@Amon-Sul turn complete 2.0 ;-)
L26 BM simon33 (L+22) vs discalced (X)
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TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from French Indo China to Anhwe 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Anhwe Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 5 transports moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone 3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 4 infantry, 2 mech_infantrys and 5 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China 1 armour, 6 artilleries and 14 infantry moved from French Indo China to Shan State 2 mech_infantrys moved from Kiangsu to Kwangtung 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 bombers moved from Anhwe to French Indo China 1 mech_infantry moved from Chahar to Shantung 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 2 fighters and 1 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 mech_infantrys placed in Shantung 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 -
TripleA Turn Summary: Japanese round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 carrier, 2 fighters, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kiangsu to Anhwe 2 bombers moved from French Indo China to Anhwe 1 infantry moved from Shan State to Burma Japanese take Burma from UK_Pacific Combat - Japanese Battle in Anhwe Japanese attack with 2 bombers and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 infantry in Anhwe, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Anhwe 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 5 transports moved from 36 Sea Zone to 20 Sea Zone 1 infantry and 1 mech_infantry moved from Kiangsi to 20 Sea Zone 3 infantry and 1 mech_infantry moved from Kwangtung to 20 Sea Zone 4 infantry, 2 mech_infantrys and 5 transports moved from 20 Sea Zone to 36 Sea Zone 4 infantry and 2 mech_infantrys moved from 36 Sea Zone to French Indo China 1 armour, 6 artilleries and 14 infantry moved from French Indo China to Shan State 2 mech_infantrys moved from Kiangsu to Kwangtung 3 destroyers moved from 6 Sea Zone to 33 Sea Zone 1 fighter moved from Japan to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from 36 Sea Zone to French Indo China 2 bombers moved from Anhwe to French Indo China 1 mech_infantry moved from Chahar to Shantung 1 destroyer moved from 33 Sea Zone to 45 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone Place Units - Japanese 2 artilleries and 1 infantry placed in French Indo China 2 fighters and 1 infantry placed in Kwangtung 3 infantry placed in Kiangsu 2 mech_infantrys placed in Shantung 1 carrier placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 53 PUs; end with 53 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 56 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs Turning on Edit Mode EDIT: Removing units owned by Japanese from French Indo China: 2 fighters EDIT: Adding units owned by Japanese to 36 Sea Zone: 2 fighters EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50 -
@simon33 edited ncm – 2 fighters from FIC to sz36
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TripleA Turn Summary: UK_Pacific round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Americans Americans buy 1 airfield, 2 armour, 3 artilleries, 2 fighters, 2 infantry and 2 submarines; Remaining resources: 3 PUs; Combat Move - Americans 1 bomber moved from Yunnan to Kiangsu 1 bomber moved from Yunnan to Shantung 3 fighters moved from 54 Sea Zone to 55 Sea Zone 3 fighters moved from 54 Sea Zone to 45 Sea Zone 1 tactical_bomber moved from Queensland to 55 Sea Zone Combat - Americans Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 3 and causes: 3 damage to unit: factory_minor Bombing raid in Kiangsu causes 3 damage total. Strategic bombing raid in Shantung Japanese roll AA dice in Shantung : 0/1 hits, 0.17 expected hits Bombing raid in Shantung rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Shantung causes 4 damage total. Battle in 55 Sea Zone Americans attack with 3 fighters and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 3 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 : 4/4 hits, 2.17 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in 45 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 45 Sea Zone Americans win with 3 fighters remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Non Combat Move - Americans 3 fighters moved from 55 Sea Zone to New Zealand 1 carrier, 1 destroyer and 11 submarines moved from 51 Sea Zone to 63 Sea Zone 2 fighters moved from Hawaiian Islands to 63 Sea Zone 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone 3 fighters moved from 45 Sea Zone to 54 Sea Zone 1 bomber moved from Kiangsu to Yunnan 1 bomber moved from Shantung to Yunnan 1 carrier and 7 submarines moved from 10 Sea Zone to 51 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Gibraltar to Greece 1 transport moved from 99 Sea Zone to 92 Sea Zone 1 artillery and 1 infantry moved from Morocco to Algeria 2 transports moved from 99 Sea Zone to 96 Sea Zone 2 mech_infantrys moved from Tobruk to 96 Sea Zone 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone 1 transport moved from 91 Sea Zone to 101 Sea Zone 1 submarine moved from 101 Sea Zone to 51 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 mech_infantrys and 2 transports moved from 99 Sea Zone to 97 Sea Zone 2 mech_infantrys moved from 97 Sea Zone to Greece Place Units - Americans 1 airfield, 2 armour and 1 artillery placed in Greece 2 submarines placed in 10 Sea Zone 1 fighter placed in Western United States 1 fighter placed in Eastern United States 2 artilleries and 2 infantry placed in Central United States Turn Complete - Americans Americans collect 54 PUs; end with 57 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 Optional[PUs]; end with 62 Optional[PUs] Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Chahar: Chinese has 1 infantry placed in Chahar 1 fighter and 2 infantry moved from Yunnan to Burma 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese 1 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar Combat - Chinese Battle in Burma Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Burma, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma Chinese win, taking Burma from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Burma to Yunnan Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 14 PUs; end with 16 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 19 PUs Purchase Units - British British buy 2 artilleries, 1 fighter, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Turning on Edit Mode EDIT: Turning off Edit Mode EDIT: 1 infantry moved from Kansu to Suiyuyan EDIT: 1 infantry moved from Tsinghai to Shensi EDIT: 2 submarines moved from 93 Sea Zone to 97 Sea Zone 2 submarines moved from 97 Sea Zone to 93 Sea Zone 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 artillery and 1 infantry moved from Egypt to 98 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery and 1 infantry moved from 97 Sea Zone to Northern Italy 1 fighter moved from 99 Sea Zone to Northern Italy 1 cruiser moved from 99 Sea Zone to 97 Sea Zone 1 fighter moved from Greece to 80 Sea Zone 1 fighter moved from 99 Sea Zone to Caucasus 2 fighters moved from Greece to Caucasus 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 71 Sea Zone to 80 Sea Zone 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Greece 1 mech_infantry moved from Kwangsi to Yunnan Combat - British Battle in Northern Italy British attack with 1 artillery, 1 fighter and 1 infantry Germans defend with 1 infantry; Italians defend with 1 factory_major and 1 mech_infantry British roll dice for 1 cruiser in Northern Italy, round 2 : 0/1 hits, 0.50 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 2 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 3 : 0/3 hits, 1.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 artillery, 1 fighter and 1 infantry in Northern Italy, round 4 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry and 1 mech_infantry in Northern Italy, round 4 : 2/2 hits, 0.67 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Northern Italy 1 infantry owned by the Germans lost in Northern Italy 1 fighter owned by the British retreated Italians win with 1 mech_infantry remaining. Battle score for attacker is -4 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 1 infantry Battle in 80 Sea Zone British attack with 1 destroyer and 1 fighter Japanese defend with 1 submarine British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits British roll dice for 1 destroyer and 1 fighter in 80 Sea Zone, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 80 Sea Zone British win, taking 80 Sea Zone from Neutral with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Japanese: 1 submarine Battle in Caucasus British attack with 1 artillery, 3 fighters and 1 infantry Germans defend with 3 mech_infantrys British roll dice for 1 artillery, 3 fighters and 1 infantry in Caucasus, round 2 : 2/5 hits, 2.17 expected hits Germans roll dice for 3 mech_infantrys in Caucasus, round 2 : 2/3 hits, 1.00 expected hits 1 artillery owned by the British and 1 infantry owned by the British lost in Caucasus 2 mech_infantrys owned by the Germans lost in Caucasus 3 fighters owned by the British retreated Germans win with 1 mech_infantry remaining. Battle score for attacker is 1 Casualties for British: 1 artillery and 1 infantry Casualties for Germans: 2 mech_infantrys Non Combat Move - British 1 fighter moved from Caucasus to 97 Sea Zone 2 fighters moved from Caucasus to Greece 1 fighter moved from Northern Italy to Greece 1 fighter moved from United Kingdom to Gibraltar 1 transport moved from 99 Sea Zone to 98 Sea Zone 1 infantry and 1 mech_infantry moved from Egypt to 98 Sea Zone 1 artillery and 1 infantry moved from Syria to 99 Sea Zone 1 artillery, 1 carrier, 2 destroyers, 1 infantry and 1 transport moved from 99 Sea Zone to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 98 Sea Zone to 97 Sea Zone 1 artillery, 2 infantry and 1 mech_infantry moved from 97 Sea Zone to Greece 1 artillery, 1 infantry and 2 mech_infantrys moved from Iraq to Northwest Persia 2 mech_infantrys moved from Eastern Persia to India 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 fighter moved from 80 Sea Zone to Persia 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt 2 infantry and 1 mech_infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 35 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 38 Optional[PUs] Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 44 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 9 Optional[PUs] Some Units in India change ownership: 2 infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 2.33 Italians regular : 0.00 Japanese regular : -1.33 Japanese AA : -0.33 Germans regular : 1.00 British regular : -3.83 -
Took the German inf in N Italy.
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TripleA Turn Summary: Italians round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - Italians Italians buy 1 artillery and 1 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour moved from Bulgaria to Albania Italians take Albania from British 1 armour moved from Albania to Bulgaria Combat - Italians Non Combat Move - Italians 1 mech_infantry moved from Northern Italy to Bulgaria 1 armour and 3 mech_infantrys moved from Bulgaria to Eastern Poland Place Units - Italians 1 artillery and 1 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,4,4,5 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,1,5,1,2,3,1,3,5,5,1,4,4,5,3,6,6,4,2,1,4 Italians collect 10 PUs (8 lost to blockades); end with 10 PUsCombat Hit Differential Summary :
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TripleA Turn Summary: French round 8
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 8 Purchase Units - ANZAC ANZAC buy 2 fighters; Remaining resources: 0 PUs; Combat Move - ANZAC 1 fighter moved from New South Wales to 54 Sea Zone Non Combat Move - ANZAC 1 artillery and 1 infantry moved from New South Wales to Queensland Place Units - ANZAC 2 fighters placed in New South Wales Turn Complete - ANZAC ANZAC collect 12 PUs; end with 12 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 15 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Combat Move - French 1 fighter moved from United Kingdom to Gibraltar Non Combat Move - French 2 infantry moved from Alexandria to Egypt Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 3 artilleries, 9 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Germans 1 mech_infantry moved from Novgorod to Archangel 1 fighter and 1 tactical_bomber moved from Bryansk to Archangel 1 fighter and 2 tactical_bombers moved from Volgograd to Kazakhstan 1 artillery moved from Volgograd to Kazakhstan 1 submarine moved from 112 Sea Zone to 114 Sea Zone 1 bomber and 1 fighter moved from Western Germany to 114 Sea Zone 1 fighter moved from Bryansk to Kazakhstan 1 tactical_bomber moved from Bryansk to Archangel Combat - Germans Battle in 114 Sea Zone Germans attack with 1 bomber, 1 fighter and 1 submarine Russians defend with 1 cruiser Germans roll dice for 1 submarine in 114 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 cruiser owned by the Russians lost in 114 Sea Zone Germans win with 1 bomber, 1 fighter and 1 submarine remaining. Battle score for attacker is 12 Casualties for Russians: 1 cruiser Battle in Archangel Germans attack with 1 fighter, 1 mech_infantry and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 fighter, 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 : 1/4 hits, 1.83 expected hits Russians roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kazakhstan Germans attack with 1 artillery, 2 fighters and 2 tactical_bombers Russians defend with 1 infantry Germans roll dice for 1 artillery, 2 fighters and 2 tactical_bombers in Kazakhstan, round 2 : 2/5 hits, 2.67 expected hits Russians roll dice for 1 infantry in Kazakhstan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Kazakhstan Germans win, taking Kazakhstan from Russians with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 3 artilleries, 3 infantry and 9 mech_infantrys moved from Yugoslavia to Bulgaria 3 artilleries moved from Ukraine to Bryansk 2 mech_infantrys moved from Novgorod to Bryansk 1 fighter and 2 tactical_bombers moved from Archangel to Bryansk 1 mech_infantry moved from Caucasus to Bryansk 1 infantry moved from Volgograd to Caucasus 1 aaGun moved from Rostov to Volgograd 7 mech_infantrys moved from Germany to Romania 1 fighter moved from Yugoslavia to Southern Italy 1 bomber moved from 114 Sea Zone to Western Germany 1 infantry moved from Finland to Norway 1 infantry moved from Western Germany to Greater Southern Germany 1 infantry moved from Western Germany to Greater Southern Germany 2 tactical_bombers moved from Kazakhstan to Bulgaria 1 fighter moved from Kazakhstan to Bulgaria 1 fighter moved from Kazakhstan to Volgograd 1 fighter moved from 114 Sea Zone to Western Germany 1 mech_infantry moved from Volgograd to Bryansk Place Units - Germans 2 armour and 1 mech_infantry placed in Volgograd 1 tactical_bomber placed in Western Germany 3 artilleries placed in Ukraine 3 mech_infantrys placed in Novgorod 5 mech_infantrys placed in Germany Turn Complete - Germans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,2,1,4,6,6,4,6,1,4,3,4,6,3,3,5,2,2,2,3 Germans collect 52 PUs (2 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 62 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 72 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.83 -
TripleA Turn Summary: Russians round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Russians Russians buy 7 infantry and 1 mech_infantry; Remaining resources: 1 PUs; Combat Move - Russians 1 armour moved from Russia to Tambov Russians take Tambov from Italians 1 armour moved from Tambov to Russia Combat - Russians Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Russia to Yunnan Place Units - Russians 7 infantry and 1 mech_infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 19 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 Optional[PUs]; end with 22 Optional[PUs] Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 Optional[PUs]; end with 24 Optional[PUs] Trigger Russians 5 Persia Lend Lease Lane War With Japan: Russians met a national objective for an additional 2 Optional[PUs]; end with 26 Optional[PUs]Combat Hit Differential Summary :
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TripleA Turn Summary: Japanese round 9
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 9 Purchase Units - Japanese Japanese repair damage of 2x factory_minor; Remaining resources: 59 PUs; 6 SuicideAttackTokens; Japanese buy 1 carrier, 1 destroyer, 2 fighters and 5 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Kwangtung to Kwangsi Japanese take Kwangsi from Chinese 1 infantry moved from Kiangsu to Anhwe Japanese take Anhwe from Chinese 2 bombers moved from French Indo China to Jehol 1 mech_infantry moved from Shantung to Jehol Combat - Japanese Battle in Jehol Japanese attack with 2 bombers and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 2 bombers and 1 mech_infantry in Jehol, round 2 : 0/3 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Jehol 2 bombers owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -4 Casualties for Japanese: 1 mech_infantry 1 carrier and 2 fighters moved from 36 Sea Zone to 33 Sea Zone 1 carrier moved from 6 Sea Zone to 33 Sea Zone 2 fighters moved from Kwangtung to 33 Sea Zone 2 bombers moved from Jehol to Manchuria 1 fighter moved from French Indo China to 33 Sea Zone 1 tactical_bomber moved from French Indo China to 33 Sea Zone 2 artilleries, 5 infantry and 2 mech_infantrys moved from French Indo China to 36 Sea Zone 2 artilleries, 5 infantry, 2 mech_infantrys and 5 transports moved from 36 Sea Zone to 33 Sea Zone 2 artilleries, 5 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands 1 infantry moved from Kiangsu to Shantung 1 infantry moved from Kiangsu to Shantung 1 armour moved from Shan State to French Indo China 1 tactical_bomber moved from French Indo China to Kwangtung 2 artilleries and 2 infantry moved from Shan State to French Indo China 1 fighter moved from French Indo China to Kwangtung 1 destroyer moved from 36 Sea Zone to 33 Sea Zone 1 destroyer moved from 33 Sea Zone to 55 Sea Zone Place Units - Japanese 1 fighter placed in Shantung 1 fighter and 2 infantry placed in Kwangtung 3 infantry placed in French Indo China 1 carrier and 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 52 PUs; end with 52 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 55 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -1.50





