@The-Farmer said in L26 OOB AndrewAAGamer (X) vs The-Farmer (L+40):
Did you place my UK units?
disregard I saw your combat phase that it was placed.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 submarine placed in 54 Sea Zone
1 armour and 1 marine placed in Queensland
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 72 Sea Zone
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 marine placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 marine and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 44 Sea Zone
2 artilleries and 2 infantry moved from 44 Sea Zone to Celebes
Combat - ANZAC
Battle in Celebes
ANZAC attack with 2 artilleries and 2 infantry
Japanese defend with 1 artillery and 1 infantry
ANZAC roll dice for 2 artilleries and 2 infantry in Celebes, round 2 : 1/4 hits, 1.33 expected hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 infantry owned by the Japanese lost in Celebes
ANZAC roll dice for 2 artilleries and 1 infantry in Celebes, round 3 : 1/3 hits, 1.00 expected hits
Japanese roll dice for 1 artillery in Celebes, round 3 : 1/1 hits, 0.33 expected hits
1 infantry owned by the ANZAC lost in Celebes
1 artillery owned by the Japanese lost in Celebes
ANZAC win, taking Celebes from Japanese with 2 artilleries remaining. Battle score for attacker is 1
Casualties for ANZAC: 2 infantry
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - ANZAC
Place Units - ANZAC
1 armour and 1 marine placed in Queensland
1 submarine placed in 54 Sea Zone
Turn Complete - ANZAC
ANZAC collect 13 PUs; end with 13 PUs
Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 19 PUs
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Iraq
2 infantry moved from Tobruk to Alexandria
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : 1.00
ANZAC regular : -0.33
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Research Technology - Germans
Purchase Units - Germans
Germans buy 10 artilleries, 1 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Western Germany to Southern France
Germans take Southern France from French
3 bombers, 2 fighters and 2 tactical_bombers moved from Rostov to Iraq
12 armour and 12 mech_infantrys moved from Caucasus to Iraq
2 infantry moved from Rostov to Volgograd
1 fighter and 1 tactical_bomber moved from Novgorod to Volgograd
1 armour moved from Archangel to Belarus
Germans take Smolensk from Russians
1 artillery and 1 infantry moved from Archangel to Vologda
Combat - Germans
Battle in Volgograd
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 2 infantry
Germans roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 1.50 expected hits
Russians roll dice for 2 infantry in Volgograd, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Germans lost in Volgograd
2 infantry owned by the Russians lost in Volgograd
Germans win, taking Volgograd from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Vologda
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Vologda
Germans win, taking Vologda from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 12 armour, 3 bombers, 2 fighters, 12 mech_infantrys and 2 tactical_bombers
British defend with 1 aaGun, 5 artilleries, 3 fighters, 11 infantry, 2 mech_infantrys and 2 tactical_bombers; French defend with 2 infantry; ANZAC defend with 2 infantry
British roll AA dice in Iraq : 1/3 hits, 0.50 expected hits
1 fighter owned by the Germans lost in Iraq
Germans roll dice for 12 armour, 3 bombers, 1 fighter, 12 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 8/30 hits, 11.83 expected hits
British roll dice for 1 aaGun, 5 artilleries, 3 fighters, 15 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 2 : 8/27 hits, 10.33 expected hits
8 mech_infantrys owned by the Germans lost in Iraq
1 aaGun owned by the British, 1 infantry owned by the French and 6 infantry owned by the British lost in Iraq
Germans roll dice for 12 armour, 3 bombers, 1 fighter, 4 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 11/22 hits, 10.50 expected hits
British roll dice for 5 artilleries, 3 fighters, 8 infantry, 2 mech_infantrys and 2 tactical_bombers in Iraq, round 3 : 6/20 hits, 8.00 expected hits
2 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Iraq
2 infantry owned by the ANZAC, 2 mech_infantrys owned by the British, 1 artillery owned by the British, 1 infantry owned by the French and 5 infantry owned by the British lost in Iraq
Germans roll dice for 10 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Iraq, round 4 : 8/16 hits, 8.83 expected hits
British roll dice for 4 artilleries, 3 fighters and 2 tactical_bombers in Iraq, round 4 : 5/9 hits, 4.33 expected hits
5 armour owned by the Germans lost in Iraq
2 tactical_bombers owned by the British, 4 artilleries owned by the British and 2 fighters owned by the British lost in Iraq
Germans roll dice for 5 armour, 3 bombers, 1 fighter and 2 tactical_bombers in Iraq, round 5 : 5/11 hits, 6.33 expected hits
British roll dice for 1 fighter in Iraq, round 5 : 0/1 hits, 0.67 expected hits
1 fighter owned by the British lost in Iraq
Germans win, taking Iraq from British with 5 armour, 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 30
Casualties for Germans: 7 armour, 1 fighter and 12 mech_infantrys
Casualties for British: 1 aaGun, 5 artilleries, 3 fighters, 11 infantry, 2 mech_infantrys and 2 tactical_bombers
Casualties for French: 2 infantry
Casualties for ANZAC: 2 infantry
Non Combat Move - Germans
3 bombers, 1 fighter and 2 tactical_bombers moved from Iraq to Northwest Persia
1 fighter and 1 tactical_bomber moved from Volgograd to Caucasus
1 aaGun and 2 infantry moved from Rostov to Caucasus
3 mech_infantrys moved from Ukraine to Caucasus
6 mech_infantrys moved from Belarus to Ukraine
1 artillery, 1 infantry and 4 mech_infantrys moved from Archangel to Belarus
3 artilleries moved from Novgorod to Belarus
2 armour and 6 mech_infantrys moved from Eastern Poland to Ukraine
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from 115 Sea Zone to Finland
1 destroyer moved from 125 Sea Zone to 113 Sea Zone
5 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Belarus to Novgorod
1 mech_infantry moved from Belarus to Novgorod
Place Units - Germans
3 artilleries placed in Novgorod
3 artilleries placed in Western Ukraine
3 artilleries placed in Ukraine
4 mech_infantrys placed in Western Germany
1 artillery, 1 infantry and 3 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,1,2,3,6,6,5,3,6,4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,4,6,2
Germans collect 51 PUs (4 lost to blockades); end with 51 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 58 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 73 PUs
Combat Hit Differential Summary :
British AA : 0.50
Russians regular : 0.00
Germans regular : -3.67
British regular : -4.33
Bugger! I should have retreated from Iraq when I had you down to 1 fighter.
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Russians
Russians buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Samara to Vologda
1 infantry moved from Samara to Volgograd
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Samara to Vologda
1 infantry moved from Tambov to Rostov
Russians take Rostov from Italians
1 armour moved from Russia to Bryansk
Russians take Bryansk from Italians
1 armour moved from Bryansk to Russia
1 armour moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Russia to Vologda
2 fighters moved from Russia to Volgograd
1 fighter moved from Russia to Vologda
Combat - Russians
Battle in Volgograd
Russians attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 2 fighters and 2 infantry in Volgograd, round 2 : 2/4 hits, 1.33 expected hits
Germans roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Volgograd
1 infantry owned by the Germans lost in Volgograd
Russians win, taking Volgograd from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Vologda, round 2 : 2/6 hits, 2.17 expected hits
Germans roll dice for 1 artillery and 1 infantry in Vologda, round 2 : 0/2 hits, 0.67 expected hits
1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Non Combat Move - Russians
2 fighters moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
2 fighters moved from Volgograd to Russia
1 aaGun and 6 infantry moved from Timguska to Novosibirsk
10 infantry moved from Russia to Tambov
Place Units - Russians
2 artilleries and 7 infantry placed in Russia
Turn Complete - Russians
Russians collect 24 PUs; end with 24 PUs
Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 0.00
Russians regular : 0.50
Dice Statistics:
Total
1 was rolled 143 times
2 was rolled 146 times
3 was rolled 133 times
4 was rolled 145 times
5 was rolled 165 times
6 was rolled 175 times
Average roll : 3.626
Median : 4.000
Variance : 1.347
Standard Deviation : 1.161
Total rolls : 907
Germans Combat
1 was rolled 57 times
2 was rolled 56 times
3 was rolled 55 times
4 was rolled 46 times
5 was rolled 54 times
6 was rolled 64 times
Average roll : 3.530
Median : 3.000
Variance : 0.506
Standard Deviation : 0.711
Total rolls : 332
British Combat
1 was rolled 22 times
2 was rolled 20 times
3 was rolled 18 times
4 was rolled 17 times
5 was rolled 25 times
6 was rolled 32 times
Average roll : 3.739
Median : 4.000
Variance : 1.153
Standard Deviation : 1.074
Total rolls : 134
Italians Combat
1 was rolled 12 times
2 was rolled 9 times
3 was rolled 12 times
4 was rolled 13 times
5 was rolled 17 times
6 was rolled 12 times
Average roll : 3.667
Median : 4.000
Variance : 0.453
Standard Deviation : 0.673
Total rolls : 75
French Combat
1 was rolled 3 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 5 times
6 was rolled 9 times
Average roll : 3.806
Median : 3.000
Variance : 1.361
Standard Deviation : 1.167
Total rolls : 31
ANZAC Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.500
Median : 4.000
Variance : 0.593
Standard Deviation : 0.770
Total rolls : 10
Americans Combat
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 6 times
6 was rolled 8 times
Average roll : 3.694
Median : 4.000
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 36
Neutral_Allies Combat
1 was rolled 2 times
2 was rolled 3 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3.538
Median : 4.000
Variance : 0.903
Standard Deviation : 0.950
Total rolls : 13
Chinese Combat
1 was rolled 5 times
2 was rolled 10 times
3 was rolled 5 times
4 was rolled 12 times
5 was rolled 9 times
6 was rolled 11 times
Average roll : 3.827
Median : 4.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 52
UK_Pacific Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.438
Standard Deviation : 0.661
Total rolls : 9
Russians Combat
1 was rolled 11 times
2 was rolled 10 times
3 was rolled 12 times
4 was rolled 11 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.444
Median : 3.000
Variance : 0.153
Standard Deviation : 0.391
Total rolls : 63
Neutral_Axis Combat
4 was rolled 1 times
5 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 3
Japanese Combat
1 was rolled 22 times
2 was rolled 21 times
3 was rolled 20 times
4 was rolled 32 times
5 was rolled 29 times
6 was rolled 25 times
Average roll : 3.671
Median : 4.000
Variance : 0.776
Standard Deviation : 0.881
Total rolls : 149
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 artilleries, 1 carrier, 3 fighters, 3 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Tsinghai
2 armour, 5 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber moved from Shensi to Tsinghai
1 mech_infantry moved from Szechwan to Tsinghai
1 fighter and 1 tactical_bomber moved from Kweichow to Tsinghai
2 bombers moved from French Indo China to Tsinghai
1 fighter moved from Philippines to 44 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 fighters and 2 tactical_bombers moved from 6 Sea Zone to Iwo Jima
1 fighter moved from Japan to 17 Sea Zone
1 transport moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 17 Sea Zone
2 infantry moved from 17 Sea Zone to Iwo Jima
1 fighter moved from 42 Sea Zone to Burma
1 artillery and 1 infantry moved from Yunnan to Burma
4 fighters and 4 tactical_bombers moved from 42 Sea Zone to Celebes
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 2 transports
2 transports owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 14
Casualties for ANZAC: 2 transports
Battle in 17 Sea Zone
Japanese attack with 1 fighter and 1 transport
Americans defend with 1 transport
1 transport owned by the Americans lost in 17 Sea Zone
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Celebes
Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
ANZAC defend with 2 artilleries
Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Celebes, round 2 : 6/10 hits, 5.33 expected hits
ANZAC roll dice for 2 artilleries in Celebes, round 2 : 0/2 hits, 0.67 expected hits
2 artilleries owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 8
Casualties for ANZAC: 2 artilleries
Battle in Iwo Jima
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Americans defend with 1 infantry
Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Iwo Jima, round 2 : 2/6 hits, 2.67 expected hits
Americans roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Americans lost in Iwo Jima
Japanese win, taking Iwo Jima from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Tsinghai
Japanese attack with 2 armour, 5 artilleries, 2 bombers, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 fighter and 15 infantry
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 9 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 2 : 10/24 hits, 9.00 expected hits
Chinese roll dice for 1 fighter and 15 infantry in Tsinghai, round 2 : 7/16 hits, 5.67 expected hits
7 infantry owned by the Japanese lost in Tsinghai
10 infantry owned by the Chinese lost in Tsinghai
Japanese roll dice for 2 armour, 5 artilleries, 2 bombers, 2 fighters, 2 infantry, 2 mech_infantrys and 2 tactical_bombers in Tsinghai, round 3 : 8/17 hits, 7.67 expected hits
Chinese roll dice for 1 fighter and 5 infantry in Tsinghai, round 3 : 3/6 hits, 2.33 expected hits
2 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Tsinghai
1 fighter owned by the Chinese and 5 infantry owned by the Chinese lost in Tsinghai
Japanese win, taking Tsinghai from Chinese with 2 armour, 4 artilleries, 2 bombers, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 24
Casualties for Japanese: 1 artillery and 9 infantry
Casualties for Chinese: 1 fighter and 15 infantry
Battle in Burma
Japanese attack with 1 artillery, 1 fighter and 1 infantry
British defend with 2 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 2 : 0/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Burma, round 3 : 1/3 hits, 1.17 expected hits
UK_Pacific roll dice for 2 infantry in Burma, round 3 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese roll dice for 1 artillery and 1 fighter in Burma, round 4 : 0/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 4 : 0/1 hits, 0.33 expected hits
Japanese roll dice for 1 artillery and 1 fighter in Burma, round 5 : 1/2 hits, 0.83 expected hits
UK_Pacific roll dice for 1 infantry in Burma, round 5 : 1/1 hits, 0.33 expected hits
1 artillery owned by the Japanese lost in Burma
1 infantry owned by the British lost in Burma
Japanese win with 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Non Combat Move - Japanese
1 fighter moved from Burma to Shan State
2 artilleries and 1 infantry moved from Malaya to Shan State
1 submarine moved from 39 Sea Zone to 42 Sea Zone
1 battleship, 1 cruiser and 1 destroyer moved from 40 Sea Zone to 42 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 fighter moved from 44 Sea Zone to 42 Sea Zone
4 fighters and 4 tactical_bombers moved from Celebes to 42 Sea Zone
1 fighter moved from Japan to Philippines
1 fighter moved from 17 Sea Zone to 6 Sea Zone
2 fighters and 2 tactical_bombers moved from Iwo Jima to 6 Sea Zone
2 artilleries and 1 infantry moved from French Indo China to Yunnan
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Hopei to Shensi
1 infantry moved from Anhwe to Chahar
1 infantry moved from Anhwe to Hopei
1 infantry moved from Hunan to Yunnan
1 infantry moved from Kweichow to Szechwan
3 artilleries and 6 infantry moved from Kweichow to Yunnan
1 infantry moved from Anhwe to Hunan
2 artilleries and 3 infantry moved from Anhwe to Kweichow
2 artilleries and 3 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Tsinghai to Yunnan
2 bombers moved from Tsinghai to Kweichow
1 fighter and 1 tactical_bomber moved from Tsinghai to Kweichow
1 aaGun moved from Shensi to Kweichow
Place Units - Japanese
1 carrier and 1 transport placed in 6 Sea Zone
3 fighters placed in Japan
1 artillery and 2 infantry placed in Kiangsu
2 artilleries and 1 infantry placed in Malaya
Turn Complete - Japanese
Japanese collect 63 PUs; end with 63 PUs
Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 66 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Americans regular : -0.33
Japanese regular : -0.67
UK_Pacific regular : 0.00
ANZAC regular : -0.67
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 4 fighters, 4 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
1 infantry and 1 marine moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 marine and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 26 Sea Zone to 17 Sea Zone
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 battleship and 2 cruisers moved from 54 Sea Zone to 33 Sea Zone
2 infantry moved from Normandy Bordeaux to Southern France
2 fighters moved from 110 Sea Zone to Southern France
1 bomber moved from New Guinea to 44 Sea Zone
Combat - Americans
Battle in 17 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 17 Sea Zone
Americans win, taking 17 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 44 Sea Zone
Americans attack with 1 bomber
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 44 Sea Zone
Americans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 marine
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 1/3 hits, 1.67 expected hits
Americans roll dice for 1 artillery, 4 infantry and 1 marine in Caroline Islands, round 2 : 2/6 hits, 1.50 expected hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 1/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Caroline Islands
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 3 infantry and 1 marine remaining. Battle score for attacker is 8
Casualties for Americans: 1 infantry
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in Southern France
Americans attack with 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 2 : 0/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 2 : 0/1 hits, 0.33 expected hits
Americans roll dice for 2 fighters and 2 infantry in Southern France, round 3 : 3/4 hits, 1.33 expected hits
Germans roll dice for 1 mech_infantry in Southern France, round 3 : 0/1 hits, 0.33 expected hits
1 mech_infantry owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Non Combat Move - Americans
2 fighters moved from Southern France to 92 Sea Zone
1 carrier moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from Normandy Bordeaux to 110 Sea Zone
2 mech_infantrys and 2 transports moved from 110 Sea Zone to 92 Sea Zone
2 mech_infantrys moved from 92 Sea Zone to Algeria
1 infantry moved from Morocco to 91 Sea Zone
1 aaGun moved from Morocco to 91 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 aaGun and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from Eastern United States to 101 Sea Zone
2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 transports moved from 102 Sea Zone to 101 Sea Zone
3 carriers, 4 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
2 carriers, 4 destroyers, 4 fighters and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 marine moved from Western United States to 10 Sea Zone
1 carrier, 2 destroyers, 1 infantry, 1 marine, 2 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
2 fighters moved from Western United States to 26 Sea Zone
1 aaGun moved from Western United States to Central United States
1 artillery moved from Alexandria to Egypt
1 bomber moved from 44 Sea Zone to New Guinea
Place Units - Americans
4 infantry placed in Eastern United States
Americans undo move 1.
1 carrier, 2 destroyers and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 fighters and 3 infantry placed in Eastern United States
2 fighters placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs
Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 1 PU; end with 1 PU
Purchase Units - British
British buy 2 fighters, 1 infantry, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from West India to 79 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
3 armour moved from Egypt to Iraq
2 fighters moved from 80 Sea Zone to Iraq
1 fighter moved from Egypt to Iraq
1 bomber moved from India to Iraq
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 fighter moved from 110 Sea Zone to Holland Belgium
1 fighter moved from 110 Sea Zone to Gibraltar
Combat - British
Battle in Holland Belgium
British attack with 3 fighters and 2 infantry
Italians defend with 1 infantry
British roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
Germans roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Italians lost in Holland Belgium
British win, taking Holland Belgium from Germans with 3 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Iraq
British attack with 3 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry
Germans defend with 5 armour
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 0/2 hits, 1.17 expected hits
British roll dice for 3 armour, 1 artillery, 1 bomber, 3 fighters and 1 infantry in Iraq, round 2 : 4/9 hits, 4.33 expected hits
Germans roll dice for 5 armour in Iraq, round 2 : 2/5 hits, 2.50 expected hits
1 artillery owned by the British and 1 infantry owned by the British lost in Iraq
4 armour owned by the Germans lost in Iraq
British roll dice for 3 armour, 1 bomber and 3 fighters in Iraq, round 3 : 6/7 hits, 3.67 expected hits
Germans roll dice for 1 armour in Iraq, round 3 : 1/1 hits, 0.50 expected hits
1 armour owned by the British lost in Iraq
1 armour owned by the Germans lost in Iraq
British win, taking Iraq from Germans with 2 armour, 1 bomber and 3 fighters remaining. Battle score for attacker is 17
Casualties for British: 1 armour, 1 artillery and 1 infantry
Casualties for Germans: 5 armour
Non Combat Move - British
1 bomber moved from Iraq to Egypt
2 artilleries moved from India to West India
2 infantry moved from India to West India
2 fighters moved from Holland Belgium to United Kingdom
1 fighter moved from Holland Belgium to 110 Sea Zone
1 artillery and 1 infantry moved from United Kingdom to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from Iraq to Egypt
2 fighters moved from Iraq to Egypt
1 armour moved from India to West India
Place Units - British
2 fighters and 1 transport placed in 80 Sea Zone
3 mech_infantrys placed in Egypt
1 infantry placed in United Kingdom
Turn Complete - British
British collect 36 PUs; end with 36 PUs
Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 39 PUs
Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 42 PUs
Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 45 PUs
Place Units - UK_Pacific
1 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs
Some Units in India change ownership: 1 infantry
Combat Hit Differential Summary :
Americans regular : 0.17
Japanese regular : 0.33
Germans regular : -1.00
British regular : 0.00
Misclick in S France. Continuing.
[dice 6d6<=1]
[dice 4d6<=2]
def [dice 1d6<=2]
6d6<=1: 4, 1, 1, 5, 5, 5; Hits: 2
4d6<=2: 5, 3, 5, 2; Hits: 1
1d6<=2: 3; Hits: 0
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 destroyer and 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
2 armour and 2 mech_infantrys moved from Northwest Persia to Persia
Italians take Persia from British
1 infantry moved from Ukraine to Rostov
1 fighter moved from Southern Italy to Rostov
1 bomber moved from Southern Italy to Holland Belgium
2 infantry moved from Western Germany to Holland Belgium
1 infantry moved from France to Southern France
2 artilleries and 7 infantry moved from Northern Italy to Southern France
Combat - Italians
Battle in Holland Belgium
Italians attack with 1 bomber and 2 infantry
British defend with 2 infantry
Italians roll dice for 1 bomber and 2 infantry in Holland Belgium, round 2 : 2/3 hits, 1.00 expected hits
British roll dice for 2 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
2 infantry owned by the British lost in Holland Belgium
Italians win, taking Holland Belgium from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Italians attack with 1 fighter and 1 infantry
Russians defend with 1 infantry
Italians roll dice for 1 fighter and 1 infantry in Rostov, round 2 : 1/2 hits, 0.67 expected hits
Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
1 infantry owned by the Russians lost in Rostov
Italians win, taking Rostov from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Southern France
Italians attack with 2 artilleries and 8 infantry
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Italians roll dice for 2 artilleries and 8 infantry in Southern France, round 2 : 1/10 hits, 2.33 expected hits
Americans roll dice for 2 infantry in Southern France, round 2 : 0/2 hits, 0.67 expected hits
1 infantry owned by the Americans lost in Southern France
2 artilleries owned by the Italians and 8 infantry owned by the Italians retreated to Northern Italy
Americans win with 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Non Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by Americans from Southern France: 1 infantry
EDIT: Changing ownership of Southern France from Americans to Italians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
2 aaGuns moved from Northern Italy to Southern France
EDIT: 2 artilleries and 8 infantry moved from Northern Italy to Southern France
1 bomber moved from Holland Belgium to Southern Italy
1 armour moved from Ukraine to Caucasus
1 fighter moved from Rostov to Caucasus
Place Units - Italians
1 destroyer placed in 97 Sea Zone
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,6,4,6,5,6,3,2,5,6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2,2,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,4,5,1,3,4,4,5,5
Italians collect 14 PUs (9 lost to blockades); end with 14 PUs
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 18 PUs
Combat Hit Differential Summary :
Americans regular : -0.67
Italians regular : 0.00
Russians regular : -0.33
British regular : -0.67