@gamerman01 Well this is embarrassing, somehow I got it in my head that the bomber was in Xinjiang and not Novosibirsk. Yes, if you are offering, I would like to move it to Borneo. Thank you!
L26 BM simon33 (L+22) vs discalced (X)
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TripleA Turn Summary: Italians round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - Italians Italians buy 2 infantry; Remaining resources: 1 PUs; Politics - Italians Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Italians 2 infantry moved from Southern Italy to Northern Italy 1 bomber moved from Western Germany to Northern Italy 1 mech_infantry moved from Eastern Poland to Bulgaria Italians take Bulgaria from Americans 1 infantry moved from Southern Italy to Northern Italy Combat - Italians Battle in Northern Italy Italians attack with 1 bomber and 3 infantry Americans defend with 1 artillery and 1 factory_minor Italians roll dice for 1 bomber and 3 infantry in Northern Italy, round 2 : 3/4 hits, 1.17 expected hits Americans roll dice for 1 artillery in Northern Italy, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Americans lost in Northern Italy Italians win, taking Northern Italy from Americans with 1 bomber and 3 infantry remaining. Battle score for attacker is 4 Casualties for Americans: 1 artillery Non Combat Move - Italians 1 bomber moved from Northern Italy to Western Germany Place Units - Italians 2 infantry placed in Southern Italy Turn Complete - Italians Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,5,3,1,5,3,6,4 Italians collect 7 PUs (7 lost to blockades); end with 8 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Italians regular : 1.83 -
TripleA Turn Summary: French round 14
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 14 Purchase Units - ANZAC ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 4 PUs; Combat Move - ANZAC 1 infantry moved from Celebes to 44 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java 7 fighters moved from 44 Sea Zone to Java Combat - ANZAC Battle in Java ANZAC attack with 1 artillery, 7 fighters and 1 infantry Japanese defend with 1 infantry ANZAC roll dice for 1 artillery, 7 fighters and 1 infantry in Java, round 2 : 4/9 hits, 4.17 expected hits Japanese roll dice for 1 infantry in Java, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Java 1 infantry owned by the Japanese lost in Java ANZAC win, taking Java from Japanese with 1 artillery and 7 fighters remaining. Battle score for attacker is 0 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - ANZAC 7 fighters moved from Java to 43 Sea Zone 4 carriers, 1 cruiser and 1 destroyer moved from 44 Sea Zone to 43 Sea Zone 1 fighter moved from 62 Sea Zone to 43 Sea Zone 1 carrier moved from 62 Sea Zone to 54 Sea Zone 1 fighter moved from India to Caucasus 1 infantry moved from Northwest Persia to Caucasus 3 fighters moved from Persia to Greece Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 fighter and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 19 PUs; end with 23 PUs Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 Optional[PUs]; end with 26 Optional[PUs] Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 32 PUs Combat Move - French 4 infantry moved from Northwest Persia to Caucasus Non Combat Move - French Turn Complete - FrenchCombat Hit Differential Summary :
Japanese regular : 0.67 ANZAC regular : -0.17 -
That was frustrating, was about to post an edit to prevent that. Guess you are going to smash Greece now.
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TripleA Turn Summary: Germans round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Research Technology - Germans Purchase Units - Germans Germans buy 20 infantry, 3 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; Politics - Germans Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Chile Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Argentina Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Venezuela Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Sweden Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Switzerland Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Spain Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Portugal Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Turkey Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Saudi Arabia Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Afghanistan Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Mozambique Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttachment attached to Angola Combat Move - Germans 6 armour, 10 fighters, 19 mech_infantrys and 7 tactical_bombers moved from Romania to Greece 1 bomber moved from Germany to Greece 2 fighters and 1 tactical_bomber moved from Western Germany to Greece 1 infantry moved from Russia to Samara Germans take Samara from Russians Combat - Germans Battle in Greece Germans attack with 6 armour, 1 bomber, 12 fighters, 19 mech_infantrys and 8 tactical_bombers British defend with 1 armour, 8 artilleries, 3 fighters and 10 infantry; French defend with 1 fighter; Americans defend with 1 airfield, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 3 infantry; ANZAC defend with 3 fighters Germans roll dice for 6 armour, 1 bomber, 12 fighters, 19 mech_infantrys and 8 tactical_bombers in Greece, round 2 : 16/46 hits, 18.17 expected hits Americans roll dice for 1 armour, 12 artilleries, 10 fighters and 13 infantry in Greece, round 2 : 21/36 hits, 15.50 expected hits 2 fighters owned by the Germans and 19 mech_infantrys owned by the Germans lost in Greece 3 infantry owned by the Americans, 1 artillery owned by the Americans, 2 artilleries owned by the British and 10 infantry owned by the British lost in Greece Germans roll dice for 6 armour, 1 bomber, 10 fighters and 8 tactical_bombers in Greece, round 3 : 15/25 hits, 14.00 expected hits Americans roll dice for 1 armour, 9 artilleries and 10 fighters in Greece, round 3 : 14/20 hits, 10.17 expected hits 10 fighters owned by the Germans and 4 armour owned by the Germans lost in Greece 1 fighter owned by the Americans, 3 artilleries owned by the Americans, 1 fighter owned by the French, 6 artilleries owned by the British, 3 fighters owned by the British and 1 armour owned by the British lost in Greece Germans roll dice for 2 armour, 1 bomber and 8 tactical_bombers in Greece, round 4 : 7/11 hits, 6.00 expected hits Americans roll dice for 5 fighters in Greece, round 4 : 1/5 hits, 3.33 expected hits 1 armour owned by the Germans lost in Greece 3 fighters owned by the ANZAC and 2 fighters owned by the Americans lost in Greece Germans win, taking Greece from Americans with 1 armour, 1 bomber and 8 tactical_bombers remaining. Battle score for attacker is -33 Casualties for Germans: 5 armour, 12 fighters and 19 mech_infantrys Casualties for British: 1 armour, 8 artilleries, 3 fighters and 10 infantry Casualties for Americans: 4 artilleries, 3 fighters and 3 infantry Casualties for French: 1 fighter Casualties for ANZAC: 3 fighters Non Combat Move - Germans 1 aaGun, 2 artilleries and 3 infantry moved from Romania to Bulgaria 9 armour moved from Eastern Poland to Bulgaria 3 armour and 3 mech_infantrys moved from Ukraine to Romania 4 tactical_bombers moved from Germany to Western Germany 1 aaGun moved from Ukraine to Bryansk 10 mech_infantrys moved from Russia to Ukraine 1 mech_infantry moved from Vologda to Nenetsia 3 infantry moved from Karelia to Finland 1 mech_infantry moved from Tambov to Rostov 1 infantry moved from Russia to Tambov 30 artilleries and 16 infantry moved from Russia to Bryansk 1 infantry moved from Western Germany to Germany 1 infantry moved from Western Germany to Germany 8 tactical_bombers moved from Greece to Bulgaria 1 bomber moved from Greece to Southern Italy 9 armour and 19 mech_infantrys moved from Russia to Ukraine 5 artilleries and 15 infantry moved from Western Germany to France Place Units - Germans 10 infantry placed in Germany 3 mech_infantrys placed in Romania 8 infantry and 2 tactical_bombers placed in Western Germany 2 infantry placed in Russia Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,3,4,2,4,6,2,2,1,6 Germans collect 48 PUs (4 lost to blockades); end with 48 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 58 PUsCombat Hit Differential Summary :
Americans regular : 7.00 Germans regular : -0.17 -
those dice were brutal
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TripleA Turn Summary: Russians round 15
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 15 Politics - Russians Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War Combat Move - Russians 1 infantry moved from Volgograd to Samara 6 fighters and 1 tactical_bomber moved from Persia to Samara 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry moved from Volgograd to Rostov Combat - Russians Battle in Rostov Russians attack with 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry Germans defend with 1 mech_infantry Russians roll dice for 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry in Rostov, round 2 : 11/89 hits, 18.83 expected hits Italians roll dice for 1 mech_infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Italians with 1 armour, 11 artilleries, 76 infantry and 1 mech_infantry remaining. Battle score for attacker is 4 Casualties for Germans: 1 mech_infantry Battle in Samara Russians attack with 6 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 6 fighters, 1 infantry and 1 tactical_bomber in Samara, round 2 : 1/8 hits, 3.83 expected hits Germans roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Samara Russians win, taking Samara from Germans with 6 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 6 fighters and 1 tactical_bomber moved from Samara to Volgograd 1 aaGun moved from Volgograd to Rostov 4 infantry moved from Timguska to Kansu 1 armour moved from Evenkiyskiy to Kansu Turn Complete - RussiansCombat Hit Differential Summary :
Italians regular : -0.33 Germans regular : -0.33 Russians regular : -10.67 -
Oh that was pretty brutal.
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Did you forget about this game?
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@simon33 said in L26 BM simon33 (L+22) vs discalced (X):
Did you forget about this game?
nope. just thinking about whether there’s still a puncher’s chance after losing the luftwaffe. i’ll get you a move or a decision.
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I don’t think you have realistic chance and haven’t for a while. I think USSR will probably liberate Moscow soon enough, even though you will reclaim Normandy temporarily.





