@Amon-Sul Yeah very dynamic game :)
L26 BM4 Avner(X) vs Surfer (L+18)
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@avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Russians Russians buy 1 artillery and 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Bryansk to Rostov 1 fighter moved from Russia to Rostov 1 tactical_bomber moved from Bryansk to Rostov 3 infantry moved from Samara to Vologda 1 fighter moved from Russia to Vologda Combat - Russians Battle in Rostov Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov 1 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Vologda Russians attack with 1 fighter and 3 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 3 infantry in Vologda, round 2 : 2/4 hits, 1.00 expected hits Germans roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Vologda Russians win, taking Vologda from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from Vologda to Russia 1 fighter moved from Rostov to Russia 1 tactical_bomber moved from Rostov to Tambov 2 infantry moved from Samara to Tambov 37 infantry moved from Bryansk to Tambov 2 aaGuns moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 2 artilleries moved from Bryansk to Tambov 1 infantry moved from Bryansk to Tambov 2 aaGuns, 2 armour, 29 infantry and 3 mech_infantrys moved from Bryansk to Russia Place Units - Russians 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 25 PUs; end with 25 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 28 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry EDIT: Turning off Edit ModeCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : 0.50 -
TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Caroline Islands to 33 Sea Zone 1 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone 1 infantry moved from 47 Sea Zone to New Britain 1 infantry moved from French Indo China to Shan State 1 infantry moved from French Indo China to Shan State 1 tactical_bomber moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 1 artillery moved from French Indo China to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from 20 Sea Zone to Kwangtung 1 artillery moved from 20 Sea Zone to Kwangtung 1 fighter moved from 36 Sea Zone to Kwangtung 1 battleship moved from 36 Sea Zone to 20 Sea Zone 1 infantry moved from French Indo China to Kwangsi 1 infantry moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from French Indo China to Kwangsi 1 bomber moved from French Indo China to Kwangsi 2 artilleries, 16 infantry and 1 mech_infantry moved from Manchuria to Amur Combat - Japanese Battle in New Britain Battle in Kwangsi Japanese attack with 1 bomber, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/5 hits, 2.00 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking New Britain from ANZAC, taking Kwangsi from Chinese with 1 bomber, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Kwangtung Japanese attack with 1 artillery, 1 fighter and 1 infantry Chinese defend with 1 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship in Kwangtung, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Kwangtung, round 2 : 1/3 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Kwangtung, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Amur Japanese attack with 2 artilleries, 16 infantry and 1 mech_infantry Russians defend with 2 aaGuns and 15 infantry Japanese roll dice for 2 artilleries, 16 infantry and 1 mech_infantry in Amur, round 2 : 4/19 hits, 3.83 expected hits Russians roll dice for 2 aaGuns and 15 infantry in Amur, round 2 : 4/15 hits, 5.00 expected hits 4 infantry owned by the Japanese lost in Amur 2 infantry owned by the Russians and 2 aaGuns owned by the Russians lost in Amur 12 infantry owned by the Japanese, 1 mech_infantry owned by the Japanese and 2 artilleries owned by the Japanese retreated to Manchuria Russians win with 13 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 4 infantry Casualties for Russians: 2 aaGuns and 2 infantry Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Olgiy Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Dzavhan Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Tsagaan Olom Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Central Mongolia Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Buyant-Uhaa Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttachment attached to Ulaanbaatar Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2 Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar Non Combat Move - Japanese 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 carrier moved from 36 Sea Zone to 35 Sea Zone 1 transport moved from 36 Sea Zone to 43 Sea Zone 1 artillery moved from Borneo to 43 Sea Zone 1 artillery and 1 transport moved from 43 Sea Zone to 35 Sea Zone 1 artillery moved from 35 Sea Zone to Philippines 1 fighter moved from 36 Sea Zone to 35 Sea Zone 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter and 1 tactical_bomber moved from Shan State to Siam 1 fighter and 1 tactical_bomber moved from Siam to French Indo China 1 submarine moved from 39 Sea Zone to 37 Sea Zone 1 bomber moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 fighter moved from Kwangtung to French Indo China 1 fighter moved from Japan to 33 Sea Zone 1 tactical_bomber moved from 33 Sea Zone to 35 Sea Zone 3 submarines moved from 6 Sea Zone to 23 Sea Zone 3 submarines moved from 23 Sea Zone to 33 Sea Zone 1 tactical_bomber moved from Caroline Islands to 6 Sea Zone 1 fighter moved from Caroline Islands to 6 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer and 1 transport placed in 6 Sea Zone 1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria 3 infantry placed in French Indo China 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2 Japanese collect 42 PUs (4 lost to blockades); end with 42 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 45 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 50 PUsCombat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : 0.83 UK_Pacific regular : 0.33 Russians regular : -1.00 -
@surfer said in L26 BM4 Avner(X) vs Surfer (L+18):
@avner I forgot to move the Siberian forces. I don’t think you have moved yet. I would like them to retreat from Amur to Buryatia
damn
I took my turn before reading the message… and I was planning on sticking them in…
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@Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?
If so, then I would assume you would want to change the battle in Amur.
a) You started the move before I said anything, in which case, the Siberian forces have to fight.
–Not sure this is what happened because the battle in Amur looks weird.
b) You started the move, but then saw my comment when attacking and stopped.
–I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
If you want to just redo the North part of your moves that would be fine.c) something else happened…
Let me know what you want to do.
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@surfer said in L26 BM4 Avner(X) vs Surfer (L+18):
@Avner Um. So I’m confused. You attacked Amur, but did you withdraw because the attack failed, or because you realized I wanted to retreat and thus just stopped attacking?
If so, then I would assume you would want to change the battle in Amur.
a) You started the move before I said anything, in which case, the Siberian forces have to fight.
–Not sure this is what happened because the battle in Amur looks weird.
b) You started the move, but then saw my comment when attacking and stopped.
–I think this happened. If so, you probably would want to redo the Japanese move since the attack activated Mongolia and you didn’t reduce Amur, i.e., worst of both worlds.
If you want to just redo the North part of your moves that would be fine.c) something else happened…
Let me know what you want to do.
Yes, exactly. I can edit and try to make Mongolia neutral; I don’t have the intermediate save.
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Americans Turning on Edit Mode EDIT: Removing units owned by Russians from Amur: 2 aaGuns and 15 infantry EDIT: Adding units owned by Russians to Buryatia: 2 aaGuns and 15 infantry EDIT: Turning off Edit Mode Americans buy 1 artillery, 2 fighters, 5 infantry, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Politics - Americans Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Americans 1 submarine moved from 26 Sea Zone to 16 Sea Zone 1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans Battle in 16 Sea Zone Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 16 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans lost in 16 Sea Zone 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber, 1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 bomber moved from 26 Sea Zone to Hawaiian Islands 1 marine moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 26 Sea Zone to Hawaiian Islands 1 aaGun moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from New Zealand to 26 Sea Zone 1 artillery and 3 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 101 Sea Zone to 106 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 1 artillery and 3 infantry moved from 91 Sea Zone to Morocco 2 infantry moved from French West Africa to 87 Sea Zone 2 infantry and 1 transport moved from 87 Sea Zone to 91 Sea Zone 2 infantry moved from 91 Sea Zone to Gibraltar 1 cruiser moved from 87 Sea Zone to 91 Sea Zone 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 armour and 2 mech_infantrys moved from Tunisia to Tobruk 2 infantry moved from Algeria to Morocco 1 fighter moved from Eastern United States to 26 Sea Zone Place Units - Americans Turning on Edit Mode EDIT: Removing units owned by Americans from 91 Sea Zone: 3 transports EDIT: Adding units owned by Americans to 101 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States 1 fighter placed in Western United States 5 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 55 PUs; end with 55 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 60 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 6 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 2 infantry moved from Yunnan to Kwangsi 1 fighter moved from Anhwe to Kwangsi 1 infantry moved from Anhwe to Jehol Chinese take Jehol from Japanese Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Anhwe Place Units - Chinese 3 infantry placed in Yunnan 1 artillery and 3 infantry placed in Anhwe Turn Complete - Chinese Chinese collect 20 PUs; end with 20 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 23 PUs Purchase Units - British British buy 5 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Politics - British Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - British 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 2 infantry moved from French Equatorial Africa to Nigeria 1 infantry and 2 mech_infantrys moved from French Equatorial Africa to French Central Africa 1 bomber moved from United Kingdom to Nigeria 1 fighter and 1 tactical_bomber moved from Egypt to French Central Africa Combat - British Battle in Holland Belgium Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 1/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State 1 infantry owned by the Japanese lost in Shan State British win, taking Holland Belgium from Germans, taking Shan State from Japanese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Japanese: 1 infantry Battle in Nigeria British attack with 1 artillery, 1 bomber and 2 infantry Italians defend with 1 artillery British roll dice for 1 artillery, 1 bomber and 2 infantry in Nigeria, round 2 : 2/4 hits, 1.50 expected hits Italians roll dice for 1 artillery in Nigeria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Nigeria 1 artillery owned by the Italians lost in Nigeria British win, taking Nigeria from Italians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 1 Casualties for British: 1 infantry Casualties for Italians: 1 artillery Battle in French Central Africa British attack with 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber Italians defend with 1 infantry British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Central Africa, round 2 : 0/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 2 : 0/1 hits, 0.33 expected hits British roll dice for 1 fighter, 1 infantry, 2 mech_infantrys and 1 tactical_bomber in French Central Africa, round 3 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 infantry in French Central Africa, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in French Central Africa 1 infantry owned by the Italians lost in French Central Africa British win, taking French Central Africa from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 bomber moved from Nigeria to French Equatorial Africa 1 fighter and 1 tactical_bomber moved from French Central Africa to French West Africa 1 destroyer moved from 125 Sea Zone to 110 Sea Zone 1 carrier, 2 cruisers, 2 destroyers and 1 fighter moved from 80 Sea Zone to 81 Sea Zone 1 armour moved from Eastern Persia to India 1 infantry moved from Persia to Eastern Persia 1 armour moved from Libya to Tobruk 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Egypt 1 infantry moved from Egypt to Trans-Jordan 1 fighter and 1 tactical_bomber moved from Shan State to India 1 infantry moved from Italian Somaliland to Ethiopia 2 infantry moved from Burma to Yunnan 4 infantry moved from India to Burma Place Units - British 3 infantry placed in Egypt 2 submarines and 1 transport placed in 110 Sea Zone 2 infantry placed in United Kingdom Turn Complete - British British collect 41 PUs; end with 41 PUs Place Units - UK_Pacific 1 artillery, 1 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1 UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantryCombat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : -0.17 Italians regular : 1.00 Japanese regular : 1.00 British regular : -1.33 -
TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Northern Italy to 95 Sea Zone 1 submarine moved from 95 Sea Zone to 92 Sea Zone 1 battleship, 2 cruisers, 3 destroyers and 2 fighters moved from 95 Sea Zone to 92 Sea Zone 1 carrier moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 armour moved from Ukraine to Bryansk Italians take Bryansk from Russians 1 armour moved from Bryansk to Rostov 1 mech_infantry moved from Ukraine to Rostov 1 bomber moved from Southern Italy to Rostov Combat - Italians Battle in Rostov Italians attack with 1 armour, 1 bomber and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Rostov, round 2 : 2/3 hits, 1.33 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Italians lost in Rostov 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is -1 Casualties for Italians: 1 mech_infantry Casualties for Russians: 1 infantry Battle in 92 Sea Zone Italians attack with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport British defend with 1 destroyer Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Algeria Non Combat Move - Italians Trigger Italy Occupies Southern France Fleet Scuddle: has removed 1 cruiser and 1 destroyer owned by Neutral_Axis in 93 Sea Zone Trigger Italy Occupies Southern France Army Disband: has removed 1 artillery and 1 infantry owned by Neutral_Axis in Southern France 1 destroyer moved from 95 Sea Zone to 98 Sea Zone 1 infantry moved from Northern Italy to Southern France Italians take Southern France from Neutral_Axis 1 infantry moved from Northern Italy to 95 Sea Zone 1 infantry moved from Northern Italy to 95 Sea Zone 2 infantry and 1 transport moved from 95 Sea Zone to 92 Sea Zone 1 infantry moved from 92 Sea Zone to Algeria 1 infantry moved from 92 Sea Zone to Algeria 1 artillery moved from Northern Italy to Southern Italy 1 aaGun moved from Northern Italy to Southern France 2 aaGuns and 2 infantry moved from Northern Italy to Southern Italy 1 bomber moved from Rostov to Novgorod Place Units - Italians 1 destroyer and 1 submarine placed in 97 Sea Zone Trigger Italy Occupies Southern France Army Disband Facilities: has removed 1 factory_minor and 1 harbour owned by Neutral_Axis in Southern France Trigger Italy Occupies Southern France Facilities: Italians has 1 factory_minor and 1 harbour placed in Southern France Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Italians regular : 1.33 Russians regular : 0.67 British regular : -0.33 -
TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 63 Sea Zone to 47 Sea Zone 1 submarine moved from 62 Sea Zone to 42 Sea Zone 1 submarine moved from 57 Sea Zone to 37 Sea Zone 1 destroyer and 1 submarine moved from 63 Sea Zone to 54 Sea Zone 1 armour, 4 fighters, 4 infantry and 1 mech_infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 47 Sea Zone ANZAC attack with 1 submarine Japanese defend with 1 transport 1 transport owned by the Japanese lost in 47 Sea Zone ANZAC win with 1 submarine remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Non Combat Move - ANZAC Turning on Edit Mode EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 submarine EDIT: Adding units owned by ANZAC to 62 Sea Zone: 1 submarine EDIT: Turning off Edit Mode 1 fighter moved from New Zealand to 26 Sea Zone 1 fighter moved from New Zealand to Queensland 1 aaGun moved from New South Wales to Queensland 1 infantry moved from South Australia to Queensland Place Units - ANZAC 1 destroyer and 1 submarine placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Politics - French Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - French Non Combat Move - French 1 destroyer moved from 80 Sea Zone to 39 Sea Zone 1 fighter moved from Gibraltar to 81 Sea Zone Turn Complete - FrenchCombat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 1 fighter, 13 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 fighter moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 bomber moved from Novgorod to Russia 1 mech_infantry moved from Ukraine to Caucasus Germans take Caucasus from Russians 1 mech_infantry moved from Ukraine to Volgograd 1 mech_infantry moved from Ukraine to Volgograd 1 armour moved from Novgorod to Vyborg Germans take Vyborg from Russians 1 armour moved from Vyborg to Finland 1 tactical_bomber moved from Novgorod to Volgograd 1 tactical_bomber moved from Novgorod to Volgograd 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 fighter moved from Western Germany to Holland Belgium 1 infantry moved from Western Germany to Holland Belgium Combat - Germans Air Battle in Russia Germans attacks with 5 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 0/2 hits, 0.33 expected hits Bombing raid in Russia rolls: 7,5 and causes: 12 damage to unit: factory_major Bombing raid in Russia causes 12 damage total. Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 2/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Volgograd Germans attack with 2 mech_infantrys and 2 tactical_bombers Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 mech_infantrys and 2 tactical_bombers in Volgograd, round 2 : 2/4 hits, 1.33 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Cleaning up after air battles Non Combat Move - Germans 1 submarine moved from 120 Sea Zone to 122 Sea Zone 3 fighters moved from Holland Belgium to France 2 bombers and 3 fighters moved from Russia to Rostov 2 tactical_bombers moved from Volgograd to Rostov 5 armour and 18 mech_infantrys moved from Ukraine to Caucasus 3 aaGuns, 2 armour, 14 artilleries, 22 infantry and 4 mech_infantrys moved from Ukraine to Rostov 1 infantry moved from Western Ukraine to Bryansk 1 tactical_bomber moved from Eastern Poland to France 1 tactical_bomber moved from Eastern Poland to France 1 tactical_bomber moved from Novgorod to France 7 mech_infantrys moved from Germany to Western Germany 5 infantry moved from Western Germany to Germany 1 mech_infantry moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Germany 1 mech_infantry moved from Novgorod to Eastern Poland 1 mech_infantry moved from Novgorod to Eastern Poland 1 armour moved from Rostov to Caucasus 1 armour moved from Rostov to Caucasus 2 mech_infantrys moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Germany 1 mech_infantry moved from Eastern Poland to Germany 2 mech_infantrys moved from Eastern Poland to Ukraine Place Units - Germans 1 submarine placed in 113 Sea Zone 1 fighter and 2 mech_infantrys placed in Western Germany 7 infantry placed in Western Germany 3 infantry placed in Ukraine 3 infantry placed in Novgorod Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3 Germans collect 52 PUs (3 lost to blockades); end with 52 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 59 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 74 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 0.83 British regular : -0.33 Russians AA : -0.33 -
assumed not intercept from Mosca
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy nothing; Remaining resources: 30 PUs; Politics - Russians Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians Combat Move - Russians 2 infantry moved from Vologda to Archangel 1 fighter moved from Russia to Archangel 3 infantry moved from Russia to Smolensk 1 infantry moved from Russia to Smolensk 1 artillery moved from Russia to Smolensk 3 infantry moved from Tambov to Volgograd 1 fighter moved from Russia to Volgograd 1 tactical_bomber moved from Tambov to Volgograd Combat - Russians Battle in Volgograd Russians attack with 1 fighter, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor and 2 mech_infantrys Russians roll dice for 1 fighter, 3 infantry and 1 tactical_bomber in Volgograd, round 2 : 1/5 hits, 1.67 expected hits Germans roll dice for 2 mech_infantrys in Volgograd, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians lost in Volgograd 1 mech_infantry owned by the Germans lost in Volgograd Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Volgograd, round 3 : 1/4 hits, 1.50 expected hits Germans roll dice for 1 mech_infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Russians win, taking Volgograd from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 mech_infantrys Battle in Archangel Russians attack with 1 fighter and 2 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Archangel Russians win, taking Archangel from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Smolensk Russians attack with 1 artillery and 4 infantry Germans defend with 1 infantry Russians roll dice for 1 artillery and 4 infantry in Smolensk, round 2 : 1/5 hits, 1.17 expected hits Germans roll dice for 1 infantry in Smolensk, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 1 artillery and 3 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 infantry moved from Vologda to Smolensk 1 aaGun moved from Russia to Smolensk 17 infantry moved from Russia to Tambov 1 artillery moved from Russia to Tambov 6 infantry moved from Russia to Tambov 6 infantry moved from Russia to Tambov 1 infantry moved from Russia to Tambov 1 fighter and 1 tactical_bomber moved from Volgograd to Russia 1 fighter moved from Archangel to Russia Turn Complete - Russians Russians collect 22 PUs; end with 52 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 55 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 57 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 59 PUsCombat Hit Differential Summary :
Germans regular : 0.33 Russians regular : -0.17 -
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Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 2 destroyers and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 artillery and 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 2 tactical_bombers moved from French Indo China to Shan State 1 fighter moved from French Indo China to Shan State 3 artilleries, 17 infantry and 2 mech_infantrys moved from Manchuria to Jehol 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 infantry moved from Okinawa to 19 Sea Zone 1 infantry moved from 19 Sea Zone to Kiangsu 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 infantry moved from New Guinea to 46 Sea Zone 1 infantry and 1 transport moved from 46 Sea Zone to 49 Sea Zone 1 infantry moved from 49 Sea Zone to Solomon Islands Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Kiangsu Battle in Solomon Islands Battle in Jehol Japanese attack with 3 artilleries, 17 infantry and 2 mech_infantrys Chinese defend with 1 infantry Japanese roll dice for 3 artilleries, 17 infantry and 2 mech_infantrys in Jehol, round 2 : 6/22 hits, 4.67 expected hits Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Jehol Japanese win, taking Kiangsu from Chinese, taking Solomon Islands from ANZAC, taking Jehol from Chinese with 3 artilleries, 17 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 2 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 3/4 hits, 1.83 expected hits Chinese roll dice for 2 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Chinese: 2 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers British defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers in Shan State, round 2 : 2/5 hits, 2.50 expected hits UK_Pacific roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Shan State Japanese win, taking Shan State from UK_Pacific with 1 bomber, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Japanese 1 fighter moved from Kwangsi to French Indo China 1 tactical_bomber moved from Kwangsi to French Indo China 1 bomber, 1 fighter and 2 tactical_bombers moved from Shan State to French Indo China 1 submarine moved from 37 Sea Zone to 39 Sea Zone 1 carrier, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone 1 destroyer moved from 6 Sea Zone to 16 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 infantry moved from Japan to 6 Sea Zone 1 carrier, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 6 Sea Zone to 33 Sea Zone 2 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier and 2 destroyers placed in 6 Sea Zone 3 infantry placed in Manchuria 3 infantry placed in French Indo China Turn Complete - Japanese Total Cost from Convoy Blockades: 5 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5 Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 6,5 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1 Japanese collect 44 PUs (5 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : -1.00 Japanese regular : 2.00 UK_Pacific regular : -0.33 -
TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 8 infantry moved from Yunnan to Kwangsi 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 artilleries and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 artilleries and 8 infantry in Kwangsi, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kweichow 4 artilleries and 8 infantry moved from Anhwe to Kweichow Place Units - Chinese 2 infantry placed in Kwangsi 2 artilleries and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUsCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -0.33 -
TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 fighter, 5 infantry, 4 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery and 8 infantry moved from Morocco to Algeria 1 fighter and 1 tactical_bomber moved from Gibraltar to Algeria 1 fighter moved from 91 Sea Zone to Algeria 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 49 Sea Zone 1 artillery and 1 infantry moved from 49 Sea Zone to Solomon Islands 1 bomber moved from Hawaiian Islands to Solomon Islands 1 submarine moved from 26 Sea Zone to 16 Sea Zone 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone 3 fighters moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 106 Sea Zone to 122 Sea Zone 1 fighter moved from Eastern United States to 122 Sea Zone Combat - Americans Battle in 122 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 submarine Americans roll dice for 1 destroyer and 1 fighter in 122 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Germans roll dice for 1 submarine in 122 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits 1 destroyer owned by the Americans lost in 122 Sea Zone 1 submarine owned by the Germans lost in 122 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is -2 Casualties for Americans: 1 destroyer Casualties for Germans: 1 submarine Battle in 16 Sea Zone Americans attack with 5 fighters, 1 submarine and 1 tactical_bomber Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 5 fighters and 1 tactical_bomber in 16 Sea Zone, round 2 : 4/6 hits, 3.17 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese lost in 16 Sea Zone Americans win with 5 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 destroyer Battle in Algeria Americans attack with 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber Italians defend with 4 infantry Americans roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Algeria, round 2 : 7/12 hits, 3.50 expected hits Italians roll dice for 4 infantry in Algeria, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Americans lost in Algeria 4 infantry owned by the Italians lost in Algeria Americans win, taking Algeria from Italians with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Americans: 1 infantry Casualties for Italians: 4 infantry Battle in Solomon Islands Americans attack with 1 artillery, 1 bomber and 1 infantry Japanese defend with 1 infantry Americans roll dice for 1 artillery, 1 bomber and 1 infantry in Solomon Islands, round 2 : 1/3 hits, 1.33 expected hits Japanese roll dice for 1 infantry in Solomon Islands, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Solomon Islands Americans win, taking Solomon Islands from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Americans 1 bomber moved from Solomon Islands to Queensland 5 fighters and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone 1 fighter moved from Western United States to Hawaiian Islands 1 tactical_bomber moved from Eastern United States to 26 Sea Zone 5 submarines moved from 10 Sea Zone to 26 Sea Zone 1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 11 Sea Zone 4 infantry moved from Eastern United States to 101 Sea Zone 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 3 transports moved from 91 Sea Zone to 101 Sea Zone 1 fighter and 1 tactical_bomber moved from Algeria to Gibraltar 1 fighter moved from Algeria to 91 Sea Zone 1 armour and 2 mech_infantrys moved from Tobruk to Egypt 1 fighter moved from 122 Sea Zone to Iceland Place Units - Americans 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber placed in Eastern United States 1 carrier and 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 3 artilleries and 8 infantry moved from Yunnan to Kwangsi 2 infantry moved from Anhwe to Kiangsu 1 fighter moved from Anhwe to Kiangsu Combat - Chinese Battle in Kiangsu Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kiangsu, round 3 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kiangsu 1 infantry owned by the Japanese lost in Kiangsu Chinese win, taking Kiangsu from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Kwangsi Chinese attack with 3 artilleries and 8 infantry Japanese defend with 1 artillery and 1 infantry Chinese roll dice for 3 artilleries and 8 infantry in Kwangsi, round 2 : 2/11 hits, 2.83 expected hits Japanese roll dice for 1 artillery and 1 infantry in Kwangsi, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Kwangsi Chinese win, taking Kwangsi from Japanese with 3 artilleries and 8 infantry remaining. Battle score for attacker is 7 Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - Chinese 1 fighter moved from Kiangsu to Kweichow 4 artilleries and 8 infantry moved from Anhwe to Kweichow Place Units - Chinese 2 infantry placed in Kwangsi 2 artilleries and 3 infantry placed in Kweichow Turn Complete - Chinese Chinese collect 19 PUs; end with 19 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 22 PUs Purchase Units - British British buy 1 destroyer, 9 infantry and 1 submarine; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 destroyer; Remaining resources: 1 PUs; Combat Move - British 1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 submarines and 3 transports moved from 110 Sea Zone to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from United Kingdom to 92 Sea Zone 1 fighter and 1 tactical_bomber moved from French West Africa to 92 Sea Zone 1 bomber moved from French Equatorial Africa to 92 Sea Zone 1 mech_infantry moved from Yunnan to Kwangtung UK_Pacific take Kwangtung from Japanese 2 infantry moved from Burma to Shan State 1 fighter and 1 tactical_bomber moved from India to Shan State 1 destroyer moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from 81 Sea Zone to 98 Sea Zone 1 fighter moved from Egypt to 98 Sea Zone Combat - British Battle in 98 Sea Zone British attack with 1 destroyer and 2 fighters Italians defend with 1 destroyer British roll dice for 1 destroyer and 2 fighters in 98 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Italians roll dice for 1 destroyer in 98 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 98 Sea Zone 1 destroyer owned by the Italians lost in 98 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 0 Casualties for British: 1 destroyer Casualties for Italians: 1 destroyer Battle in 92 Sea Zone British attack with 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 submarines, 2 tactical_bombers and 3 transports Italians defend with 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports British roll dice for 2 submarines in 92 Sea Zone, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 2 destroyers, 5 fighters, 2 tactical_bombers and 3 transports in 92 Sea Zone, round 2 : 5/13 hits, 6.83 expected hits Units damaged: 1 battleship owned by the Italians and 1 carrier owned by the Italians Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Units damaged: 1 battleship owned by the British Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters and 2 transports in 92 Sea Zone, round 2 : 4/9 hits, 4.33 expected hits Units damaged: 2 carriers owned by the British 1 destroyer owned by the British and 1 submarine owned by the British lost in 92 Sea Zone 2 destroyers owned by the Italians and 1 submarine owned by the Italians lost in 92 Sea Zone British roll dice for 1 submarine in 92 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 5 fighters, 2 tactical_bombers and 3 transports in 92 Sea Zone, round 3 : 3/12 hits, 6.50 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 2 transports in 92 Sea Zone, round 3 : 2/7 hits, 3.67 expected hits 1 submarine owned by the British and 1 fighter owned by the British lost in 92 Sea Zone 1 destroyer owned by the Italians, 1 cruiser owned by the Italians and 1 carrier owned by the Italians lost in 92 Sea Zone British roll dice for 1 battleship, 1 bomber, 2 carriers, 2 cruisers, 1 destroyer, 4 fighters, 2 tactical_bombers and 3 transports in 92 Sea Zone, round 4 : 5/11 hits, 6.00 expected hits Italians roll dice for 1 battleship, 1 cruiser, 2 fighters and 2 transports in 92 Sea Zone, round 4 : 3/4 hits, 2.50 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the British and 1 fighter owned by the British lost in 92 Sea Zone 1 transport owned by the Italians, 1 cruiser owned by the Italians, 2 fighters owned by the Italians and 1 battleship owned by the Italians lost in 92 Sea Zone 1 transport owned by the Italians lost in 92 Sea Zone British win with 1 battleship, 1 bomber, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 61 Casualties for British: 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 tactical_bomber Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 1 submarine and 2 transports Battle in Shan State British attack with 1 fighter, 2 infantry and 1 tactical_bomber Japanese defend with 1 infantry British roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.50 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - British Turning on Edit Mode EDIT: Removing units owned by British from 92 Sea Zone: 3 transports EDIT: Adding units owned by British to 110 Sea Zone: 3 transports EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 110 Sea Zone: 3 transports EDIT: Removing units owned by British from United Kingdom: 1 aaGun, 4 infantry and 1 mech_infantry EDIT: Adding units owned by British to Algeria: 1 aaGun, 4 infantry and 1 mech_infantry EDIT: Adding units owned by British to 92 Sea Zone: 3 transports EDIT: Turning off Edit Mode 1 fighter and 1 tactical_bomber moved from Shan State to India 2 aaGuns, 1 artillery, 12 infantry and 4 mech_infantrys moved from Yunnan to Kwangsi 2 infantry moved from Burma to Yunnan 1 armour, 1 artillery, 8 infantry and 1 mech_infantry moved from India to Burma 1 aaGun, 2 artilleries and 13 infantry moved from Egypt to Trans-Jordan 1 armour moved from Tobruk to Egypt 1 fighter moved from 98 Sea Zone to Egypt 1 fighter moved from 98 Sea Zone to 81 Sea Zone 2 mech_infantrys moved from French Central Africa to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Nigeria to French Equatorial Africa 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 infantry moved from Tobruk to Alexandria 3 fighters moved from 92 Sea Zone to Gibraltar 1 bomber moved from 92 Sea Zone to Gibraltar 1 tactical_bomber moved from 92 Sea Zone to Gibraltar Place Units - British 7 infantry placed in United Kingdom 1 submarine placed in 109 Sea Zone 2 infantry placed in Egypt 1 destroyer placed in 81 Sea Zone Turn Complete - British British collect 37 PUs; end with 37 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 40 PUs Place Units - UK_Pacific 1 destroyer placed in 39 Sea Zone Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5 UK_Pacific collect 10 PUs; end with 11 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 14 PUs Some Units in 39 Sea Zone change ownership: 1 destroyerCombat Hit Differential Summary :
Chinese regular : -1.50 Americans regular : 3.83 Italians regular : -0.33 Japanese regular : -1.33 Germans regular : 0.83 British regular : -6.17 -
@Avner I assumed max D for the Italians and ensured you always had 1 DD to prevent sub hits. Please review and ensure you agree with the battle–other than the Italians were overwhelmed.
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i imagine yes… but scramble request
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@Avner Yep. Max scramble. All UK ftrs. For OOL. Need to keep DD as long as you keep sub. Kill Cruiser, 1 ftr, 1 CV if we make it past here, then ask.





