sea Zone to Lombok Purchase Units - Yamamoto Yamamoto buy 2 Adv.Fighters, 6 Artillerys, 1 B.Carrier and 13 Infantrys; Remaining resources: 0 PUs; Combat - Yamamoto Battle in Lombok Yamamoto attack with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter Anzac defend with 1 Infantry Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Lombok, round 2 : 2/5 hits, 1,83 expected hits Dutch roll dice for 1 Infantry in Lombok, round 2 : 1/1 hits, 0,33 expected hits 1 Infantry owned by the Yamamoto lost in Lombok 1 Infantry owned by the Anzac lost in Lombok Yamamoto win, taking Lombok from Dutch with 2 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 0 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Infantry Battle in Flores Yamamoto attack with 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter Anzac defend with 1 Artillery and 1 Infantry Yamamoto roll dice for 2 Adv.Fighters, 2 Infantrys and 1 L.Fighter in Flores, round 2 : 2/5 hits, 1,83 expected hits Dutch roll dice for 1 Artillery and 1 Infantry in Flores, round 2 : 1/2 hits, 0,67 expected hits 1 Infantry owned by the Yamamoto lost in Flores 1 Artillery owned by the Anzac and 1 Infantry owned by the Anzac lost in Flores Yamamoto win, taking Flores from Dutch with 2 Adv.Fighters, 1 Infantry and 1 L.Fighter remaining. Battle score for attacker is 4 Casualties for Yamamoto: 1 Infantry Casualties for Anzac: 1 Artillery and 1 Infantry Non Combat Move - Yamamoto 2 Adv.Fighters and 1 L.Fighter moved from Lombok to 111 Sea Zone 1 L.Fighter moved from 111 Sea Zone to 85 Sea Zone 2 Adv.Fighters and 1 L.Fighter moved from Flores to 85 Sea Zone 1 Battleship moved from 111 Sea Zone to 85 Sea Zone 1 Destroyer moved from 111 Sea Zone to 85 Sea Zone 1 B.Transport moved from 111 Sea Zone to 107 Sea Zone 4 Infantrys moved from Davao to 107 Sea Zone 1 B.Transport and 4 Infantrys moved from 107 Sea Zone to 111 Sea Zone 4 Infantrys moved from 111 Sea Zone to British Borneo 4 Infantrys moved from British Borneo to West Borneo 4 Infantrys moved from Hong Kong to 92 Sea Zone 1 T.Boat moved from 111 Sea Zone to 106 Sea Zone 1 Infantry moved from Manila to 106 Sea Zone 1 Infantry moved from 106 Sea Zone to West Borneo 1 B.Transport and 4 Infantrys moved from 92 Sea Zone to 106 Sea Zone 4 Infantrys moved from 106 Sea Zone to West Borneo 2 Infantrys moved from Manila to 106 Sea Zone 2 Infantrys moved from 106 Sea Zone to West Borneo 1 Transport moved from 106 Sea Zone to 92 Sea Zone 2 Infantrys moved from Hong Kong to 92 Sea Zone 2 Infantrys and 1 Transport moved from 92 Sea Zone to 106 Sea Zone 2 Infantrys moved from 106 Sea Zone to West Borneo 1 Transport moved from 110 Sea Zone to 92 Sea Zone 2 Infantrys moved from Kiangsi to 92 Sea Zone 2 Infantrys moved from 92 Sea Zone to Manila 1 Infantry moved from Hunan to N.French Indochina 5 Tanks moved from Anhwei to Shantung 1 Infantry moved from Hunan to Anhwei 1 Bomber moved from Anhwei to West Borneo 2 Tanks moved from Hunan to Kwangtung 1 Infantry moved from N.French Indochina to Kwangsi 1 Infantry moved from Hunan to Kiangsi 2 Artillerys moved from Hunan to Kwangtung 1 Infantry moved from Hunan to Shanghai 2 Transports moved from 110 Sea Zone to 106 Sea Zone 1 Transport moved from 106 Sea Zone to 92 Sea Zone Place Units - Yamamoto 2 Adv.Fighters and 1 B.Carrier placed in 85 Sea Zone 3 Artillerys placed in West Borneo 3 Artillerys and 3 Infantrys placed in Malaya 4 Infantrys placed in Davao 6 Infantrys placed in Hong Kong Turn Complete - Yamamoto Yamamoto collect 77 PUs; end with 77 PUsCombat Hit Differential Summary :
Yamamoto regular : 0,33 Dutch regular : 1,00 -
@captainwalker fucking hell… Borneo is real tough nut to crack… it really seems to cost me the game!!! :-O
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World At War
Game History
Round: 6 Combat Move - Chinese 1 Infantry moved from Hupeh to Hunan 1 Infantry moved from Kweichow to Hunan 1 Artillery moved from Hupeh to Anhwei 1 Infantry moved from Shansi to Anhwei 1 Fighter moved from Shensi to Anhwei 1 Adv.Fighter moved from Shensi to Hunan 1 Artillery and 2 Infantrys moved from Suiyuan to Chahar Purchase Units - Chinese Chinese buy 2 Artillerys, 4 Infantrys and 4 Tanks; Remaining resources: 0 PUs; Combat - Chinese Battle in Hunan Chinese attack with 1 Adv.Fighter and 2 Infantrys Yamamoto defend with 1 Infantry Chinese roll dice for 1 Adv.Fighter and 2 Infantrys in Hunan, round 2 : 2/3 hits, 0.83 expected hits Yamamoto roll dice for 1 Infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Hunan 1 Infantry owned by the Yamamoto lost in Hunan Chinese win, taking Hunan from Yamamoto with 1 Adv.Fighter and 1 Infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Anhwei Chinese attack with 1 Artillery, 1 Fighter and 1 Infantry Yamamoto defend with 1 Infantry Chinese roll dice for 1 Artillery, 1 Fighter and 1 Infantry in Anhwei, round 2 : 0/3 hits, 1.00 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 2 : 1/1 hits, 0.33 expected hits 1 Infantry owned by the Chinese lost in Anhwei Chinese roll dice for 1 Artillery and 1 Fighter in Anhwei, round 3 : 1/2 hits, 0.67 expected hits Hisaichi roll dice for 1 Infantry in Anhwei, round 3 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Yamamoto lost in Anhwei Chinese win, taking Anhwei from Hisaichi with 1 Artillery and 1 Fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 Infantry Casualties for Yamamoto: 1 Infantry Battle in Chahar Chinese attack with 1 Artillery and 2 Infantrys Hisaichi defend with 1 Infantry Chinese roll dice for 1 Artillery and 2 Infantrys in Chahar, round 2 : 1/3 hits, 0.83 expected hits Hisaichi roll dice for 1 Infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 Infantry owned by the Hisaichi lost in Chahar Chinese win, taking Chahar from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2 Casualties for Hisaichi: 1 Infantry Non Combat Move - Chinese 1 Fighter moved from Anhwei to Hupeh 1 Adv.Fighter moved from Hunan to Hupeh 1 AAGun, 3 Artillerys, 1 Elite, 7 Infantrys and 12 Tanks moved from Shensi to Hupeh 1 Infantry moved from Suiyuan to Shansi 1 Artillery and 2 Infantrys moved from Ningsia to Suiyuan 1 Infantry moved from Szechwan to Kweichow 1 Artillery and 2 Infantrys moved from Lanchow to Szechwan 3 Tanks moved from Gobi Altai to Shensi 1 Infantry moved from Gobi Altai to Ningsia 1 Artillery and 1 Marine moved from E.Qinghai to Lanchow 1 Artillery moved from E.Qinghai to Ningsia 2 Infantrys moved from E.Qinghai to Ningsia 1 Infantry moved from E.Qinghai to Lanchow 2 Artillerys and 4 Infantrys moved from Hsining to E.Qinghai 1 Infantry moved from E.Sinkiang to Gobi Altai 4 Tanks moved from Urumqi to Gobi Altai Place Units - Chinese 2 Artillerys and 4 Infantrys placed in Hsining 4 Tanks placed in Urumqi Turn Complete - Chinese Chinese collect 35 PUs; end with 35 PUsCombat Hit Differential Summary :
Yamamoto regular : 0.67 Chinese regular : 0.67 Hisaichi regular : 0.00





