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    @dazedwit said in Ideas on a counter?:

    @surfer

    And trapped UK fleet was knocked down to damaged battleship and damaged AC UK2 after wiping out entire Italian fleet.

    German subs finished them off

    I’m usually fine with losing the UK fleet early in the game. Many games have G1 turns take both UK fleets out and the Med fleet is in a precarious position. But to eliminate it (assuming appropriate UK1 moves) requires a chunk of the Luftwaffe to die.

    I don’t see how the German subs finished off the fleet. Sounds like they collected at SZ91 or 110. If so, the Brits have 3 DDs in the Atlantic. For Gibastion, the DD in 109 typically goes into the Med. But the other 2 are unaccounted for. Often G1 takes 1-2 subs to kill SZ106, but you said you didn’t attack any UK fleet so the SZ111 fleet is still around. If it moves to SZ109 UK1, then UK2 can kill several of them. You can G2 attack that group (probably your best option), but if you don’t send any subs, that can be expensive for the luftwaffe, especially considering your are losing the money war due to neutral crush + loss of NO and tougher Russia.

    Can you kill the fleet and Sealion? Yes. is it a game winning solution, I don’t think so. You put a large fraction of your units in immediate harms way for the US who can buy and attack in 1 turn. That is usually a recipe for disaster.

    To go forward, I think we need to agree upon some parameters of the game to make any real decisions about this gambit:
    Is this OOB? (which I think it is)
    Is there a reasonable bid 45-55 IPCs for the Allies?

    Assuming it is (I’ll go with minimum 45), my typical bid units would be
    UK sub in SZ98
    UK sub in SZ106
    ftr in Scotland
    inf Yunnan
    ftr Moscow
    ftr Volgograd
    Last 3 allow Yunnan stack to ensure the Japanese are not having fun either.

    Buy for the UK1 buy, I would chose an airbase + ftr + inf (continuing with the gambit)

    If I had my entire UK fleet (ie. no attack on SZ110), I would move the fleet to SZ92, and may or may not block the Italian fleet in SZ94 with DD.
    But doesn’t matter because I1, the Italians are going to SZ93 to invade and can’t waste any time on the UK fleet.

    UK2 kills the Italian fleet and now I don’t see what the plan is. Sure, you can Sealion. But the Med fleet is strong, and only aircraft can kill it. The US will be coming and you haven’t started in Russia. You gave me 26 inf from Neutrals (Turkey, Saudi Arabia, Portugal, Angola, Mozambique, Afghanistan, and all of Mongolia = 78IPCs) that also adds 7 IPCs/turn–although it will take 2 turns to acquire all of these assets, and you lose a NO for 5 IPCs/turn.
    Without the Italians, Egypt is not falling any time soon even with no money coming.
    Spain is a target for the US that will require extensive W Europe buys to counter further reducing the forces in the East.


  • @surfer
    45 Bid? Who are you playing? They must be Axis Gods.

  • 2026 25 24 23 22 21 20


  • @surfer
    Sweet Baby Jesus, are these online games?


  • @surfer 2 German subs were hanging out in SZ 90 and 88. As soon as UK attacked Italian fleet in 93 the German subs slid into 92. UK lost most of their boats so no destroyers left. Germany had a NB at Gib now so nowhere for the UK fleet to hide. I think I might have also bought sub(s) in Southern france same turn.

    Yugo was attacked already but not yet taken by Axis so UK fleet went there with whatever they could carry and the ftr to cause havoc in the Balkans which they were able to do for another two turns if I remember correctly. UK left a trns and boat behind so they went and took Sicily since they could only move two spots. And UK had one extra trns with nothing to do so He just moved two spots to Cairo and luckily was spared next turn so made it to Suez.

    G4, 5 trns and fully loaded AC moved to 92. G5 a bunch of tanks, mechs and inf left Spain/Gib to take Cairo and give Italy some breathing room. Tanks and mechs then liberated Albania from Russia with 3 inf left behind to collect NO and support Italy.

    4 trns invaded Sweden to prevent Russia from getting a bunch of free inf as they had Finland and to restore the German NO.

  • 2026 25 24 23 22 21 20

    @Galendae said in Ideas on a counter?:

    @surfer
    Sweet Baby Jesus, are these online games?

    Yes, played daily. Please come join the league. It’s open to anyone who has a desire to play. OBTW, you’ll find much better competition than playing the game against yourself.
    Just like chess, you can find your thought process locked into one view and not realize it until your opponent makes the “obvious” but not seen by you move.

  • 2026 25 24 23 22 21 20

    @dazedwit As stated above, I’m sure you could crush anything with the Axis in an OOB game without a bid. Suggest you try adding bid units to the game to balance the sides so it is a more fair fight. Better challenge someone online. I would but I’m involved with multiple games right now and can’t really take on another.


  • @surfer
    Link to ladder?


  • @Galendae Thats pretty standard in the league. Generally a bid of 40-50. All the games played in the league forum are through TripleA and you can load and review everything that is played there.

  • 2026 25 24 23 22 21 20

    @Galendae said in Ideas on a counter?:

    @surfer
    Link to ladder?

    I’m not sure what your asking? The league is found here on this forum under category “Play Online Axis & Allies” -> “League”


  • @Galendae If you buy an airbase and blocker destroyer on UK1 against the common G1 buy of sub/dd/carr then you will get sealioned bc you are building nothing on london. Yes on UK2 you can block 110 and 106 but you need to block both in order to prevent/deter/make it costly for a G3 sealion which is not ideal.

    I’am a big fan of gibastion, don’t get me wrong but there are a million things to consider and that can go wrong.

    I’m adapting and improvising enough. Look at some of my videos: https://www.youtube.com/@Cornwallis1988.

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